B
bass_forte
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Since I want to keep all my (future) fakes in this thread, that's the name. Even though there's only one here so far. >_<
Dusclops from EX: Telekinetic Disturbance, a set I'm making with a friend. Just wondering what you people think. It should be a rare holo, but I don't have Photoshop, so I can't do anything about that. And yes, I drew that. (PS. Please ignore the last word hanging off, I had no space left, and had already anchored the Poké-Body.) Here's some theory, strategy, and stuff.
Note that I use GIMP, a free graphics editor, which doesn't allow for text boxes. D: I had to paste in each line separately.
Dusclops from EX: Telekinetic Disturbance, a set I'm making with a friend. Just wondering what you people think. It should be a rare holo, but I don't have Photoshop, so I can't do anything about that. And yes, I drew that. (PS. Please ignore the last word hanging off, I had no space left, and had already anchored the Poké-Body.) Here's some theory, strategy, and stuff.
Explanations:
Pokémon Ruby data: DUSCLOPS's body is completely hollow - there is nothing at all inside. It is said that its body is like a black hole. This POKéMON will absorb anything into its body, but nothing will ever come back out.
Hence the picture of Dusclops summoning a Black Hole.
Pokémon Emerald data: It is thought that its body is hollow with only a spectral ball of fire burning inside. However, no one has been able to confirm this theory as fact.
Hence the whole Fire base of this card.
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Etheral Flame: Dusclops' etheral ball of flame is further strengthened for every little etheral flame (i.e. Flame Sprit Counter) in play. Applying the damage after Weakness and Resistance is just a balancing attempt.
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Flame Aura: Dusclops summons a minature etheral ball of flame and sends it to a Pokémon. That Pokémon's attack now involves that small flame, making its attack a fire attack. Discarding a (R) Pokémon is merely a balancing cost.
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Will o' the Wisp: Dusclops sends its own etheral flame at the opponent. There is a chance that the spirits of the Fire Pokémon in play may aid it further (only a little though; we don't want Etheral Flame making it too broken now, do we?).
Combos:
Dusclops really is a one-card combo. It doesn't have special synergy with anything, really. Here's what I could find: (Cards are listed in the latest metagame that they are/were in.)
HL-on metagame
Any Pokémon with a (G) or (M) weakness: Making that Pokémon an (R) type using a Flame Spirit Counter allows it to do large damage first, although I don't know why you wouldn't use Dusclops instead. Obviously the bigger damage the Pokémon would normally do, the more the damage would result as after weakness.
Dual-Types: A three-typed Pokémon has lots of chances to trigger weakness.
Raticate - Fire Red Leaf Green: Not a great combo, but discarding a Pokémon and bringing it back is nice.
Pokémon Retriever - Team Rocket Returns: Same as above.
Ru/Sa-on metagame
High Pressure System - Dragon: By placing a Flame Spirit Counter on a Pokémon with a Retreat Cost of (C) or more, High Pressure System can lower that retreat cost for you. Very handy if that Pokémon had a Retreat Cost of (C), as that Pokémon would now be retreating for free.
Note that I use GIMP, a free graphics editor, which doesn't allow for text boxes. D: I had to paste in each line separately.
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