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B★RS - IS (Discussion Thread)

TheSequelReturns

Faithful Crusader
Approved by RaZoR LeAf.

Sign-Ups can be found HERE.

The Main RPG Thread can be found HERE.

~ The Legend and the Souls ~

For those who arrive in Threshold, it is all too clear that their earthly life is over.

From their first glimpse at the floating structure of Arrival to the ethereal sky to the ever present gaze of the towering statue Vigil, Threshold is decidedly not the world they had once lived in.

And they are not alone in this place. There are other lost souls who have wound up in Threshold and there is also a legend spread among the inhabitants of this strange place. A legend concerning artifacts called "Shards of Heaven."

The Shards of Heaven are slivers and pieces of golden crystal that come in varying shapes and sizes and posses many special qualities. They are translucent, like golden glass, but are completely indestructible and cannot be broken or damaged even by other Shards of Heaven. If two Shards of Heaven come into contact with each other, they fuse together into a larger Shard. The legend claims that should all of the Shards of Heaven be gathered together at the sacred site, then the door to Heaven will finally be opened.

Though no one knows when or where the story originated, the legend has nonetheless made the Shards of Heaven widely sought after by the lost souls of Threshold. It is unclear how many will be able to enter through the door to Heaven however, or how long the door will stay open, and so rather than work together to find the Shards, many lost souls choose instead to go after them in small groups or even individually, and fights often break out over possession of the Shards or places where Shards may still lie undiscovered, each person or group trying to claim the Shards for themselves.

It is unknown just how many Shards there really are, or how many have already been found and fused together, but there are at least several dozen and perhaps as many as a hundred or more shards claimed so far, and many more likely lie undiscovered in the various locales of Threshold.

~ Rules of the Afterlife ~

Like the world of the living, Threshold has its own set of rules.

Anyone arriving in Threshold will always awaken at the floating structure called Arrival. There are no exceptions.

When a lost soul arrives in Threshold, they retain very few memories of their life on Earth and may even have none of their memories. As time passes, they will start to regain specific memories. Specific points in their life, a favorite item or sensation or song, even the way in which they died. Very few remember their old names either. Though they too may come in time, new arrivals are often forced to give themselves a new name, or are given one by someone else. Even if an individual remembers their name from when they were alive, they will still often go by their new name in Threshold. No one has ever had their memory fully restored, the most any can hope for is those precious few moments to be remembered.

Lost souls in Threshold also gain new abilities and appearances. Though their faces remain the same, the rest of their appearance from hair color to clothing can be vastly different from their normal Earthly style. In addition, each lost soul arrives with a personalized and unique weapon and that weapon will work for them and them alone. If another lost soul steals a weapon, it will not work for them. Guns will refuse to fire, swords get stuck in their sheath, blades refuse to cut, only the owner of a weapon can use it.

There is no day and night cycle in Threshold, and sleep is never necessary. Rather, it always appears to be midday. In addition, other normal body functions also do not apply, and things like food and water are also unneeded.

Lastly, and perhaps most importantly, those in Threshold cannot be killed. They will still feel pain, can still suffer deadly body damage, but over time, even the most grievous of wounds will regenerate, and anyone "killed" will simply awaken some hours later, fully healed, no matter how badly they were injured.

There are only two proven ways to leave Threshold. The first is by falling off of The Edge. Threshold is a floating landmass, aloft in void of white mists and ethereal clouds. Anyone who falls off of The Edge, simply falls into the clouds of ether and mist, never to be seen again. No one knows what happens to those who fall from Threshold, but they never return. The second is for one to turn their own weapon on themselves. Suicide, as the ultimate showcase of surrender and defeat, will remove a lost soul from Threshold forever. This only works with their own weapon, and since the owner of a weapon is the only one who can use it, the decision falls on them alone. If one decides to turn their weapon on themselves, their bodies turn to ash, and their weapons petrify into nearly indestructible stone, leaving a unique marker for each who chose to depart Threshold of their own free will. The stone weapons dot the landscape of threshold, a tantamount to the ages that this world has experienced and the number of lost souls who gave up hope of a better place.

