SilverLanayru
It's a mystery.
Considering how the Battle Maison is technically an in-game thing, I hope I'm posting in the right place.
Anyway, this is the most recent team I've used in the Super Singles mode of Battle Maison, and for once I've done a lot better compared to past teams I've used. I bred and raised all of these myself, and I'd like some feedback on how to improve this team.
My current team features a yolobirdy, a physically-defensive ducky, and a specially-defensive soaking angler fishy. ^^;
Muku (Staraptor♂) @ Choice Scarf
Ability: Reckless
Nature: Adamant
EVs: 252 Atk / 4 Def / 252 Speed
IVs: 31/31/31/31/31/31 (Flawless.)
- Brave Bird
- Close Combat
- Double Edge
- U-turn
Mr. Ducky (Porygon2) @ Eviolite
Ability: Trace
Nature: Bold
EVs: 252 HP/ 176 Def / 80 SpDef
IVs: 31/x/31/31/31/31
- Ice Beam
- Thunderbolt
- Toxic
- Recover
Hydrozap (Lanturn♂) @ Leftovers
Ability: Volt Absorb
Nature: Calm
EVs: 252 HP / 40 SpAtk / 216 SpDef
IVs: 31/x/31/31/31/31
- Discharge
- Scald
- Confuse Ray
- Soak
A couple of notes:
- I lead with Staraptor. He's my main physical attacker and my scouter.
- Porygon2 is my defensive ducky, and I find Trace really useful for ability scouting, mindgaming, etc. I might consider replacing Thunderbolt for Tri Attack (for STAB) or Shadow Ball (for more coverage), but I haven't completely decided yet.
- My Lanturn is raised to utilize parafusion with a chance of burn on the side. He also has Soak to remove STAB from opponent's pokes (won't work on those with Water Absorb or Storm Drain obviously), as well as leaving them vulnerable to Discharge. I went for Discharge over Thunderbolt for a higher chance of paralysis.
And yes, in case you're wondering, I find it more fun to use pokes at BL tier and under. xD I may consider a swap or two somewhere, but we'll see. o.o
Anyway, this is the most recent team I've used in the Super Singles mode of Battle Maison, and for once I've done a lot better compared to past teams I've used. I bred and raised all of these myself, and I'd like some feedback on how to improve this team.
Muku (Staraptor♂) @ Choice Scarf
Ability: Reckless
Nature: Adamant
EVs: 252 Atk / 4 Def / 252 Speed
IVs: 31/31/31/31/31/31 (Flawless.)
- Brave Bird
- Close Combat
- Double Edge
- U-turn
Mr. Ducky (Porygon2) @ Eviolite
Ability: Trace
Nature: Bold
EVs: 252 HP/ 176 Def / 80 SpDef
IVs: 31/x/31/31/31/31
- Ice Beam
- Thunderbolt
- Toxic
- Recover
Hydrozap (Lanturn♂) @ Leftovers
Ability: Volt Absorb
Nature: Calm
EVs: 252 HP / 40 SpAtk / 216 SpDef
IVs: 31/x/31/31/31/31
- Discharge
- Scald
- Confuse Ray
- Soak
A couple of notes:
- I lead with Staraptor. He's my main physical attacker and my scouter.
- Porygon2 is my defensive ducky, and I find Trace really useful for ability scouting, mindgaming, etc. I might consider replacing Thunderbolt for Tri Attack (for STAB) or Shadow Ball (for more coverage), but I haven't completely decided yet.
- My Lanturn is raised to utilize parafusion with a chance of burn on the side. He also has Soak to remove STAB from opponent's pokes (won't work on those with Water Absorb or Storm Drain obviously), as well as leaving them vulnerable to Discharge. I went for Discharge over Thunderbolt for a higher chance of paralysis.
And yes, in case you're wondering, I find it more fun to use pokes at BL tier and under. xD I may consider a swap or two somewhere, but we'll see. o.o