Liltwick
Just your Sleepy FIzzy Mod
Blizzard Knights
I welcome all to my first RMT. This is a team I’ve been playing with for a long while, and I really love how it has turned out. I decided to finally post it here, and show everyone to strength and synergy of these knights.
Arcana (Dusclops) (F) @ Eviolite
Trait: Pressure
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Seismic Toss
- Will-O-Wisp
- Pain Split
- Substitute
Arcana is my prime wall on this team, and for a good reason, high defenses and a fighting immunity. She can switch into any fighting-type move, or any Choiced Special move, well, Scarf'D, and shrug it off like it's nothing. This alone is a very valuable asset for my team, which is heavily fighting weak.
The investment in Special Defense instead of Defense is so that she can take hits from both sides of the spectrum, and easily stomach Draco Meteors once Revenant is dead. Seismic Toss is there to deal damage to fire-types, and if she is ever taunted and under a sub. Will-O-Wisp is there to even weaken physical attackers more, making up for her huge Spec Def investmant. The rest is the standard SubSplit, a good combo against things like Blissey and Chansey. Also, since hail is whittling away at her HP each turn, SubSplit becomes more useful. Overall, she is one of the two pokemon on this team that with out them, [The team] would fall apart
Snowfall (Abomasnow) (M) @ Choice Scarf
Trait: Snow Warning
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Shard
- Wood Hammer
- Earthquake
- Ice Punch
Snowfall is my Weather Starter, and a Powerful pokemon in himself. The EVs are made so that he is able to at least try to out speed some pokemon with his Scarf, while still dealing out a huge amount of damage. Though Priority will still kill him
Ice Shard is used to clean up, and take care of faster threats, like ScarfMance and the Lati twins. Wood Hammer is great for scaring of Politoed and T-Tar, two very feared weather starters. It also is
good for killing threats like Hippo and Gastrodon. Ice Punch is a quick and effective way of dealing with Dragons and GLiscor, borth which can wreak havoc on my team, if I'm unprepared. Earthquake is to deal with any Fire Types who are foolish to try to switch in
Queen (Jynx) (F) @ Choice Scarf
Trait: Dry Skin
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Blizzard
- Energy Ball
- Psychic
- Shadow Ball
Jynx is the other one of two pokemn on my team that it needs so it won't fall apart. She is all about abusing hail, and countering rain, yo her advantage. AS a queen, she is strong, but frail, and is quite weak to priority attacks. Though, her spread makes her able to decimate all who appose her under the hail.
Blizzard is her main STAB move, and it hits most of the tier hard, even walls like Ferrothorn cower under her frozen wrath, well, besides the water-types. Psychic is there to threaten out Fighting-types and Tentacruel, while Energy Ball is a last resort Grass-Type move that's used to take down water-types after the foolishly give her health. Shadow ball is for the likes of Bronzong, and other cases where Ghost is needed.
Sentinal (Dragonite) (M) @ Leftovers
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Extremespeed
- Dragon Dance
- Dragon Claw
- Fire Punch
Ahh, Dragonite, the original dragon, even if it looks like a GIant Friendly blob, it's not. Mulitscale allows it a free turn to set up DD, and decimate opposing teams. Everything is set up so it can sweep and decimate the opposing teams.
Extremespeed is very useful for picking of weakened off opponents, and can help with clean up of focus sash users. DD is D-Nite's standard set up move, and it allows it to actually get back to pace if facing Intimidate Gyrados. Dragon Claw is used over Outrage for one reason, Steel-Types. If he was trapped against something like Jirachi, he would be dead meat. Fire Punch is there to take care of all of the other Steel-types, like Scizor.
Revenant (Heatran) (F) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Lava Plume
- Taunt
- Earth Power
Heatran is an interesting case here, it's sort of my Water-Type lure, Taunter, and SRer all in one. It's EVs are made so it's attacks can hit hard, and so it can quickly get rocks up. The Air Balloon is useful in switching into ground-type moves.
All team has to have some form of hazards, and this is this team's hazard setter. Revenant can also taunt other status enducers, making them forced to attack. Lava Plume is there as it's main-stab, and useful for dealing with a lot of types, and Eart Power is for other fire-types, and other pesky pokemon, like Tentacruel.
Hollow (Kyurem) @ Leftovers
Trait: Pressure
EVs: 52 HP / 220 SAtk / 236 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Roost
- Blizzard
- Earth Power
Hollow was a god send in this team as a wall-like Pokemon that can hit hard. It's EVs are useful for setting up 101 HP substitutes, making sure that can survive a seismic toss or night shade.
Substitute is a very useful move for Kyurem, as it allows it to not take heavy damage from something that can kill it, like most dragons and fighting types. Though, the funny thins is, it survived an adament TechiLoom's Gem Boosted Mach Punch, it only took 67% of damage. Anyways, Hollow is benefitted from Substitute. Roost is useful to stall out the opposing pokemon, and gain HP back so it can set up more Subs. Blizzard is there as it's Main Attack and for hitting a lot of Pokemon from the safety from it's Sub. Earth Power is it's primary coverage move and hits Steels for heavy damage. With his bulk and power, Hollow is a worthy addition to the team.
I welcome all to my first RMT. This is a team I’ve been playing with for a long while, and I really love how it has turned out. I decided to finally post it here, and show everyone to strength and synergy of these knights.
Arcana (Dusclops) (F) @ Eviolite
Trait: Pressure
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Seismic Toss
- Will-O-Wisp
- Pain Split
- Substitute
Arcana is my prime wall on this team, and for a good reason, high defenses and a fighting immunity. She can switch into any fighting-type move, or any Choiced Special move, well, Scarf'D, and shrug it off like it's nothing. This alone is a very valuable asset for my team, which is heavily fighting weak.
The investment in Special Defense instead of Defense is so that she can take hits from both sides of the spectrum, and easily stomach Draco Meteors once Revenant is dead. Seismic Toss is there to deal damage to fire-types, and if she is ever taunted and under a sub. Will-O-Wisp is there to even weaken physical attackers more, making up for her huge Spec Def investmant. The rest is the standard SubSplit, a good combo against things like Blissey and Chansey. Also, since hail is whittling away at her HP each turn, SubSplit becomes more useful. Overall, she is one of the two pokemon on this team that with out them, [The team] would fall apart
Snowfall (Abomasnow) (M) @ Choice Scarf
Trait: Snow Warning
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Shard
- Wood Hammer
- Earthquake
- Ice Punch
Snowfall is my Weather Starter, and a Powerful pokemon in himself. The EVs are made so that he is able to at least try to out speed some pokemon with his Scarf, while still dealing out a huge amount of damage. Though Priority will still kill him
Ice Shard is used to clean up, and take care of faster threats, like ScarfMance and the Lati twins. Wood Hammer is great for scaring of Politoed and T-Tar, two very feared weather starters. It also is
good for killing threats like Hippo and Gastrodon. Ice Punch is a quick and effective way of dealing with Dragons and GLiscor, borth which can wreak havoc on my team, if I'm unprepared. Earthquake is to deal with any Fire Types who are foolish to try to switch in
Queen (Jynx) (F) @ Choice Scarf
Trait: Dry Skin
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Blizzard
- Energy Ball
- Psychic
- Shadow Ball
Jynx is the other one of two pokemn on my team that it needs so it won't fall apart. She is all about abusing hail, and countering rain, yo her advantage. AS a queen, she is strong, but frail, and is quite weak to priority attacks. Though, her spread makes her able to decimate all who appose her under the hail.
Blizzard is her main STAB move, and it hits most of the tier hard, even walls like Ferrothorn cower under her frozen wrath, well, besides the water-types. Psychic is there to threaten out Fighting-types and Tentacruel, while Energy Ball is a last resort Grass-Type move that's used to take down water-types after the foolishly give her health. Shadow ball is for the likes of Bronzong, and other cases where Ghost is needed.
Sentinal (Dragonite) (M) @ Leftovers
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Extremespeed
- Dragon Dance
- Dragon Claw
- Fire Punch
Ahh, Dragonite, the original dragon, even if it looks like a GIant Friendly blob, it's not. Mulitscale allows it a free turn to set up DD, and decimate opposing teams. Everything is set up so it can sweep and decimate the opposing teams.
