I guess it's time to post my latest win streak which stopped at 65 wins. This is for Singles obviously.
Starmie @ Life Orb
Timid Nature
EV's: 4 HP / 252 Special Attack / 252 Speed
Ability: Natural Cure
~ Psyshock
~ Thunderbolt
~ Ice Beam
~ Surf
For everyone that knows Starmie and what it does this shouldn't need much if any explanation. Surf + BoltBeam are the main attacks on the set. Psyshock is there for Pseudo-Mixed Attacking although for pretty much the entire streak it's been a strong filler move for KOing stuff weak to it. Timid + max Speed gives it blazing Speed and Special Attack is maximized to maximize damage output. Life Orb is chosen to further increase power while still retaining freedom to switch between moves. Natural Cure is the best ability for Starmie since with it, it can take status and run if needed.
http://i48.*******.com/ofx3qf.jpg
Scizor @ Muscle Band
Adamant Nature
EV's: 36 HP / 252 Attack / 220 Speed
Ability: Technician
~ Swords Dance
~ Brick Break
~ Bullet Punch
~ Bug Bite
A speedier version of the set I normally use for Scizor. I don't care what anyone says, the extra Speed comes in handy at times and it is still reasonably sturdy even without a huge HP investment. The Speed EVs put it ahead of the Pokemon hanging at 112 Speed and anything slower including all versions of Magnezone and all versions of Heatran (barring the Scarfed one) that appear in the Battle Subway. Outspeeding the stuff at 108 (namely all 4 versions of Excadrill which don't run max Speed in the Battle Subway for some reason) should probably be enough but I felt content in outspeeding the Registeel that runs max Speed. Anyway, the rest should be self explanatory. Swords Dance and sweep. Bug Bite and Bullet Punch for STAB and Brick Break to get through Steels who would otherwise be troublesome. An Adamant Nature and max Attack are standard fare. The remaining EVs are put into HP.
http://i40.*******.com/989087.jpg
Garchomp @ Lum Berry
Jolly Nature
EV's: 4 HP / 252 Attack / 252 Speed
Ability: Sand Veil
~ Swords Dance
~ Fire Fang
~ Earthquake
~ Dragon Claw
You may be wondering why I'm not running Outrage on Garchomp when I have Lum Berry to cure Confusion afterwards in the form of Lum Berry. Well its because I can laugh off Status that gets thrown at Garchomp and have more opportunities to set up. Not to mention the fact I don't get stuck on a move that can be absorbed by something that resists it afterwards. Swords Dance boosts its already great Attack and I sweep with its STAB moves that cover nearly everything and Fire Fang which covers what his STAB moves don't cover. A Jolly Nature with max Attack and Speed are obvious.
How I lost:
It was down to my Starmie and my opponent's Starmie and I was unlucky enough to lose the Speed tie and get KOed by Thunderbolt.
I would have posted a video but for some stupid reason it wouldn't let me upload it on WiFi.
Starmie @ Life Orb
Timid Nature
EV's: 4 HP / 252 Special Attack / 252 Speed
Ability: Natural Cure
~ Psyshock
~ Thunderbolt
~ Ice Beam
~ Surf
For everyone that knows Starmie and what it does this shouldn't need much if any explanation. Surf + BoltBeam are the main attacks on the set. Psyshock is there for Pseudo-Mixed Attacking although for pretty much the entire streak it's been a strong filler move for KOing stuff weak to it. Timid + max Speed gives it blazing Speed and Special Attack is maximized to maximize damage output. Life Orb is chosen to further increase power while still retaining freedom to switch between moves. Natural Cure is the best ability for Starmie since with it, it can take status and run if needed.
http://i48.*******.com/ofx3qf.jpg
Scizor @ Muscle Band
Adamant Nature
EV's: 36 HP / 252 Attack / 220 Speed
Ability: Technician
~ Swords Dance
~ Brick Break
~ Bullet Punch
~ Bug Bite
A speedier version of the set I normally use for Scizor. I don't care what anyone says, the extra Speed comes in handy at times and it is still reasonably sturdy even without a huge HP investment. The Speed EVs put it ahead of the Pokemon hanging at 112 Speed and anything slower including all versions of Magnezone and all versions of Heatran (barring the Scarfed one) that appear in the Battle Subway. Outspeeding the stuff at 108 (namely all 4 versions of Excadrill which don't run max Speed in the Battle Subway for some reason) should probably be enough but I felt content in outspeeding the Registeel that runs max Speed. Anyway, the rest should be self explanatory. Swords Dance and sweep. Bug Bite and Bullet Punch for STAB and Brick Break to get through Steels who would otherwise be troublesome. An Adamant Nature and max Attack are standard fare. The remaining EVs are put into HP.
http://i40.*******.com/989087.jpg
Garchomp @ Lum Berry
Jolly Nature
EV's: 4 HP / 252 Attack / 252 Speed
Ability: Sand Veil
~ Swords Dance
~ Fire Fang
~ Earthquake
~ Dragon Claw
You may be wondering why I'm not running Outrage on Garchomp when I have Lum Berry to cure Confusion afterwards in the form of Lum Berry. Well its because I can laugh off Status that gets thrown at Garchomp and have more opportunities to set up. Not to mention the fact I don't get stuck on a move that can be absorbed by something that resists it afterwards. Swords Dance boosts its already great Attack and I sweep with its STAB moves that cover nearly everything and Fire Fang which covers what his STAB moves don't cover. A Jolly Nature with max Attack and Speed are obvious.
How I lost:
It was down to my Starmie and my opponent's Starmie and I was unlucky enough to lose the Speed tie and get KOed by Thunderbolt.
http://i51.*******.com/2vsm9ag.jpg
I would have posted a video but for some stupid reason it wouldn't let me upload it on WiFi.
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