~ Threshold ~

Threshold is a floating landmass that seems to be on a different plane of existence, a limbo between Heaven and Earth.

It is essentially a large island, aloft in an endless cloud of white mist. The sky is not blue, but a soft white color, as though a veil of mists encircled the island on all sides, top and bottom. Though the mists encircle the island, they do not mask it and one can clearly see from one end to the other if you have a high point of view. Colorful ethereal clouds drift throughout the veil of mist, casting splotches of unearthly colors across the sky.

At the westernmost point of Threshold lies the floating structure called Arrival. Arrival is a round, white stone platform, edged with rows of columns in various heights and shapes. It has no roof, and floats above the ground with a slight sway to it as it goes slightly up and down. A large ring of white and gold stone slowly rotates around the platform at an angle, several smaller rings float at odd points and angles above, below and beside the platform or the other rings. Another series of smaller rings floats beneath the platform down to the ground. Arrival is where lost souls first appear in Threshold, and it is the first sight of everyone who ends up there. Arrival is situated at the end of a peninsula that juts out of the westernmost point on the island.

Further out from Arrival, at the start of the peninsula, lies the one and only settlement in Threshold, Sanctuary. Sanctuary is a sprawling area of white stone buildings that is more like a random collection than a true town. Sanctuary is run by a lost soul named Angel, who looks after the city. She keeps Sanctuary and Arrival as a "neutral zone" and does not tolerate violence within the area. Since all of the Shards of Heaven in the area have long since been claimed, most are happy to oblige. Angel has been in Threshold for quite a long time, and she is far more adept than she may let on, so she is fully capable of enforcing her rule of peace if she needs to. Sanctuary is essentially a collection of purposeless buildings, most of which have been converted into haphazard living quarters. Since nothing in Threshold decays, everything that has been built or added there still remains, from chairs to maps to beds to the stone markers of lost souls who took their own lives within Sanctuary. Few will take a room that holds a petrified weapon.

In the center of Threshold lies a valley called The Cradle. It is a round valley located in the heart of the island, surrounded on all sides by rough, jagged cliffs that provide enough outcroppings and rough edges to provide an easy climb or series of jumps up and down the cliffs. The valley itself is vast and flat, a direct contrast to the hilly and rocky areas of the rest of Threshold, with rivers and other such landmarks. In the center of The Cradle, lies the ever present statue known as Vigil. Vigil is massive, a towering stone pillar tall enough to loom over the entire rest of the island. Near the top, the patterned stone surface changes into the robes of a figure. Four arms jut out, each pointing in one of the cardinal directions, each a right hand. Above each hand lies a hooded face, staring out expressionless in the direction each hand is pointing. It is possible to climb Vigil, and from the top of the towering statue one can see the entirety of Threshold laid out before them.

In the northeast lies a low mountain called The Crown, so named for the jagged ring of rock that lines the crater at the top. The Crown has a cratered peak, like a volcano, but there is no sign of lava or magma having ever flowed there. Inside the crater of The Crown, lies a complex of stone buildings, similar to the ones in Sanctuary. Unlike Sanctuary, it is a gathering place for the less honorable lost souls, and it has been claimed by various groups at various points, each leaving their trace on the stone ruins. A large, complex series of caves and tunnels runs throughout the mountain, leaving a confusing spiderweb of passages and backdoors that have even still yet to be fully explored, at least not by anyone who left a map.

To the south lies the Redwood. It is a perplexing forest of crimson trees and white leaves. The pathways through the forest change frequently as well as if the forest itself was shifting, and once you enter deep into the forest, it may take hours or days to find your way back out. Tree houses and other such signs of habitation still litter the deep forest, and several groups and individuals claim the forest as their base of operations.

In the southeast lies the Aquapolis. It is a spectacular vista of flowing water, white pillars of stone, and lush plants. Water flows in intricate patterns though forests of white rock pillars and cliffs, flowing right up to The Edge where it gently flows off in a seemingly endless waterfall. The rivers and waterways of the Aquapolis flow gently, and the current isn't strong enough to pull one in and send them over The Edge. The waters of the Aquapolis seem to originate from a spring near the edge of The Cradle, and flow ever outward from there. The white stone pillars that dot the landscape vary in shape and size, and some have even been carved or hollowed out. Overall, it is one of the larger areas in Threshold and may contain many unclaimed Shards of Heaven.

In the north lies a rocky, hilly area referred to simply as "the north" or "the hills". It is a rather barren area of tough grass and granite stones that covers a large area of the northern part of Threshold. The most notable landmark in the hills is a strange building referred to as The Church. It is a large, cathedral-like building consisting of a single room with very high ceilings. The outside is intricately carved, unlike the plain stone buildings of Sanctuary, and has many massively tall stained glass windows depicting various abstract patterns. Two large doors mark the entrance. The interior of the building is totally empty except for a single circular design on the ground. The design is a golden ring, engraved with all sorts of strange symbols. On the far wall of the building rests a massive gate composed of very intricate machinery done up in gold and silver. It is a huge construct of gears and panels and levers and rings and pistons that is almost incomprehensible in its complexity. It seems to exist only on the inside of the building and the same wall when viewed from the outside has no trace of the gate visible. The Church is thought of to be "the sacred site" mentioned in the legend, with the gate being the "Door to Heaven"

To the north west lies The Sands. The Sands are a barren, arid area with dusty ground and red rock formations. The Sands are not actually very large however, and areas like the Redwood and Aquapolis cover a much larger area. It is rumored that the dusty sands of this area still hide many Shards of Heaven, making it one of the most disputed areas in Threshold.

The other areas of Threshold between these more prominent areas are simply vast expanses of grassland, with rolling hills, the occasional cliff face, and a very open feel to the land. There are however, a distinct lack of trees, and aside from the Redwood, there are very few trees anywhere in Threshold, making the few trees that do exist landmarks of sorts. They are often carved with directions to nearby points of interest or other such messages.


~ Faction Leaders ~

- Black Rock Shooter -

Appearance: Black's skin is a rather pale, almost ghostly shade of white. Her sharply contrasting jet black hair is pulled back into two very long twintails, the end of the left one appearing to have been sliced off at some point. Her eyes are a bright sapphire blue, as is her Ether Flame. She wears a black jacket, zipped only at the top, with a white stripe down the top of each sleeve and a large white star on the back. Beneath this, she wears only a black bikini top and a pair of black shorts. Long black boots cover her legs below her knees.

Bio: A somewhat mysterious young girl who claims to have returned after falling off of The Edge. She seeks to put an end to the violence that plagues Threshold, but her idealistic nature and bold claims make it hard for many souls to believe in what she says. Despite this, she is ready and willing to pursue her goal with steadfast determination.

Weapon: An over-sized arm-cannon that appears to be made of some black, stone-like material. Despite its size and apparent weight, Black has no difficulty brandishing it with a single hand. The gun fires an endless supply of small black squares she calls "rocks" which explode into bursts of blue Ether on contact. She can also charge a shot to release a more powerful blast. The Weapon can also be "dismissed" during which time it condenses into a small black cube. During her Weapon's upgrade, the barrel end becomes pointed and bladed, and the grip end fuses to her arm, allowing it to be used as a massive melee weapon.


- Angel -

Appearance: Angel is, quite fittingly, angelic in appearance. With flowing, slightly curly hair like golden tresses, a golden halo above her head, and snowy white wings upon her back, she strongly resembles a classical Angel in every facet of her appearance. Her eyes are a clear and calm silvery-blue, and her radiant skin is smooth as porcelain. She wears only a flowing white robe and simple leather sandals.

Bio: One of the oldest souls in Threshold, Angel has taken it upon herself to watch over newly arrived lost souls, as well as the settlement of Sanctuary and the nearby structure called Arrival. She is often the first face a newly arrived soul sees upon their awakening in Threshold, and is always there to welcome them and explain the situation they find themselves in. There is a manner about her appearance and diction that makes her disarming; a sort of enchanting air about her that makes you want to hear what she has to say. Despite her angelic and peaceful appearance, she is strong enough to enforce her rule of peace should she need to, thought it has been so long since anyone actually challenged her, that few remain in Threshold today who have actually seen her fight.

Weapon: Unknown. Presumed to be related to her halo.


- Iron Chain -

Appearance: Iron Chain is a hulking brute of a man. Standing at over six and a half feet tall, and with bulging muscles, he looks every bit like a muscle head. But don't let his brutish appearance fool you, he is actually a brilliant tactician and an eloquent and tactful speaker. His ashen hair is cut short and swept back, and his eyes are a cold metallic color, like iron. His Ether Flame has the appearance of welding sparks, and a pair of large, metal chains wrap around his torso, across his shoulders, and spiral down his arms where they hang off of his wrists. He wears only a sturdy red denim-like vest and tough looking pants the color of rust.

Bio: The leader of the single largest group in Threshold, Iron Chain wields a large amount of power and influence in his campaign to gather the shards. Though he may come off as a bit rough to those he doesn't yet trust, he is actually pretty decent guy at heart, and though he may not share a close relationship with any of his "crew", he is well respected by them and treats them well. Though calm and eloquent, he is also stubborn and he shares a bitter grudge with Dead Master over the murder of one of his few close friends. The constant fighting between their two groups is often the largest cause of unrest in all of Threshold, though Iron Chain either doesn't see it or doesn't care so long as Dead Master suffers and his collection of shards increases.

Weapon: As his namesake, Iron Chain's weapons are in fact the two long chains that wrap around his body and arms. He can control the chains as though the were an extension of his own body, using them to whip, strike, grab, or defend. During his upgrade, the chains gain spikes of orange Ether energy on each link, allowing them to be even more deadly.


- Dead Master -

Appearance: Dead Master has rather pale skin, and dark green hair so dark, it almost appears black in low light. Her hair is actually pulled forward, where most of its length tumbles across either shoulder in a long fancy curl. Two curved horns that appear to be made of human vertebrae extend from the top of her head upwards. Her eyes are a shadowy emerald green, but her Ether Flame is a sickly and ghastly pale green. Dead Master sports a Gothic look, wearing a simple black dress. The dress is open in the back, allowing her two small, simple, skeletal wings to stick out unhindered. The skirt of the dress is ruffled and layered, and is actually cut around waist level. A single white bow rests on the hem of the skirt, on the right side. Under the skirt, she wears a pair of black capri-length pants which end just below her knees. Though mostly covered by her long sleeves, her arms below the elbow are covered in a black bone-like material, the joints of which even seem to be made of a tough cartilage. The ends of her fingers end in sharp points, like claws. Simple black slippers complete her attire.

Bio: Dead Master is one of those rare souls who decides to embrace the fact that you can't die by letting her blood-lust and masochistic facets run wild. She is a master of torture, every bit as twisted and dark as the implements she uses. She embraces pain, takes pleasure in it, both in inflicting it and experiencing it. This would be bad enough, if it wasn't for the fact that she is also charming and elegant. Her formalities, haughty language, and alluring mannerisms have earned her a large following of souls, many on the way to becoming as twisted as their "mistress". Though she enjoys taking prisoners, she has no qualms about driving them to suicide or tossing them off of The Edge once she's had her fun. Though Iron Chain's grudge with her is rather one sided, Dead Master does not like having others encroach on her territory and responds in force. If there's a battle going on in Threshold, odds are Dead Master has a stake in it.

