Ok, so recently i've gone back to playing Pokémon Emerald, and have decided to make a team for the battle frontier, the only limitations that I have are that I can only access Pokémon that I can catch in the game, and I don't have the Shadow Ball TM (though that isn't really much of a factor tbh)
Weezing;110;
EV's: 252 HP, 4 Def, 252 Sp.D
Ability: Levitate
Nature: Sassy
Item: Macho Brace
Moves:
- Memento
- Will-O-Wisp
- Sludge Bomb
- Taunt
- Weezing's role in this team is to cripple the opposing team's lead Pokémon, in turn allowing ninjask to easily set up, pass speed boosts and a sub onto smeargle, and sweep from there.
- Memento is the main move here as it drops each of the opponents attack stats by 2 stages, this means smearlge gets a free sub from Ninjask as not many Pokémon will be breaking through those after the stat drops.
- Taunt is there primarily to stop Roar users, but is also useful in stopping any statuses.
- Will-O-Wisp is useful to add further attack drops on physical attackers, particularly against any users of Rock type attacks.
- Sludge Bomb works as a filler, only really useful if the opponent uses Taunt.
- The speed lowering nature + Macho Brace are there so it always uses Memento after the opponent attacks (apart from Shuckle, but then again, it is Shuckle), this means Ninjask gets a free switch in which to Protect and set up a sub.
- The heavy investment in Special Defense means that it can take the vast majority of hits from the special side as well as the physical side before using Memento. In fact a quick damage calculation shows that a psychic from a modest, 252 Sp.Atk EV, Alakazam, (or 405 Sp.Atk stat + stab) will do 89.8% - 106%. So even then there is not a 100% chance of a KO.
Ninjask;291;
EV's: 252 HP, 240 Atk, 16 Spe
Ability: Speed Boost
Nature: Jolly
Item: Sitrus Berry
Moves:
- Protect/Other Move
- Substitute
- Baton Pass
- Silver Wind
- Ninjask's role here is to pass at least 1 speed boost to Smeargle, and with the previous set up from Weezing, should mean at least one Substitute as well.
- Ok Protect on the first turn guarantees at least one speed boost with which to work with and Baton Pass to Smeargle.
- Substitute could also be used on the first turn just in case of the unlikely event that the opponent switches, but is mainly for use on the second turn. Though that does potentially raise the question: would it be better to start with Protect or Substitute (Smeargle only needs one speed boost after all), and if Substitute, what move would be best to replace Protect?
- Baton Pass is obvious.
- Silver Wind is more of a filler than anything, but can take out the occasional Pokémon, Alakazam if it defeats Weezing is the only one i can think of of note.
- You may be thinking, why only 16 Speed EV's? This is due to (with a 31 speed IV and a speed increasing nature) Ninjask's speed stat being 396 with this amount on EV's, and the highest speed stat found in the battle frontier is 394. Any more EV investment would be wasted.
Smeargle;235;
EV's: 252 HP, 4 Def, 252 Spe
Ability: Own Tempo
Nature: Jolly
Item: Leftovers
Moves:
- Spore
- Lock-On
- Sheer Cold
- Nightmare/Leech Seed
- Smeargle is where the fun starts.
- Spore is the first move, as the only 100% accurate sleep move in the game it's use is obvious.
- Once the foe is incapacitated by Spore, Lock-On is the next move, only there to make the next move, Sheer Cold, 100% accurate.
- The Third move in this arsenal is of course Sheer Cold, getting a OHKO on anything without Sturdy.
- The final move is in context with those Pokémon that have the ability Sturdy. Nightmare couples well with Spore to take out a foe in four turns, Leech Seed is a slower alternative but does add extra healing to the health gain by Leftovers, this can lower the chance of being KO'd if the opponent wakes up.
- 252 EV investment in speed to take full advantage of a speed boost of ninjask if only one can be passed.
- The other EV's in HP and Def is so it can survive more hits.
Another Point:
- Smearlge could potentially only need 12 EV's in speed if it could receive 2 speed boosts from Ninjask, which would always be the case if Ninjask has Protect.
The case being that if Smeargle had only 12 EV's in speed, then a lot more investment could go into buffing it's defense stat to protect against Sturdy Users (the pokemon being physical attackers barring Magneton).
However this could potentailly mean that if the opponent switches while Ninjask uses Protect, then passing a Substitute to Smeargle and it's potential survivability could be much harder.
