Quick Overview:
Balanced Hackmons is a really weird metagame, which is probably the only reason I like to play it. However, it’s also taken seriously enough that they have their own ban system that they use to balance it out (to an extent). Basically, Hackmons is an “everything goes” kind of metagame. Any Pokemon can have whatever moves and ability it wants and all EVs are maxed, which leaves base stats and typing as the only thing separating one Pokemon from another. The difference between Pure Hackmons and Balanced Hackmons is that in Balanced Hackmons, Wonder Guard, OHKO moves, Arena Trap/Shadow Tag, and Pure/Huge Power are banned. Everything else is fair game, and this has led to a strangely fun metagame, despite the fact that it’s broken as anything.
Deoxys-S @ Lum Berry
Trait: Teravolt
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Timid Nature
- Stealth Rock
- Spikes
- Spore
- Clear Smog
Teravolt Deoxys-S is a pretty cool lead in BH. Many people lead with Magic Bounce users to foil any attempts at putting the opponent to sleep and/or setting up early hazards, but with Teravolt, I can bypass Magic Bounce and do whatever I want. Once I have something asleep, I can usually at least get up Rocks and one layer of Spikes, which can really make or break a BH game. Lum Berry stops the occasional opposing Spore as well, which is cool because most people who lead with their Magic Bounce Deoxys-S don’t run Lum Berry themselves so I can get the Sleep in 90% of the time. Clear Smog is kind of a weird move, but since a lot of these V-Create + Contrary users are base 90-100 speed Pokemon like Reshiram and Rayquaza, I can outspeed them at +1 and cancel out their boosts. It also beats occasional Minimize spammers, which is cool, and I can also blow right past Sturdy Shedinja with Teravolt. Btw, Teravolt > Mold Breaker because every once in a while, the opponent doesn’t pay attention to the Teravolt "alert" message and they just try switching their Magic Bounce Pokemon in on me.
Chansey @ Eviolite
Trait: Imposter
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Bold Nature
- Wish
- Heal Bell
- Final Gambit
- Spore
Scarf Blissey used to be the only Imposter Pokemon used in BH. That is, until people realized that Eviolite works for Chansey even after it had transformed. The Eviolite makes Chansey so stupidly bulky that even if I lose the speed tie, I often avoid a OHKO with the extra bulk and OHKO the opponent, sweeping their team shortly afterwards. Just in case I switch in on an opposing Illusion or Imposter user, the rest of the moveset makes use of a non-transformed Chansey. Spore, Wish, and Heal Bell are all great for supporting the team, and every once in a while I can get a quick OHKO or at least a lot of damage by tossing out a Final Gambit.
Slaking @ Lum Berry
Trait: Illusion
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Jolly Nature
- Belly Drum
- Extremespeed
- Crunch
- Drain Punch
Belly Drum Slaking is the single greatest reason why Pure/Huge Power are banned. Illusion Slaking isn’t exactly a revolutionary set, but many people still fall for it. All I have to do is come in disguised as Shedinja and then Belly Drum up as the opponent switches. Once Slaking is boosted up, not much is stopping him from barreling over the opponent’s team. Drain Punch is an underrated option that lets me destroy Pokemon like Ferrothorn, Registeel, and Normal Arceus while getting some health back, which might let me set up again later. Crunch is pretty much there for Giratina, but it OHKOs easily. Lum Berry prevents random Spores and Will-O-Wisps from screwing me over. I’m running Jolly to beat opposing Regigigas and Slaking, which tend to run Adamant.
Gengar @ Spooky Plate
Trait: Normalize
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Timid Nature
- Skill Swap
- Judgement
- Aura Sphere
- Shell Smash
This Gengar is such an underrated set. Gengar is fast and powerful, but it doesn’t have many opportunities to setup. Normalize + Skill Swap not only turns Gengar’s opponent into complete setup bait, but it also gives Gengar whatever ability the opponent had (which is usually good). Judgement + Spooky Plate prevents Imposter users from turning one of my sweeps around, since they will not have a Ghost-type Judgement and thus will be unable to touch me. I get bonus points if I can catch Shedinja with Skill Swap; not only do I cripple one of the most dangerous Pokemon in the metagame, but I get Sturdy for possibly surviving a random Shadow Sneak or something. Shell Smash > Quiver Dance because Gengar won’t be surviving many attacks anyways. As a bonus, Gengar also absorbs Toxic Spikes, which is great.
