• Hi all. We have had reports of member's signatures being edited to include malicious content. You can rest assured this wasn't done by staff and we can find no indication that the forums themselves have been compromised.

    However, remember to keep your passwords secure. If you use similar logins on multiple sites, people and even bots may be able to access your account.

    We always recommend using unique passwords and enable two-factor authentication if possible. Make sure you are secure.
  • Be sure to join the discussion on our discord at: Discord.gg/serebii
  • If you're still waiting for the e-mail, be sure to check your junk/spam e-mail folders

Ask a Question Thread - READ FIRST POST

Yeah, they'll return back to normal.

Bulbapedia's Slow Start page said:
If Skill Swap, Gastro Acid, or Worry Seed is used against this Pokémon, its stats will immediately return to full power. However, the user of Skill Swap will have its Attack and Speed stats halved.
 

Ísjaki

Flood Of Red
what are the good special walls in RU?

amoonguss and slowking can work, regenerator is nice.
cryogonal is pretty specially bulky, and has access to recover so it can absorb special hits it's pretty valuable as a rapid spinner though so i wouldn't use it as a dedicated wall
uxie also has the stats, but no recovery outside of rest.(and using it as a support pokemon is much more appealing)
 

leafgreen5050

grass type Prince
Is this the best wall in the game? Blissey+ schuckle :
Schuckle has max defence and sp. defence , and blissey has max HP .
Schuckle has the highest defences in the game , and blissey highest HP. Schuckle uses guard split to average his amazing defences with blisseys amazing sp. defence and weak defence. When the highest HP and defences are combined , blissey becomes THE NIGHTMARE OF ALL WALLS! I'm terrible at competitive battling so pleace have mercy. Tell me if there is a flaw or ways to improve this combo. Thnx
 

Sparkbeat

FLASH! AAAHHHAAA!
Is this the best wall in the game? Blissey+ schuckle :
Schuckle has max defence and sp. defence , and blissey has max HP .
Schuckle has the highest defences in the game , and blissey highest HP. Schuckle uses guard split to average his amazing defences with blisseys amazing sp. defence and weak defence. When the highest HP and defences are combined , blissey becomes THE NIGHTMARE OF ALL WALLS! I'm terrible at competitive battling so pleace have mercy. Tell me if there is a flaw or ways to improve this combo. Thnx

The problem with these two Pokemon are that they are both set-up bait for many things (Shuckle more than Blissey) and they can be broken through by many common physical attackers in the OU tiers, such as Terrakion, Landorus-T (SD/Double Dance), Keldeo, Conkeldur, Reuiniclus, and I'm sure there are more than aren't popping in my head right now. The main problem with this core is that Shuckle lacks reliable recovery, which can be mended by Blissey's access to wish, but with hazards and the powerhouses of Gen 5, this strategy is unlikely to hold up for long. Really, to improve this you should drop Shuckle, as there are many walls that can do his job better because they A) Have reliable recovery and/or B) Have some sort of offensive presence. Also in the future, can you include movesets so we can see how exactly you're playing the core? It would help us answer your questions much easier.
 

mars714

I'm a Raichu.
Hello, I'm having trouble chooseing 6 dependable pokemon for my team. I have a lot of EV trained pokemon with descent move sets, yet no 6 seem to work together. I attempted to make a rain team, but it fell apart in battle. All I really want to do is beat this friend of mine at our pokemon play meeting. He runs with Zapdos and Garchomp in the lead.(we double battle)

So I suppose the core question is how do find six pokemon that fit together?

The pokemon I do have ready are:

Dragonite (rain tank-sorta)
Armaldo (swift swim)
Politoad (drizzle)
Toxicroak
Vaporeon (hydration rest)
Swoobat (simple)
Staraptor
Cacturne
Cradily
Chandelure
Espeon (magic bounce)
Gliscor (poison heal)
Sharpedo (speed boost)
Ferrothorn
Lucario
Zedstrika
Volcarona
Sceptile
Togekiss (choice scarf)

I can post movesets upon request or change their movesets to fit a team. Does anyone see 6 that would fit together?

(I apologize if this post is not in the right place, I wasn't quite sure where it should go.)
 

mars714

I'm a Raichu.
The best I can come up with from a quick glance is Politoed/Toxicroak/Ferrothorn/Dragonite or Volcarona/Gliscor/Sharpedo. If you had a Starmie, I would suggest Politoed/Toxicroak/Ferrothorn/Dragonite/Volcarona/Starmie.

I have a non EV trained Starmie, I can use that while I train a Starmie. Thanks for the advice, I'll try it.
 

Pidjiken

IV Breeder
So.. I made a thread but it never showed up, so here's a copy paste.

So I've been playing since Gen 1 wayy wayy back. When Gen 2 came around I got into breeding, and still now into gen 5 all I've ever really focused on is breeding, however, for the first time I find that I actually want a competitive team to play with to have a little extra fun on the side.

So this bring me to the actual point of this thread. I literally know nothing about the competitive scene or what kind of pokemon I'd need in your standard team. I've been searching around and I see all these terms of support and ****.

I would like a drought team, I have a very good hidden power ground shiny vulpix that I had traded for some months back, I do not know how I should EV train it, I've been stumped for a long time on this and have found myself just staring at it for months now. I've seen smogons page on sun teams but I'm still very confused.

