Sceptile Leaf Blade
Nighttime Guardian
I've had quite a lot of success with this team so far. Currently doing a streak in the Battle Tree, 135 wins at the time of writing and still going. This team isn't intended for VGC19, it's for formats without restricted legends.
Suicune @ Iapapa Berry
Ability: Inner Focus / Pressure
252 HP, 100 Def, 100 Sp.Atk, 52 Sp.Def, 4 Speed
Bold nature
- Scald
- Ice Beam
- Calm Mind
- Tailwind
Suicune is one of my core pokémon, I use it a lot and usually lead with it. Its impressive bulk combined with speed control in Tailwind is excellent support, and with Calm Mind it has offensive presence, especially in taking out ground types like Landorus. I'm not entirely sure where I got this EV spread, but it has served me incredibly well in giving a strong balance between power and bulk, and the final 4 EVs are spent in Speed as to not waste them. I've got two separate Suicune like this, the one with Inner Focus is my preferred ability and is a Crystal transfer, while the one with Pressure is from the Ultra Wormholes. Inner Focus allows it to ignore flinching on the opening turn prior to acquiring Volt Absorb, primarily from Fake Out from Incineroar and Kangaskhan. Scald and Ice Beam are the offensive moves and give decent coverage, Scald is also a nice get-out-of-freeze option. The Iapapa Berry has served me very well, it's very rarely that Suicune goes down without having consumed it first (Knock Off aside), and it gives Suicune more breathing room in its setup in the opening turns of the battle.
Minun @ Focus Sash
Ability: Volt Absorb
4 HP, 252 Sp.Atk, 252 Speed
Timid nature
- Discharge
- Encore
- Entrainment
- Fake Tears
Minun is the pokémon I lead most often with Suicune. Its primary job is to get Volt Absorb on Suicune, and its decent speed stat helps with that. Once Suicune has Volt Absorb, its secondary job is to stall enemy momentum with Encore (Encoring stuff like Fake Out or an electric attack), spread paralysis with Discharge, and support the partner in an unexpected KO with Fake Tears. Minun doesn't tend to last too long, but it usually lasts long enough to at least get Volt Absorb on Suicune and get one more move off, giving Suicune the opening to set up. Discharge also heals Suicune once it has Volt Absorb. Max speed is vital for Minun to get Entrainment off as fast as possible, and it also helps a lot with Encore. A fast Entrainment means Minun goes before some electric attacks in that speed range, like Zapdos's Thunderbolt, so I can give Suicune Volt Absorb and allow it to absorb Zapdos's Thunderbolt, and then on the next turn Encore Zapdos into Thunderbolt. Max Sp.Atk is less vital, Minun isn't doing that much damage anyway, but it does help to get enemies a little bit down to make it easier for Xurkitree to get KOs with Discharge later and gather Beast Boost, and Minun doesn't really need much bulk, it usually goes down to be replaced by Xurkitree.
Xurkitree @ Electrium Z
Ability: Beast Boost
148 HP, 4 Def, 252 Sp.Atk, 4 Sp.Def, 100 Speed
Modest nature
- Thunderbolt
- Discharge
- Dazzling Gleam
- Protect
Xurkitree is there to nuke things. It is EVd to outspeed Adamant Scarf Garchomp with Tailwind support. Maximum Sp.Atk investment with a Modest nature allows it to hit as hard as possible, and the rest is placed in HP for bulk. The 8 EVs in the defences are there for rounding reasons at level 50, it's more efficient to get two stat points for them like this than 1 stat point in HP. Protect is vital to allow Xurkitree to survive while Suicune sets up Tailwind. Xurkitree can either go for a spread damage Discharge, healing Suicune or Minun in the process, and finish off weakened (or Electric-weak) opponents at the same time, or go for a more focused nuke with Gigavolt Havoc or Thunderbolt in case something has to be taken out quickly. Dazzling Gleam is a spread option to which nothing is immune and it can help cover Dragon types. Usually the combination of Suicune, Minun, and Xurkitree already wins me games.
Sceptile @ Sceptilite
Ability: Overgrow
4 HP, 252 Sp.Atk, 252 Speed
Timid nature
- Dragon Pulse
- Giga Drain
- Focus Blast
- Frenzy Plant
Sceptile is a fast pinch-hitter that can usually get a KO. It's not bulky and has several weaknesses, but its speed is tremendous, outspeeding most foes when both sides have Tailwind up, and its offensive power is impressive. Sceptile also benefits from running next to either Minun or Xurkitree with its Lightning Rod. Sceptile is very useful in destroying Water/Ground types like Gastrodon and Swampert, and it can take out Dragon types like Salamence if it needs to as well. Focus Blast is a bit inaccurate, but it's Sceptile's best option against Steel types like Kartana. Frenzy Plant might seem strange, I used to run Leaf Storm here, but in practice I found that Sceptile was crippled badly by Leaf Storm's Sp.Atk drop causing me to only use it to finish off the final pokémon of the opponent or to deal as much damage as possible right before going down, and I realised that in those situations Frenzy Plant just hits harder. The recharging turn is not important if Sceptile goes down in the same turn or it's the last turn of the battle.
Heatran @ Wiki Berry
Ability: Flash Fire
252 HP, 252 Sp.Atk, 4 Sp.Def
Modest nature
- Heat Wave
- Earth Power
- Flash Cannon
- Protect
Heatran is powerful. It can't absorb Discharges but it can destroy things like Ferrothorn, Kartana, and especially Tapu Bulu that are otherwise troublesome. Max Sp.Atk to hit as hard as possible, the rest is invested into bulk as Heatran can tank a lot of hits that aren't Earthquake. Protect is there for the same reason as on Xurkitree. Heatran is specifically chosen because of its good matchup against most Grass types like Tapu Bulu combined with its overall tremendous type, bulk, and power. Its speed is average but sufficient with Tailwind support.
Vikavolt @ Life Orb
Ability: Levitate
252 HP, 252 Sp.Atk, 4 Sp.Def
Quiet nature (0 Speed IV)
- Discharge
- Bug Buzz
- Energy Ball
- Protect
Vikavolt is more or less a replacement for Xurkitree in the case the enemy has a Trick Room team. Vikavolt is slow, with a Life Orb hits slightly harder than Xurkitree does, but it doesn't have the single-target nuking option on the Electric side Xurkitree has in both Thunderbolt and Gigavolt Havoc. I haven't used Vikavolt too much as Trick Room doesn't seem to be too common nowadays, but in the case the enemy runs it Vikavolt is a good option (running something like Suicune + Minun + Vikavolt + Heatran).
If you want to see how this runs in practice, here's a battle code to show how it runs against a typical VGC18 team: L3VG-WWWW-WWWU-9RZS
Edit: If you want to try this team out yourself, here is a link to the QR battle team I uploaded. Scan the QR code in your game on team select to access it in the battle spot or at the battle tree.
Ability: Inner Focus / Pressure
252 HP, 100 Def, 100 Sp.Atk, 52 Sp.Def, 4 Speed
Bold nature
- Scald
- Ice Beam
- Calm Mind
- Tailwind
Suicune is one of my core pokémon, I use it a lot and usually lead with it. Its impressive bulk combined with speed control in Tailwind is excellent support, and with Calm Mind it has offensive presence, especially in taking out ground types like Landorus. I'm not entirely sure where I got this EV spread, but it has served me incredibly well in giving a strong balance between power and bulk, and the final 4 EVs are spent in Speed as to not waste them. I've got two separate Suicune like this, the one with Inner Focus is my preferred ability and is a Crystal transfer, while the one with Pressure is from the Ultra Wormholes. Inner Focus allows it to ignore flinching on the opening turn prior to acquiring Volt Absorb, primarily from Fake Out from Incineroar and Kangaskhan. Scald and Ice Beam are the offensive moves and give decent coverage, Scald is also a nice get-out-of-freeze option. The Iapapa Berry has served me very well, it's very rarely that Suicune goes down without having consumed it first (Knock Off aside), and it gives Suicune more breathing room in its setup in the opening turns of the battle.
Ability: Volt Absorb
4 HP, 252 Sp.Atk, 252 Speed
Timid nature
- Discharge
- Encore
- Entrainment
- Fake Tears
Minun is the pokémon I lead most often with Suicune. Its primary job is to get Volt Absorb on Suicune, and its decent speed stat helps with that. Once Suicune has Volt Absorb, its secondary job is to stall enemy momentum with Encore (Encoring stuff like Fake Out or an electric attack), spread paralysis with Discharge, and support the partner in an unexpected KO with Fake Tears. Minun doesn't tend to last too long, but it usually lasts long enough to at least get Volt Absorb on Suicune and get one more move off, giving Suicune the opening to set up. Discharge also heals Suicune once it has Volt Absorb. Max speed is vital for Minun to get Entrainment off as fast as possible, and it also helps a lot with Encore. A fast Entrainment means Minun goes before some electric attacks in that speed range, like Zapdos's Thunderbolt, so I can give Suicune Volt Absorb and allow it to absorb Zapdos's Thunderbolt, and then on the next turn Encore Zapdos into Thunderbolt. Max Sp.Atk is less vital, Minun isn't doing that much damage anyway, but it does help to get enemies a little bit down to make it easier for Xurkitree to get KOs with Discharge later and gather Beast Boost, and Minun doesn't really need much bulk, it usually goes down to be replaced by Xurkitree.
