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(Battle Tower Ghost) Team

chubb-o-wub

Well-Known Member
The reason why there is more than three pokemon is because I'll be alternating between these pokemon for the Battle Tower

Fuwaradio @ Salac
Modest
-Eerie Wind
-Calm Mind
-Baton Pass
-Substitute

Muumajj @ lefties
Bold
-Will-o-wisp
-Psychic/Hidden Power Ice/Fighting
-Shadow Ball
-Thunderbolt

Yonowaaru @ Black Steel Orb
Adamant/Impish/Careful
-Trick Room/Fire Punch/Ice Punch/Thunderpunch
-Earthquake
-Fire Punch/Ice Punch/Thunderpunch/Will-o-wisp
-Fire Punch/Ice Punch/Thunderpunch

Gengar @ Adherence Glasses
Timid
-Shadow Ball
-Thunderbolt
-Sludge Bomb
-Hidden Power Fire/Energy Ball/Psychic

Yukimenoko @ lefties
Hasty
-Ice Beam
-Thunderbolt
-Endure
-Destiny Bond

Mikaruge @ lefties
Modest
-Pain Split
-Scheme
-Shadow Ball
-Hidden Power Fighting
 

aragornbird

(。◕‿‿◕。)
Fuwaradio @ Salac
Timid
-Eerie Wind
-Calm Mind
-Baton Pass
-Substitute

Muumajj @ lefties
Modest
-Will-o-wisp
-Calm Mind
-Shadow Ball
-Thunderbolt

Yonowaaru @Leftovers
Careful Nature
-Shadow Punch
-Will-o-wisp
-Pain Split
-Brick Break


Gengar @ Adherence Glasses
Timid
-Shadow Ball
-Thunderbolt
-Sludge Bomb
-Hidden Power Fire/Energy Ball/Psychic

Fine fine.

Yukimenoko @ lefties/Salac Berry
Timid
-Ice Beam
-Thunderbolt
-Endure
-Destiny Bond

Mikaruge @ lefties
Bold/Calm
-Pain Split
-Scheme
-Shadow Ball
-Hidden Power Fighting
 

chubb-o-wub

Well-Known Member
Fuwaradio @ Salac
Timid
-Eerie Wind
-Calm Mind
-Baton Pass
-Substitute

Muumajj @ lefties
Modest
-Will-o-wisp
-Calm Mind
-Shadow Ball
-Thunderbolt

Yonowaaru @Leftovers
Careful Nature
-Shadow Punch
-Will-o-wisp
-Pain Split
-Brick Break


Gengar @ Adherence Glasses
Timid
-Shadow Ball
-Thunderbolt
-Sludge Bomb
-Hidden Power Fire/Energy Ball/Psychic

Fine fine.

Yukimenoko @ lefties/Salac Berry
Timid
-Ice Beam
-Thunderbolt
-Endure
-Destiny Bond

Mikaruge @ lefties
Bold/Calm
-Pain Split
-Scheme
-Shadow Ball
-Hidden Power Fighting

Whoa, big fella. Fuwaradio would be a sticky in the Battle Tower, so Muumajj wouldn't need Calm Mind. Yonowaaru, well, I thing Earthquake's better than Brick Break, Trick Room to make it faster, the Black Steel Orb for Earthquake to hit everything and to go first more with Trick Room, but I guess I'll train two Yonowaarus for the movesets.
 

aragornbird

(。◕‿‿◕。)
Your Trick Room strategy doesn't take into account that it only last 5 turns and Yonowaaru's Attack, while high, is not stellar. It will still have trouble killing things with decent defenses. Meanwhile, without Rest or Pain Split, you have no way of healing yourself.
 

chubb-o-wub

Well-Known Member
Oh, now I get it. I usually tend to think that everything with average/above average attack can be a sweeper,so, what about this?

Yonowaaru @ lefties
Impish/Careful
EV/ 252 Defense, 252 Special Defense, 4 Attack
-Pain Split
-Will-o-wisp
-Ice Punch
-Thunderpunch
 

chubb-o-wub

Well-Known Member
Oh, now I get it. I usually tend to think that everything with average/above average attack can be a sweeper,so, what about this?

Yonowaaru @ lefties
Impish/Careful
EV/ 252 Defense, 252 Special Defense, 4 Attack
-Pain Split
-Will-o-wisp
-Shadow Punch
-Brick Break
 

aragornbird

(。◕‿‿◕。)
MAX HP ALWAYS!

See Yonowaaru's HP stat? It's terrible.

If 2x a wall's HP < Def/Sp Def, put EVs into HP (i.e. Shuckle, Skarmory etc.)
 
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