Weapon: DM wields a large, wicked scythe. The long handle of the Weapon appears to be made from a human vertebrae, and is made of the same black-bony material that covers her hands. The blade is also made of a black metal that only barely reflects light across the sharpened edge. The Scythe on its own has no special powers, but it does allow her to command two large skull like machines. They are both around 3 feet tall and can freely levitate. Their inside burns with ghastly pale green Ether, the same color as her Ether Flame. During her upgrade, both the Skulls and her scythe gain the ability to spew ghastly green flames that can cause hallucinations as well as burns.


- Revanche -

Appearance: A beautiful, almost ethereal young lady, Revanche looks incredibly out of place in the diversely populated Threshold. With a perfect, calm face and serene purple eyes, she seems to be the epitome of dignity. She wears a transparent silken white veil across her mouth, and through it can be seen the most succulent pair of lips imaginable- elegant and bewitching. Her voice has strangely foreign intonation, with a rich and exotic style of speaking that is impossible to place; however, her enunciation is clear and strangely impactful, with her melodious tones simply making listening to her all the more compelling. Her clothes, although simple, accentuate her stunning figure all the more- a form-fitting white dress that comes all the way down to her ankles, with long sleeves and only the simplest of gold stitching; a golden silken shawl that shields her thin shoulders and a pair of dainty heeled sandals. Wheat-coloured hair of a golden-brown shade falls to her shoulders. This beauty, however, seems all the more alien in contrast to the other residents of Threshold, and can seem strikingly uncanny at times.

Bio: Revanche is a philanthropic, considered individual. With loving eyes and a gentle smile, the woman is the living picture of kindness and good grace, with a benevolent attitude towards all. Her good deeds and incredible manners are spoken of in many places on Threshold, as the woman gains more and more support and popularity. Many join the Order of Holy Knights simply to be closer to this paragon of morality, in order to better their souls and make themselves more worthy of Heaven. As well as this, there is the matter of her abilities as a public speaker- the way she seamlessly integrates her beliefs into enthralling, thoughtful speeches that encompass existential questions both personal and universal; the way in which she composes herself, and with a quiet confidence and incredible self-belief captures the collective imagination of souls everywhere. She believes in them, in their integrity; in return, they believe in her and what she represents for them- liberation. Her pacifistic world-view is refreshing in a dimension plagued by strife, as she seeks no conflicts and actively trades her Shards for supplies that she considers to be of greater worth; her followers do the same, all over Threshold.

Weapon: Revanche's weapon is unknown- what is more, there is nothing upon her person that gives off the Ether signature of a Weapon, either. When questioned, her responses are cryptic.


- Grey Hunter -

Appearance: Tall, muscular, unshaven, and battle-scarred, Grey is an intimidating man even when not taking his olive colored power armor into account. His salt and pepper hair is swept back and spiked, as to not get in the way of the red rectangular eyepiece, opposite of his left eye’s gray ether flame. While his armor has no sleeves, he still wears a pair of thick powerful gloves created of the same material, and that goes ditto for his boots as well.

Bio: Being rowdy, foul-mouthed, drunk, and quite the collector of shards has not done Grey any favors when trying to overcome the title of ‘Pirate’, so he has instead embraced it. Along with his crew, Grey sets off from the Cradle and scours the skies in the flying ship ‘The Lead Tempest’ in search of his enemies: The armies of both the Dead Master and Iron Chain. Disliking the order, hypocrisy, and obsession with shards with one, and the ruthlessness, murder, and danger of the other, he spends his days attacking both, most likely while the two are already in battle with one another. While Grey’s army is small, they’re bravery, morale, skill, underhanded tactics, and trust in him lead them to victory more often than not.

Weapon: Grey's weapon is not only always with him, it's always on him. His suit of armor has several functions that led to his might on the battlefield, and his unquestionable leadership. With his right gauntlet producing a rifle with a bottomless magazine, and his left an empathetic ether leash that moves at his very thought, Grey dominates on the front lines of his own army.



