DrasticPhase
Half ded
So, I was like really frustrated about the super single train battle subway so I chose one of each(Waller, Physical, and and special Sweepers).It may not have good synergy with each other.So here we go
Blissey@ Leftovers
Ability:Natural cure
EVs: 252 HP/252 Def/4 SpD
Nature:Bold
-Aromatherapy
-toxic
-Flamethrower
-Softboiled
Blissey is basically my healer of my team.Since it's defense is horrible, i did Bold and EV to make its defense a little better.aromatherapy if any of my attackers is statused.toxic is to gradualy lose their HP since its special attack is pretty low.Flamethower is to hit steels since toxic can't hit them. And softboiled to heal. Please DON'T tell me to use wish and seismic toss because I lost my firered and don't have the event move.
Darmanitan @ Life Orb
Ability: Sheer Force
EVs: 252 Atk/252 spd/4 HP
Nature:Jolly
-Earthquake
-U-Turn
-Flare Blitz
-Rock Slide
Darmanitan is my hard killer. When i go Wi-Fi train, i see these and it can kill my Garchomp with like 3-5 Flare Blitz. Jolly to make it faster. Earthquake is for Electric and rock(if it is super effective).u-turn is to scout.Flare Blitz is for STAB and great fire move.Rock slide is to hit Flying.Sheer Force+Life Orb=HELL YEAH ;D
Rotom-W @ Wise Glasses
Ability:Levitate
EVs:252 SpA/252 spd/4 HP
nature:Modest
-Hydro Pump
-Thunderbolt
-Will-o-wisp
-Shadow Ball/volt switch
I really like Rotom-W and wanted to use it on a battle subway team.Hydro Pump is necassary for this because it's how it be Rotom-W and powerful STAB.thunderbolt also has great STAB and does great damage.Will-o-wisp is to cripple the physical sweepers.Shadow ball can add coverage to psychics and ghosts or i can go with volt switch for scouting.
So here is my team and any suggestions to any of them
Blissey@ Leftovers
Ability:Natural cure
EVs: 252 HP/252 Def/4 SpD
Nature:Bold
-Aromatherapy
-toxic
-Flamethrower
-Softboiled
Blissey is basically my healer of my team.Since it's defense is horrible, i did Bold and EV to make its defense a little better.aromatherapy if any of my attackers is statused.toxic is to gradualy lose their HP since its special attack is pretty low.Flamethower is to hit steels since toxic can't hit them. And softboiled to heal. Please DON'T tell me to use wish and seismic toss because I lost my firered and don't have the event move.
Darmanitan @ Life Orb
Ability: Sheer Force
EVs: 252 Atk/252 spd/4 HP
Nature:Jolly
-Earthquake
-U-Turn
-Flare Blitz
-Rock Slide
Darmanitan is my hard killer. When i go Wi-Fi train, i see these and it can kill my Garchomp with like 3-5 Flare Blitz. Jolly to make it faster. Earthquake is for Electric and rock(if it is super effective).u-turn is to scout.Flare Blitz is for STAB and great fire move.Rock slide is to hit Flying.Sheer Force+Life Orb=HELL YEAH ;D
Rotom-W @ Wise Glasses
Ability:Levitate
EVs:252 SpA/252 spd/4 HP
nature:Modest
-Hydro Pump
-Thunderbolt
-Will-o-wisp
-Shadow Ball/volt switch
I really like Rotom-W and wanted to use it on a battle subway team.Hydro Pump is necassary for this because it's how it be Rotom-W and powerful STAB.thunderbolt also has great STAB and does great damage.Will-o-wisp is to cripple the physical sweepers.Shadow ball can add coverage to psychics and ghosts or i can go with volt switch for scouting.
So here is my team and any suggestions to any of them
Last edited: