Kamotz
God of Monsters
Avatar: Future Imperfect
(rated PG-13)
It has been 200 years.(rated PG-13)
200 since Avatar Korra quelled the Anti-Bending “Equalists,” 200 years since she vanquished Unalaq and Vaatu, 200 years since she defeated the Red Lotus Society; 200 years since she turned back the ambitions of Kuvira and brought peace to the Earth Kingdom.
A full cycle of Avatars have come and gone since then, ushering the ever-changing world into the future. In that time, the bridge between the Mortal and Spirit worlds grew stronger. Power and growth have been shared between the two, and the world has seen an unprecedented era of peace; one guarded and guided by each subsequent Avatar.
Now, the two worlds are closer than ever before; cooperation between humans and spirits has allowed for great leaps to be had in technology and society; in art and culture. Spirits brought with them power and ancient knowledge into the Mortal World; they brought unique bending forms and techniques lost to ages past; they brought knowledge that led to a new understanding of astronomy, mathematics, physics, and production; and through mutual understanding and cooperation, even the vines and plants of the Spirit Wilds granted humans access to the energy stored within.
Humans brought their cultures, technologies, and arts into the Spirit World. Human curiosity was boundless, and they partnered with the spirits to explore deeper and deeper into the Spirit World, mapping the world to an astonishing extent. They brought the advancements in technology and construction techniques to the Spirit World, allowing the spirits to create cultural and societal centers that mirrored those in the Mortal World.
Indeed, the cultural boundaries of the two worlds became less and less distinguishable. Humans mostly kept to larger settlements in the Spirit World, venturing out into the unknown only with spirit guides and when in search of adventure; though some opted to make pilgrimages into the wilderness and make it a permanent fixture in their lives. The same was true for spirits in the Mortal World.
Republic City became the center of this new relationship, and the spirit portal therein was a well-maintained and kept-after establishment, symbolizing the deep and interconnected relationship between the two worlds. It is the global hub for business, commerce, entertainment, industry, and developing technologies.
The world is at peace.
Or at least it was.
===
Tensions over the role humans and spirits were “meant” to play in the world came to a head when members of the triad were defeated and apprehended. Upon further investigation into the case, it was discovered that they had made pacts with some less-benevolent spirits for increased power and abilities. Much of the public--both human and spirit--became angry. Many blamed the other side for the resulting destruction and turmoil, resulting in riots and demonstrations in both worlds.
In the wake of the investigation, a once-miniscule movement called the Separatists rose up to prominence, demanding the immediate and complete separation of the Mortal World and Spirit World. They argued that this state was unnatural and unsustainable; that the world was only just beginning to feel the repercussions of the Avatar’s actions, and that time would only further worsen the influence humans and spirits had on one another.
The current Avatar stepped in to help mediate the situation with leaders of both the Mortal and Spirit worlds. But she was very young and very inexperienced. The conference, held in a public forum to address the needs of both humans and spirits, was attended by many--including members of the Separatist Movement.
The Separatists staged an attack on multiple levels; both psychological and physical. First, the most prolific speaker of the group took the stage and confronted the leaders of the Mortal and Spirit worlds on the issue of malevolent spirits. His tirade was verbose and maddening; little more than incensing language and inflammatory rhetoric designed to work the crowd into a frenzy. The rest of the Separatists waited until the perfect moment, where tempers were most pitched, before activating a deadly bomb. They sacrificed themselves in the process and decimated the area, killing dozens including leaders of both the humans and spirits.
In the conflagration, the Avatar was lost.
In the days and weeks that followed, the Order of the White Lotus searched for the Avatar, but to no avail. They began searching for the next Avatar in the cycle (a task that was now much easier to accomplish due to their advanced technology), but were unable to locate it. They feared the worst: that the Avatar had been slain in the Avatar State and the cycle had been broken. They were unable to confirm this, however, as the rising conflict between mortal and spirit required their utmost attention.
