I've played ACNH for over 145 hours. Love it, but I've played Pokemon Shield more. Over 1,790 hours. Mainly item collecting, shiny hunting and sometimes raiding.
Yeah, same here. So basically on a typical day these days, I play for at least 15 minutes a day (usually closer to a half an hour). Obviously, it could be more depending on what's going on during the day.I still play it everyday. Though I no longer dig up fossils nor money bells.
I just talk to my villagers, see who's the daily NPC visitor, and see what's on sale for Nook's Cranny and Able Shop.
Is there anything specifically you are looking for from Redd? When I get Redd on my island, I can see if he has anything you need.I play at least ten minutes everyday to rack up Nook Miles and see if Redd is on my Island.
I'll just say it's probably likely the NL developers weren't any more "overworked" than they were (or weren't) for this title.That said, i am glad they aren't overworking their developers as much as they did back in NL, which is one of the main reasons why NL had way more content and dialogue at launch than NH. But i do wish they didn't focus so much on just one thing as doing the same thing over and over again gets tiring and AC is a game that is supposed to be played for a really long time, that is why so many things in this game are only unlocked with time and why i still play New Leaf up to this day aswell.
It wasn't me who said it, i was referring to the interview where they said they tried to not overwork the staff this time around and estabilish a limit to how much they would work, which was very different from how they approached things before. I remember Aya Kyogoku talking about NL's development before and believe me it was *tough*, just the script itself was reported to have 1,092,240 words, which is more than King James' bible and the 7 Harry Potter books combined.I'll just say it's probably likely the NL developers weren't any more "overworked" than they were (or weren't) for this title.
That wasn't what i said though. I said the disparity was due to them focusing too much on a single thing (decorating), while NL had their attention scattered through multiple activities, which works better for games that you are supposed to play for a longer time.But regardless I do think development "issues" were probably more to blame for any disparity than NL being so much because of overwork