Smokin' weedle
Well-Known Member
Remember that guy in red and bleu, who you had to battle for a fossil? Yeah, i lost to him twice. But that kabutops i got was awesome. You see where i am going with this? Yep, I made a full fossil team. The main problem is that they are all rock types, so all of then have the same weaknesses. Grass was easy: with an ice and bug type, and two flying types they are taken down easily. Fighting gave me more trouble: only archeops and earodactyl could work those down. And then there is ice: bastiodons steel type resisted it, but not much else. Then you have the fact that most have 4x weaknesses to something, making these all very weak at certain times. Anyway, enough talk, here's the team:
Cradily@big roots
Ability: storm drain
Ev's: 252sp.att, 252sp,def, 4hp
Nature: calm
- ingrain
- giga drain
- stealth rock
- earth power
Cradily is the lead, set up stealth rocks, and then check how much the battle is in your favour. Having boosted regen from giga drain with big roots, you can keep cradily alive longer. Having earth power to take other pokemon down that resist grass, set aside from flying types. Ingrain can give you a nice basic recovery at all times.
Archeops@snow ball
Ability: defeatist
Ev's: 252 att. 252Spe. 4Hp.
Nature:jolly
- roost
- rock slide
- acrobatics
- u-turn
Archeops or m-aerodactyl, that was the main problem. Aerodactyl seemed like the best choice at first: batter stats and a usefull ability. But i still want with archeops. Archeops outclasses aerodactyl mainly in the gree item slot: with snow ball it can take one 4x weakness without damage, and an attack boost. After this acrobatics is an even better attack. Rock slide is a powerful STAB u-turn is for a quick retreat with some damage, and roost, well, lets say you don't want that ability to activate.
Armaldo@life orb
Ability: battle armor
Ev's: 252 att. 252 def. 4 hp
Nature:jolly
- x-scissor
- metal claw
- rapid spin
- super power
Armaldo is an attacker with some physical defence. losing hp with life orb will help smasing trough enemy's with x-scissors and metal claw. rapid spin speeks for itself, and superpower is just one massive damage move, but its best to retreat after that. Though not long lived, he is a force to think about
Bastiodon@leftovers
Ability: sturdy
Ev's: 252 def. 252 sp. def. 4 hp
Nature: carefull
- heavy slam
- protect
- block
- toxic
Bastiodon is a wall, and it can act like one too. It has some good bulky stats to show that. Locking opponents in with block, whilst slowly taking them down with toxic and protect is it's main cause. He is also nearly the only swap in for ice types, and with heavy slam the lighter ice types take some decent damage. Thanks to leftover healing he can sustain even more damage, and stall opponents longer.
Tyrantrum@choice band
Ability: rock head
Ev's: 252 att. 252 spe. 4 hp
Nature: adamant
- head smash
- iron head
- superpower
- zen headbutt
Tyrantrum is a powerhouse. Very lovely. With head smash without recoil it can deal massive damege. Having superpower and iron head for ice types, iron head for fairys and zen headbutt for fighting types, it has pretty decent coverage. Thanks to the choice band head smash's power is increased into incredible heights. And, above that, it looks really awesome.
Omastar@rocky helmet
Ability: shell armor
Ev's: 252 def. 252 sp. att. 4 hp
Nature: modest
- hydro pump
- toxic spikes
- iron defence
- earth power
Three pokemon had a chance to take this position: omastar, kabutops and carracosta. Kabutops lost right away, laking anything over the other two. Carracosta lost thanks to toxic spikes, wich it didn't have. And now omastar takes the last spot on the team, with toxic spikes and iron defense for stal agains physical sets, and with a STAB Hydro pump for main damage. Aside from that, it has earth power to help it with steel types.
All hail the helix fossil!
I will most likely get a lot of comments on the missing mega aerodactyl, but i choose archeops over it for the item slot, as normal aerodactyl is not as usefull. Wich is a shame becouse mega aerodactyl looks way cooler.
The other pokemon I thought about was auroros, for the ice type, but the I choose for archeops, becouse I would have used aerodactyl over auroros.
Enjoy this team! Or don't, I don't care.
Cradily@big roots
Ability: storm drain
Ev's: 252sp.att, 252sp,def, 4hp
Nature: calm
- ingrain
- giga drain
- stealth rock
- earth power
Cradily is the lead, set up stealth rocks, and then check how much the battle is in your favour. Having boosted regen from giga drain with big roots, you can keep cradily alive longer. Having earth power to take other pokemon down that resist grass, set aside from flying types. Ingrain can give you a nice basic recovery at all times.
Archeops@snow ball
Ability: defeatist
Ev's: 252 att. 252Spe. 4Hp.
Nature:jolly
- roost
- rock slide
- acrobatics
- u-turn
Archeops or m-aerodactyl, that was the main problem. Aerodactyl seemed like the best choice at first: batter stats and a usefull ability. But i still want with archeops. Archeops outclasses aerodactyl mainly in the gree item slot: with snow ball it can take one 4x weakness without damage, and an attack boost. After this acrobatics is an even better attack. Rock slide is a powerful STAB u-turn is for a quick retreat with some damage, and roost, well, lets say you don't want that ability to activate.
Armaldo@life orb
Ability: battle armor
Ev's: 252 att. 252 def. 4 hp
Nature:jolly
- x-scissor
- metal claw
- rapid spin
- super power
Armaldo is an attacker with some physical defence. losing hp with life orb will help smasing trough enemy's with x-scissors and metal claw. rapid spin speeks for itself, and superpower is just one massive damage move, but its best to retreat after that. Though not long lived, he is a force to think about
Bastiodon@leftovers
Ability: sturdy
Ev's: 252 def. 252 sp. def. 4 hp
Nature: carefull
- heavy slam
- protect
- block
- toxic
Bastiodon is a wall, and it can act like one too. It has some good bulky stats to show that. Locking opponents in with block, whilst slowly taking them down with toxic and protect is it's main cause. He is also nearly the only swap in for ice types, and with heavy slam the lighter ice types take some decent damage. Thanks to leftover healing he can sustain even more damage, and stall opponents longer.
Tyrantrum@choice band
Ability: rock head
Ev's: 252 att. 252 spe. 4 hp
Nature: adamant
- head smash
- iron head
- superpower
- zen headbutt
Tyrantrum is a powerhouse. Very lovely. With head smash without recoil it can deal massive damege. Having superpower and iron head for ice types, iron head for fairys and zen headbutt for fighting types, it has pretty decent coverage. Thanks to the choice band head smash's power is increased into incredible heights. And, above that, it looks really awesome.
Omastar@rocky helmet
Ability: shell armor
Ev's: 252 def. 252 sp. att. 4 hp
Nature: modest
- hydro pump
- toxic spikes
- iron defence
- earth power
Three pokemon had a chance to take this position: omastar, kabutops and carracosta. Kabutops lost right away, laking anything over the other two. Carracosta lost thanks to toxic spikes, wich it didn't have. And now omastar takes the last spot on the team, with toxic spikes and iron defense for stal agains physical sets, and with a STAB Hydro pump for main damage. Aside from that, it has earth power to help it with steel types.
All hail the helix fossil!
I will most likely get a lot of comments on the missing mega aerodactyl, but i choose archeops over it for the item slot, as normal aerodactyl is not as usefull. Wich is a shame becouse mega aerodactyl looks way cooler.
The other pokemon I thought about was auroros, for the ice type, but the I choose for archeops, becouse I would have used aerodactyl over auroros.
Enjoy this team! Or don't, I don't care.