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Assassins - II [M]

Cenodoxus

SMILE.LIKEYOUMEANIT
[NOTE: Currently, all spots in Assassins are reserved for the members who participated in the first incarnation of the RPG, along with one extra spot also reserved for a newcomer. If any of the members previously in the RPG don´t want to participate in it again, a spot for a new sign-up will open up, and that will be shown here.]

[Members who were here before: I´ve sent you a PM regarding the revival of this RPG. If you wish to participate in it again, say so in this thread and I´ll post your sign-up here, as I´ve saved them all--or you can sign up with a new character. If you don´t want to participate, do tell me as well so that I can open a spot.]

[And finally, I apologize for the death of this RPG on the first run. This time, however, I haven´t gotten into something I can´t manage--the entire plot is fleshed out, and everything is ready. This time, it is truly Assassins. Now, without further adue, the RPG.]

WARNING: Assassins is an RPG about, bluntly, children that kill. Naturally, it will contain sizeable amounts of violence, although all sexual things will most probably be references and not actual happenings. It will also deal with some strong subjects, such as the recruiting of children. If you think you can deal with all of this--read on.

Also, please do not flame me on this. While it is based on historical events, it has been taken greatly out of proportion and is not to be considered a rendering of the real world, but rather an almost alternate universe.

A S S A S S I N S

December.
1991.

The entire country was quite sure that soon they would be sitting in families under a well-ornamented Christmas tree, opening costly presents and rejoicing in the glory of a beautiful night, a spectacular night of, finally, happiness.

However, their pride was destroyed and their lives collapsed with it.

December, 1991. One of the two world powers on the planet, the Soviet Union, has been completely dismantled. The greatest communist nation, potentially the most influent ammalgamation of countries in the entire world, has fallen apart, and with it, its millions of citizens have plunged into chaos.

After its destruction, the Union--or the USSR--separated into fifteen different republics, the Russian Federation being the largest of them. The new Russians were confused, certainly lost. With the end of the USSR came one of the greatest economical collapses that the world had ever seen, leaving vast millions of countrymen without the necessary money to maintain themselves, much less their families. After the USSR, Russia, like all the other nations that rested next to each other, had fallen into an economical abyss so deep that climbing out seemed like an impossible endeavor.

Perhaps you would like to know what happens to a small, abandoned village, with no money to feed oneself or others. Perhaps you would not. It would certainly be interesting to observe a population that has plunged into deep desperation--the alarming rise in murders and suicides. The incredible peak of alcohol-related deaths. The astounding growth of prostitution and rape, everywhere. The children of Russia were desolated, left to fend for themselves after everything that had held their fragile human lives up was, in one blow, diminished.

Two years passed and the situation was simply not recovering. Large cities became the final shelter for those citizens who managed to obtain some coins one way or another and survive, as well as feed their children. Of course, some children fed themselves as they could--one had to work to live. There would always be an old man thirsting for a good time in bed, or a photographer taking advantage of the situation, taking little boys and girls to ´pose for some photographs´ and then feed them something out of his pocket.

And yet, a ´savior´ always arrives, like a phoenix from the ashes--or more accurately, like a vulture picking at the remains of corpse.

While survival was a possibility in large cities, the little villages scattered across what was once the USSR were essentially left to perish. Everybody painfully assumed that their end would arrive at some point or another. And yet, for every desperate group, there will always be someone--or something--that knows how to exploit it.

It first started in some villages, but soon expanded to dozens of abandoned towns all over the fifteen shattered countries. It was an enigmatic, low-profile organization that nobody detected until it had suddenly infiltrated your town, convinced your citizens and recruited your children. It was known as the Lupus Invicti.

In this time most people were prepared to do anything for the money necessary to survive, and the Lupus Invicti was one of the best options for this. A shadowy group that easily gained the confidence of townsfolk with swaying speeches of national pride, retaliation and a better tomorrow for the children--"for the future of Russia", they soon began to grow in numbers, as they would take the children of village families, and train them.

It was an effective process. If you gave your child to the Lupus Invicti, you and the rest of your family would be provided with a monthly payment, that, while modest, was greatly welcome among everyone. Meanwhile, you needn’t worry for your child--he or she was doing an important service to not only the country, but the entire world, and living a much better life, with good food, a roof over their head and a lot of friends to make.

Perhaps an important detail, however, is that what these children learned to do was kill.

At first this notion was introduced softly among the people of Russia and surrounding countries, and they, of course, did not accept it. But the persuasive ways of the Lupus Invicti eventually gained acceptance among the people. After all, their children were going to become people to be proud of. They were going to rid the world of "bad men". And, most importantly, they were going to have a future beyond their dying villages and forsaken homes. They were going to live. And thus, the Lupus Invicti began to grow. As it grew, it was contacted by nations all over the world, making under-the-table deals. The work of the Lupus Invicti rapidly became international; they averted crises and dismantled threats, silently and efficiently, by simply assassinating troublesome political and military leaders all over the globe, always making it appear like an accident. They were known worldwide--secretly of course--due to the efficiency of their assassins.

So, how does an organization primarily consisting of untrained, poor children become the most important guild of assassins? It is rumored that the Lupus Invicti´s members are not normal in any way. It is rumored that they are in possession of something strange, something that defies everything that the entire world knows.

Within the chambers of the Lupus Invicti organization, exists a marvelous substance, heavily guarded. Every new recruit is brought to the room where it is contained, and exposed to it for a minute. This is what grants the subject a special ability beyond what anybody would ever think a human could possibly do. Every subject reacts differently to the substance, dubbed the ´Crystal Blood´, and therefore everyone obtains a different special ability. This is the Lupus Invicti: an organization, born out of poverty, raised in blood and now sending its offspring all over the globe, to kill.
***

Present days. The Lupus Invicti is not a Russian organization of silencers anymore; now it is a truly international organization of silencers. Instead of recruiting only the lost children of the Soviet Union, they have grown, expanded to many countries in Europe and Asia, entering the poorest, most marginal villages of each nation, and softly murmuring their plans in the audience’s ear. Each year they obtain hundreds of members, eager to be trained until they are skillful enough to participate in their first mission. The Lupus Invicti is still alive, and well, growing successfully and killing efficiently. Through the years of its existence is has taken missions from every powerful country in the world, as well as many third-world nations putting themselves on debt in exchange for a swift assassination.

You.

You are one of the many members of Lupus Invicti, admitted into it only a couple months ago. While you know your way around the headquarters, you are still fresh, and your basic training is, while close to it, not complete yet. Once it is, you will be exposed to the famous Crystal Blood, receive your special ability, and shortly after that take on your first mission.

Currently one of the most alarming politicians is Iranian Yazir Midan, a congressman with a majority of the country backing him up. His violent speeches call for action, and demand the nation to re-initiate construction of nuclear weapons. "This must end now, and it must be ended swiftly", he claims.

The politician recently traveled to the United States of America for some discussions regarding his ideals, as the USA hopes to discourage him.

However peace talks have dragged on for over a month without concrete agreements, and the Lupus Invicti had been contacted. They are to send a team to America and quietly execute politician Yazir Midan, and, as ordered, make it appear as if an Iranian terrorist had been the culprit.

You have recently been assigned to this ´easy´ mission, and will be forming part of the team going to the USA and performing the job efficiently, once your training is over and you have acquired your special ability. If you succeed, a welcoming home awaits you along with friends, a good home and a good meal, until your next mission is ordered. If you fail, the only alternative is, of course, death.

This is the real Lupus Invicti; these are the real Assassins. It is your time to rise.

The Lupus Invicti: An Overview


This is some insight into how the Lupus Invicti works. It is not required to understand or sign up for the RPG; it simply provides a more detailed view of the actual headquarters and other aspects.

