DX 2401PT
Monitor
I'm trying to build a 6-man team that can handle more or less EVERY Legendary (and then some) my friend can throw at me. But for the sake of challenge, I won't be using Legendaries of my own. And for further challenge, I'm applying Battle Tower rules on my own team. As in, no duplicate items or Pokemon. And my friend will probably use Pokemon with glitched moves (Mew with Spore, for example) while I won't.
I currently have 6 candidates, but every one of them can be replaced for something that will have higher returns per cost/effort. Here are the candidates so far...
Absol @ Focus Sash
Adamant. EVs: 6 HP, 252 Atk, 252 Spd
Ability: Super Luck
Swords Dance
Sucker Punch
Pursuit
Psycho Cut
This thing can handle just about every Legendary my friend can throw at me, except Darkrai, Shaymin-Sky Forme, Rayquaza, and Suicune. Maybe even Ho-oh if he uses it at first. It also falls to his Weavile, Scizor, Dialga, and some of his Mews that pack Spore and/or Sacred Fire.
Salamence @ Choice Band
Jolly. EVs: 6 HP, 252 Atk, 252 Spd
Ability: Moxie (or soon it will be when BW2 comes out)
Outrage
Earthquake
Fire Fang
Rock Slide
The main killer. Choice Band Outrage and Jolly nature will let this thing handle every single Dragon except the Latis and maybe Dialga. Earthquake handles Dialga and other Steel types, and the Light Ball carrying Pikachu (without being affected by Static), should my friend risk throwing that thing at me.
Scizor @ Life Orb
Adamant. EVs: 252 HP, 252 Atk, 6 Sp. Def
Ability: Technician
Bullet Punch
Bug Bite
Swords Dance
Brick Break
Handles frail things (Darkrai, Mewtwo, Latis). Properly set up, this former mantis will make its targets pray for mercy. Except... Fire types. This thing is completely screwed against Mew.
Spiritomb @ Leftovers
Bold. EVs: 252 HP, 252 Def, 6 Sp. Def
Ability: Pressure
Protect
Will-o-wisp
Calm Mind
Dark Pulse
My answer to Suicune (as in, same role, not counter). Protect as much as possible to drain PP. Will-o-wisp things to halve their Atk, Calm Mind to boost Sp. Def and Sp. Atk, attack when possible with Dark Pulse.
Metagross @ Wide Lens
Adamant. EVs: 6 HP, 252 Atk, 252 Spd
Ability: Clear Body
Meteor Mash
Earthquake
Agility
Rock Slide
Hit Agility, start sweeping. Wide Lens boosts accuracy of Meteor Mash and Rock Slide, thereby reducing the odds of the game screwing me over by missing a move with 90 Accuracy 3 times in a row. Meteor Mash for primary offense. Earthquake for coverage, Rock Slide for additional coverage and not Stone Edge so I don't get screwed over by the 80 Accuracy.
Hydreigon @ Choice Specs
Modest. EVs: 6 HP, 252 Sp. Atk, 252 Spd
Ability: Levitate
Dragon Pulse
Dark Pulse
Earth Power
Flamethrower
The only Generation V Pokemon in the set. Dragon Pulse for primary STAB, Earth Power for Steels that are firmly on the ground, Flamethrower for those that aren't. Dark Pulse for secondary STAB.
This team will end up facing 6 of the following:
Articuno, Zapdos, Moltres, Dragonite, Mewtwo, Mew, Scizor, Raikou, Suicune, Tyranitar, Lugia, Ho-oh, Celebi, Salamence, Latias, Latios, Groudon, Kyogre, Rayquaza, Jirachi, Weavile, Dialga, Palkia, Giratina, Darkrai, Shaymin-Sky, etc.
Suggestions will be greatly helpful and appreciated.
I currently have 6 candidates, but every one of them can be replaced for something that will have higher returns per cost/effort. Here are the candidates so far...
Absol @ Focus Sash
Adamant. EVs: 6 HP, 252 Atk, 252 Spd
Ability: Super Luck
Swords Dance
Sucker Punch
Pursuit
Psycho Cut
This thing can handle just about every Legendary my friend can throw at me, except Darkrai, Shaymin-Sky Forme, Rayquaza, and Suicune. Maybe even Ho-oh if he uses it at first. It also falls to his Weavile, Scizor, Dialga, and some of his Mews that pack Spore and/or Sacred Fire.
Salamence @ Choice Band
Jolly. EVs: 6 HP, 252 Atk, 252 Spd
Ability: Moxie (or soon it will be when BW2 comes out)
Outrage
Earthquake
Fire Fang
Rock Slide
The main killer. Choice Band Outrage and Jolly nature will let this thing handle every single Dragon except the Latis and maybe Dialga. Earthquake handles Dialga and other Steel types, and the Light Ball carrying Pikachu (without being affected by Static), should my friend risk throwing that thing at me.
Scizor @ Life Orb
Adamant. EVs: 252 HP, 252 Atk, 6 Sp. Def
Ability: Technician
Bullet Punch
Bug Bite
Swords Dance
Brick Break
Handles frail things (Darkrai, Mewtwo, Latis). Properly set up, this former mantis will make its targets pray for mercy. Except... Fire types. This thing is completely screwed against Mew.
Spiritomb @ Leftovers
Bold. EVs: 252 HP, 252 Def, 6 Sp. Def
Ability: Pressure
Protect
Will-o-wisp
Calm Mind
Dark Pulse
My answer to Suicune (as in, same role, not counter). Protect as much as possible to drain PP. Will-o-wisp things to halve their Atk, Calm Mind to boost Sp. Def and Sp. Atk, attack when possible with Dark Pulse.
Metagross @ Wide Lens
Adamant. EVs: 6 HP, 252 Atk, 252 Spd
Ability: Clear Body
Meteor Mash
Earthquake
Agility
Rock Slide
Hit Agility, start sweeping. Wide Lens boosts accuracy of Meteor Mash and Rock Slide, thereby reducing the odds of the game screwing me over by missing a move with 90 Accuracy 3 times in a row. Meteor Mash for primary offense. Earthquake for coverage, Rock Slide for additional coverage and not Stone Edge so I don't get screwed over by the 80 Accuracy.
Hydreigon @ Choice Specs
Modest. EVs: 6 HP, 252 Sp. Atk, 252 Spd
Ability: Levitate
Dragon Pulse
Dark Pulse
Earth Power
Flamethrower
The only Generation V Pokemon in the set. Dragon Pulse for primary STAB, Earth Power for Steels that are firmly on the ground, Flamethrower for those that aren't. Dark Pulse for secondary STAB.
This team will end up facing 6 of the following:
Articuno, Zapdos, Moltres, Dragonite, Mewtwo, Mew, Scizor, Raikou, Suicune, Tyranitar, Lugia, Ho-oh, Celebi, Salamence, Latias, Latios, Groudon, Kyogre, Rayquaza, Jirachi, Weavile, Dialga, Palkia, Giratina, Darkrai, Shaymin-Sky, etc.
Suggestions will be greatly helpful and appreciated.
Last edited: