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Battle System Change Discussion Thread

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PirateKing

Well-Known Member
There's an interview from GameInformer around UltraSun/Moon for the Switch version, where they basically asked Masuda if he'd ever be interested in drastically changing up the battle system, and the response was basically "Nah, we good"


So, dont expect any changes that are toooooo much of a departure from what we have already.
 

Storm the Lycanroc

Oshawott Squad
There's an interview from GameInformer around UltraSun/Moon for the Switch version, where they basically asked Masuda if he'd ever be interested in drastically changing up the battle system, and the response was basically "Nah, we good"


So, dont expect any changes that are toooooo much of a departure from what we have already.

Maybe that'll settle the debates people are having here. If it ain't broke than don't fix it.
 

agent9149

Active Member
Here's an idea that I think everyone would be up in arms about but I think could really breathe some life in the battles. Non-attacking moves go first. Like ability Prankster, except it's for every pokemon. I think that will definitely raise the difficulty curve and give us a new element to go through.

If they're going to bring back z-moves then pokemon shouldn't have to hold z-crystals. It should be inherent. Bring back mega-evolution and make them a staple.

Pokemon should be able to hold two items. A perishable and non-perishable.
 

RileyXY1

Young Battle Trainer
Here's an idea that I think everyone would be up in arms about but I think could really breathe some life in the battles. Non-attacking moves go first. Like ability Prankster, except it's for every pokemon. I think that will definitely raise the difficulty curve and give us a new element to go through..
That would make Pokemon like Klefki and Sableye broken. Prankster was nerfed in Gen 7 for a reason.
 

Sαpphire

Johto Champion
I might be in the minority here, but I'd prefer really, really little change at all to the general system. Somethings could use tweaks here and there to make them a little more viable, but other than that I don't really see much of a point. The system's combination of simplicity and versatility are what make it work so well - complicating it further only makes things less fun, most of the time. I don't even like the concept of Megas and Z-Moves, though, so it's pretty difficult to push me to supporting any real alteration to the system.
 

agent9149

Active Member
That would make Pokemon like Klefki and Sableye broken. Prankster was nerfed in Gen 7 for a reason.

That nerf was lame imo.

And I wouldn't think it would make them broken. It would just make their own status moves go first before anyone elses.

Also priority attacks will get some new edge if my idea was implemented. They'd be able to go before the status moves and truly bring back the fear.
 

Kage-Pikachu

Well-Known Member
I think in the rare case that speed is maximized in combat that the Pokemon's moves should have increased priority. I mean it only makes sense that a +6 Greninja should be able to launch an attack fast than lets say...a Mach Punch Conkeldur with low speed... What do you guys think?
 

FrozTKnight

Will ORA ORA ORA you
I think in the rare case that speed is maximized in combat that the Pokemon's moves should have increased priority. I mean it only makes sense that a +6 Greninja should be able to launch an attack fast than lets say...a Mach Punch Conkeldur with low speed... What do you guys think?

Nope that would make Mach Punch, Bullet Punch and other priority moves worth less since they would loose their value. The reason they are popular is because its a sure thing that if you use priority move you will go first unless the opponent counters that. By adding the mechanic oh wait these moves work only if you are faster than the opponent then they are no different that using regular moves.

What would you use if they did what you said.

Mach punch - low power but a first hit if you are faster

Or

Drain punch - not fast but has more power and heals.
 

Kage-Pikachu

Well-Known Member
Well I'm not sure how many people often get their Speed maxed out in a battle against actual players, but I thought it'd be interesting. To me the special thing about the priority moves is that it doesn't require you to raise your Speed to go first but I figured actually maxing out your Speed to +6 would necessitate some kind of reward.

Then again, I can see how Pokemon like Blaziken could become even more broken by spamming Protect and Substitute.
 

RileyXY1

Young Battle Trainer
I don't think that there should be any drastic changes, like the games going real time. Keep real time combat away from the main series games please.
That nerf was lame imo.

And I wouldn't think it would make them broken. It would just make their own status moves go first before anyone elses.

Also priority attacks will get some new edge if my idea was implemented. They'd be able to go before the status moves and truly bring back the fear.
It would. Status moves will be much more valuable and make Pokemon like Klefki and Sableye broken. Priority was nerfed in Gen 7 for a reason, you know.
 

agent9149

Active Member
Status moves should be more valuable. The way the game is now, pokemon that don't at least decent speed and attack are ultimately useless. Have status moves gain priority over attack moves and we'll give weaker pokemon a step up. It will add a new level of difficulty and force us to rethink how we approach battling.
 