Giratina @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Jolly Nature
- Rapid Spin
- Toxic Spikes
- Dragon Tail
- Recover
This Giratina set is second to none when it comes to hazards. It spins, spin blocks, knocks back opposing hazards with Magic Bounce, and sets up Toxic Spikes (which are great in this metagame with a lack of Poison types). Giratina tends to last a long time as well with Recover, combined with its great typing and jaw dropping defenses. If I were abusing Copycat + Prankster, I’d run Whirlwind, but I like Dragon Tail for the little bit of damage it can combine with the passive damage of the opposing hazards. I chose Jolly nature because it lets me phaze out opposing Giratina (which tend to be Impish or Careful) before they can phaze me.
Shedinja @ Lum Berry
Trait: Sturdy
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Adamant Nature
- Endeavor
- Ice Shard
- Rain Dance
- Spore / Safeguard
Shedinja takes a lot of support to use, but it’s also one of the few Pokemon that can force a checkmate long before the match is even over. You literally don’t kill Shedinja if you don’t have some sort of passive damage, and Lum Berry is a one-time lifesaver for status moves. Endeavor + Ice Shard is how Shedinja gets kills, and it usually kills at least one or two Pokemon per match. Rain Dance cancels out Sandstorm while having the bonus of weakening Sun teams and V-Create + Contrary spam. Spore is filler, but it’s a darn good filler. I’ve also run Safeguard, which is great for putting a stop to opposing status. People even run Leech Seed now just to beat Safeguard Shedinja, so you know it’s pretty good.
So yeah, that’s about it. Balance Hackmons is a weird metagame, but it’s really fun. Go try it out, and if you feel like you know enough about it, rate away!
Balanced Hackmons is a really weird metagame, which is probably the only reason I like to play it. However, it’s also taken seriously enough that they have their own ban system that they use to balance it out (to an extent). Basically, Hackmons is an “everything goes” kind of metagame. Any Pokemon can have whatever moves and ability it wants and all EVs are maxed, which leaves base stats and typing as the only thing separating one Pokemon from another. The difference between Pure Hackmons and Balanced Hackmons is that in Balanced Hackmons, Wonder Guard, OHKO moves, Arena Trap/Shadow Tag, and Pure/Huge Power are banned. Everything else is fair game, and this has led to a strangely fun metagame, despite the fact that it’s broken as anything.
Deoxys-S @ Lum Berry
Trait: Teravolt
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Timid Nature
- Stealth Rock
- Spikes
- Spore
- Clear Smog
Teravolt Deoxys-S is a pretty cool lead in BH. Many people lead with Magic Bounce users to foil any attempts at putting the opponent to sleep and/or setting up early hazards, but with Teravolt, I can bypass Magic Bounce and do whatever I want. Once I have something asleep, I can usually at least get up Rocks and one layer of Spikes, which can really make or break a BH game. Lum Berry stops the occasional opposing Spore as well, which is cool because most people who lead with their Magic Bounce Deoxys-S don’t run Lum Berry themselves so I can get the Sleep in 90% of the time. Clear Smog is kind of a weird move, but since a lot of these V-Create + Contrary users are base 90-100 speed Pokemon like Reshiram and Rayquaza, I can outspeed them at +1 and cancel out their boosts. It also beats occasional Minimize spammers, which is cool, and I can also blow right past Sturdy Shedinja with Teravolt. Btw, Teravolt > Mold Breaker because every once in a while, the opponent doesn’t pay attention to the Teravolt "alert" message and they just try switching their Magic Bounce Pokemon in on me.
Chansey @ Eviolite
Trait: Imposter
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Bold Nature
- Wish
- Heal Bell
- Final Gambit
- Spore
Scarf Blissey used to be the only Imposter Pokemon used in BH. That is, until people realized that Eviolite works for Chansey even after it had transformed. The Eviolite makes Chansey so stupidly bulky that even if I lose the speed tie, I often avoid a OHKO with the extra bulk and OHKO the opponent, sweeping their team shortly afterwards. Just in case I switch in on an opposing Illusion or Imposter user, the rest of the moveset makes use of a non-transformed Chansey. Spore, Wish, and Heal Bell are all great for supporting the team, and every once in a while I can get a quick OHKO or at least a lot of damage by tossing out a Final Gambit.
Slaking @ Lum Berry
Trait: Illusion
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Jolly Nature
- Belly Drum
- Extremespeed
- Crunch
- Drain Punch
Belly Drum Slaking is the single greatest reason why Pure/Huge Power are banned. Illusion Slaking isn’t exactly a revolutionary set, but many people still fall for it. All I have to do is come in disguised as Shedinja and then Belly Drum up as the opponent switches. Once Slaking is boosted up, not much is stopping him from barreling over the opponent’s team. Drain Punch is an underrated option that lets me destroy Pokemon like Ferrothorn, Registeel, and Normal Arceus while getting some health back, which might let me set up again later. Crunch is pretty much there for Giratina, but it OHKOs easily. Lum Berry prevents random Spores and Will-O-Wisps from screwing me over. I’m running Jolly to beat opposing Regigigas and Slaking, which tend to run Adamant.
Gengar @ Spooky Plate
Trait: Normalize
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Timid Nature
- Skill Swap
- Judgement
- Aura Sphere
- Shell Smash
This Gengar is such an underrated set. Gengar is fast and powerful, but it doesn’t have many opportunities to setup. Normalize + Skill Swap not only turns Gengar’s opponent into complete setup bait, but it also gives Gengar whatever ability the opponent had (which is usually good). Judgement + Spooky Plate prevents Imposter users from turning one of my sweeps around, since they will not have a Ghost-type Judgement and thus will be unable to touch me. I get bonus points if I can catch Shedinja with Skill Swap; not only do I cripple one of the most dangerous Pokemon in the metagame, but I get Sturdy for possibly surviving a random Shadow Sneak or something. Shell Smash > Quiver Dance because Gengar won’t be surviving many attacks anyways. As a bonus, Gengar also absorbs Toxic Spikes, which is great.
Giratina @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Jolly Nature
- Rapid Spin
- Toxic Spikes
- Dragon Tail
- Recover
This Giratina set is second to none when it comes to hazards. It spins, spin blocks, knocks back opposing hazards with Magic Bounce, and sets up Toxic Spikes (which are great in this metagame with a lack of Poison types). Giratina tends to last a long time as well with Recover, combined with its great typing and jaw dropping defenses. If I were abusing Copycat + Prankster, I’d run Whirlwind, but I like Dragon Tail for the little bit of damage it can combine with the passive damage of the opposing hazards. I chose Jolly nature because it lets me phaze out opposing Giratina (which tend to be Impish or Careful) before they can phaze me.
Shedinja @ Lum Berry
Trait: Sturdy
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Adamant Nature
- Endeavor
- Ice Shard
- Rain Dance
- Spore / Safeguard
Shedinja takes a lot of support to use, but it’s also one of the few Pokemon that can force a checkmate long before the match is even over. You literally don’t kill Shedinja if you don’t have some sort of passive damage, and Lum Berry is a one-time lifesaver for status moves. Endeavor + Ice Shard is how Shedinja gets kills, and it usually kills at least one or two Pokemon per match. Rain Dance cancels out Sandstorm while having the bonus of weakening Sun teams and V-Create + Contrary spam. Spore is filler, but it’s a darn good filler. I’ve also run Safeguard, which is great for putting a stop to opposing status. People even run Leech Seed now just to beat Safeguard Shedinja, so you know it’s pretty good.
So yeah, that’s about it. Balance Hackmons is a weird metagame, but it’s really fun. Go try it out, and if you feel like you know enough about it, rate away!