So which option would be better, protect (+2 boosts) or no protect (+1 boost)?
Ok so that's my team, please leave any comments/constructive criticism below
Weezing;110;
EV's: 252 HP, 4 Def, 252 Sp.D
Ability: Levitate
Nature: Sassy
Item: Macho Brace
Moves:
- Memento
- Will-O-Wisp
- Sludge Bomb
- Taunt
- Weezing's role in this team is to cripple the opposing team's lead Pokémon, in turn allowing ninjask to easily set up, pass speed boosts and a sub onto smeargle, and sweep from there.
- Memento is the main move here as it drops each of the opponents attack stats by 2 stages, this means smearlge gets a free sub from Ninjask as not many Pokémon will be breaking through those after the stat drops.
- Taunt is there primarily to stop Roar users, but is also useful in stopping any statuses.
- Will-O-Wisp is useful to add further attack drops on physical attackers, particularly against any users of Rock type attacks.
- Sludge Bomb works as a filler, only really useful if the opponent uses Taunt.
- The speed lowering nature + Macho Brace are there so it always uses Memento after the opponent attacks (apart from Shuckle, but then again, it is Shuckle), this means Ninjask gets a free switch in which to Protect and set up a sub.
- The heavy investment in Special Defense means that it can take the vast majority of hits from the special side as well as the physical side before using Memento. In fact a quick damage calculation shows that a psychic from a modest, 252 Sp.Atk EV, Alakazam, (or 405 Sp.Atk stat + stab) will do 89.8% - 106%. So even then there is not a 100% chance of a KO.
Ninjask;291;
EV's: 252 HP, 240 Atk, 16 Spe
Ability: Speed Boost
Nature: Jolly
Item: Sitrus Berry
Moves:
- Protect/Other Move
- Substitute
- Baton Pass
- Silver Wind
- Ninjask's role here is to pass at least 1 speed boost to Smeargle, and with the previous set up from Weezing, should mean at least one Substitute as well.
- Ok Protect on the first turn guarantees at least one speed boost with which to work with and Baton Pass to Smeargle.
- Substitute could also be used on the first turn just in case of the unlikely event that the opponent switches, but is mainly for use on the second turn. Though that does potentially raise the question: would it be better to start with Protect or Substitute (Smeargle only needs one speed boost after all), and if Substitute, what move would be best to replace Protect?
- Baton Pass is obvious.
- Silver Wind is more of a filler than anything, but can take out the occasional Pokémon, Alakazam if it defeats Weezing is the only one i can think of of note.
- You may be thinking, why only 16 Speed EV's? This is due to (with a 31 speed IV and a speed increasing nature) Ninjask's speed stat being 396 with this amount on EV's, and the highest speed stat found in the battle frontier is 394. Any more EV investment would be wasted.
Smeargle;235;
EV's: 252 HP, 4 Def, 252 Spe
Ability: Own Tempo
Nature: Jolly
Item: Leftovers
Moves:
- Spore
- Lock-On
- Sheer Cold
- Nightmare/Leech Seed
- Smeargle is where the fun starts.
- Spore is the first move, as the only 100% accurate sleep move in the game it's use is obvious.
- Once the foe is incapacitated by Spore, Lock-On is the next move, only there to make the next move, Sheer Cold, 100% accurate.
- The Third move in this arsenal is of course Sheer Cold, getting a OHKO on anything without Sturdy.
- The final move is in context with those Pokémon that have the ability Sturdy. Nightmare couples well with Spore to take out a foe in four turns, Leech Seed is a slower alternative but does add extra healing to the health gain by Leftovers, this can lower the chance of being KO'd if the opponent wakes up.
- 252 EV investment in speed to take full advantage of a speed boost of ninjask if only one can be passed.
- The other EV's in HP and Def is so it can survive more hits.
Another Point:
- Smearlge could potentially only need 12 EV's in speed if it could receive 2 speed boosts from Ninjask, which would always be the case if Ninjask has Protect.
The case being that if Smeargle had only 12 EV's in speed, then a lot more investment could go into buffing it's defense stat to protect against Sturdy Users (the pokemon being physical attackers barring Magneton).
However this could potentailly mean that if the opponent switches while Ninjask uses Protect, then passing a Substitute to Smeargle and it's potential survivability could be much harder.
So which option would be better, protect (+2 boosts) or no protect (+1 boost)?
Ok so that's my team, please leave any comments/constructive criticism below