Ability: Beast Boost
148 HP, 4 Def, 252 Sp.Atk, 4 Sp.Def, 100 Speed
Modest nature
- Thunderbolt
- Discharge
- Dazzling Gleam
- Protect
Xurkitree is there to nuke things. It is EVd to outspeed Adamant Scarf Garchomp with Tailwind support. Maximum Sp.Atk investment with a Modest nature allows it to hit as hard as possible, and the rest is placed in HP for bulk. The 8 EVs in the defences are there for rounding reasons at level 50, it's more efficient to get two stat points for them like this than 1 stat point in HP. Protect is vital to allow Xurkitree to survive while Suicune sets up Tailwind. Xurkitree can either go for a spread damage Discharge, healing Suicune or Minun in the process, and finish off weakened (or Electric-weak) opponents at the same time, or go for a more focused nuke with Gigavolt Havoc or Thunderbolt in case something has to be taken out quickly. Dazzling Gleam is a spread option to which nothing is immune and it can help cover Dragon types. Usually the combination of Suicune, Minun, and Xurkitree already wins me games.
Ability: Overgrow
4 HP, 252 Sp.Atk, 252 Speed
Timid nature
- Dragon Pulse
- Giga Drain
- Focus Blast
- Frenzy Plant
Sceptile is a fast pinch-hitter that can usually get a KO. It's not bulky and has several weaknesses, but its speed is tremendous, outspeeding most foes when both sides have Tailwind up, and its offensive power is impressive. Sceptile also benefits from running next to either Minun or Xurkitree with its Lightning Rod. Sceptile is very useful in destroying Water/Ground types like Gastrodon and Swampert, and it can take out Dragon types like Salamence if it needs to as well. Focus Blast is a bit inaccurate, but it's Sceptile's best option against Steel types like Kartana. Frenzy Plant might seem strange, I used to run Leaf Storm here, but in practice I found that Sceptile was crippled badly by Leaf Storm's Sp.Atk drop causing me to only use it to finish off the final pokémon of the opponent or to deal as much damage as possible right before going down, and I realised that in those situations Frenzy Plant just hits harder. The recharging turn is not important if Sceptile goes down in the same turn or it's the last turn of the battle.
Ability: Flash Fire
252 HP, 252 Sp.Atk, 4 Sp.Def
Modest nature
- Heat Wave
- Earth Power
- Flash Cannon
- Protect
Heatran is powerful. It can't absorb Discharges but it can destroy things like Ferrothorn, Kartana, and especially Tapu Bulu that are otherwise troublesome. Max Sp.Atk to hit as hard as possible, the rest is invested into bulk as Heatran can tank a lot of hits that aren't Earthquake. Protect is there for the same reason as on Xurkitree. Heatran is specifically chosen because of its good matchup against most Grass types like Tapu Bulu combined with its overall tremendous type, bulk, and power. Its speed is average but sufficient with Tailwind support.
Ability: Levitate
252 HP, 252 Sp.Atk, 4 Sp.Def
Quiet nature (0 Speed IV)
- Discharge
- Bug Buzz
- Energy Ball
- Protect
Vikavolt is more or less a replacement for Xurkitree in the case the enemy has a Trick Room team. Vikavolt is slow, with a Life Orb hits slightly harder than Xurkitree does, but it doesn't have the single-target nuking option on the Electric side Xurkitree has in both Thunderbolt and Gigavolt Havoc. I haven't used Vikavolt too much as Trick Room doesn't seem to be too common nowadays, but in the case the enemy runs it Vikavolt is a good option (running something like Suicune + Minun + Vikavolt + Heatran).
If you want to see how this runs in practice, here's a battle code to show how it runs against a typical VGC18 team: L3VG-WWWW-WWWU-9RZS
Edit: If you want to try this team out yourself, here is a link to the QR battle team I uploaded. Scan the QR code in your game on team select to access it in the battle spot or at the battle tree.
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