RileyXY1

Young Battle Trainer
Status moves should be more valuable. The way the game is now, pokemon that don't at least decent speed and attack are ultimately useless. Have status moves gain priority over attack moves and we'll give weaker pokemon a step up. It will add a new level of difficulty and force us to rethink how we approach battling.
It won't. It would terribly unbalance the game. Prankster was nerfed in Gen 7 for a reason, you know.
 

Zold

Pokémon Breeder
I'm hoping that the Switch battle system becomes much more active. I'd imagine you'd only have 5 seconds per turn (+5 if you switch) by using quickbuttons. That way battles will be somewhat closer to what we see in the Anime and the Manga. More reaction and bond based, instead of purely strategical and calculated.

For example:
A = Flamethrower
B = Dragon Pulse
X = Thunderbolt
Y = Sludge Wave
Zr = Z-move
Zl = Mega-Evolve
L/R = Switch -> Get 5 bonus seconds to send out your Pokémon. (Can't opt out of switch once you pressed L/R)

Battling would require an intense knowledge of your team, but also your opponents. No more calculations and 60 second turns, instead we'd have to rely on quick judgements which I think would make the game feel more alive. Of course, it would be quite the drastic change and I don't expect it to happen, but I give it a small chance!
 

RileyXY1

Young Battle Trainer
I'm hoping that the Switch battle system becomes much more active. I'd imagine you'd only have 5 seconds per turn (+5 if you switch) by using quickbuttons. That way battles will be somewhat closer to what we see in the Anime and the Manga. More reaction and bond based, instead of purely strategical and calculated.

For example:
A = Flamethrower
B = Dragon Pulse
X = Thunderbolt
Y = Sludge Wave
Zr = Z-move
Zl = Mega-Evolve
L/R = Switch -> Get 5 bonus seconds to send out your Pokémon. (Can't opt out of switch once you pressed L/R)

Battling would require an intense knowledge of your team, but also your opponents. No more calculations and 60 second turns, instead we'd have to rely on quick judgements which I think would make the game feel more alive. Of course, it would be quite the drastic change and I don't expect it to happen, but I give it a small chance!
I don't think that this will happen either. I don't want the games to turn into a mindless button mashing fighting game.
 

MidnightMelody

Hopeful for Gen 8
I'm hoping that the Switch battle system becomes much more active. I'd imagine you'd only have 5 seconds per turn (+5 if you switch) by using quickbuttons. That way battles will be somewhat closer to what we see in the Anime and the Manga. More reaction and bond based, instead of purely strategical and calculated.

For example:
A = Flamethrower
B = Dragon Pulse
X = Thunderbolt
Y = Sludge Wave
Zr = Z-move
Zl = Mega-Evolve
L/R = Switch -> Get 5 bonus seconds to send out your Pokémon. (Can't opt out of switch once you pressed L/R)

Battling would require an intense knowledge of your team, but also your opponents. No more calculations and 60 second turns, instead we'd have to rely on quick judgements which I think would make the game feel more alive. Of course, it would be quite the drastic change and I don't expect it to happen, but I give it a small chance!
I'd love this. It would stop the concept of catching loads of pokemon and doing nothing with them. You'd have to catch a small team and know them like in the show
 

Orphalesion

Well-Known Member
For example:
A = Flamethrower
B = Dragon Pulse
X = Thunderbolt
Y = Sludge Wave
Zr = Z-move
Zl = Mega-Evolve
L/R = Switch -> Get 5 bonus seconds to send out your Pokémon. (Can't opt out of switch once you pressed L/R)

And that type of quick button mashing is exactly why I don't like real time battle systems, so no thank you.
 

MidnightMelody

Hopeful for Gen 8
And that type of quick button mashing is exactly why I don't like real time battle systems, so no thank you.
IDK I think it is hard to please everyone since personally I prefer action jrpgs these days like KH and FFXV and it seems they are becoming the norm. With that said I got into jrpgs more recently than others who might have been playing since the 90s so my views might differ. As long as it is not Digimon world style I am good.
 

MidnightMelody

Hopeful for Gen 8
Yeah. This type of style will also alienate players who don't have good reflexes.
I've never heard of a person being that slow. Maybe if you are a turtle lol
 

RileyXY1

Young Battle Trainer
I've never heard of a person being that slow. Maybe if you are a turtle lol
Not everyone has good reflexes, you know. Such people can't handle real time action. They are drawn to Pokemon for its simple combat system.
 
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