Kinda hoping this subforum hasn't gone dead yet, because Smogonites are ignoring my question in favor of the XY metagame.
Could a team without stat boosters work if you don't have a Rapid Spinner to rid the field of hazards? I keep making teams without Rapid Spinner or stat boosters (the teams mainly consist of a revenge killer, hazard setter, and bulky but very offensively capable mons like bulky attacker Rotom-W, offensive Heatran, offensive Celebi, Life Orb Latias, Choice Band Scizor etc.), because I simply can't fit boosters or Rapid Spinners in unless I compromised on checking threats, which I do not want, given a single unchecked threat could potentially annihilate a team. Should I give up this responsive way of battling for a more initiating one? Putting my offense before my defense at the cost of checking a few threats? Could teams like the ones I've built so far work? Because without boosters or Rapid Spinner I thought stall would become a problem, even though I have checks to every stall mon in OU and I have VoltTurn. But would that even work without a Rapid Spinner? How to beat stall anyway?
By the way, I'm super insecure if you couldn't tell yet...
But I want to understand, and I want to know which direction I should be going with my battling style, and if this is even right.
Also, I want to leave BW2 OU behind with a feeling of accomplishment and closure, not like I have failed and it would be too late to even do something about it.
So please help?
I've found that against stall, you pretty much need at least one of two things: a set-up sweeper or Stealth Rocks + (Toxic) Spikes. These two things can greatly hamper a stall team by punishing them for switching, or just boosting enough to rip through usual checks. If your team lacks these, stall teams will be a problem because they can continually switch into their checks for each of your Pokemon without much worry. Yes, it is possible to make a team without a set-up sweeper, but it can be rough if you are faced with a well made stall team. As for Rapid Spin, unless you're using 2 or more Pokemon weak to Rocks, not having it isn't too much of a problem.
Okay, so my question has to do with EV training. A Pokemon that I really like has all the EVs that I've wanted to give it. Now that it has maxed out EVs in its desired stats, can I train it on any wild Pokemon or trainers I want? By the way, these Pokemon are in a 4th generation game.
Quick question: If you give a Power item to a Pokemon with Contrary, would it boost the Pokemon's speed instead of dropping it?