1. We have moved to a new forum system. All your posts and data should have transferred over. Welcome, to the new Serebii Forums. Details here
    Dismiss Notice
  2. Be sure to join the discussion on our discord at: Discord.gg/serebii
    Dismiss Notice
  3. If you're still waiting for the e-mail, be sure to check your junk/spam e-mail folders
    Dismiss Notice

Black 2 Team

Discussion in '5th Gen In-Game RMT' started by superyellowduck, Dec 21, 2012.

  1. superyellowduck

    superyellowduck Ace Trainer

    I know that I'll be getting Black 2 for Christmas - parents are not good with subtlety and they left it out where I could see it -_-

    I have a provisional team and will use this up to and including E4. No TM moves after E4 and egg moves please! Also since it is a provisional team, I cannot safely say what natures they have. I will gladly take on any amendments and I am not averse to Move Tutors.

    - Toxic
    - Giga Drain
    - Venoshock
    - Shadow Ball

    - Ice Beam
    - Surf
    - Acid Armor
    - Signal Beam

    - Fire Punch
    - Hammer Arm
    - Rock Slide
    - Façade
    (NOTE: No EQ as it is found AFTER E4... :( )

    - Aura Sphere
    - Ice Punch
    - Dragon Pulse
    - Dark Pulse

    - Psychic
    - Hyper Voice
    - Light Screen
    - Shadow Ball

    - Thunderbolt
    - Giga Drain
    - Aqua Tail
    - Crunch
  2. Zhanton

    Zhanton le quant-à-soi

    Hammer Arm cripples you and doesn't get a Sheer Force boost. Go with either Brick Break or Bulldoze > Hammer Arm on Darmanitan. Also, Flare Blitz > Facade for those times when you need a really powerful attack.

    Dragon Pulse doesn't do anything in terms of coverage on Lucario; Ice Punch hits Dragon-types and also Ground-types, so Dragon Pulse is unnecessary. Use Work Up > Dragon Pulse to boost both offences.

    Signal Beam > Hyper Voice or Light Screen on Espeon for more coverage.

    ~ Thunderbolt
    ~ Flamethrower
    ~ Drain Punch
    ~ Crunch

Share This Page