The world’s governments were forced to take decisive action to limit the damage caused by both sides. Most humans and spirits retreated to their home worlds, with entrances heavily regulated and guarded. Meanwhile, the fighting worsened between extremists on both sides, forcing drastic action. The Separatist leader, Takeshi Konda, led an incursion into the Spirit World. There, he stole a piece of divinity: the power of the barrier between the worlds themselves. With this, he would be able to lead the Mortal World to victory over the spirits and re-establish the “natural order.”
But the spirits were not willing to sit idly by while Konda and the humans acted in such a manner. They demanded that “the Heretic” return That Which Was Taken, warning of grave consequences should their call be ignored. This only incised Konda to redouble his efforts. The battle lines were drawn. And while the Order did its best to control and mediate the situation, the longer the conflict lasted without the Avatar, the worse it became.
===
Eight years have passed. Eight years of turmoil and bloodshed. Republic City has become a dangerous place; a stronghold for the Separatists and the most easily accessible route to the Spirit World. Battles between the two sides rage in the undercity, sometimes carrying out into the open. Law enforcement and officials struggle to contain the growing violence, but know they’re fighting a losing battle...they don’t know who they can trust.
Little does anyone know, but the Avatar has been found. She had been injured in the explosion and stripped of her memories. She wandered unknown for much of the last eight years, alone and destitute, trying to piece her life together. It was only when a lower member of the White Lotus recognized her and took her in that she discovered who she was supposed to be.
In the years since she was found, she has been working to regain what she lost. Her strength and abilities have begun to grow, but her past still eludes her. Now, even though she remembers so little of who she was; even though she doesn’t know who she can trust, she knows what she must do.
She is the Avatar. She is the Balance. And she will save the world.
==========Information==========
Bending: Bending is the ability to manipulate an element and is significant to many aspects of life in the World of Avatar. There are five known bending arts; four of them bend a specific physical element while the fifth bends the energy within the human body itself. The four elemental bending arts are based on the four classical elements, water, earth, fire, and air, and each is manipulated through certain martial art styles which are reminiscent of the qualities of the element itself. While bending is traditionally performed through the motions of one's hands and feet, certain benders are able to effectively manipulate their element with only minimal movement of their body, such as by using just their head or torso. In even rarer cases, benders are able to perform their bending without the aid of any physical movement at all, by instead using sheer focus and force of will, a skill known as psychic bending. Each element is also associated with a particular nation in the world; the Water Tribe corresponds with waterbending, the Earth Kingdom with earthbending, the Fire Nation with firebending, and the Air Nation with airbending.
The fifth bending art, energybending, is unlike the other four in that little physical action is required to direct the bending itself. The four elemental bending arts are all dependent on the energy, or chi, within the human body, relying on its flow through the body to manipulate a specific element. A person is able to bend when they extend the influence of their chi beyond the body to interact with the environment. Energybending, on the other hand, is concerned with the manipulation of the energy itself and is able to remove or grant bending abilities.
Though each nation is affiliated to a specific bending art, not all citizens from any nation, with the exception of the Air Nomads, are born with the ability to bend an element. In the case of mixed marriages, the children may be benders of either element if they are benders at all; for example, firebender Mako and earthbender Bolin are brothers with parents from the Fire Nation and the Earth Kingdom. The only case of any one person being able to bend multiple elements is the Avatar, who has the ability to practice all five bending arts.
Airbending is the bending art used by the Air Nation; the flying bison were the original airbenders.It concentrates on speed and evasion, forgoing a strong offense for a greater defense. Though apparently lacking fatal finishing moves, it is the most dynamic of all the bending arts. As the element of freedom, airbenders use their capability to bend unencumbered by the ground or any other environmental factors and use their own momentum as a weapon, evading attacks with astounding agility to tire their opponents out or building up massive inertia for explosive gusts of wind to make their counterattacks finishing moves. Airbenders, when resorting to physical confrontation, are able to harness the immense and intangible power of wind.Airbending's opposite is earthbending and the confrontational style that serves as its foundation.Airbenders can use a flight technique by operating a glider and using the air to provide thrust and lift. After the art was almost wiped from existence, the only airbender left was Avatar Aang,until his son, Tenzin, and three grandchildren later inherited the ability.Airbending also resurfaced in a number of nonbenders following the Harmonic Convergence of 171 AG, further reviving the almost extinct bending art.The sub-skills of airbending are flight and spiritual projection. Flight has only been achieved by two people in the entire history of airbending, namely Guru Laghima and Zaheer.Airbending is the element of freedom and its season is autumn.
