Blargensharpent
This is for Doubles Subway, feel free to rip the team apart. Terrakion and Whimsicott are the base for this, so I would really like them to stay. All Changes in bold. Everything I need help on is in italics.
Terrakion @Shell Bell
Justified
Adamant
252 HP/ 252 Atk/ 4 Def
Protect
Rock Slide
Earthquake
Close Combat
This thing will kill. After Whimsicott hits it four times with Beat Up, it's attack will be tripled, giving it the ability to kill anything. QuakeEdge coverage, Close Combat STAB, and protect for Rotom's Discharge and Flygon's EQ. Shell Bell because it's gonna hit hard. The EVs keep it attacking and alive.
Whimsicott @Light Clay
Prankster
Bold
252 HP/ 252 Def/ 4 SpD
Beat Up
Reflect
Light Screen
Tailwind
Beating up Terrakion with as little attack possible, then using Prankster priority to increase speed and defenses. EVs and nature to [maybe] survive an EQ from Terrakion while it sets up.
Rotom-A @Leftovers
Levitate
Timid
252 HP/ 252 SpA/ 4 Spe
Discharge
Blizzard/ Leaf Storm/ Hydro Pump
Will-o-Wisp
Shadow Ball/ Hex
A bulky special sweeper. Discharge and Blizzard give BoltBeam, but Leaf Storm and Hydro Pump are higher accuracy options. Will-o-Wisp to cripple, Shadow Ball for a nicely powered move even though it wount be STABed this generation, but Hex pairs nice with WoW. Leftovers for recovery. He's been upgraded to an all out special sweeper now, as I cant seem to find my HG or SS to give it Pain Split.
Need help with alternate form.
Flygon @Life Orb
Levitate
Jolly
252 Atk/ 4 Def/ 252 Spe
Dragon Claw
Earthquake
U-Turn/Crunch/ Roost
Fire Punch/ Tailwind/ Flamethrower/ Roost
Flygon to pair with Rotom's Discharge and Terra's Earthquake, and a he's also a decent physical sweeper. Life Orb for power which is why I've decided to use Jolly over Adamant, but it has 10% recoil, which I'm thinkig of using roost if I go with it.
Dragon Claw and EQ stay, but surviving and support are tough for me to decide. U-Turn for a better matchup, Crunch is a good move. Fire Punch and Flamethrower cover, but tailwind to keep speed up and roost to stay alive. Need help with that.
This is for Doubles Subway, feel free to rip the team apart. Terrakion and Whimsicott are the base for this, so I would really like them to stay. All Changes in bold. Everything I need help on is in italics.
Terrakion @Shell Bell
Justified
Adamant
252 HP/ 252 Atk/ 4 Def
Protect
Rock Slide
Earthquake
Close Combat
This thing will kill. After Whimsicott hits it four times with Beat Up, it's attack will be tripled, giving it the ability to kill anything. QuakeEdge coverage, Close Combat STAB, and protect for Rotom's Discharge and Flygon's EQ. Shell Bell because it's gonna hit hard. The EVs keep it attacking and alive.
Whimsicott @Light Clay
Prankster
Bold
252 HP/ 252 Def/ 4 SpD
Beat Up
Reflect
Light Screen
Tailwind
Beating up Terrakion with as little attack possible, then using Prankster priority to increase speed and defenses. EVs and nature to [maybe] survive an EQ from Terrakion while it sets up.
Rotom-A @Leftovers
Levitate
Timid
252 HP/ 252 SpA/ 4 Spe
Discharge
Blizzard/ Leaf Storm/ Hydro Pump
Will-o-Wisp
Shadow Ball/ Hex
A bulky special sweeper. Discharge and Blizzard give BoltBeam, but Leaf Storm and Hydro Pump are higher accuracy options. Will-o-Wisp to cripple, Shadow Ball for a nicely powered move even though it wount be STABed this generation, but Hex pairs nice with WoW. Leftovers for recovery. He's been upgraded to an all out special sweeper now, as I cant seem to find my HG or SS to give it Pain Split.
Need help with alternate form.
Flygon @Life Orb
Levitate
Jolly
252 Atk/ 4 Def/ 252 Spe
Dragon Claw
Earthquake
U-Turn/Crunch/ Roost
Fire Punch/ Tailwind/ Flamethrower/ Roost
Flygon to pair with Rotom's Discharge and Terra's Earthquake, and a he's also a decent physical sweeper. Life Orb for power which is why I've decided to use Jolly over Adamant, but it has 10% recoil, which I'm thinkig of using roost if I go with it.
Dragon Claw and EQ stay, but surviving and support are tough for me to decide. U-Turn for a better matchup, Crunch is a good move. Fire Punch and Flamethrower cover, but tailwind to keep speed up and roost to stay alive. Need help with that.
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