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Balloon Team ^^

Discussion in '5th Gen In-Game RMT' started by FilFelix, Jan 29, 2013.

  1. FilFelix

    FilFelix Member

    Hi! I'm playing White 2 and I have the team below. I need help to choose two pokemon to complete my team for in-game battles and "friend-battles", not too "competitive". Thanks ^^

    Electivire @???
    Jolly, Motor Drive
    -ThunderPunch
    -Thunder Wave
    -Thunderbolt
    -Ice Punch

    (I'm always start with him ^^. Mainly against water-type and dragon-type)

    Starmie @???
    Quirky, Natural Cure
    -Surf
    -Thunderbolt
    -Recover
    -Rapid Spin
    (She's so fast ^^ I'm thinking in replace Rapid Spin....)

    Emboar @???
    Relaxed, Blaze
    -Heat Crash
    -Flame Charge
    -Assurance
    -Flamethrower

    (Strenght! But I don't like this moveset =(...)

    Drifblim @???
    Quiet, Aftermatch
    -Psychic
    -Rest
    -Shadow Ball
    -Thunderbolt

    (I love this balloon, so cute ^^ HP and SATK higher, but low DEF. Chesto Berry for Rest?)

    Between the pokemon I'm thinking to choose are: a normal-type, a grass-type or an ice-type. But I'm not sure =(
     
  2. [GS]

    [GS] Staring at my phone

    Starmie would benefit more from Ice Beam than Rapid Spin, go with Wise Glasses as its item.

    Psychic wont get you any notable coverage on Drifblim, maybe replace it with Calm Mind so he hits a bit harder, then you can use Rest against special attackers and not have to worry about being OHKO'd.

    Thunderbolt will be of no use to Electivire with a Jolly Nature, EQ will serve him much better.

    Ugh, Emboar is bad. No need for 3 STAB attacks, and Assurance isn't that great either. Try this:

    Emboar @ Muscle Band
    ~ Flare Blitz
    ~ Superpower
    ~ ThunderPunch
    ~ Earthquake

    Hope this helps.
     
  3. Odin VI

    Odin VI Well-Known Member

    Ice Beam > Rapid Spin since your going not too competitive & if you know your friends dont use Spikes/Toxic Spikes/Stealth rock
     
  4. Shine

    Shine Psyched Up Staff Member Moderator

    Emboar
    Relaxed Nature
    ~Flamethrower
    ~Hammer Arm/Brick Break
    ~Rock Slide/Wild Charge/Thunderpunch
    ~Scald

    Relaxed isn't the best Nature for Emboar, but I assume you're not willing to breed to get a new Tepig. However, Relaxed still allows it to go Mixed, so why not try a Mixed set?
    I don't think Emboar needs Earthquake, as it is a Fight-Type. Fight-Type rarely needs EQ since Fight & Ground shares similar coverage, and Fight moves have STAB for them.



    Electivire
    Jolly Nature
    ~Thunderpunch
    ~Fire Punch
    ~Ice Punch
    ~Earthquake

    You don't need that many Electric moves.
     
  5. FilFelix

    FilFelix Member

    Thanks guys! I will search for the TMs and Move Tutors and make those changes ^^
    And about the other two pokes to complete the team, which recommend?
     
  6. azeem40

    azeem40 Pokemon is fun!

    For Drifblim, I'd use this set:
    Drifblim @ Leftovers
    Ability: Aftermath
    Nature: Naive/Hasty
    Moves:
    Thunderbolt
    Baton Pass
    Stockpile
    Calm Mind

    Pass +2 Def and SpD, use Calm Mind, and sweep. T Bolt allows it to not be a sitting duck.
     

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