The main quarters of the Lupus Invicti, a colossal structure cleverly hidden among the snowy peaks of Asia, has an exact location that is not disclosed to anyone but the very highest officials of the organization. Some assure that it is in China, while some say that it borders the Himalaya line of mountains. Some say that the whole "HQ is in China" statement is meant to mislead people and it is on an entirely different continent; more radical theories claim that it is somewhere on the Moon or under a great ocean. In any case it is a subject of great speculation.

However, the Lupus Invicti quarters that you will inhabit consists of a large, black group of buildings in Russia, the nation where the organization was born. On the inside, the buildings are actually rather cozy; they consist mainly of offices on the first floors where the high-ranking executives and leaders work and discuss several matters. Heading to the higher floors you come across the rooms of the Assassins themselves; quite spacey, each room is shared by three members of the same age vicinity and gender, and for each floor there is a main room with sources of entertainment such as televisions, videogames, magazines, and even a few computers.

Not even Assassins can avoid attending class. All members under the age of eighteen regularly go to classes from 8 AM to 3 PM when they are not on a mission. However, their learning is divided into two large categories: the first half of the day is a mix of Language, History, Arithmetic and Science, while the second half is what you could call the Physical Education of the Lupus Invicti, or more accurately, the Assassin’s Education. It keeps the members both physically fit and trains them in many ways to prepare them for real missions, as well as orally demonstrate various strategies for assassination and everything you need to know to silence a human being in the shortest and least messy way.

Recruitment is fairly simple; villages that the Lupus Invicti is completely affiliated with are known as Fountains, and for each nation that the organization has entered, there is a Village of Assassins; a central town where all children that are be recruited gather before being let into the organization. This way the movement of children seems less suspicious, and doubts or questions are not raised.

There is Crystal Blood contained in a secret chamber within each quarters of the Lupus Invicti, and the source of it is believed to be in the HQ, naturally. Nobody knows the exact location of the Crystal Blood; when they are led to it, the adjacent rooms are usually pitch-black and only the experienced leader that guides them knows the way.

For travel, the group that will be going to a country to complete a mission poses as an average congregation of tourists, with false names, Visas, and everything else required, then takes a normal method of transportation like everyone else does. Weapons and other things that would usually not go through your average Customs are taken care of under the table, by members of the organization working at most airports.

Finally, the uniforms of the Lupus Invicti. For males they consist of dark blue, long-sleeved shirts under sleeves, zip-up black vests. The pants are black as well, and they wear hardy but flexible boots and gloves that are designed to make no sound on any kind of surface. For certain missions they will be granted additional wear; a black mask as well as a draping, long coat that can be disposed of when necessary.

For females, uniforms are largely the same, but with important differences. The shirts are dark blue as well, but are short-sleeved. Where they end, begin long, black gloves that go up to the elbow. They have silver nails at the ends that serve as slashing claws and can be retracted. Over the shirt they also have a black sleeveless vest, but it is not zipped-up and ends halfway down the belly. They wear a dark blue skirt with a silver zipper around the edge, meaning that it can be connected to a longer skirt that conceals the feet. Like males they wear black pants and boots.

Sign-Ups​

As explained in the plot, you have been recruited by the Lupus Invicti a relatively short time ago. When the RPG begins you will not have your special powers yet, but instead be taken to a couple training missions that will test your various skills, then obtain your power and go to America to complete your mission. Everyone who signs up will be part of the same team going to the US, and will be guided by a team leader--an NPC that I will introduce once the RPG starts.

Since this is the second run, at what point does the RPG start depends on the people that sign-up. If everyone or almost everyone from the first time returns, we´ll pick up where we left off--at the end of the first test. If we get mainly new people, we´ll start from the beginning to avoid confusion.

Name: It should, of course, make sense with where you come from.
Codename: This is something that I will give you once you are approved, based on your powers and other characteristics. Most organization members will refer to you by your codename, unless they know you personally. Thus, don’t actually include Codename in your sign-up sheet.
Gender: Yay, a part of the sign-up that takes no effort.
Age: 14-19. Anyone younger is in training, and anyone older is a teacher or leader.
Home Nation: The Lupus Invicti generally gets members from Europe and Asia. However, you can also make your character come from another continent, as long as you provide a good explanation for it in your Background.
Physical Description: How your character looks physically. The uniforms used during missions and training are described on the last two paragraphs of The Lupus Invicti: An Insight, but you should also describe what does your character wear on a normal day.
Personality: Now, if you’re good enough to get into this I shouldn’t have to say anything about this section to you.
Special Ability: The special ability that you will obtain once you are exposed to the Crystal Blood. Everyone who is exposed to the Crystal Blood already becomes superhuman: they can jump higher, drop three stories and be unscathed as long as they land correctly, and run somewhat faster than the average human. But, aside from these things, you should have one special ability or power.
Modus Operandi: The general strategy that your character uses to take targets out, using your powers to your advantage. You don’t always take the same weapons to missions, but rather pick them up in the beginning. Here, you should also describe what kind of weapons you prefer to use. They can be as extravagant as you want, but nothing that could not exist in the real world. Furthermore, you can’t carry too many weapons or you’ll trip over yourself, and as of now only bring either two small firearms (handguns, revolvers) or one large firearm (shotgun, hunting rifle).
Background: Why did you join the Lupus Invicti? Were you forced? What were your first impressions? Is your character accustomed to the place, or does he/she secretly want out?
RPG Sample: An example of how you RPG, redundancy yay. It can be a training session, entering the Lupus Invicti, a memory of your hometown before this life, or anything you want. If you think you have good enough RPG skills and I am conscious of them, then you can skip this part, but that’s up to you.

Wow, you’re still with me? Wow. Here’s my sign-up:

Name: Miguel ("Michael") Valencia
Codename: Delphos--friends refer to him as ´Delphi´
Gender: Male
Age: 15
Home Nation: Spain
Physical Description: Michael is rather short, even being one of the youngest Assassins. He has ebony black, wavy hair that falls down to about his neck and dark eyes to match it. Like many who live under the soft sun of Cartagena, Michael has lightly tanned skin. He has a lithe and slightly frail frame, but moderately toned due to required Lupus Invicti training. On normal days, Michael wears light clothing as he isn’t used to the idea of cold days; unluckily, this often backfires against him in a place as cold as he is currently.
Personality: Really, you would never expect Michael to be an Assassin. He is, generally speaking, quite a kind person willing to do favors or carry out errands for others without hesitations or complaints, as long as he is in a good mood himself. On the same note, however, he has no complaints regarding assassinations as long as he believes that the person he is killing deserves to be killed, or must be in order for a greater good to be achieved. This is, of course, something that the Lupus Invicti is always sure to convince him about. While Michael is an efficient Assassin in almost every situation, he refuses to kill an animal; he is actually a big animal lover, and the rule that prohibits pets in Lupus Invicti greatly disheartens him for that very reason. He also enjoys the usual activities of an average teenager, such as television, videogames and generally being lazy.
Special Ability: Michael has the capability of controlling the flow of all liquids; for example, he can make water flowing out of a sink to move upwards like a fountain, or reverse the flow of blood inside of a person. He cannot, however, do anything to a glass of water. His control is only over liquids that are already in movement.
Modus Operandi: Michael is the medic of the group. He knows and understands all kinds of surgical procedures and can easily carry out an operation out in the open, although he admits that it might be rather painful for the patient. Futhermore, he doesn’t cringe at the sight of abundant blood or splattered grey matter, making him a highly effective surgeon and handyman in the battlefield.
This surgical knowledge, however, works both ways. Thanks to this knowledge Michael also knows the most vulnerable parts in the human body and can effortlessly cut them up before their opponents know what hit them, as long as he is in the close range. Coupled with his ability, this makes Michael a mainly up-close fighter able to knock opponents unconscious or simply kill them by controlling their blood flow, but he generally doesn’t use firearms since his accuracy is rather lackluster when compared to his other classmates. Thus, he concentrates on healing the hurt and only fights if it is completely necessary.
Regarding weapons, Michael always carries a black box strapped to his lower back. It contains everything required for a surgical procedure: knives, gauze, thread, anesthetics and other chemicals--everything sterilized, obviously. For actual battle Michael also likes to carry spare hunting or throwing knives to hit enemies with or simply cut them up--he has recently developed a slight obsession with kunai, largely due to anime. He rarely employs the use of guns.
Background: The village where Michael originated was actually quite successful at one point--that was until Chernobyl, the German nuclear plant, had a meltdown in 1986. The resulting plume of radioactive falldown traveled all across Europe, and even managed to reach Spain. The small village that Aaron inhabited was full of agricultors who made a living out of selling fruits and vegetables. When their crops were deemed unsafe for consumption due to the radioactive clouds that descended upon the village and its surroundings, everyone suddenly plunged into poverty. The effects, however, were even grimmer than that; the inhabitants were forced to eat their own fruit as importing any was economically impossible; this resulted in outbreaks of cancer, deformed babies and numerous other side-effects due the contaminated food.
The Valencia family, however, previously an obscure bunch of doctors, was unaffected by Chernobyl’s legacy. The father, who was in good health no matter what he ate, thus used this apparent immunity that he had been lucky enough to possess and eventually became the village’s medic; his son also demonstrated proficiency for this, and helped him with all kinds of medical procedures even when he was a child.
However, only so much can be done by one man, and by the time that the village´s fruits were declared safe again, the people had become so poor that it would take decades for the situation to even begin to recover. As always, that was when Lupus Invicti entered the scene. Passively and persuasively, they managed to convince the villagers that this was the only salvation, and the response was so overwhelming that what had once been a simple agricultural village became the Spanish Village of Assassins. His parents, conscious of his vast potential in medicine, sent him to the Lupus Invicti in order to help in the relief and emergency treatment obviously needed in a guild of Assassins. And, like that, Michael found himself in the depths of the dark organization.
 
