Before, I had been solidly grounded in UU, and not too many people respected me for it. 90% or more of the teams that I had rated were OU, but I had no reputation for designing OU teams of my own. Now, it’s time to prove that I can conquer OU. This is my ultimate team, the culmination of everything I have ever learned about 5th Gen Competitive Pokémon Battle!
Don’t get me wrong, I like UU better. Most likely, I will never make an OU team again. Still, after looking at multiple teams that all of you have posted and thinking to myself, “how would I beat that?” I have made a team that counters most of the strategies I see in OU. Here are the goals of the team:
-It needs to counter Rain Teams, Sun Teams, Sandstorm Teams, and Trick Room Teams.
-Every type needs to be resisted by 2 different pokémon.
-No more than 2 pokémon can be weak to any given type.
-It needs to be able to withstand damage while also having powerful sweepers.
After much deliberation, I came up with this:
The Team:
Latios @ Life Orb
Ability: Levitate
Nature: Timid
EVs: 252 Spe, 252 SpA, 4 HP
-Dragon Pulse
-HP Fire
-Psyshock
-Memento
This is BoltBeam at its best. The first 2 moves have great coverage, while Psyshock OHKOs Blissey. Memento is to give one of my other pokemon an edge (letting Dragonite to use Dragon Dance, letting Swampert use Curse, or letting Scizor use Swords Dance. Heatran can also set up Stealth Rock, I guess). I decided on Life Orb instead of the traditional Scarf because Latios is faster than most leads anyway, can survive an attack from a Thundurus, and I wanted it to be able to use Memento.
Dragonite @ Lum Berry / Life Orb
Ability: Multiscale
Nature: Jolly
EVs: 200 Spe, 252 Atk, 56 HP
-Dragon Dance
-Dragon Claw
-Brick Break
-Roost
This is a variation on the typical DD Dragonite. If Latios does its job well enough, it might be able to get in 3 or 4 Dragon Dances. Dragon Claw is for STAB, and Brick Break is for coverage; Air Balloon has made me too afraid to use Earthquake instead. Dragon Tail was added because, with Lum to stop status, the only thing that could stand in the way of Dragonite’s sweep is a Skarmory using Whirlwind or some other phazing scenario. Dragonite, being faster, should be able to use Dragon Tail first, and switch the foe out. Roost, however, might be a better idea, as Dragonite is bulky enough to be able to last a while with a good source of healing.
Swampert @ Leftovers
Ability: Torrent
Nature: Brave
EVs: 252 Atk, 252 HP, 0 Spe IVs
-Curse
-Hammer Arm
-Waterfall
-Rock Slide / Stone Edge
Swampert makes a good counter to Sandstorm teams and Trick Room teams. This set makes it as slow as possible so that it can sweep in a Trick Room, but also because speed just isn't that important to Swampert anyway. Along with Magnezone, it fills the role of Rock-counter.
Heatran @ Air Balloon
Ability: Flash Fire
Nature: Timid
Evs: 252 SpA, 136 Spe, 120 HP
-Fire Blast
-Earth Power
-Hidden Power [Ice]
-Stealth Rock
This Heatran is bulky enough to get a few KOs under its belt. Credit goes to Infectious for the EVs, which allow it to outspeed Gliscor and take it out with HP Ice. Earth Power can deal good damage against most Tyranitars, and Fire Blast provides a super-powerful STAB. Heatran also makes the perfect counter for Sun teams. It absorbs the most powerful Fire moves, and takes Grass and Poison from Venusaur with ease. Stealth Rock is helpful to hurt the foe on every switch.
Magnezone @ Air Balloon
Ability: Magnet Pull
Nature: Calm
Evs: 252 SpA, 252 HP, 4 SpD
-Thunderbolt
-Signal Beam
-HP Fire
-Volt Switch
This is the Magnezone set I use to trap Steels to help out Dragonite and Latios. Thunderbolt is for STAB. I’ll use HP Fire against most steels, but Thunderbolt will work against Empoleon, Skarmory, and Heatran. Signal Beam gives decent coverage. Volt Switch is so that Magnezone will go last, switch, and keep the switch-in from taking damage on the switch.
