Poke-friend
Wayward Traveler
Ok. I want to learn how to make a good, well-balanced team, and now that I've gotten some help from my friends, I think I have enough information to go on. I'll be posting EV's because I want to get better at it. I also hope that it doesn't come out like a sandstorm team like I've anticipated. Well, without further ado, we're off. Here it is:
Aerodactyl @ Life Orb/Choice Band
Jolly Nature
Ability: Pressure
255 atk/255 spd
-Stone Edge
-Earthquake
-Dragon Claw
-Aerial Ace
I chose Aerodactyl because my chosen theme is earth. It's also very fast and has high atk. As my friends have told me, a good team is one composed of a sweeper, a bulky sweeper, a mixed sweeper, a physical wall, and a special wall, or somehting along the lines of that. And the last slot is for whatever I might want to add. Stone Edge and Aerial Ace for STAB, Earthquake for Electric-types, and Dragon Claw for coverage.
Torterra @ Leftovers
Impish Nature
Ability: Overgrow
252 HP/82 atk/176 def
-Curse
-Wood Hammer
-Earthquake
-Stone Edge/Leech Seed
My tank. Decent atk, def and HP makes Torterra a god option because it's balanced. Curse to boost atk and def, Wood Hammer and Earthquake for STAB, and Stone Edge to hit Flying-types, or Leech Seed to heal.
Forretress @ Light Clay
Relaxed Nature
Ability: Sturdy
252 HP/200 def/58 sp.def
-Reflect
-Light Screen
-Gyro Ball
-Earthquake
My mixed wall/dual-screener. I think I messed up the EV's but I think they've conveyed how I want to use Forretress. Reflect and Light Screen to help out my team defensively, Gyro Ball for STAB, and Earthquake is there because Steel-type moves have bad coverage.
Probopass @ Leftovers/Shuca Berry
Bold Nature
Ability: Sturdy
200 HP/58 def/252 sp.def
-Magnet Rise/Thunder Wave
-Earth Power
-Thunderbolt
-Power Gem/Thunder Wave
My special wall. This can come out if Forretress gets KO'ed. Magnet Rise to avoid Ground-type attacks, Earth Power for coverage, Thunderbolt for Water-types, and Power Gem for STAB, or Thunder Wave to cripple foes though paralysis.
Tyranitar @ Chople Berry/Leftovers
Naughty Nature
Ability: Sandstream
52 HP/16 atk/252 sp.atk/190 spd
-Substitute
-Focus Punch
-Dark Pulse
-Thunderbolt/Ice Beam/Flamethrower
Not sure if the EV spread on this one is right either. I put this one my team to start a sandstorm brewing, so I guess this is a sandstorm team after all. Well, in a sense, this is a sandstorm team, but one that doesn't depend heavily on Sandstream. Substitute+Focus Punch=SubPunch combo; good, safe, and powerful. Dark Pulse for STAB, and Thunderbolt for Water-types, or Ice Beam for Ground-types, or Flamethrower for Grass-types.
Bonzong @ Leftovers/Sitrus Berry
Relaxed Nature
Ability: Levitate
252 HP/90 atk/168 def
-Gyro Ball
-Earthquake
-Hypnosis/Explosion
-Trick Room
My physical wall. I hope I didn't mess up on the EV's, but I know, sadly, I already have. Gyro Ball for STAB, Earthquake for coverage, Hypnosis to put foes to sleep, or Explosion to demolish physical walls and most opposion tanks. Trick Room is there to speed up my team, because, as you can see, it is not very fast.
In conclusion, even though my team looks like it has many shared weaknesses, it does not. I was extra careful and I made sure that their weaknesses wouldn't overlap. Well, hope it was mediocre enough. Rate away.
Aerodactyl @ Life Orb/Choice Band
Jolly Nature
Ability: Pressure
255 atk/255 spd
-Stone Edge
-Earthquake
-Dragon Claw
-Aerial Ace
I chose Aerodactyl because my chosen theme is earth. It's also very fast and has high atk. As my friends have told me, a good team is one composed of a sweeper, a bulky sweeper, a mixed sweeper, a physical wall, and a special wall, or somehting along the lines of that. And the last slot is for whatever I might want to add. Stone Edge and Aerial Ace for STAB, Earthquake for Electric-types, and Dragon Claw for coverage.
Torterra @ Leftovers
Impish Nature
Ability: Overgrow
252 HP/82 atk/176 def
-Curse
-Wood Hammer
-Earthquake
-Stone Edge/Leech Seed
My tank. Decent atk, def and HP makes Torterra a god option because it's balanced. Curse to boost atk and def, Wood Hammer and Earthquake for STAB, and Stone Edge to hit Flying-types, or Leech Seed to heal.
Forretress @ Light Clay
Relaxed Nature
Ability: Sturdy
252 HP/200 def/58 sp.def
-Reflect
-Light Screen
-Gyro Ball
-Earthquake
My mixed wall/dual-screener. I think I messed up the EV's but I think they've conveyed how I want to use Forretress. Reflect and Light Screen to help out my team defensively, Gyro Ball for STAB, and Earthquake is there because Steel-type moves have bad coverage.
Probopass @ Leftovers/Shuca Berry
Bold Nature
Ability: Sturdy
200 HP/58 def/252 sp.def
-Magnet Rise/Thunder Wave
-Earth Power
-Thunderbolt
-Power Gem/Thunder Wave
My special wall. This can come out if Forretress gets KO'ed. Magnet Rise to avoid Ground-type attacks, Earth Power for coverage, Thunderbolt for Water-types, and Power Gem for STAB, or Thunder Wave to cripple foes though paralysis.
Tyranitar @ Chople Berry/Leftovers
Naughty Nature
Ability: Sandstream
52 HP/16 atk/252 sp.atk/190 spd
-Substitute
-Focus Punch
-Dark Pulse
-Thunderbolt/Ice Beam/Flamethrower
Not sure if the EV spread on this one is right either. I put this one my team to start a sandstorm brewing, so I guess this is a sandstorm team after all. Well, in a sense, this is a sandstorm team, but one that doesn't depend heavily on Sandstream. Substitute+Focus Punch=SubPunch combo; good, safe, and powerful. Dark Pulse for STAB, and Thunderbolt for Water-types, or Ice Beam for Ground-types, or Flamethrower for Grass-types.
Bonzong @ Leftovers/Sitrus Berry
Relaxed Nature
Ability: Levitate
252 HP/90 atk/168 def
-Gyro Ball
-Earthquake
-Hypnosis/Explosion
-Trick Room
My physical wall. I hope I didn't mess up on the EV's, but I know, sadly, I already have. Gyro Ball for STAB, Earthquake for coverage, Hypnosis to put foes to sleep, or Explosion to demolish physical walls and most opposion tanks. Trick Room is there to speed up my team, because, as you can see, it is not very fast.
In conclusion, even though my team looks like it has many shared weaknesses, it does not. I was extra careful and I made sure that their weaknesses wouldn't overlap. Well, hope it was mediocre enough. Rate away.