Eon Master
Born from the Flames
Back, I guess? Most people probably don't remember me, but I was around quite a bit during Gen 4. Dropped out for pretty much all of Gen 5 to focus on college, competitive battling, and writing. Now I'm back (sort of).
Anyway, team. This is what I'm planning for, since I haven't been able to get the game yet (shut up, college is expensive =P). Not bothering with EVs for once because this is just a playthrough team.
Don't hold back. I'm probably rusty and it's 1 AM, so I'm probably forgetting stuff.
Aegislash @ Spooky Plate
Nature: Quiet
Ability: Stance Change
- Shadow Ball
- Shadow Sneak
- Iron Head / Sacred Sword
- King's Shield
My favorite Pokémon of the generation. Shadow Ball hits like a pocket nuke, while Shadow Sneak is excellent for picking off things that are weakened. Sacred Sword is good against most things that resist Shadow Ball, but I might just go with Iron Head because it's got STAB and it's useful against more Pokémon. King's Shield lets me deal with offensive Pokémon and change back to Shield for if I need some bulk to take hits. Quiet for maximum power on Shadow Ball without weakening Attack or Aegislash's defenses. Spooky Plate because it makes Shadow Ball and Shadow Sneak amazingly powerful.
Talonflame @ Leftovers
Nature: Adamant
Ability: Flame Body (since I know I'm not likely to find a Gale Wings Fletchling in-game with any ease)
- Brave Bird
- Flare Blitz
- Bulk Up
- Roost
Bulk Up Talonflame is a lot of fun. Brave Bird and Flare Blitz might seem counter-intuitive on a bulkier set, but they are the strongest Physical STABs Talonflame has access to. Leftovers helps soften the recoil, and Roost helps keep Talonflame going. Bulk Up is obvious.
Greninja @ Life Orb / Expert Belt
Nature: Timid
Ability: Torrent
- Surf
- Dark Pulse
- Ice Beam
- Hydro Pump / Grass Knot
Pretty standard offensive Ninjafrog. STABs, Ice Beam for coverage. Hydro Pump is for more power, Grass Knot is for opposing Water-types.
Venusaur @ Black Sludge
Nature: Timid
Ability: Overgrow
- Giga Drain
- Sludge Bomb
- Leech Seed
- Sleep Powder
Standard Venusaur. Giga Drain > Energy Ball because healing > power. Sludge Bomb is a secondary STAB that gets decent enough coverage with Giga Drain. Leech Seed for more healing, and Sleep Powder because Sleep is the best status effect in the game and Venusaur is a fantastic abuser of it. Timid because Base 80 ain't slow, and Venusaur benefits from sleeping its foes quickly and getting on Leech Seed earlier.
Choosing not to use Venusaurite because Mega Venusaur has a butt flower and that's just not cool.
Snorlax @ Leftovers / Silk Scarf / Whatever
Nature: Adamant
Ability: Thick Fat
- Return
- Crunch
- Earthquake
- Rock Slide / Wild Charge.
Pretty standard bulky offensive Snorlax. Return is STAB, Crunch gets good coverage against Ghost-types, ditto EQ for Steel- and Rock-types. Might slot either Rock Slide or Wild Charge as the last move, idk which. Since Snorlax's only recovery move is Rest and I don't particularly feel like using a RestTalk or CroLax on my team, there are few good options for the last slot that don't require breeding. Replacing Kangaskhan with this because Kangaskhanite is unobtainable during the initial story.
And the last slot on my team will be an HM slave. Idk what yet, but something Rock-type is my guess.
Anyway, that's it. Fire away guys, I'm looking forward to this.
Anyway, team. This is what I'm planning for, since I haven't been able to get the game yet (shut up, college is expensive =P). Not bothering with EVs for once because this is just a playthrough team.
Don't hold back. I'm probably rusty and it's 1 AM, so I'm probably forgetting stuff.
Aegislash @ Spooky Plate
Nature: Quiet
Ability: Stance Change
- Shadow Ball
- Shadow Sneak
- Iron Head / Sacred Sword
- King's Shield
My favorite Pokémon of the generation. Shadow Ball hits like a pocket nuke, while Shadow Sneak is excellent for picking off things that are weakened. Sacred Sword is good against most things that resist Shadow Ball, but I might just go with Iron Head because it's got STAB and it's useful against more Pokémon. King's Shield lets me deal with offensive Pokémon and change back to Shield for if I need some bulk to take hits. Quiet for maximum power on Shadow Ball without weakening Attack or Aegislash's defenses. Spooky Plate because it makes Shadow Ball and Shadow Sneak amazingly powerful.
Talonflame @ Leftovers
Nature: Adamant
Ability: Flame Body (since I know I'm not likely to find a Gale Wings Fletchling in-game with any ease)
- Brave Bird
- Flare Blitz
- Bulk Up
- Roost
Bulk Up Talonflame is a lot of fun. Brave Bird and Flare Blitz might seem counter-intuitive on a bulkier set, but they are the strongest Physical STABs Talonflame has access to. Leftovers helps soften the recoil, and Roost helps keep Talonflame going. Bulk Up is obvious.
Greninja @ Life Orb / Expert Belt
Nature: Timid
Ability: Torrent
- Surf
- Dark Pulse
- Ice Beam
- Hydro Pump / Grass Knot
Pretty standard offensive Ninjafrog. STABs, Ice Beam for coverage. Hydro Pump is for more power, Grass Knot is for opposing Water-types.
Venusaur @ Black Sludge
Nature: Timid
Ability: Overgrow
- Giga Drain
- Sludge Bomb
- Leech Seed
- Sleep Powder
Standard Venusaur. Giga Drain > Energy Ball because healing > power. Sludge Bomb is a secondary STAB that gets decent enough coverage with Giga Drain. Leech Seed for more healing, and Sleep Powder because Sleep is the best status effect in the game and Venusaur is a fantastic abuser of it. Timid because Base 80 ain't slow, and Venusaur benefits from sleeping its foes quickly and getting on Leech Seed earlier.
Choosing not to use Venusaurite because Mega Venusaur has a butt flower and that's just not cool.
Snorlax @ Leftovers / Silk Scarf / Whatever
Nature: Adamant
Ability: Thick Fat
- Return
- Crunch
- Earthquake
- Rock Slide / Wild Charge.
Pretty standard bulky offensive Snorlax. Return is STAB, Crunch gets good coverage against Ghost-types, ditto EQ for Steel- and Rock-types. Might slot either Rock Slide or Wild Charge as the last move, idk which. Since Snorlax's only recovery move is Rest and I don't particularly feel like using a RestTalk or CroLax on my team, there are few good options for the last slot that don't require breeding. Replacing Kangaskhan with this because Kangaskhanite is unobtainable during the initial story.
And the last slot on my team will be an HM slave. Idk what yet, but something Rock-type is my guess.
Anyway, that's it. Fire away guys, I'm looking forward to this.
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