Auraninja
I withdraw reluctantly.
What do you think is the best translation in consoles for Nintendo?
I can't deside from the NES to SNES, or the SNES to the Nintendo 64.
The Super NES was truly a great piece of work. It took care of the pixelated graphics of the NES and made games with very good graphics at the time. This is were we got Super Mario World, Earthbound, and Super Metroid and those games were truly state of the art.
But the SNES to N64 was also great. Not only did it change from 2D to 3D graphics, but it changed the gameplay to a different perspective. It changed from a side-scrolling adventure, to an interaction with everything you see around you. Ocarina of Time would be a great example. Even though the N64 graphics would not be considered great now, they were fairly good and they were fully functional.
The N64 to GCN was rather good as well. It got the kind of blocky graphics of the N64 and put more texture, realism and detail in each of the graphical designs. For example, Mario did look a little blocky in the N64, but on SSBM, they gave him a better shape and even went down to but texture in his overalls.
The GCN to Wii is alright, but it doesn't amaze me as much of the others. They seem to go for a little bit more realism, but it isn't as big as a step from blocky to highly detailed. Still, they have but a good amount of effort to make the good graphics better.
Might add a poll later.
I can't deside from the NES to SNES, or the SNES to the Nintendo 64.
The Super NES was truly a great piece of work. It took care of the pixelated graphics of the NES and made games with very good graphics at the time. This is were we got Super Mario World, Earthbound, and Super Metroid and those games were truly state of the art.
But the SNES to N64 was also great. Not only did it change from 2D to 3D graphics, but it changed the gameplay to a different perspective. It changed from a side-scrolling adventure, to an interaction with everything you see around you. Ocarina of Time would be a great example. Even though the N64 graphics would not be considered great now, they were fairly good and they were fully functional.
The N64 to GCN was rather good as well. It got the kind of blocky graphics of the N64 and put more texture, realism and detail in each of the graphical designs. For example, Mario did look a little blocky in the N64, but on SSBM, they gave him a better shape and even went down to but texture in his overalls.
The GCN to Wii is alright, but it doesn't amaze me as much of the others. They seem to go for a little bit more realism, but it isn't as big as a step from blocky to highly detailed. Still, they have but a good amount of effort to make the good graphics better.
Might add a poll later.