I need some serious help with a ScarfMence:
Salamence @Choice Scarf
Jolly // Intimidate
252 Atk/110 HP/146 Spe
~Earthquake
~Thunder Fang/Stone Edge
~Outrage/Draco Meteor/Fire Blast/Anything else?
~Outrage/Draco Meteor/Fire Blast/Anything else?
As you can see, I'm conflicted on the moveset.
First off, why I'm using this thing: I decided I like SpecsLatias a whole ton, but I hated how it's speed only got it so far (lost to Starmie, speed ties with Gengar, etc..) and how it's physical defense was only so-so. Enter ScarfMence. He makes a much better physical hit-taker than Latias, shares the same awesome typing, and has better offensive stats at a sacrifice of only a little Spe and some SpD (well, a lot of SpD). It's designed to be a great switch-in to a whole bunch of different sweepers. This thing takes on Infernape, Gyarados, Heatran, and other dragons to some extent. It can revenge kill a bunch more too, like T-tar and those psychic types and junk. Now's a good time to explain the EV's: Max attack is important since I'm using a Scarf, and I need all the power I can get. 146 Spe lets me beat all +1 neutral base 100's, so Adamant Mence and friends are taken down. The extra 110 goes in HP for bulk in case they attack as I switch in. This is where the problem starts: I think making this a mixed attacker could work out, and in that case, I'd use Naive: 146 Spe/110 Atk/252 SpA or the same but with the attacking EV's switched. I also wan to retain coverage, so I'm conflicted. I also would like to know if there are any other additional sweepers I could add a move to beat, ex. T-fang to beat Gyarados. Thoughts? I plan to use this primarily as a check/revenge killer, but also as a tempo grabber, given its speed, coverage, and ability to force things out. Any help? I really need some advice on what moves fit givin Salamence's good movepool.
EDIT: I never got an answer about this Blissey, so I'm c/ping this from 2 pages ago
What's a good move on this Blissey? It's desigened to beat all the tactics used to defeat it. I don't have EV's yet, but you can expect them to be generically good for special walking.
Blissey @leftovers
Calm
~wish
~protect
~counter
~???
Basic wish bliss with counter thrown in. Wish over softboiled for team support. Protect for scouting against pursuit users and things that like to explode on Bliss (gengar, heatran). Protect/Counter is a cool combo that lets me beat my usual counters like t-tar. Lets say it switches in on any attack. I protect the first turn; if it used pursuit, I stay in and wish or counter if I think it's in KO range. If it uses a high power STAB move or Superpower, I counter if I know I can survive it, killing off the T-tar, or switch out if I want to stay healthy. I don't know if I'm supposed to use Calm with Counter, or if a non-attack minus nature would be more appropriate. Or maybe Bold? And I need a final move. I'm thinking toxic, but then my only way of dealing with heatran is hopng he explodes on me. That rules out Flamethrower too, but Scizor and Metagross should be dealt with adequately by protect/counter. Am I overlooking something or will this slightly gimmicky blissey work out? Thanks. Oh and I wrote this from my I-phone so the auto correct might have glitched some of the pokemon jargon. And since I can't really see my whole post at once because of the small screen, it might be poorly written/not make sense cuz I'm too lazy to scroll and edit. Thanks!