I mean sales wise the Switch has had no issue selling, nor have the console scale games on the Switch had any issues, so this is all hearsay.
It's more a cultural thing. After all, the mobile market is widely considered by most "gamers" to be an inferior venue for video games, some even considering it a issue in the development of "proper" video games - as Konami's efforts to break into the mobile market has faced considerable backlash from fans of franchises like Metal Gear.
I mean, let's bring this back to Pokemon - how many people got royally mad and later dismissed Pokemon Let's Go Pikachu and Eevee for changing the wild Pokemon encounters from the traditional style to a more Pokemon Go inspired endeavor? Especially considering these were the first Pokemon games on the Switch (barring the port of Pokken of course) when the fanbase had high expectations for an evolution of the franchise akin to Breath of the Wild and Mario Odyssey?
I'm sure that sentiment against LGPE is still said even here: "Oh, if
only they made a traditional Pokemon game, not some dumb brain-dead game inspired by a dumb mobile fad!"
How many people still go on to claim that Pokemon Go, despite everything pushed for it for the past number of years, is a "dead game" primarily for it being a mobile title?
How many people wanted the 3DS to die out completely once the Switch was announced only to backpedal and panic now that the eShop for said system is essentially gone? (and the only way to buy games is via download codes and having your Nintendo Network ID connected to your Switch profile)
I can certainly recall so many people dismissing handhelds entirely because they're not "real games"
Point is, people are still going to take the fact that the Switch can be played as a handheld, and use that
specific attribute to say that the system doesn't deserve to be treated as a console like the Playstation or the Xbox.
It's a cultural thing.
Either that or give the games an appropriate amount of size, scale, and polish as a console quality game. BDSP is priced the same as BotW, but do they seem like they're equal in value? BotW is a highly ambitious, original AAA open world adventure game with (roughly at least) the highest quality graphics and content the Switch has to offer. BDSP, on the other hand, is a lazy remaster of a 15 year old handheld game with chibi graphics and a tile based, linear map design. BDSP doesn't even feel like it belongs in the same league as BotW, so why is it in the same price range? An experience like BDSP feels more appropriate as a $30 eShop title, not a $60 physical relase.
Well we're not the ones who decide the value of how a game gets sold, now do we? At least not in terms of initial pricing - when we jump into the market and decide prices is when we resell games, and considering how Pokemon games tend to end up as they are all connected to each other via transferring Pokemon - I do expect that in the next decade for BDSP to rise in price.
Fact is, BDSP are priced at $60 each, that's not a testament to their quality or lack there of, it's just how the market prices goods.