Waterbending is practiced by some people of the Water Tribe. It is not only the most versatile element, but also one of the more unique bending arts, as the first benders did not learn from an animal instead from the Moon, the first waterbender.Similar to their element, waterbenders are extremely adaptable and versatile. Waterbending concentrates on the flow of energy and focuses less on strength and more on turning the opponent's own energy against them. While a bender's victory in battle depends on their skill or ingenuity, waterbenders, unlike other benders, gain a serious advantage or disadvantage depending on the amount of water around them, although highly skilled waterbenders can draw water from anywhere; they can draw humidity from the air and bend the water in living things, especially plants.As the element of change, waterbenders can fluidly and quickly alternate from defense to offense, from a wall of ice to a jet of water, turning their opponent's strength against them. The opposite of waterbending is firebending, with its relatively stagnant, direct philosophy. Due to its lunar sympathy, waterbending is stronger at night and ineffective during a lunar eclipse or when the Moon Spirit dies.However, to counter waterbending's ineffectiveness during a lunar eclipse, waterbenders gain immense power during the peak of the full moon. The sub-skills for waterbending are healing and bloodbending.Waterbending is the element of change and its season is winter.
Earthbending originates in the Earth Kingdom, and it demands a special connection with the earth that is achievable with neutral jing, listening, though seemingly doing nothing, and waiting for the right moment to strike.The first earthbenders were badgermoles. Like waterbenders, earthbenders gain an advantage or disadvantage in battle based on the amount of earth around them, though the conditions are not as extreme. Because of their element's stability and its stress on neutral jing, earthbenders stand their ground, absorbing or intercepting attacks until they completely overwhelm their opponents.Unlike the other bending arts, earthbending's strength equally lies in both offense and defense. Earthbending is in stark contrast to airbending as airbending's emphasis is on evasion and mobility while earthbending's emphasis is on fortitude and strength.The sub-skills for earthbending are seismic sense, metalbending, and lavabending.Earthbending is the element of substance and its season is spring.
Firebending is used by the people of the Fire Nation and is the most aggressive bending art. Dragons were the first firebenders; they subsequently taught the Sun Warriors.Unlike other benders who depend on external sources of their elements to bend, firebenders can create fire using their internal heat source in addition to controlling already existent flames. As the element of power, firebenders have to be able to maintain a constant source of energy and balance in battle, unleashing a volley of direct, successive attacks. Firebending's relatively simple and direct style contrasts the complex and changing style of waterbending. Due to its solar affinity, firebending is stronger during the day and at its full power at noon,but completely ineffective during a solar eclipse.When a comet passes close to the planet, the power of a firebender is greatly increased. For a long time, disciplines of firebending were taught to be fueled by hatred, as opposed to the original source. Skilled firebenders are able to fly using powerful jets of flames. The sub-skills for firebending are combustionbending, generating and redirecting lightning. Firebending is the element of power and its season is summer.
Energybending is the art of bending the energy within one's body. It existed in the era of Raava and the four bending arts, though was considered lost. It is a highly dangerous technique; if one's own energy is impure and therefore bendable, the practitioner will be consequently destroyed. Few Avatars have learned this bending art, and even fewer have used it. Energybending allows the user to remove other people's bending abilities, or restore them after a bender had their abilities blocked by bloodbending.