Scizor @ Life Orb
Ability: Technician
Nature: Adamant
Evs: 252 Atk, 252 HP, 4 SpD
-Swords Dance
-Bullet Punch
-Brick Break
-Pursuit
If Scizor uses Swords Dance, there is not much that can stop it. Bullet Punch with STAB and Technician hits with insane power. Brick Break is for coverage. I changed U-Turn to Pursuit, which lets me destroy choiced switching pokemon and gives me perfect coverage.
Threats: I have no Rapid Spinner, so hazards might be problematic. I generally have a decent resistance to Stealth Rock, though. Only Dragonite is weak to it.
I’ll be happy to take any advice on this team. It’s purely theoretical so far, so feel free to make any substitutions that you deem necessary.
Don’t get me wrong, I like UU better. Most likely, I will never make an OU team again. Still, after looking at multiple teams that all of you have posted and thinking to myself, “how would I beat that?” I have made a team that counters most of the strategies I see in OU. Here are the goals of the team:
-It needs to counter Rain Teams, Sun Teams, Sandstorm Teams, and Trick Room Teams.
-Every type needs to be resisted by 2 different pokémon.
-No more than 2 pokémon can be weak to any given type.
-It needs to be able to withstand damage while also having powerful sweepers.
After much deliberation, I came up with this:
Team Building:
I started with Whimsicott, which I had planned to use Memento to give a good Dragon Dance opportunity to a Salamence. I wanted Salamence for Moxie, but later changed it to Dragonite so that Multiscale would allow it an extra Dragon Dance.
Heatran was the logical next step. It was resistant to everything that threatened Dragonite, and Dragonite resisted all of its weaknesses in return. Heatran was also a great special defensive sweeper, while Dragonite was the opposite: fast and physical. They were a flawless combination.
Excadrill came next, to be the counter to Sandstorm teams. I later swapped him out when I found a much better counter.
Metagross was supposed to be my ultimate sandstorm counter. I would have given it Ice Punch for Gliscor and Hammer Arm for Tyranitar. I didn’t realize that Air Balloon Heatran made a pretty good counter itself, and with Dragonite to help, and he wasn’t really needed. For a time, though, I thought of putting him on the team.
I added Lapras as a bulky counter to Rain Teams. I had a great idea that involved Perish Song and Whirlpool, which Lapras could pull off due to its bulk and its ability Hydration, which could awaken it after every Rest in rain.
When I reviewed my goal of having every type resisted twice, I settled on Celebi to give me the Ground, Electric, and Fighting resistances I needed.
The completed team was full of holes. It didn’t double-resist Ghost, Dark, and Rock, and Whimsicott was a waste of team space. I chose Espeon as my more effective lead, which still had the role of preventing the foe from laying down hazards, and giving the other pokémon switch-ins with no risk of getting statused.
Now there were too many Psychic types, and I realized that I needed to replace Metagross with something that resisted Electric, Ghost, and Dark. Magnezone seemed a perfect fit, and it helped that it could deal with the Steel types that threaten Dragonite. I also took out Celebi, as it could not deal with the Rock moves that threatened the team.
I now needed something resistant to Ground, Rock, and Electric, so I picked one of my favorite pokemon, Breloom. I wish Breloom was weaker, so that I could use him in UU, because this is a seriously awesome pokémon. I mean, honestly, it’s a mushroom warrior!
At this point, I had a great idea. Drizzle and Swift Swim is banned, but not if the opponent sets up Drizzle. If I had a Swift Swim sweeper, it would ensure that it would be faster than any pokémon on an opposing rain team, because they would never have a Swift Swimmer. Thus, Swift Swim pokémon make excellent rain team counters. I picked Kingdra, which is so awesome in Rain that it is probably the source of the ban. I gave it Outrage, which I was too wary to give my Dragonite, so that the opponent would switch up a Steel-type, to be taken out by Magnezone.
And the team was complete. I double-checked my goals, and every one of them was accomplished.
___________________________
Now for the more recent changes. After some comments for this RMT, I realized that Espeon wasn't a very useful lead, unable to deal with set-up sweepers like Thundurus. Instead, I opted for Latios, which has the power and speed to annihilate most leads or at least cause some switching. I decided to do a non-Scarf Latios so that it could adapt to any switch-in that came up. It also allowed it to use Memento, so, in a way, my original Whimsicott idea was achieved.
Now the team was too Dragon-weak, and Ice-weak, which meant that both Kingdra and Breloom had to go (I couldn't get rid of Dragonite, it's too awesome). Kingdra hadn't covered anything, but Breloom had covered Rock, so I needed to add a Rock-resistant pokemon to the team. Swampert seemed bulky and powerful enough for the job. As for the other pokemon, I realized that 4 pokemon on the team were resistant to fire, so it was the perfect chance to introduce another bulky sweeper, Scizor.
That's the team I have so far.
I started with Whimsicott, which I had planned to use Memento to give a good Dragon Dance opportunity to a Salamence. I wanted Salamence for Moxie, but later changed it to Dragonite so that Multiscale would allow it an extra Dragon Dance.
Heatran was the logical next step. It was resistant to everything that threatened Dragonite, and Dragonite resisted all of its weaknesses in return. Heatran was also a great special defensive sweeper, while Dragonite was the opposite: fast and physical. They were a flawless combination.
Excadrill came next, to be the counter to Sandstorm teams. I later swapped him out when I found a much better counter.
Metagross was supposed to be my ultimate sandstorm counter. I would have given it Ice Punch for Gliscor and Hammer Arm for Tyranitar. I didn’t realize that Air Balloon Heatran made a pretty good counter itself, and with Dragonite to help, and he wasn’t really needed. For a time, though, I thought of putting him on the team.
I added Lapras as a bulky counter to Rain Teams. I had a great idea that involved Perish Song and Whirlpool, which Lapras could pull off due to its bulk and its ability Hydration, which could awaken it after every Rest in rain.
When I reviewed my goal of having every type resisted twice, I settled on Celebi to give me the Ground, Electric, and Fighting resistances I needed.
The completed team was full of holes. It didn’t double-resist Ghost, Dark, and Rock, and Whimsicott was a waste of team space. I chose Espeon as my more effective lead, which still had the role of preventing the foe from laying down hazards, and giving the other pokémon switch-ins with no risk of getting statused.
Now there were too many Psychic types, and I realized that I needed to replace Metagross with something that resisted Electric, Ghost, and Dark. Magnezone seemed a perfect fit, and it helped that it could deal with the Steel types that threaten Dragonite. I also took out Celebi, as it could not deal with the Rock moves that threatened the team.
I now needed something resistant to Ground, Rock, and Electric, so I picked one of my favorite pokemon, Breloom. I wish Breloom was weaker, so that I could use him in UU, because this is a seriously awesome pokémon. I mean, honestly, it’s a mushroom warrior!
At this point, I had a great idea. Drizzle and Swift Swim is banned, but not if the opponent sets up Drizzle. If I had a Swift Swim sweeper, it would ensure that it would be faster than any pokémon on an opposing rain team, because they would never have a Swift Swimmer. Thus, Swift Swim pokémon make excellent rain team counters. I picked Kingdra, which is so awesome in Rain that it is probably the source of the ban. I gave it Outrage, which I was too wary to give my Dragonite, so that the opponent would switch up a Steel-type, to be taken out by Magnezone.
And the team was complete. I double-checked my goals, and every one of them was accomplished.
___________________________
Now for the more recent changes. After some comments for this RMT, I realized that Espeon wasn't a very useful lead, unable to deal with set-up sweepers like Thundurus. Instead, I opted for Latios, which has the power and speed to annihilate most leads or at least cause some switching. I decided to do a non-Scarf Latios so that it could adapt to any switch-in that came up. It also allowed it to use Memento, so, in a way, my original Whimsicott idea was achieved.
Now the team was too Dragon-weak, and Ice-weak, which meant that both Kingdra and Breloom had to go (I couldn't get rid of Dragonite, it's too awesome). Kingdra hadn't covered anything, but Breloom had covered Rock, so I needed to add a Rock-resistant pokemon to the team. Swampert seemed bulky and powerful enough for the job. As for the other pokemon, I realized that 4 pokemon on the team were resistant to fire, so it was the perfect chance to introduce another bulky sweeper, Scizor.
That's the team I have so far.
The Team:
Latios @ Life Orb
Ability: Levitate
Nature: Timid
EVs: 252 Spe, 252 SpA, 4 HP
-Dragon Pulse
-HP Fire
-Psyshock
-Memento
This is BoltBeam at its best. The first 2 moves have great coverage, while Psyshock OHKOs Blissey. Memento is to give one of my other pokemon an edge (letting Dragonite to use Dragon Dance, letting Swampert use Curse, or letting Scizor use Swords Dance. Heatran can also set up Stealth Rock, I guess). I decided on Life Orb instead of the traditional Scarf because Latios is faster than most leads anyway, can survive an attack from a Thundurus, and I wanted it to be able to use Memento.
Dragonite @ Lum Berry / Life Orb
Ability: Multiscale
Nature: Jolly
EVs: 200 Spe, 252 Atk, 56 HP
-Dragon Dance
-Dragon Claw
-Brick Break
-Roost
This is a variation on the typical DD Dragonite. If Latios does its job well enough, it might be able to get in 3 or 4 Dragon Dances. Dragon Claw is for STAB, and Brick Break is for coverage; Air Balloon has made me too afraid to use Earthquake instead. Dragon Tail was added because, with Lum to stop status, the only thing that could stand in the way of Dragonite’s sweep is a Skarmory using Whirlwind or some other phazing scenario. Dragonite, being faster, should be able to use Dragon Tail first, and switch the foe out. Roost, however, might be a better idea, as Dragonite is bulky enough to be able to last a while with a good source of healing.
Swampert @ Leftovers
Ability: Torrent
Nature: Brave
EVs: 252 Atk, 252 HP, 0 Spe IVs
-Curse
-Hammer Arm
-Waterfall
-Rock Slide / Stone Edge
Swampert makes a good counter to Sandstorm teams and Trick Room teams. This set makes it as slow as possible so that it can sweep in a Trick Room, but also because speed just isn't that important to Swampert anyway. Along with Magnezone, it fills the role of Rock-counter.
Heatran @ Air Balloon
Ability: Flash Fire
Nature: Timid
Evs: 252 SpA, 136 Spe, 120 HP
-Fire Blast
-Earth Power
-Hidden Power [Ice]
-Stealth Rock
This Heatran is bulky enough to get a few KOs under its belt. Credit goes to Infectious for the EVs, which allow it to outspeed Gliscor and take it out with HP Ice. Earth Power can deal good damage against most Tyranitars, and Fire Blast provides a super-powerful STAB. Heatran also makes the perfect counter for Sun teams. It absorbs the most powerful Fire moves, and takes Grass and Poison from Venusaur with ease. Stealth Rock is helpful to hurt the foe on every switch.
Magnezone @ Air Balloon
Ability: Magnet Pull
Nature: Calm
Evs: 252 SpA, 252 HP, 4 SpD
-Thunderbolt
-Signal Beam
-HP Fire
-Volt Switch
This is the Magnezone set I use to trap Steels to help out Dragonite and Latios. Thunderbolt is for STAB. I’ll use HP Fire against most steels, but Thunderbolt will work against Empoleon, Skarmory, and Heatran. Signal Beam gives decent coverage. Volt Switch is so that Magnezone will go last, switch, and keep the switch-in from taking damage on the switch.
Scizor @ Life Orb
Ability: Technician
Nature: Adamant
Evs: 252 Atk, 252 HP, 4 SpD
-Swords Dance
-Bullet Punch
-Brick Break
-Pursuit
If Scizor uses Swords Dance, there is not much that can stop it. Bullet Punch with STAB and Technician hits with insane power. Brick Break is for coverage. I changed U-Turn to Pursuit, which lets me destroy choiced switching pokemon and gives me perfect coverage.
Threats: I have no Rapid Spinner, so hazards might be problematic. I generally have a decent resistance to Stealth Rock, though. Only Dragonite is weak to it.
I’ll be happy to take any advice on this team. It’s purely theoretical so far, so feel free to make any substitutions that you deem necessary.
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