Ok people of Serebii, here is my attempt at a baton pass team. I used to try and run a bellyzard team but stealth rock made me yank my hair out...and I like my hair. Now I want to try baton pass. Please do criticize, and be as harsh as possible (constructively that is), give any advice, tips and all that good stuff since I still need a 6th pokeman and may need to swap some of the ones currently on the team
Lead--
Whimsecott
BOLD @ Focus sash
Ability: Prankster
252 hp/252 def
-Taunt
-Memento
-Tailwind
-Stun spore
Whimsecott...Perfect set-up...when not against magic bounce Espeon. Taunt the first turn to keep me from bein taunt bait/set up fodder. Turn 2 (if I was not hit by a move thanks to taunt) stun spore for speed drop, turn three (if parahax) tailwind, turn four memento. If no parahax jump straight to memento
Myright..(Forretress)
Relaxed @ custap berry
Ability: Sturdy
252 hp/108 def/150 spD
Stealth rock
Spikes
Toxic spikes
Explosion
Pretty basic spiker, stealth rock first, then toxic spikes, repeat, reg. spikes if possible, explosion to get the party started. (WILL ALWAYS GET STEALTH ROCK IN) unless taunted by...anything with taunt, or magic bounce Espeon >_>
Hindenburg (Drifblim)
Jolly @ Leftovers
Ability: Aftermath
252 hp/150def/ 108spD
Baton pass
Stockpile
Substitute
Shadow ball
Substitute to keep status infliction off my back, stockpile for max defenses on both sides (re-subbing as necessary), hit with shadow ball until I can get another sub to ensure that I pass a fat,juicy sub + max defenses to my next poke.
Floatzel
Jolly @ Lefteovers
Ability: Swift swim
252 hp/ 252speed
Bulk up
Taunt
Baton pass
Aqua jet
Hmmm....Not sure why floatzel...but it has taunt because taunt is that awesome, bulk up to get +1 atk and def. (should anything have gone wrong with drifblim--which isn't very rare). I try to go for at least one bulk up, but if I feel purty good about being able to take another hit or two I may go for a 2nd or third.
If I am in need to set up in a hurry, I may just skip this part and go straight for my receiver...
RECEIVER
Medicham
Jolly@ wide lens
Ability: Pure Power
252 att/252 speed
Ice punch
Fire punch
Thunderpunch
High jump kick
Well,well...random pokemon with great potential. Pure power....broken ability, physical attacks are now stronger, jolly for more speed, Pseudo Bolt-Beam, fire punch for steelix, magnezone, and other mean walls. Last but not least, Highjump Kick. Base 130 + STAB = 195 Base power...90 Accuracy which is compensated by wide lens giving it perfect accuracy...did I mention pure power?
Hides behind bulky sub most of the time so yeah, purty sweet.
Now I need your help, if you have any tips, advice, criticism, or experience using or battling Baton Passing teams and you notice that a critical component of such team is missing in mine, please point it out.
On another note, I like Medicham for the sweep, but I'd also like to use other BL/UU/NU pokemon, such as butterfree, for the sweep. If you have any suggestions for the receivers or ideas for embarrasing pokemon to sweept with let me know. PM Or reply to the thread.
Thanks D
Lead--
Whimsecott
BOLD @ Focus sash
Ability: Prankster
252 hp/252 def
-Taunt
-Memento
-Tailwind
-Stun spore
Whimsecott...Perfect set-up...when not against magic bounce Espeon. Taunt the first turn to keep me from bein taunt bait/set up fodder. Turn 2 (if I was not hit by a move thanks to taunt) stun spore for speed drop, turn three (if parahax) tailwind, turn four memento. If no parahax jump straight to memento
Myright..(Forretress)
Relaxed @ custap berry
Ability: Sturdy
252 hp/108 def/150 spD
Stealth rock
Spikes
Toxic spikes
Explosion
Pretty basic spiker, stealth rock first, then toxic spikes, repeat, reg. spikes if possible, explosion to get the party started. (WILL ALWAYS GET STEALTH ROCK IN) unless taunted by...anything with taunt, or magic bounce Espeon >_>
Hindenburg (Drifblim)
Jolly @ Leftovers
Ability: Aftermath
252 hp/150def/ 108spD
Baton pass
Stockpile
Substitute
Shadow ball
Substitute to keep status infliction off my back, stockpile for max defenses on both sides (re-subbing as necessary), hit with shadow ball until I can get another sub to ensure that I pass a fat,juicy sub + max defenses to my next poke.
Floatzel
Jolly @ Lefteovers
Ability: Swift swim
252 hp/ 252speed
Bulk up
Taunt
Baton pass
Aqua jet
Hmmm....Not sure why floatzel...but it has taunt because taunt is that awesome, bulk up to get +1 atk and def. (should anything have gone wrong with drifblim--which isn't very rare). I try to go for at least one bulk up, but if I feel purty good about being able to take another hit or two I may go for a 2nd or third.
If I am in need to set up in a hurry, I may just skip this part and go straight for my receiver...
RECEIVER
Medicham
Jolly@ wide lens
Ability: Pure Power
252 att/252 speed
Ice punch
Fire punch
Thunderpunch
High jump kick
Well,well...random pokemon with great potential. Pure power....broken ability, physical attacks are now stronger, jolly for more speed, Pseudo Bolt-Beam, fire punch for steelix, magnezone, and other mean walls. Last but not least, Highjump Kick. Base 130 + STAB = 195 Base power...90 Accuracy which is compensated by wide lens giving it perfect accuracy...did I mention pure power?
Hides behind bulky sub most of the time so yeah, purty sweet.
Now I need your help, if you have any tips, advice, criticism, or experience using or battling Baton Passing teams and you notice that a critical component of such team is missing in mine, please point it out.
On another note, I like Medicham for the sweep, but I'd also like to use other BL/UU/NU pokemon, such as butterfree, for the sweep. If you have any suggestions for the receivers or ideas for embarrasing pokemon to sweept with let me know. PM Or reply to the thread.
Thanks D