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Lemurian

Lady Myuu's Opposite
Oooh. I'm so sorry the RPG died. I'd love to participate again, with the old character, if that is okay for you.
 

Bandana

*~Friends/Rivals~*
I'll participate again too ^^ I liked this one, but this time I'm going to make Haizea speak a more English. I can't wait to see what happens^^
 

Skinwalker

Well-Known Member
Hey, I contacted you last time shortly after the first RP started (too late, unfortunately) and we discussed the possibility of joining in if someone dropped out or there was a chance for a late sign up. Would it be possible for me to join in this time? I'd really like to ^^ I don't know if you referring to me at first there, and if not I don't mean to be rude. But if so, I would like to have a place reserved; I'll get the sign up done tonight if that's okay.




EDIT: I didn't really have anything to do, so I wrote up a sign up, not my best but it was taking too long... Can be made up for in the actual story right?

Name: Nikolai
Codename: ---
Gender: 17
Home Nation: England; unknown heritage.
Physical Description: Nikolai's hair is coal black, slightly shorter than shoulder length, and spiked. His eyes are a dark grey in colour, and his skin rather pale. He has a neatly trimmed goatee, five small silver earrings in a row worn on his left ear, and a small scar on his bottom lip, also on the left. Standing six feet five inches tall, he has a slim but quite toned physique.
When not in uniform, he usually wears black or dark blue jeans or trousers, a scruffy white shirt and a jacket.
Personality: Nikolai is rather introverted, reluctant to interact with other people. He has difficulties talking, and so is a man of few words. He also suffers from Obsessive-compulsive disorder- being unusually obsessive over symmetry, finishing things and counting. He tends to keep his emotions private, and as such they often end up bottled up then unleashed when he is alone. Though often afraid of being in a group, he is interested and curious in other people's thoughts and feelings.

Nikolai rarely feels guilt about killing, believing that most of the targets he is assigned are bad people deserving of such a fate. However, sometimes his ability gets the better of him, channeling other people's fear of death, grief or guilt. And when he himself becomes emotionally vulnerable, it becomes difficult to block out other people's thoughts and feelings, amplifying his own negative feelings and confusing himself. Because of this, his personality could change when he receives his powers, becoming unable to just bottle up his feelings again and becoming even more introverted.
Special Ability: Nikolai's special ability is empathy and limited telepathy. Basically, he can sense and feel the emotions of other people even if they are not openly expressing it, such as if someone is lying or hiding something, or where or when an opponent is going to strike or try to surprise him. Sometimes, at its best, he can even use the ability to bring out strong repressed feelings in people, turning their own rage or fear against themselves.

However, of course, there are drawbacks. Sometimes, as touched on earlier, people's thoughts and feelings can invade Nikolai's, especially in crowds, since everyone is holding some form of sadness or other bad feeling. When concentrating and focused he can block out other people's feelings, but this depends entirely on the person and number of people, and Nikolai's own emotional state. Also, some powerful minds and people with similar abilities can block Nikolai from feeling their feelings.
Modus Operandi: Though his height means he isn't very good at hiding, Nikolai can still use stealth, and his ability means he can sense nearby foes and foes trying to sneak up on him. He is rather agile, and quite powerful in physical combat, skilled in and knowledgable of various martial arts and combat techniques. He prefers to use a combat rod or light sword weapons, or else hand-to-hand combat. With guns, he prefers to use two small handguns at once. Nikolai is also a skilled

He prefers to work independently, but will follow a plan, though sometimes improvises and acts on instinct rather than thinking first.
Background: Born in England to an illegal immigrant mother who spoke no English and was very sick, he soon ended up in foster care having been abandoned after his mother died. He was in and out of various homes, often having to say goodbye just after settling in to a home, never having a chance to make friends. Eventually he got so sick of it he left to live on the streets.

It wasn't long before the Lupus Invicti recruited him, and he turned out to be a fast learner, picking up things quickly. Nikolai didn't agree with the killing at first, but soon became greatful for having a good place to say, a good education and a purpose that seemed important. He saw that rather than just being "assassins" the Lupus Invicti were clearly the lesser of two evils to him, better than living in a box, stealing and begging, and perhaps even vigilantes rather than murderers.
RPG Sample: Will be editted in soon, unless not needed.

I know, some parts (i.e. the empathy) were detailed while others (i.e. background) were short... Just tell me if anything needs changing.
 
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Sonozaki Maya

realized seraph
/dance

*eyes for old signup*

*finds it*

Name: [Tenka Natsume, last name/first name]
Gender: Male
Age: 16
Home Nation: I'm pretty sure you can figure this out - Japan
Physical Description: Natsume is averagely built at a height of, approximately 5 foot 9, just around 6 foot but not quite. His height doesn't really matter that much to him anyway. His hair is around shoulder-length and is a natural black, whereas his eyes are a simple, but blank, dark brown. His complexion is quite fair, but that's nothing to brag about. Now, apart from wearing the standard issue uniform, on some normal casual days, he normally wears a plain black t-shirt accompanied with a simple pair of khaki trousers along with a black studded belt that lags lopsided to one side. His footwear is just a pair of normal trainers.
Personality: Natsume can be easily described in one word: strange. His personality is very hard to derive from his actions because he can be doing so many different things in such a short time frame. He can act cold and give you the silent treatment one moment and another moment spring around being all talkative and cheerful. But there is one way to describe his very complex mentality. And that is that he only associates with those he thinks he can trust. And those he already does trust. It's a very simple concept that many might find difficult to grasp. Simply, Natsume refuses to talk to anyone who he doesn't feel is trustworthy enough to hang around with. This tends to annoy some people, but then again, what could you do about it?
Special Ability: Natsume's feet and anything that is enclosed around it (read: shoes) treat any liqueous substance in such a way that the particles within it feel like they are clustered and as such water turns from an aqueous subtance to a solid one. This means Natsume is able to walk on water. Or lava. Or swamp.
Modus Operandi: As from his power, the most suited terrain for Natsume to take out his targets is near water, since he can pretty much treat it like ground. He is able to take rivers and streams, no matter how deep they may be, to any shortcuts that lead to the target quickly. He likes to take a relatively stealthy approach to things, often using a silencer coupled with a semi-auto pistol as well as an extra side-arm in case ammo runs out. He often aims for the head, but sometimes aims in "other places" if shooting at the head is often impossible (read: helmets, face-guards, etc.)
Background: First thing's first - Natsume is able to speak English quite decently because he has an English-speaking mother. And of course, Natsume was taught this language apart from his native tongue. His family were relatively middle-class and with their earn could rise to high-class so they really didn't have much to worry about. Natsume was clever in school and quite athletic. So you could obviously imagine the consequences of that. Via espionage tactics he was sought out and pretty much forced to go despite protests. You also might imagine that he was taken under a low profile and the only message was "A long trip". In any case, he became quite rebellious during the first week of entry but after that managed to settle in well after the realization that many other people like him were taken here, either by force or voluntarily. Natsume thought that maybe he could get used to place here and perhaps even... like it. He still hasn't found out the true motives for being taken here.

