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(Battle Tower Ghost) Team

Discussion in '4th Gen RMT' started by chubb-o-wub, Nov 22, 2006.

  1. chubb-o-wub

    chubb-o-wub Well-Known Member

    The reason why there is more than three pokemon is because I'll be alternating between these pokemon for the Battle Tower

    Fuwaradio @ Salac
    Modest
    -Eerie Wind
    -Calm Mind
    -Baton Pass
    -Substitute

    Muumajj @ lefties
    Bold
    -Will-o-wisp
    -Psychic/Hidden Power Ice/Fighting
    -Shadow Ball
    -Thunderbolt

    Yonowaaru @ Black Steel Orb
    Adamant/Impish/Careful
    -Trick Room/Fire Punch/Ice Punch/Thunderpunch
    -Earthquake
    -Fire Punch/Ice Punch/Thunderpunch/Will-o-wisp
    -Fire Punch/Ice Punch/Thunderpunch

    Gengar @ Adherence Glasses
    Timid
    -Shadow Ball
    -Thunderbolt
    -Sludge Bomb
    -Hidden Power Fire/Energy Ball/Psychic

    Yukimenoko @ lefties
    Hasty
    -Ice Beam
    -Thunderbolt
    -Endure
    -Destiny Bond

    Mikaruge @ lefties
    Modest
    -Pain Split
    -Scheme
    -Shadow Ball
    -Hidden Power Fighting
     
  2. aragornbird

    aragornbird (。◕‿‿◕。)

    Fuwaradio @ Salac
    Timid
    -Eerie Wind
    -Calm Mind
    -Baton Pass
    -Substitute

    Muumajj @ lefties
    Modest
    -Will-o-wisp
    -Calm Mind
    -Shadow Ball
    -Thunderbolt

    Yonowaaru @Leftovers
    Careful Nature
    -Shadow Punch
    -Will-o-wisp
    -Pain Split
    -Brick Break


    Gengar @ Adherence Glasses
    Timid
    -Shadow Ball
    -Thunderbolt
    -Sludge Bomb
    -Hidden Power Fire/Energy Ball/Psychic

    Fine fine.

    Yukimenoko @ lefties/Salac Berry
    Timid
    -Ice Beam
    -Thunderbolt
    -Endure
    -Destiny Bond

    Mikaruge @ lefties
    Bold/Calm
    -Pain Split
    -Scheme
    -Shadow Ball
    -Hidden Power Fighting
     
  3. chubb-o-wub

    chubb-o-wub Well-Known Member

    Whoa, big fella. Fuwaradio would be a sticky in the Battle Tower, so Muumajj wouldn't need Calm Mind. Yonowaaru, well, I thing Earthquake's better than Brick Break, Trick Room to make it faster, the Black Steel Orb for Earthquake to hit everything and to go first more with Trick Room, but I guess I'll train two Yonowaarus for the movesets.
     
  4. aragornbird

    aragornbird (。◕‿‿◕。)

    Your Trick Room strategy doesn't take into account that it only last 5 turns and Yonowaaru's Attack, while high, is not stellar. It will still have trouble killing things with decent defenses. Meanwhile, without Rest or Pain Split, you have no way of healing yourself.
     
  5. chubb-o-wub

    chubb-o-wub Well-Known Member

    Oh, now I get it. I usually tend to think that everything with average/above average attack can be a sweeper,so, what about this?

    Yonowaaru @ lefties
    Impish/Careful
    EV/ 252 Defense, 252 Special Defense, 4 Attack
    -Pain Split
    -Will-o-wisp
    -Ice Punch
    -Thunderpunch
     
  6. chubb-o-wub

    chubb-o-wub Well-Known Member

    Oh, now I get it. I usually tend to think that everything with average/above average attack can be a sweeper,so, what about this?

    Yonowaaru @ lefties
    Impish/Careful
    EV/ 252 Defense, 252 Special Defense, 4 Attack
    -Pain Split
    -Will-o-wisp
    -Shadow Punch
    -Brick Break
     
  7. aragornbird

    aragornbird (。◕‿‿◕。)

    MAX HP ALWAYS!

    See Yonowaaru's HP stat? It's terrible.

    If 2x a wall's HP < Def/Sp Def, put EVs into HP (i.e. Shuckle, Skarmory etc.)
     

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