1. We have moved to a new forum system. All your posts and data should have transferred over. Welcome, to the new Serebii Forums. Details here
    Dismiss Notice
  2. Be sure to join the discussion on our discord at: Discord.gg/serebii
    Dismiss Notice
  3. If you're still waiting for the e-mail, be sure to check your junk/spam e-mail folders
    Dismiss Notice

And now for something completely different...

Discussion in '4th Gen RMT' started by AlCario, Nov 5, 2009.

  1. AlCario

    AlCario Banned

    Most of you who visit this place regularly will know me as a capable rater with (of course) room for improvement, but not as someone who creates a lot of teams. Anyway, I really wanted to get into Wi-fi battling, which has somehow passed me by until now, so here's what I have. I'm trying a new strategy of mine, so be sure to tell me what you think. I'll also be using this against friends, and it (or something similar) will replace my current, rather lacking, in-game team.

    240 HP / 252 Atk / 16 Spe
    -Meteor Mash
    -Bullet Punch
    -Stealth Rock

    A slight variation on the standard lead, this Metagross does not have Explosion so that he might come back in the mid-late game. If I recieve the potential Attack boost from MM, he can stay in and sweep, otherwise I eliminate the opposing lead before switching out and saving him for the mid-late game.

    Zapdos@Life Orb
    4 HP / 252 SpA / 252 Spe
    -Heat Wave
    -HP Grass

    Standard, as far as I know. Also probably one of the better Scizor counters in the game, though that's not entirely why I'm using him. Zapdos makes a fine special sweeper, with STAB Thunderbolt, Heat Wave for coverage, and HP Grass for Grounds, particularly Swampert.

    Kingdra@Lum Berry
    144 HP / 252 Atk / 112 Spe
    -Dragon Dance

    A variation on the SubDance Kingdra that I tried, which seems to be working. For some reason, Kingdra is a magnet for status moves, which is why the Lum. The Lum can also wake me from Sleep or revive me from Outrage's confusion. Opinions would be nice.

    252 HP / 176 Def / 80 SpD

    Essentially my team's Physical wall. He has no way of directly dealing damage, but is a lifesaver when it comes to Stat boosters. His primary focus is to bait Electric attacks so that Dugtrio can come in and get an easy kill. He also sets up Spikes while he waits for something to happen. Protect to scout out moves.

    188 HP / 68 SpA / 252 SpD
    -Ice Beam

    My special wall, I chose him over Bliss because of capacity to bait Electric attacks. Toxic and Protect to Toxic stall, Surf for STAB and Ice Beam for coverage. EV help would be since, since I'm thinking of moving some into SpA, but I'm not sure how much.

    Dugtrio@Choice Band
    4 HP / 252 Atk / 252 Spe
    -Stone Edge
    -Sucker Punch

    This guy is hilarious fun if you use him right. Usually, my two walls bait Electric attacks and he comes in to eliminate the threat. He's a useful counter for Magnezone, Starmie and Latias among others.

    This team may not be the best I have to offer, but I would like to see what you guys think of my 'baiting' tactic. It may seem gimmicky, but it has proven to be quite effective.

    EDIT: Also, there are probably a few obvious mistakes, since I made a few changes without really thinking about them properly, and I can't be bothered to look for them right now.

    So tell me what you think!
    Last edited: Nov 6, 2009
  2. Eon Master

    Eon Master Born from the Flames

    Overall, I think the strategy is pretty sound, but several bulky water types ruin this team, Swampert being the foremost. I know Dos figures as a counter for it, but HP Grass might not OHKO him for certain sets. Heatran also puts this team in serious jepeordy, but Metagross can probably deal with him if it doesn't get outsped. Dugtrio destroys him, but Swampert washes him out easily. My advice? Be careful how you use this, it could work, but it could just as easily backfire and smack you in the face. You know the drill.
    Last edited: Nov 6, 2009
  3. AlCario

    AlCario Banned

    Thanks for the rate, Eon.

    True. This is a slight threat, but after Spikes and SR 252 HP/216 SpD Pert is OKHO'd by HP. Also, since these tend to be the CursePerts, Skarmory can wall and Whirlwind. It might cause some problems, but nothing that will ruin the team.

    Even if I find Heatran and Swampert on the same team, a fine thing called Arena Trap will ensure that Heatran is KO'd when it and Dugtrio are out on the field together.

    Ah, yes. If I recall, you were running 220 SpD Careful or something. The standard for Skarm (as you probably know) is 252 HP / 64 Atk / 176 Def /16 Spe. However, since I'm not using Attack on this set, I figured I'd move the Atk EVs into SpD, for added survivability. Even with some EVs in SpD, his job on the team is still quite clearly as a physical wall. 176 Def EVs means that Skarm has 396 Def, meaning that it can take a considerable amount of physical hits with some EVs left over, and I figured that I'd put them somewhere useful. You're right about the Spe EVs, though, all they do is outspeed Adamant Rhyperior, which is pretty useless. I'll change them right away.

    Sure thing. Thanks for the advice.
  4. Eon Master

    Eon Master Born from the Flames


    Yeah, but I was thinking more along the lines of MixPert. Those things are probably the biggest threat to your team.

    Ahhh, forgot about Arena Trap. That's fine then.

    Sort of. For the (horrible) Skarm set that I ran that was so messy, the spread was 252Hp/108Def/200SpD with an Impish nature. Now that I see your reasoning, I'm fine with it.

    No problem. That's the standard for Bold Vappy, and since you've reversed the SpD and Def for your spread, the same still stands.
  5. AlCario

    AlCario Banned


    Any more rates?

Share This Page