RPG Sample:
Natsume was musing about what is was like back in the day, living in the comforts of his own home and hanging around with his friends at a relatively normal school, living a relatively normal life. His parents were caring, they earned a lot, and he wasn't spoiled. He managed to live a healthy life. That was, until he was taken to Lupus Invicti; an organization of silencers, the gathering, no, the guild of assasins. He had no idea what he was getting himself into nor did he know the true purpose of his being here, in a place where people at a young age are trained to become elite killers, a place where these people become different, and become thrust into a world full of deception and corruption, in order to silence the source. Natsume did not understand it at all. Nor did he have a particular desire to. All he wanted was to be able to get accustomed and yet still maintain a normal, relatively fine mentality and not become a cold-blooded, mindless killing machine only bent on slaying. Natsume continued to stand against the wall idly, thinking about these things. It only served to strengthen his willpower, and it was something that he was willing to try, no matter how risky or how farfetched it seemed. After all, he was already here, wasn't he?
 

Cenodoxus

SMILE.LIKEYOUMEANIT
Lemurian: Welcome back. Here´s your sign-up:

Name: Ketten Keisathlen
Codename: Bi Fang
Gender: Male
Age: 17
Home Nation: Finland, northern part.

Physical Description: Ketten is thin and nimble, but no skinny that it attracts looks. On normal days, Ketten wears thin and rather chilly, for others, clothes, consisting of a pair of long, thin grey pants and a sleeveless shirt in the same colour and fabric. When out of uniform, he also wear a pair of fingerless white gloves and a pair of sneakers. He has short brown hair and blue eyes, but he always use lenses (weak sight on left eye), so they tend to look otherwise. He has a strangely lazy look on his face, like he is about to fall asleep.

Personality: Ketten is a smiling and strangely observant boy, who always seems to not pay attention, but still come up with interesting details. He has an excellent memory and is a quick learner. He has "nimble fingers" and some victims die with a bit less money than they lived with some minutes ago. This tends to get him in trouble sometimes, but he usually manages to sneak out of it. Coming from the coldest part of Finland, he has excellent cold-defence and actually finds it a bit hot if not over the 68th grade north. Therefore the clothes.

Special Ability: Complete invulnearability to temperature, both heat and cold. Will still be damaged if he falls in a volcano, yes, but will feel nothing of the heat until he's actually in the lava.
Modus Operandi: Inducing sleep (either with a sleeping-dart gun or heavy sleeping powder) and then cut them in all vital areas (hearth, throath and lungs). Uses a heavy, but foldable knife which easily holds poison on the blade and aforementioned sleeping-dart gun.

Background: Ketten joined the Lupus Invicti because of two things; boredom and his talent to steal. Raised in the cold north of 69th grade north, he was almost isolated, knowing little of the world. His parents, who seemingly had gone mad in the cold, refused to let him leave the village so he was stuck there. Some years later, he ran away and found himself in Russia, knowing nothing of where to go next. Hearing a faint rumour of the Lupus Invicti, he joined, seeing that it seemed the most reasonable thing to do. Has no intentions to leave, as it seems he is getting good at killing.

RPG Sample:

Ketten absent-mindedly flipped through the pages in the book he had been instructed to read. Spanish. Since it always was a good thing to pretend to be from a different country to not raise suspicioun, languages had to be learned perfectly, with different dialects and pronounciations to the max. "Si senora, il baño is el full of blood..." Ketten muttered. Southern European was hard. But neccesary, he corrected himself. He would be an assassin, some day. And he would be one of the most important people in the world, without others knowing it. In the Lupus Invicti, they could change the world if they wanted. But one hindrance blocked his way to it. Ketten sighed. Spanish. He picked up the book again and begun from start again.

If you´d like to change anything, please tell me.

Bandana: The awesomeness. ^o^ Your sign-up:

Name: Haizea Aintza (Translated from Basque, Wind Glorious)

Codename: Fa´atiu

Gender: Female

Age: 15

Home Nation: France, despite her fully Basque name.

Physical Description: Haizea stands at an average height with weight. She is quite pleased with her body since it has turnied out nice and slim to her liking. Her eyes shine a bright green that shows her energy and her pale blonde hair is oddly tied up in four, short, fluffy ponytails. Haizea calls it being unique compared to all her classmates. Haizea also has a thing with wearing white, black and grey clothes. She mainly wears a plain top of any of those three shades and black jeans. She also wears a black choker necklace with the Yin Yang symbol, believing it gives her good luck.

Personality: Haizea strives to become unique. She loves being different, being the odd one out. And since she isn't afraid of following suit, she is widely respected around her school. Haizea can be a bit sarcastic and quick witted, but she deeply cares for her parents and anyone else she is close to, which is no one really. Haizea is pretty independant and self reliant since her parents are rarely around. They are at work most of the time since they want to have heaps of money for the future. Haizea understands their thirst for money, but she doesn't possess this thirst. To sum her up, Haizea is independant, calm, and can't resist the odd sarcastic comment or joke.

Special Ability: Haizea comes extremely close to abusing her ability and has to often restrain herself. Her ability is that she can blow things away with her mind, like a knockback.

Modus Operandi: Haizea likes to corner her prey and then blast them with a knockback. It's as simple as that. She prevents her prey's escape and does her thing. And if she can't do that, she just attacks them with everything she's got.

Background: Haizea wasn't exactly forced to join the Lupis Invicti. Curiosity drove her to it. Her parents don't mind since they encourage it. Haizea's first impressions of the people were rather mixed, since her English wasn't too good. French was her first language but she knows the basics of English. She found the people around her a bit confusing for the first two days but she then found it easier now and her English has improved. Haizea still prefers to be independant but will go on missions with others. Despite her independance, Haizea can have the occasional outburst of something random in French. No one knows the translation really. Haizea enjoys her time at Lupis Invicti and doesn't reggret ever coming.

RPG Sample:
Haizea was listening to her MP3 during her class. In Paris, France. Her teacher didn't mind since he believed that music helped the children.... as long as they paid attention, which Haizea was doing. The song was called Wind, a song that she felt suited her. Haizea did mean Wind afterall. As Haizea wrote down some maths notes she hung on a line that was being repeated.
"'Cause you will hate yourself in the end."
Haizea started to chew on the end of her pencil as she looked at a Squirrel climbing up a tree.

