Sicksadpanda
Discord Staff
Personally, I think pokemon are actually getting "harder" each gen. However, that difficulty was dampened by exp distribution. Many people found gen 6 to be a joke, but when I gave it a try with a simple team and no exp share, I actually found it considerably challenging since the trainers were consistently higher level, doesn't use an army of unevolved trash pokemon, and even equipped with TMs. Then I went back to gen 1 and 2 VC, and I found them super easy when I focused on fewer pokemon. NPCs often didn't have good team combo, or have bad moves (Like Champion Blue's Arcanine having roar, despite the fact that it literally does nothing in trainer battles during gen 1).
The change is that the grind requirement has been severely lowered, but the trainers have gotten better (not in terms of AI smartness, but their team formation). It was actually better to use less pokemon in older games to beat the game, unless you love grinding. But in newer games, the trainers have gotten better in general that you don't really want to rely on fewer pokemon, but you did not need to grind too much to get all pokemon on the same level.
Now here's an interesting topic, enhanced games have always been harder than the base game (except for Crystal, unless you count Mareep and early Magmars being removed as hardmode). Enhanced games have buffed gym leaders and totem pokemon to be more challenging compared to the base game, this was something I feel players glossed over. Now we have DLC instead of enhanced games, and while SwSh DLC was great, I did think it was handled weirdly. Since you're not required to do a "new game", they couldn't buff anything in the base game, so they had to put the difficulty in the DLC. The issue was that DLC didn't have many NPCs to battle, but players have found it challenging to do IoA right away (I haven't tried it though). Galarian Star Tournament is pretty challenging if you didn't level your team to 100 as well, but again, that's not really part of the main storyline.
The change is that the grind requirement has been severely lowered, but the trainers have gotten better (not in terms of AI smartness, but their team formation). It was actually better to use less pokemon in older games to beat the game, unless you love grinding. But in newer games, the trainers have gotten better in general that you don't really want to rely on fewer pokemon, but you did not need to grind too much to get all pokemon on the same level.
Now here's an interesting topic, enhanced games have always been harder than the base game (except for Crystal, unless you count Mareep and early Magmars being removed as hardmode). Enhanced games have buffed gym leaders and totem pokemon to be more challenging compared to the base game, this was something I feel players glossed over. Now we have DLC instead of enhanced games, and while SwSh DLC was great, I did think it was handled weirdly. Since you're not required to do a "new game", they couldn't buff anything in the base game, so they had to put the difficulty in the DLC. The issue was that DLC didn't have many NPCs to battle, but players have found it challenging to do IoA right away (I haven't tried it though). Galarian Star Tournament is pretty challenging if you didn't level your team to 100 as well, but again, that's not really part of the main storyline.