~ Other NPCs ~


- Agony -

Allegiance: Dead Master

Appearance: Agony is a thin and wiry young man with a pale, vampire-like complexion. His hair is so white it appears colorless and though it is cut short in the back the bangs are long enough to fall over his left eye, completely hiding it. His visible eye is a deep blood red, and his Ether Flame is black as night. He wears what appears to be a butler's suit, complete with bow tie. The suit is pristine, save the sleeves and pants legs which are marred with tears and holes that only increase as they near the ends. No matter what, his face never betrays any emotion, and he always gives an impression of calm indifference.

Bio: Agony is Dead Master's "Right Hand." He is an expert of torture and interrogation, as skilled as Dead Master herself, though he lacks his mistress' creativity. His is Misery's partner, and together they form Dead Master's most elite followers.

Weapon: Agony's Weapon is his right hand. His right arm is normal down to the wrist, where it suddenly becomes cold, thin metal. His "fingers" are little more than mechanical bones, each tipped with two-inch long curved blades. The blades are not only deadly sharp, but are dexterous enough to allow him to wield them with surgery-like precision. He can freely change the temperature of the blades as well, anywhere between ice cold and burning hot. During his upgrade, the metal tears through his arm, turning his entire right arm into a bladed instrument of death that can extend far beyond his normal reach.


- Misery -

Allegiance: Dead Master

Appearance: Misery is a short, scrawny looking girl with vibrant pink hair and lemon-yellow eyes. Her Ether Flame is a pink not unlike bubblegum, and her hair is pulled to the side where it flares out in a spiked sidetail. She is dressed in a Gothic maid outfit, complete with lace and bonnet. Unlike other members of DM's court, she never bothers to clean the bloodstains off of her dress, leaving the white parts of her garments splattered with blood of varying degrees of freshness. She makes no effort to mask her feelings, and her smile is often the last thing one of her prisoners sees before they die.

Bio: Like her partner Agony, Misery is one half of Dead Master's elite guard. Her mistress' "Left Hand", Misery delights in the chance to "play" with her enemies, often leaving a trail of broken parts in her path. Where as Agony is calm and professional, Misery is rash and childish, and her temper tantrums mean bad news for anyone around.

Weapon: Misery's Weapon is quite simply a pole mounted chainsaw. The long metal pole is tipped with a wicked chainsaw on one end, and a heavy iron ball on the other. She can start or stop the chainsaw teeth at will, and the heavy iron ball at the other end makes a deadly striking weapon as well as a counterweight. During her upgrade, the chainsaw end splits in two and detaches from the staff, giving her a total of three weapons to wield, which she does so proficiently.


- Black Gold Saw -

Allegiance: Herself

Appearance: Saw is a tall, slender young woman with lightly tanned, yet still ashy skin. Her figure is slightly lanky, her slim figure and long arms and legs making her appear slightly stretched. Her hair is long and silky, and falls across her back in a single curtain of jet black strands, each tipped with blood red. Her eyes are an intense ruby red, and her ether flame is a darker red color reminiscent of cinnamon. Two horns sprout from the top of her head, both made of smooth, polished, black metal. They are relatively straight, and extend upward, not outwards. A black jacket so tattered it appears to be a cape is worn around her chest, the ends of which trail off behind her. The sleeves are long gone, ending in short ragged tears just below her shoulders. Her hands however are covered by thin black gauntlets, not unlike armored gloves. Black, long-legged shorts and boots complete her look.

Bio: Saw bears an intense hatred of Revanche's order, and all those who dedicate themselves to it, earning the name "The Demon" because of it. For a long time, Saw has devoted herself to inflicting as much damage to the order as she can, burning shrines, killing those who ascend to the position of nun or knight, defacing monuments, and spreading whatever truths and lies she can conjure to slander it. Naturally, Revanche has taken notice, and any nuns or knights of her order are under command to kill The Demon on sight. Though she always works alone, Saw is strong enough to take on several opponents at once and win, and Revanche has learned the hard way not to take her lightly.

Weapon: Saw's weapon is her namesake, a long, machete-like sword with a saw-toothed cutting edge that leaves ragged wounds on its targets. The backside of the blade is armored, allowing it to serve as a good striking weapon when turned over, and the hilt guard is specially designed to mesh with her gauntlets, making it almost impossible to pry the sword from her grasp. When struck into the ground, the blade allows Saw to "scry" (see from afar) anywhere she has previously been in Threshold. She herself is completely unaware and vulnerable while scrying however, and a red eye-like marking appears in the location she is scrying for as long as she scrys giving those who know her mark a chance of discovering her. Her upgrade allows her to pause time for 2 seconds, but drains her more and more each time she uses it in succession.


- ??? (The Watcher) -

Allegiance: None

Appearance: Unknown

Bio: A mysterious figure who observes events all across Threshold from afar. She seems to have taken an interest in Black Rock Shooter.

Weapon: A small silver key that can open the "windows of the world", rifts that allow The Watcher to travel instantaneously across Threshold. Further abilities unknown.



~ Player Characters ~

Wight Wrider (Zincspider)
Tempest Soul (Blivsey)
Mercury (Niihyl)
Bliss (Wordy)
Selene Herastyx (Vivian_Bloom)
Crimson Flame (Mon1010)
Neon Light (Flame Mistress)
Nochi (*Jean Grey*)
Cyan Dash (Winterbreezesrule)
Ferris Frost (rotrum)
Pale Point (InnerFlame)
Miasma (GoldenHouou)
Lifestream (Manaphy Mare)
Smoke (shiningsloth13)

Okay guys, if anyone has any questions, inquiries, ideas, what have you, this is the place, so long as it pertains to the RP.

I'll be updating this first post with more in-depth info and details (like adding links to the PC's Sign Ups) as time allows.
 
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Monster Guy

Fairy type Trainer
First post! Hi guys! =D

Ok, so I've RPed with a lot of you, (and those of you that I have RPed with before may have seen this character before. =P) But a lot of you don't know me, hopefully we can all get along.

I'm slightly disappointed that the balance of male to female characters is even (Not counting GMPC's.) I was looking forward to Misama, Wight, and Crimson being an awesome male trio. =P (Not that they still can't be. xD)

Random fact: Crimson died a virgin. *gasps* Make use of that info however you want. ;)

So, who's gonna be the first one to interact with another character?
 
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Zincspider

My Bloody
I'm disappointed about that as well. It was so damn cool.
Oh well.

I'm excited to get this show on the road. Bliv, Wordy, if you'd like Wight's staring at one of your character's heads. Anyone else can stop him staring at the crowd, however, and try to talk to him, snapping him out of his thought process.
 

GoldenHouou

antagoonist
Me three. But that's okay, we can still be awesome together 8D I'm looking forward to this as well~

My post is pretty much done, but considering I just realized I have one more assignment to do and that it's due tomorrow, I probably won't be able to get it up today. So yeah, tomorrow.

Oh and Miasma's not going to name himself yet, I'm going to let a random NPC do that later after they almost die of gas poisoning.
 

Vivian_Bloom

Army Field Medic
Geez, there's even more people here the last RP I was in. Oh, boy.

Yeah, a new story! Go, BRS Innocent Sin discussion staff! Things are gonna be gettin' serious.

I wonder how strong that Angel lady is. Hmm... She might have a couple shards on her. Oh, I'ma need 'dem!
 
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rotrum

Ice Cold
This ought to be an interesting RP.

Uh..Yeah. I have a lot of school stuff today, so I'll get my post up tomorrow or the day after >.<
 

InnerFlame

Fire and Ice Combo
I think I'm actually know everyone here; and has been in at least one RPG with them. I may be mistaken but oh well. And I'm sorry I ruin your harem with my sign-up, guys and unknown gender Golden. Or am I?