Haizea woke up from her dream. She didn't know why she had similar dreams but she didn't mind it really. She got to see how her life could be in alternate reality.
It's always about my life if I hadn't of joined Lupic Invicti, Haizea reflected as she looked at her digital alarm clock.
"6:27," Haizea read out loud as she sat up, then she fell back down on her back almost instantly. She was still tired from her previous mission and she didn't even bother to remember what it was.
"Are you awake Haizea?" a girl asked Haizea. From what Haizea had figured out. the girl's name was Lucille. But everyone called her Luce for reasons Haizea never bothered to figure out. Either way, Haizea didn't like calling people by their nicknames.
"Oui," Haizea answered simply. She knew perfectly well how to say yes, but she couldn't be bothered. She didn't actually need to, since Luce had learned the basics of French, being from Sussex in England.
"Hey," Luce started to say, making sure to pace her words for Haizea, "do you want a quick sparr match before breakfast. We could do it without waking them up." Luce pointed to their two roomates.
Haizea thought for a moment as she tried to translate this in her head. Luce had said something about a sparring match without waking their roomates up. That was what Haizea had gathered.
"Aimez-vous Piers?" Haizea asked cheekily. She knew very well Luce had know what she had said. Haizea asked Luce if she liked Piers, and everyone knew Luce had a major crush on him despite all her denial of something.
"Of--of course I don't," Luce said defensively, while pouting. Haizea grinned.
"Of course you don't," Haizea said with extra sarcasm in English. Haizea continued to lay in bed, talking with Luce. But Haizea's mind was still replaying her dream. Her life in alternate reality.

If you´d like to change anything, please tell me.

Skinwalker: As you already know, you´re accepted. Welcome to Assassins.

JohtoBlaziken: So many people coming back. ^^ Glad to see you´re participating. And don´t worry, it was largely my fault. Here´s your sign-up:

Name: Gemma Acciai, but uses the alias Shadow (reffering to her special ability) in the Lupis Invicti....

Codename: Acheron

Note: I'll be referring to her as Shadow throughout this sign-up, due to her not providing the normal information to everyone except the highest officers. She is known by this, when not known by her code-name. Friends use this too, and she never really reveals her name unless required by Lupis Invicti among the normal assasins.

Gender: Female. Duh.

Age: 19

Home Nation: Italy. Her hometown was specifically a small realtively unknown village along Aosta Valley (real life place).

Physical Description: Shadow has a slim, stocky frame, and is a little more than six foot in height. Her skin has no tan whatsoever, and she has a good build of strength, but not muscle. Though she would seem to have some with her strength, she does not, which helps to misinform the enemy. She has long, midnight black hair that runs down to about the top-fourth of her spine, but likes to keep it tied up on missions, for stealth purposes. This hair is a bundle of delicate weed-like strands, and a few strands towards the front of her head go down to around mid-cheek, obscuring the various parts of her face they go over. Shadow has dark brown eyes, that if not examined up close, look to be black. Her face is rather slim, with no fat around the edges. Dealing with her entire body, she is actually under-weight, and so is dangerously light, which seems to stem from habits of refusing to eat. She sports increbibly long and sleek legs, that help her with running and jumping, and other various things like that. In addition to the normal clothes the Lupis Invicti has her wear, she has a white headband over her forehead, which helps a bit with keeping her hair out of her face. It is plainly white, and has a few stains here and there, that Shadow doesn't bother to clean anyway. The band has no real purpose, besides remembering fondly the ways of her mother (more on that below). She also has two holsters at the top of both her legs, that serve as the carrier for her weapons of choice, knives, daggers, and other throwable objects. They are brown holsters, that don't have anything special besides hand-tailored patterns from her hometown sewstress. They are the finest in all of Aosta valley, and were the woman's gift from her for Shadow helping out the village by joining the Lupis Invicti. Shadow also has a rather large, semi-open gash from when she was still in Italy, which can be blamed on her father. She has other gashes, but that is the biggest one, still open a bit. Scratches ruin her silky skin all around her body, but she would never be afraid to get hurt. Never. Her arms are fairly long too, helping her to be much more adept at throwing, and she is double-jointed.

Personality: Shadow is cold and ruthless as an assassin- and a person. She doesn't like to get close to anybody, and just does as her missions order her to. Shadow tries to show no emotion to anyone around her, and it is rare any slips out at all. She just keepas the same dark gesture day after day, and does as she is told- no matter how grim it may be. She is not afraid to tell another that they are wrong, and will debate them with a calm disposition, making them feel incredibly stupid. But, as said in the first sentence, she is ruthless. She kills, period. She will never be afraid to tear up the flesh of another, and kills anyone if instructed to do so, even women and children. She wasn't always like this of course, and she does act like everyone else when with an extremely close friend, but will operate with code-names and as little emotion as possible normally. It can scare others sometimes, how much lack of care she seems to have, but when thinking in her head, she shows tons of emotion. Her thoughts are actually flooded with it. She's a hot-head in her mind, and won't tolerate any competition. She can get rather immature in her head, but at least nobody else would know. When alone, Shadow likes to talk out loud about how she feels. Embarressed to the most extreme levels when someone eavesdrops, she shows a firey tempter at those times. Mostly then, she talks in a low, sad tone, and regrets ever joining the Lupis Invicti. She thinks it destroyed her life, and severed the bond between her and the ones she cared about. She constantly thinks, 'Is it worth it?'. It all doesn't matter though, for as emotionless as she is on the outside, she is a sad little girl on the inside. She just wants to be acknowledged and loved, but with the world as evil as it is, that won't happen. Ever.

Special Ability: Shadow, as her alias suggests, can blend in with the shadows. Not in the way you're probably thinking of however, but in a more unique way. She, in places of extreme darkness, can transfer her entire body's molecules into a gaseous form. In other words, she pretty much turns into air, and blends with it. When in darkness, she can pretty much become invisible, intangible, and invincible at will. Not really invincibility per say, because she can't attack or even attack other things in this form. This is perfect for her stealthy position, as she can sneak around in darkness whilst being indetected whatsoever. Shadow can also manipulate shadows to an extent, but cannot create new ones, and can only distort existing ones. This is also a perfect trick for stealth, avoiding your opponent, while decieving him, with something he would never suspect that isn't natural. The darkness blending and shadow-twisting cannot intermingle though, so she can't twist shadows while in that state. In fact, she can't really do anything besides move around. She cannot do this power is daylight, or outside during something as bright, or brighter than a semi-bright moon. The light interferes with her first little power, making it impossibly difficult to perform. She is a force to be reckoned with in the darkness however, and is great at assassinations on a cloudy night, due to her powers.

Modus Operandi: Shadow is a stealthy assassinator in groups, that uses her powers to hide and sneak up on the foe, and is trained in the art of silent killing. In battles, when not trying to sneak up on the foe, she will hide as best she can, and throw knives and various other sharp objects from the holsters on her upper-leg. Assigned mostly on night assassination missions so far, she is perfect when trying to commit those types of things, when you combine the factors of her power, her abilities, and her weapons. Like a ninja, she makes it so it was like she was never even there. A deadly force, indeed. In borad daylight though, when she cannot conceal herself or blend in with the darkness, she does not fare at all as well as her other group members. In close combat, she isn't the greatest, but manages to to fairly good with the knives she uses. A dagger with an elongated edge is her main close-range weapon, but definitely doesn't fare well against swords, shields, guns, or things other than what she has herself. To do her best, she must silently and stealthily do her mission, because she doesn't do missions quite right in the open. When she must though, she does, but doesn't do anywhere near as well as she would in the darkness. She operates fairly good with teams, but won't settle for anything less than a spy or silent killer- something she knows she's good at, if you will.

For weapons, she carries bundles of daggers, knives, needles, and other sharp objects; as much as she can fit at the start of her mission. But, she really does not go overboard (though it sounds like by saying 'fit', I contradicted myself, though I didn't); or, at least, not enough to get tripped up. She tries to go for the light, sharp objects, and tries to get as many as she needs, whilst not getting too many for her holster to handle. She can use light to medium heavy swords, but never near as often as she does smaller sharp objects. Shadow despises firearms, as she thinks they are a dirty way of killing, for those with no honor. However, going a bit against that, she does carry a nice-sized handgun at all times, but only uses it as a last-resort weapon.

Background: Born and raised into a poor village in Aosta Valley, Shadow had a humble life as a child. Her mother was so kind and gentle, and always wore a white headband, for no apparent reason. When Shadow asked, she said it was just a habit, and that she'd stop sometime. She never did. But, that's what Shadow always like about her mother; she was so kind, gentle, lovable, and fairly forgetful. But, she made that all up, and made a poor life of dirt into a rich life of gold for Shadow, and she'll never forget her childhood days. Never. Her father was a humble man from a village up in the mountains, and worked at the local mill to get just enough to feed his family every day. He worked through the harshest of conditions, and he did it in spite of love. He toiled and toiled all for his family, and it seemed like the life of true happiness would last forever. Sadly, it did not. A group of travelers carried a deadly disease into the village by objects from the path they took that clung to their bags. It swept the town like wildfire, and people died left and right. The town had no doctor, and nobody knew how to cure these such things. So far in life, these people were just able to get by by surviving the common cold, but this outbreak was beyond their poor style of living. Combined with the poor conditions for their life, they only made the disease worse among them. Something had to be done. Something had to. His father volunteered to travel quite a few miles to get the medicine on a snowy day in December, and he did. Sadly, it wasn't enough time, before more people died, his wife caught the disease, and died. When he returned, he came back empty-handed, with the explanation that there just wasn't enough money for what they were charging, and he got most of the lent money for the trip stolen by a group of thugs. The people that survived and were not sick were outraged! They banded together and drove him out of town, hurting him mentally and physically in the process.

Shadow was shaken with grief. Her mother had just died, and her father had been driven out of town for trying his best. Shadow cried that night, and for a long time too. At the funeral, she secretly stole the headband from off her mother's body, just to be comforted to have a piece of her mother. Among the village, most had been devasted, losing their money by a bad move from Shadow's father, and losing family members fast. Devasted would be an understatement. Shadow went out to find her father at a town far away, over the mountains, and eventually succeeded, but only to find him as a broken man living in an old, cheap home, smoking and doing various narcotic and hullucinugenic drugs. He took drugs, he explained, to ease the pain and suffering of life, and to comfort him. He was not in the shape he had used to be, and was severely overweight. She heard he had delayed his mortgage payments further and further, until he was forced to get out of his home. Shadow took him back to the tiny village, and it seems the disease had finally passed when she got back. But, the people were not without their grudges on his father, and it was extremely apparent about how much the villagers loathed him. That lessened the man's confidence daily, and he took more and more drugs, including some marijuana growing in nearby fields. A year after he returned, her father died of heart failure, but instead of giving him a proper funeral, the villagers threw his body into a bear's cave up in the mountains. Shadow was terrified at this prospect, but was forced to stay here in a foster home, in the care of the villagers. She was eventually adopted by a slim, strict man from the east there, and lived up higher in the mountains than the village was.

Her new 'father' was strict, and the man had no wife or children. He descended from China, and wanted to be free like over here, and upon escortation to here, he stayed. He was extremely strict and studious, wore a fastened rope around his bald, Asian head at all times, and also wore a blue robe everywhere he went. With him, Shadow was taught to spar, and her stregth and speed rapidly grew. She was taught with throwing knives, daggers, and other things, and also to use swords properly. Shadow never knew why he was teaching her these things, because he always avoided the question when she asked. It made her feel uneasy, but at least she had a home to go to. She was carefully taight all of the weak points of the human body, and the easiest way to defend yourself. Then a force to be reckoned with, she constantly improved her art of self-defense, even to the point where she beat her father in a sparring match. But, before she knew it, she was sent off to the Lupis Invicti when they visited the town secretly. She always wondered why, but she eventually came to figure it out through various clues in her life.

The village was poor now, and they severely needed money and supplies. Her father was even poorer from the rest, and the Lupis Invicti had spared his life, and did something for him all those years ago. Her father was ashamed of it now, she knew, but it was all in the name of self-gain. What scum! She had trusted him, and now she was sent off to be an assassin. Of all things, an assassin- that was why she was trained earlier. That was also why she was given a hand-tailored holster from the local seemstress, , without an explanation, a few days before she was sent off. All of them were just greedy human beings trying to live. They didn't care about her at all. Just what she had to offer. When forced into going, her adopted father drew a sword, and forced her with the blade. When she openly defied him, she suffered many gashes and cuts, and she was to recieve medical attention when at the Lupis Invicti base. Now, she was a trained assassin, that was almost ready to get her hands on the Crystal Blood, and get her own set of special abilities....

Trance Polyphonica: And you beat me to it. Obviously you´re approved, Trance.

Shideneyu: Dude, you were already reserved. So no worries. And YOU BETTER BE.

EDIT: ...I just realized I pasted my old sign-up in the first post. >>; I´ve put the new one up now. It´s only a few changes, such as name and hometown.
 
Last edited:
My Sign-Up. :3;

Name: Faolan Stidolph.

Gender: Female

Age: 16

Home Nation: England

Physical Description: Long and lanky, Faolan is of middling height, but with long legs that give the illusion of being taller than she actually is. Has whitish-blonde straight hair, just a little past her shoulders, which she's brushed back so often that it stays swept back more often than not. Kind of sickly-pale looking, generally sports darkish circles around her eyes, as if from lack of sleep. Enjoys cold temperatures.

Personality: Not really an optimist, nor a pessimist, Faolan is, what most would call, 'absolutely bat-sh!t crazy.' Nobody really ever knows what she's thinking about or doing, merely that it involves a constant grin, be it evil or joyous, and a good amount of writing. Occasionally, when people talk around her, she starts snickering at the oddest of times, as if they just said the funniest thing in the world. Ruthless in battle, fighting with the sort of bloodthirsty insanity that would better suit a murderer than a person. Although, that's what Faolan generally sees herself as; a jackal of death, raining judgement on all her enemies, that does not deserve the gift of a normal life. That, or she can't stand the pressure, and takes it out through her own excentricities. Is a tad bi-polar, in the sense that she seems to calm down when she's not on a mission or training; not bloodthirsty at all, but still strange. Only in battle does her slightly sadistic persona come out.

Special Ability: Everyone's brain and body works through a series of electrical currents which run through their nervous systems. These currents control everything that your brain can sense or direct, such as movement, touch, scent or pain. That's where Faolan's power comes in - she can, to a certain range around herself, control the electric currents in a person's mind and body. This can be used for the more obvious answer of causing pain, but can also be used in much more interesting situations, such as making a person move, sleep, or wake up. More often than not, due to the range of her 'powers', she uses them on herself, eliminating the need for movement, sleep, and nourishment, allowing her to stay in one spot for hours, days, or weeks on end.

Modus Operandi: With a steady hand and a keen eye, many regard Faolan as the greatest sniper of her time. Skilled in the use of all sniper rifles, she's known to be able to pick off targets faster, and with more accuracy than any others could compete with. Faolan seems to take some sort of perverse, bloodthirsty glee in that she's the one who gets to sit at the top of the battlefield, at the top of the world, the one who can deal death to whomever she wants, whenever she wants. Three other skills define her reputation: The ability to stay in the same spot without becoming detected, does not require a spotter, and can escape from the area without creating a fuss, or being caught. If a soldier does attempt to approach her while she is in her sniping position, her uniform claw-gloves generally give her the protection she needs to either get in a lucky death-shot, or escape.
The knowledge of anatomy required to accurately locate target areas on the human body also apply vaugely to medicine, but Faolan dosen't really bother to patch people up, leaving it for the medics, as opposed to doing it herself.

Background: From a prestigious family in Britian's higher ranks, the Stidolphs were once a mighty family of Barons in Germany, who managed to escape from the country before WWII. Her ancestors quickly made their mark upon the higher-classes, digging out their own little hole in the upper classes of their new country, mingling with lords, ladies, and the occasional prince. Faolan grew up well enough, with pressure on all sides to be a polite young lady, neat, organized, and precise. Her time was spent beading, sewing, embroiding, anything that involved precise hand-work, and that was deemed lady-like.

However, years later, her father's brother started a campain to run for Prime Minister, claiming to bring an age of education, economic prosperity, and peace with all other nations. His appearance, though perfect on the surface, was far worse underneath, thus, when he came to power, he became a high-ranking target for the Lupus Invicti.

Christmas, Stidolph Mansion, London, the Lupus Invicti send out a single assassin-in-training to take out the Prime Minister. During that time the family was holding their annual Christmas dinner party, with hundreds of guests from around the world, each from varying positions of power. The plan was simple and routine, to eliminate the Prime Minister, and get the hell out of the area. That is, until the assassin in question got other ideas. He decided that, not only would he kill his target, but the target's family as well, to prove his worth to his superiors.

That night, in the middle of the kitchen, the assassian slit the throat of the current Prime Minister of Britian, in front of his brother, his brother's wife, and their child. Soon after that was done, he went after Faolan's mother and father. However, in her own mind, Faolan had to protect them - thus, she used a steak knife to stab the killer in the back.

Fifteen times.

She was dragged away and locked in the pantry by her father, soaked in the blood of both her uncle and his killer, as the family decided what the fate of Faolan would be. Ultimately, the decision was made as such. Faolan was an embaressment, a stain on the family name, as the story would be in the papers the next morning. The Stidolph family staged her death, telling all that she was murdered as well by the assassian, who Faolan's father fought off bravely, after seeing the death of his daughter and brother.

Faolan herself was sent off to become a member of the assassian group that had stolen her life in the first place.

She has no knowledge of this.

Sample RP: The guy across from me thinks I'm crazy. As crazy as a loon. As crazy as everyone else thinks I am, I think. But they say I can't think properly, so really, what can I think anymore? If I try to think like them, they'll just tell me I'm crazy some more, before handing me a gun and telling me to shoot at whatever they want me to shoot. It's simple, always simple, and it's really, really fun. I just aim, and pull the trigger, then, pop! Their brains fly out. Or they get a hole through their head.

It's more fun with the brains, though. Sometimes I make it a little game, seeing if I can find the most creative ways for their blood to splatter along the ground, or the walls. Points are docked for exploding organs, or bones, or anything else that ruins that pristine wash of red that I can get so wonderfully out of the human body. It's fun, I giggle like a madman to myself while I'm doing it, humming a happy tune as their low death-grunts provide an interesting harmony. The sound of My Baby granting death after death gives the tune a rythm. It's a full out symphony by the time I'm done, each blood pool forming a river, which slowly ends my song.

They look at me while I'm doing it, shaking their heads and scribbling down things in their notebooks. I don't get it, I'm doing what they told me to do. I was just making music. I was writing a symphony.

But then they take away My Baby again and I'm left alone. There's no cool steel underneath my fingertips, calming me to the point where it's just me, and it, laughter and my symphony. I'm just the conductor, you can't call the conductor crazy, I call the shots.

So I'm just sitting here, and the guy across from me thinks I'm crazy. Insane. I giggle nervously to myself, he shrinks further into his chair. Don't be like that, guy, I'm only being nice. Or maybe people don't want nice, that's why they think I'm crazy.

But if they give me My Baby back, then I'll stick with Crazy.
 

squirtleking

Defender of Justice
Yahoo, Assassins returns! Sign me up (again) with the same character!
 

~Alexis Laistenna~

<Aren't I cute?
Can I be the newbie to this? Since everyone else said they would resume their old spots, so...... I'll be the newcomer.
 

Cenodoxus

SMILE.LIKEYOUMEANIT
Saffire Persian: That´s alright, the execution could´ve been better. Fortunately I´ll be able to do it quite well this time around. Your sign-up:

Name: Ryan Murtagh
Codename: Indra
Gender: Female
Age: 18
Home Nation: Ireland

Physical Description:

Ryan is a rather attractive blonde haired, green eyed girl, to most anyway; however, there is nothing that would really place her out of the ordinary in most settings, and possesses a rather lithe figure, thanks to the amount of physical training and exercise that she commonly endures. Her skin is slightly tanned, and her preferences for clothes don’t really matter to her, though she can often wears a nice t-shirt and jeans, which is perfectly acceptable to her. Her height is, perhaps, a bit taller than most of the females her age, standing at around five feet six inches in height.

Personality: Ryan is a rather cold individual, with a very serious, down to earth personality who can barely tolerate displays of absolute immaturity. She’s extremely blunt and truthful when she talks – even to the point it may be painful for the person of which she speaks to, though Ryan isn’t exactly worried or concerned about hurting someone’s feelings.

Though she may have a feminine appearance, she is not at fragile or weak as she may appear at first glance; if anything, she’s otherwise. She had a very tough outer façade that will break in only very choice situations that involves only the people who she truly cares about which so far has only amounted to one: her little brother Aidan. To him, she’s actually caring, even though her tone is often cold and emotionless.

When it comes to dangerous situations, she is quick to think on her feet and proceed as she sees best. She will follow orders when need be, but she works best individually at this point, and teamwork is something that she will no doubt need to work on. Beware, however, that she doesn’t not make friends easy, and will take more than just a friendly hello to actually become someone Ryan would actually trust with her life.

Sometimes she may act a bit unemotional, but underneath it all she does have emotions, she just chooses to hide it, thinking often that it can be a weakness – a weakness which she does not tolerate well. For fears, she’s not scared of the standard things – bugs, blood… they don’t scare her. Only the really psychological things do, but it will take some time to wear her down, unless the enemy finds the right measures.

Special Ability: Everyone has a bit of electricity within their bodies – which often can be seen by just shuffling ones feet across the carpeted floor and touching someone else. In Ryan, the blood crystal raises this amount to a very extreme degree. In a sense, she can channel “lightning” as it might be called. The electricity comes from within her body, and she can manipulate it until it covers her, which works in a synergetic relationship with her fighting style, as she can channel that electricity around her body and use it as a weapon. Keep in mind she can’t “shoot” the enemy with bolts of electricity or whatever, she must physically touch them, or touch something that would somehow or other direct this electricity to them.

The degrees and power of the electricity vary. At this time she can’t kill someone with that electricity alone. Stunning is a definite possibility, how long is the question, and it depends where she strikes; however, the electricity can be deadly when used correctly. Though the electricity can’t “kill” outright, if she strikes at the right place with enough force and power, she could perhaps reset the rhythm of a person’s heart enough to lead to an untimely death, though this no doubt would be rare.

Modus Operandi: The Lupus Invicti’s glove weapons (with the retractable claws) are Ryan’s most favored weapon so far. Wielding them, with the claws being of metal, she can channel her electric abilities, and lends her the edge in battle. She can also use a gun to a well-enough effect to be useful with hit, but she dislikes it and is no means as professional as the rest of the members of Invicti.

Her most favored means of fighting, claws or not, is physical combat. She was trained even when she was little, in a variety of different martial arts that have aided her to be a defensive, as well as offensive person when it comes to combat. You could say Ryan has her own definitive style now. As such, close combat is obviously the norm, and even though she’s female, she can certainly hold her own against any man in combat, and uses any part of her body – legs, hands, etc. to her advantage. Over her stay at Invicti, this ability has been enhanced, and she can strike with deadly proficiency at the pressure points and any exploit any physical weak spot she can find to her advantage.

Background: Ryan grew up in a fairly high ranking family who owned a company in some one of the bigger cities away from where she lived. Her mother also worked in that company, and as such Ryan had little or no attention from her parents, nor did her little brother Aidan.

She grew up alone with the exception of Aidan, and was primarily home schooled by intelligent men and woman who were very proficient at the subjects they taught. She learned everything fairly quickly as there was nothing else to do really, and when she later showed interest in the many martial arts styles her parents obliged her with instructors, having the money and means to afford it.

This was one of the only things she enjoyed. Ryan really savored every moment training her body, and enjoyed the energy and feelings of power and confidence it gave her when practicing or sparring. Her little brother was trained in this also, but being a rather diminutive individual, Ryan was always stronger than him, and they continued on living in their solitude, growing up with only the maids, animals, and each other as company really, as their parents were constantly on business trips and frankly never really bothered to come home.

Then, when she was about sixteen, the unimaginable happened: the company her father worked for went down in blazing glory, and her father and mother were left without a job, and soon were reduced in status significantly, as neither were able to find another job similar to the ones they had – and it’s easy to say both her parents were much too proud to settle for much of anything less than they had.

They still had a bit of money stored, but it was quickly dwindling. Thenher father heard of Lupus Invitus through one of his richer, old acquaintances he met on his frequent trips to company meetings. He was intriqued, and soon came in contact with them, and an agreement was made – after all, there was a modest amount of money involved – that they would send Ryan to that place – who was now almost eighteen, and would be in a month.

They seemed interested in her, due to the fact she had already received training in the fighting arts, and seemed genuinely proficient at it. Ryan both loved and hated the proposition at first, as she was not someone to take orders from anybody but herself. But the idea of learning and becoming more thrilled her, as was the idea she would be able to support her little brother (she could care less about the rest of her family) in their endeavors, and frankly, there was little else she had to lose.

RPG Sample:

Move quickly. Run. Duck. Block. Strike.

Ryan moved about the matted floor quickly, practicing her strikes with all the elegance of a cat. Each thrust, block and kick was timed, in near perfect synchronization with her breathing. She had to remain calm, and keep her mind clear, lest she be overwhelmed or tricked by her opponent.

She feinted to the right; her opponent took that faint, moving to block. Ryan’s green eyes seemed to spark then, and she seized her chance. Her arm was around his, and with a violent twist and pull downwards, she brought her opponent to the earth, letting go of him, breathing hard.

Her adversary – her own younger brother of fifteen, Aidan, lay on the floor, his breaths erratic.

“So you’re leaving then,” he said, “to that Invictus place.”

“Yes,” Ryan said, offering her hand, which Aidan, the only person she truly cared about, took. “There’s no reason not to.”

“Couldn’t I come with you? I can fight, just like –“

With a wry smirk, Ryan sent him tumbling again, and could hear him wheeze something along the lines of “no fair.”

“Not just like me,” Ryan said, finishing his sentence. Aidan groaned.

Sighing, Ryan looked out the open window at the sunny outside weather. Tomorrow, she would be leaving, and there was no one that could stop her. She didn’t know if she would ever return here, when all was said and done. She hoped her parents would never consider trying to make this Invictus place take Aidan as another one of their members – she didn’t want that. It would break him, she was sure.. to see all the death and dying. He didn’t even know that she was to be trained as an Assasin. For him to know – that alone could break him.

He was always a gentle child...

...and Ryan was going to make sure he always would be.

If you want to change anything, please tell me.

Shideneyu: And you´re in. Fifteen times? *scoffs* This girl stabbed her mom fifty-six times. >>;

squirtleking: Yay, you´re back! I actually needed to talk to you about a certain aspect of the plot. I´ll PM you about it soon.

Meanwhile, your sign-up:

Name: Alex Vickers
Codename: Morphine
Gender: male
Age: 17
Home Nation: Scotland
Physical Description: Alex is tall and slender, with fairly handsome looks and long dark brown hair which falls across his left eye. His eyes are a vivid green, and are one of the key parts of his intimidation effect; he can silence anyone with a glance. When not in his standard uniform, he is most commonly seen wearing a sleeveless black tank top, and baggy navy-blue trousers, which he uses to conceal the ugly scar n his right knee, the memento of a training accident when he was 12. He also wears two belts in an "X" shape across his chest, which hold his long knives in place.
Personality: When not in a training session or on a mission, Alex is easy to talk to and get along with, utterly loyal to his friends/comrades and the organisation as a whole. His calming influence has diffused many a dangerous situation, yet his arrogance in his abilities sometimes gets him into trouble.
However, when he needs to focus on the task at hand, everyone and everything else becomes merely an annoyance, things to get in the way of his objective. Despite this, he remains utterly selfless should one of his comrades be in danger.
Special Ability: Alex's power is the ability to heal minor wounds almost instantly in battles; bruises, scrapes, cuts, bullet wounds etc. However, should he have a limb severed, his ability will fail to heal such an extreme wound.
Modus Operandi: Alex prefers to get up close and personal with his opponents, using the twin long knives strapped to his back to take out targets at close range. However, he is equally happy using twin handguns to get the job done from range.
Background: Alex has been with Lupus Invicti for over 7 years, following the deaths of his parents during a riot, of which he currently has little recolllection. Cornered by a group of thugs, he took out all four with a single dagger. Recognising the boy's potential, he was recruited by Lupus Invicti and has since become (so he thinks) one of their top students.
Over the years, Alex has proven himself time and again to Lupus Invicti, both in terms of ability and loyalty to his tutors. However, his failings - his arrogance, and preference to work alone - concern some of the teachers, who worry that Alex's flaws shall one day destroy him and/or all those around him.
Some teachers are more open of their concerns than others around Alex, and so have earned his deep resentment of what he sees as their disbelief in his abilties. As a result of this, should Alex's weaknesses ever consume him, these teachers should beware - because they shall be at the top of his revenge list...

RPG Sample: Knowing full well that his fellow students - not to mention the teachers - were watching his training exercise from the balcony above, Alex closed his eyes and tried to relax, listening to the piercing whine of the practice dummies as they were raised out of the floor on platforms, one on each side.

Having "battled" the fully animatronic dummies countless times before, Alex could easily picture his two opponents as, with a dull bang, the platforms locked into place in the floor. Each dummy had been specifically built to represent the human body, right down to the exact resistance of flesh and bone against assault. Their bodies were mostly a shiny chrome design, save for the key target areas; the head and chest, which were more commonly leather bags filled with coloured flour to represent blood. All training dummies bore standard handguns - rather like the two Alex had holstered at his waist - and, depending on the program built into their circuits, could have the accuracy of between a panicking civilian to a veteran marksman.

Abruptly, the short buzz which signalled the session's opening split the air, accompanied by the split-second reaction of the dummies as they aimed at Alex's chest. Within the guns, as dictated by the training exercise, were live bullets instead of blanks; any bullet that hit home could be fatal.

However, for all the dummies' speed, Alex had been faster. Even as they locked on, he had backflipped into the air, away from their bullets. Reaching over his shoulders, he unsheathed two long, gleaming knives from the belts crossing his back, and crossed both against the first dummy's neck, beheading it and removing one opponent from the fight.

Allowing himself to fall into a crouch, Alex turned on his heel and swung one of his blades into the second dummy's legs, pitching his opponent to the ground. Before it could recover, he span the second blade in his hand and rammed it into the dummy's chest.

The entire fight had lasted barely a few seconds. Sheathing the blades across his back, Alex bowed to the watching teachers and students, and left the arena.

If you want to change anything, please tell me.

~Alexis Laistenna~: I apologize, as I guess I wasn´t very clear about that. The place for the newcomer is also reserved--the newcomer was Shideneyu. However, Assassins will most likely open up for LSUs later in the RPG, and furthermore there is a chance that a spot will open up in a day or so. In anycase, if I have space for another person, I´ll be sure to PM you.
 

The Admiral

the star of the masquerade
Yeah... I'd like to sign up again... I'd like to have my old sign-up back, too, if you could, please and thank you.

YEAH, I KNOW I'M A BIT LATE, BUT MY PARENTS SUCK.

-PM

EDIT: The 'quick reply' didn't go through for TWO DAYS. What the hell.
 
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