Past this I have no idea what kind of composition I should make. Are supports required? Is this like a card game in which I need x amount of walls, x amount of support, x amount of fire types, x amount of grass types, etc etc etc. I'm basically just looking for information on how to proceed on figuring out what to breed to create my Sun team.

If you can help me feel free to ask any questions, I'll answer whatever I need to.
 

Dragonicwari

Artistically angry
So.. I made a thread but it never showed up, so here's a copy paste.

So I've been playing since Gen 1 wayy wayy back. When Gen 2 came around I got into breeding, and still now into gen 5 all I've ever really focused on is breeding, however, for the first time I find that I actually want a competitive team to play with to have a little extra fun on the side.

So this bring me to the actual point of this thread. I literally know nothing about the competitive scene or what kind of pokemon I'd need in your standard team. I've been searching around and I see all these terms of support and ****.

I would like a drought team, I have a very good hidden power ground shiny vulpix that I had traded for some months back, I do not know how I should EV train it, I've been stumped for a long time on this and have found myself just staring at it for months now. I've seen smogons page on sun teams but I'm still very confused.

Past this I have no idea what kind of composition I should make. Are supports required? Is this like a card game in which I need x amount of walls, x amount of support, x amount of fire types, x amount of grass types, etc etc etc. I'm basically just looking for information on how to proceed on figuring out what to breed to create my Sun team.

If you can help me feel free to ask any questions, I'll answer whatever I need to.

Contrail should still give you his opinion, I don't have as much experience with sun as I would like.

Smogon has various beginners guides and threads about how to start. The best way to learn about the meta is to play yourself or go through Smogon. McDanger has made a fairly good core thread that you could use to help you get started, I'm sure there are sun oriented cores there. Beyond that I'm just going to aim at the team building oriented part of this, I'll try to explain everything as I go.

If you are using hp ground Ninetales it will probably be offensive, so you will probably want a set like this to bait Heatran (aka ohko/do a lot of damage to Heatran with hp ground after someone switches it into Ninetales):

Ninetales @ leftovers
Drought
Timid
4 hp/ 252 sp atk/ 252 spe
- Hidden Power (Ground)
- Fire Blast
- Solarbeam/ Energy Ball
- Sunny Day/ Roar

You don't need x amount of walls or y amount of sweepers. I believe most successful sun teams actually run more offensively than defensively (someone please correct me if I am wrong here). Having a specific amount of fire and grass mons is kinda not always going to work. If you are just going for a really standard sun team you are going to want Dugtrio for trapping TTar and Politoed (arena trap lets it trap mons, then it can try to ko, this is best done on weakened mons or with a sash intact considering duggy's poor bulk), a chlorophyll sweeper like Venusaur or Sawsbuck, a fire type to take advantage of the sun, Ninetales obviously, and a spinner like Tentacruel (who also counters rain) or Forre (who also gives you rocks). The last member should either give you hazards, be an anti weather mon, or another abuser of the sun.

My biggest suggestion though is to make a team on Pokemonshowdown.com and start playing. You can get a lot of battles quickly and learn more than if you try playing with wifi. Most people can get 3-4 good battles on PS in the time it takes them to get 1 or 2 battles on wifi

Is bumping a thread allowed here? I need some help. <<;

Bumping isn't allowed, you may want to delete those posts.
 

Sparkbeat

FLASH! AAAHHHAAA!
Yeah, Dragonic's right. Use PS to test, and if you're set on using HP Ground Ninetails, may as well use a lure set. Here's some links to guides on Serebii that should help.

Teambuilding Basics: http://www.serebiiforums.com/showthread.php?616284-Teambuilding-Ins-and-Outs
Sun Team Guide: http://www.serebiiforums.com/showthread.php?616000-Weather-Guide-Sun
Here's a nice guide for how to EV Train: http://www.smogon.com/bw/articles/bw_ev

For EV's in general, it really depends on what role you want a Pokemon to preform. Generally, an offensive Pokemon will use 252 (Special) Attack for max power, and 252 Speed so it can strike as fast as possible, with a nature boosting whichever of these it needs a boost on. However, if you need an offensive Pokemon to be able to survive a hit from a certain Pokemon's move, then you would take ev's out of whichever of the two currently invested stats (Speed and [Special] Attack) is less necessary and add it to your HP stat. On walls you typically invest 252 in HP and 252 in whatever kind of wall they are, special of physical. Since you're new, I would recommend starting with the suggested EV spreads on Smogon until you get more competitive experience and know exactly what you want whatever Pokemon to be able to do.
 
Last edited:

SilverChiko

Protect The Smiles!
I'm just wondering what is a good set for Bayleef in NU or RU?

Thanks in advance.
 

Cherche

Banned

mars714

I'm a Raichu.
Okay, odd question about EV training, is there a place in white two with a high amount of attack plus Pokemon? (In case I didn't make that clear enough, I mean Pokemon that when beat count as attack EVs?) The best I got is route 19, (only parat and purrloin) but I do so much better with special attack, (celestial tower, nothing but litwick) and speed (outside dragon spiral tower, surfing, all basculin) So I guess I was wondering where do you tipically train for attack EVs? Is route 19 really the best choice? Or is there a better route?
 
Top