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Best typings for each type

Fire-Fire/steel
Water-Water/Ground
Grass-Grass/Steel-only x4 weakness to fire
Electric-Electric-only one weakness
Normal-Normal/Psychic-immune against ghost and fighting moves
Dragon-Dragon/Fire or Water-only dragon weakness
Flying-Flying/Steel-electric,fire weakness only
Fighting-Fighting/Ghost-only flying type weakness
 

Dattebayo

Banned
Pretty much any Pokemon with a secondary steel typing, because Smogon loves steel types.
 

Cuddlebuns

Well-Known Member
Someone needs to study their type match-up chart...

Pretty much any Pokemon with a secondary steel typing, because Smogon loves steel types.

No one cares about what Smogon thinks. Most competitive battlers don't blindly worship them like you do, and you don't even play the game. It's ok to think for yourself every now and then.
 

GuardChomp

(︶_︶)╭∩╮
Cuddlebuns said:
No one cares about what Smogon thinks. Most competitive battlers don't blindly worship them like you do, and you don't even play the game. It's ok to think for yourself every now and then.
yup. And last time i checked Normal/Steel & Rock/Steel were bad combos.
 

Final

I Submit to No One
yup. And last time i checked Normal/Steel & Rock/Steel were bad combos.

That's why he said pretty much. Steel goes great with nearly any type although there are some types Steel goes with that compound an existing weakness which can hurt.

Heatran for example loses its Fire weakness thanks to its secondary Fire typing (in fact it becomes immune to Fire thanks to Flash Fire unless the Attacker has Mold Breaker or an ability like it like TurboBlaze) but doubles its Ground weakness and Aggron whose Rock typing neutralizes its Fire weakness but doubles its Ground and Fighting weaknesses. On the upside, both gain a good offensive STAB on Fire and Rock respectively. Heatran despite a 4x Ground weakness is still great since it still has a ton of resistances and good bulk all round. It's Speed while not great isn't bad either and it can boost it now with Flame Charge. Aggron does still have a fair few resistances and great Defense but its 4x Fighting and Ground weaknesses as well as its poor Special Defense really hurts it Defensively. Offensively, Aggron's Speed hurts it although not much can take Head Smash without resisting it and having good Defense to back it up and it can still boost its Speed but even after a boost, it's still not super fast.

Steel Types aside, Water / Electric and Water / Ghost are pretty cool typing combinations. Both have a unique set of resistances and both have a good STAB combination too. Rotom-W (with Water / Electric typing) even has Levitate to cancel out its Ground weakness (Mold Breaker is still a problem although the only commonly used Pokemon that has it is Haxorus).
 

Grei

not the color
I've always wanted a Steel/Ghost-type. I always thought that a haunted suit of armor would be a neat idea for one. The only weaknesses are x2 Fire and Ground.

And actually... Steel is a great typing for Poison as well (x2 Fire, x4 Ground), especially if a Pokemon with that typing had Levitate.
 

Dattebayo

Banned
I've always wanted a Steel/Ghost-type. I always thought that a haunted suit of armor would be a neat idea for one. The only weaknesses are x2 Fire and Ground.

And actually... Steel is a great typing for Poison as well (x2 Fire, x4 Ground), especially if a Pokemon with that typing had Levitate.

Hey, these are neat ideas for the possible new Pokemon I'll be listing for Gen 6, but the Ghost/Steel typing would be for my idea of a car and monster truck Pokemon.

Heatran for example loses its Fire weakness thanks to its secondary Fire typing (in fact it becomes immune to Fire thanks to Flash Fire unless the Attacker has Mold Breaker or an ability like it like TurboBlaze) but doubles its Ground weakness and Aggron whose Rock typing neutralizes its Fire weakness but doubles its Ground and Fighting weaknesses. On the upside, both gain a good offensive STAB on Fire and Rock respectively. Heatran despite a 4x Ground weakness is still great since it still has a ton of resistances and good bulk all round. It's Speed while not great isn't bad either and it can boost it now with Flame Charge. Aggron does still have a fair few resistances and great Defense but its 4x Fighting and Ground weaknesses as well as its poor Special Defense really hurts it Defensively. Offensively, Aggron's Speed hurts it although not much can take Head Smash without resisting it and having good Defense to back it up and it can still boost its Speed but even after a boost, it's still not super fast.

Sadly, Flame Charge isn't strong enough to be used for any slow fire types, even if the STAB is as powerful as a non-STAB EQ. Aggron has sturdy, and most of its weaknesses are physical moves, which won't be a bother since he has really high physical defense. Also, he has Rock Polish.
 
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