I see that Pale Point is going to be afraid of Miasma as his appearance alone just screams bad person. And he knows he should avoid bad people. Point will probably try to talk to something that isn't menacing looking.

Monmon you know I can't do fire-related characters all the time or people will start to expect it of me. Also how much I like fire, like the pyro I am, doesn't mean I can't shop around and try something new. So I shall now fight people with art and an oversized pen.
 

Monster Guy

Fairy type Trainer
GH is a guy. He called himself an SoB in another thread. If he were female, he would've just said Bitch, or used a different word. I do find the confusion about his gender hilarious though. xD

@IF: I know that, I'm just saying. :p
 

wιɴтerвreezeѕrυle

dαrĸpαw ιѕɴ'т αмυѕed
We got a discussion thread. Yeah :3

Anyhow, I might not post for a day or two. There's one week of school left where I live, and tomorrow is the last day of the musical I'm a major character in. So... until Saturday, later!
 

GoldenHouou

antagoonist
@Mon: Actually, I've called myself both SoB and bitch on several occasions. You think I'd let you figure out my gender that easily? 8P Not a chance.

@Inner: Hehe, in that case, I need to have Miasma go talk to Pale at some point~
 

Zincspider

My Bloody
GH, you're totally a dude. You admitted it in the POP thread a ways back.
We don't need to keep that little game going on.

"Kitty, kitty, kitty... eww, dog."
Wight doesn't like dogs as much as cats. They're drooly.
Sorry IF.
 

GoldenHouou

antagoonist
@Zinc: Wat. You know just as well as I that I didn't. Otherwise you would've finally gotten a conclusion to that bet of yours and won/lost your... whatever the ridiculously small amount of random currency was. But lawl, I do love how the topic suddenly came to be about my gender.

So. Dogs.

He thinks they're drooly? What if they're puppies? He can't dislike puppies. That would make him a monster. And Miasma's supposed to be the monster here.
 

Zincspider

My Bloody
I had it.
Wordy doesn't take it as evidence. That's why I'm so sure she owes me.
You're a dude, dude.


He just likes them less.
 

Monster Guy

Fairy type Trainer
@Zinc: Wat. You know just as well as I that I didn't. Otherwise you would've finally gotten a conclusion to that bet of yours and won/lost your... whatever the ridiculously small amount of random currency was. But lawl, I do love how the topic suddenly came to be about my gender.

So. Dogs.

He thinks they're drooly? What if they're puppies? He can't dislike puppies. That would make him a monster. And Miasma's supposed to be the monster here.

Blame IF. She started it. :p

You seem like a guy. Your style of typing is manly. (Whatever that means. :p)

So, is someone going to post in the RP thread, or should I just do something random?
 

GoldenHouou

antagoonist
@Zinc: Wordy is a wise one is all I'm gonna say.

@Mon: Naw, my typing isn't manly. It'd be manly! If! It! Were! Like! This!

@FM: Some people refer to me as a she, and I'm fine with that too. I don't correct people either way since I can't exactly expect them to get it right if I don't display it in my profile. 8P

But c'mon guys, the topic. Let's be changing it to something more relevant now before Sequel returns and gets all hidden badass on us.
 

Blivsey

DATA_ERROR
Aww, we were totally going to make the entire cast a half-cat harem for Wight. On the other hand, I'm still proud of how close we got on the gender divide. We've just got some rivals to compete, that's all.

Nochi kinda pointed out something I noticed about the cast, though - we have an awful lot of animal inspiration. To be fair, I posted mine first, and T.Soul's much more of a "feline-predator" catgirl than a "cute kitty" catgirl.

Other than that, not much to do at the moment. The fresh arrivals (most of us) are still confused at their situation, and the only thing really to be done is us to stare at each other, maybe bite back at Nochi for her comment, or try and chat each other up. Most of us are paying more attention to Angel, though, so... who still has to post?
 
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