Earthbending originates in the Earth Kingdom, and it demands a special connection with the earth that is achievable with neutral jing, listening, though seemingly doing nothing, and waiting for the right moment to strike.The first earthbenders were badgermoles. Like waterbenders, earthbenders gain an advantage or disadvantage in battle based on the amount of earth around them, though the conditions are not as extreme. Because of their element's stability and its stress on neutral jing, earthbenders stand their ground, absorbing or intercepting attacks until they completely overwhelm their opponents.Unlike the other bending arts, earthbending's strength equally lies in both offense and defense. Earthbending is in stark contrast to airbending as airbending's emphasis is on evasion and mobility while earthbending's emphasis is on fortitude and strength.The sub-skills for earthbending are seismic sense, metalbending, and lavabending.Earthbending is the element of substance and its season is spring.
Firebending is used by the people of the Fire Nation and is the most aggressive bending art. Dragons were the first firebenders; they subsequently taught the Sun Warriors.Unlike other benders who depend on external sources of their elements to bend, firebenders can create fire using their internal heat source in addition to controlling already existent flames. As the element of power, firebenders have to be able to maintain a constant source of energy and balance in battle, unleashing a volley of direct, successive attacks. Firebending's relatively simple and direct style contrasts the complex and changing style of waterbending. Due to its solar affinity, firebending is stronger during the day and at its full power at noon,but completely ineffective during a solar eclipse.When a comet passes close to the planet, the power of a firebender is greatly increased. For a long time, disciplines of firebending were taught to be fueled by hatred, as opposed to the original source. Skilled firebenders are able to fly using powerful jets of flames. The sub-skills for firebending are combustionbending, generating and redirecting lightning. Firebending is the element of power and its season is summer.
Energybending is the art of bending the energy within one's body. It existed in the era of Raava and the four bending arts, though was considered lost. It is a highly dangerous technique; if one's own energy is impure and therefore bendable, the practitioner will be consequently destroyed. Few Avatars have learned this bending art, and even fewer have used it. Energybending allows the user to remove other people's bending abilities, or restore them after a bender had their abilities blocked by bloodbending.
A list of more specialized bending sub-techniques can be found here.
====
Our Primary Location
Republic City is the capital city of the United Republic of Nations as well as one of the largest and most modern cities in the world, with a population of millions. Located on the shores of Yue Bay, it is built upon what was once the territory of a Fire Nation colony and was founded by Fire Lord Zuko and Avatar Aang after the conclusion of the Hundred Year War as a haven for immigrants from all across the four nations.Being a modern urban center, Republic City boasts significant high-rise development as well as the widespread use of automobiles, motorcycles, and airships; computers and cellular phones; and advanced medical equipment.
Republic City is home to a variety of iconic landmarks. These include a monumental statue of Avatar Aang in Yue Bay, a spacious city park, many suspension bridges, and skyscrapers. The police force utilizes metalbending for civil law enforcement. Pro-bending is the city's most popular form of sporting.
Official Rules:
1. No god-modding.
2. Two/three character maximum.
3. Only control your own character unless given permission otherwise by the other character's owner.
4. No killing other OC's without their owner's permission.
5. If you wish to make an NPC with a large part then please just state that on the sign-ups so that it doesn't get killed. Otherwise it's open season.
6. You must have good grammar! Get a proofreader for all I care! Use the spell-check! Anything, just make sure things make sense. I can tolerate some slip-ups, but nothing on a constant basis.
7. Please try to post at least once every 2-5 days (unless you give me a reason why you can't). Any longer than that and we might lose you or leave you behind.
8. No making up histories for characters (even NPCs) that aren't your own.
9. I reserve the right to kick you out of this RPG if you break one of these rules seriously enough. I will, however, give you a chance to explain or redeem yourself so it won't be a "BAM goodbye" sort of deal
Sign-Up Form
Name:
Age:
Gender:
Class: (Bending alignment or non-bending abilities)
Appearance:
Personality:
History:
Abilities: (Here you may go into more detail on your character's specific abilities)
Other: (Any sort of inventory your character carries with him/her, other skills, or information we should know)
Last edited: