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black sun team (unfinished)

The Master Chief

Well-Known Member
Hi to all you people viewing this. I have an unfinishe sun team using pkmn i have and would like advice on it. Thnx!

;038;
Drought @air balloon 252 sp.atk 252 spd. 4hp
Flamethrower
Toxic
Solarbeam
Protect

;189;
Chlorophyll @yache berry 252 spd 252 def 4 hp
Synthesis
Sleep powder
U-turn
Solar beam

:637:
Flame body @charti berry 252 sp.atk 252 spd 4 sp. Def
Quiver dance
Fiery Dance
Solarbeam
Bug buzz
 
Last edited:

chap196

Well-Known Member
For Volcarona
Flamethrower, Fire Blast or Fiery Dance for more power or accuracy. Bug Buzz instead of Hurricane for a good STAB move and Hurricane accuracy is reduce in Sun.
 

kevinjohnkaisar

Ace Trainer
Dump Jumpluff. Use Lilligant.

Lilligant @ Big Root
Modest
Chlorophyll
Quiver Dance
Giga Drain
Sleep Powder/Stun Spore
Hidden Power (Ground)

Chlorophyll + Quiver Dance = unthinkable speed. Giga Drain to recover HP, Sleep Powder/Stun Spore is status move of choice. I prefer Sleep, as it gives you uninterrupted boosting. HP to take out stuff like Heatran and other Fire Types that try to switch in.
 

The Master Chief

Well-Known Member
Dump Jumpluff. Use Lilligant.

Lilligant @ Big Root
Modest
Chlorophyll
Quiver Dance
Giga Drain
Sleep Powder/Stun Spore
Hidden Power (Ground)

Chlorophyll + Quiver Dance = unthinkable speed. Giga Drain to recover HP, Sleep Powder/Stun Spore is status move of choice. I prefer Sleep, as it gives you uninterrupted boosting. HP to take out stuff like Heatran and other Fire Types that try to switch in.

Hmmm why not have both together?
 
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