Extremespeed is very useful for picking of weakened off opponents, and can help with clean up of focus sash users. DD is D-Nite's standard set up move, and it allows it to actually get back to pace if facing Intimidate Gyrados. Dragon Claw is used over Outrage for one reason, Steel-Types. If he was trapped against something like Jirachi, he would be dead meat. Fire Punch is there to take care of all of the other Steel-types, like Scizor.
Revenant (Heatran) (F) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Lava Plume
- Taunt
- Earth Power
Heatran is an interesting case here, it's sort of my Water-Type lure, Taunter, and SRer all in one. It's EVs are made so it's attacks can hit hard, and so it can quickly get rocks up. The Air Balloon is useful in switching into ground-type moves.
All team has to have some form of hazards, and this is this team's hazard setter. Revenant can also taunt other status enducers, making them forced to attack. Lava Plume is there as it's main-stab, and useful for dealing with a lot of types, and Eart Power is for other fire-types, and other pesky pokemon, like Tentacruel.
Hollow (Kyurem) @ Leftovers
Trait: Pressure
EVs: 52 HP / 220 SAtk / 236 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Roost
- Blizzard
- Earth Power
Hollow was a god send in this team as a wall-like Pokemon that can hit hard. It's EVs are useful for setting up 101 HP substitutes, making sure that can survive a seismic toss or night shade.
Substitute is a very useful move for Kyurem, as it allows it to not take heavy damage from something that can kill it, like most dragons and fighting types. Though, the funny thins is, it survived an adament TechiLoom's Gem Boosted Mach Punch, it only took 67% of damage. Anyways, Hollow is benefitted from Substitute. Roost is useful to stall out the opposing pokemon, and gain HP back so it can set up more Subs. Blizzard is there as it's Main Attack and for hitting a lot of Pokemon from the safety from it's Sub. Earth Power is it's primary coverage move and hits Steels for heavy damage. With his bulk and power, Hollow is a worthy addition to the team.
Threat List
TechniLoom, High- This thin is one of the few sole counters to my team. If it sets up a Swords Dance, and Dragonite is either asleep from spore, knock'd out, or at range for Mach Punch to kill it is the opponent's game. Mach Punch can easily Knock Out four of my pokemon with swords dance, and 2 without swords dance. The only reason counter I have to it besides Sentinal is Arcana, but if she's spored I'm done for. Also, Bullet Seed can easily rack up and break her subs. Poison Heal Loom is easier to take care of, though, as Mach Punch normally isn't ran (Right verb?) on that set.
RainJirachi, Medieum-Low- Jirachi's very annoying, with it's iron head cleanly KOing both Queen and Snowfall, but it can only take out Hollow if he isn't under a sub, or he ParaFlinches Hollow. Heatran can easily take care of Jirachi, well, unless it's Rain Jirachi, where Thunder has perfect accuracy making him easy bait to thunder, overall Jirachi threatens a top Pokemon on my team, but it's easily countered when not in the Rain
Latias, Medium-High- Due to Latias' nice Special Bulk, she can eat a Blizzard, if she's Special Defensive, and can KO Queen back with HP Fire, or Outspeed and kill Hollow with Draco Meteor, if he doesn't have a sub. THe main problem here is that she outspeeds some of my counters for her. Though, if she isn't offensive, Heatran can hopefully burn her with Lava Plume and try to outstall her. If she's offensive, I'd just have to stall her out with Arcana and hope that Snowfall's Ice Shard can kill her.
MoxieMance, Extrememly High- THis is that one pokemon who just likes t oeat this team for dinner, even though most of it can do the same in return. Once it get's in a couple of Outrages, it's pretty much all over. The only thing I can actually do against is is if it's the Dragon Dance variant, get in a Sub with Hollow, and hope that it isn't broken, and kill it iwth STAB Blizzard. If it's Choice'D, then Arcana can hopefully stall it out, and have Snowfall come in when it's weak and KO with Ice Shard. Though, if that's not possible, It'll rip through my team.
Terrakion, Low- For a Fighting-Type, my team actually handles Terrakion very well. Arcana is it's main check, able to Will-o-Wisp it and have it's attack stat cut in half, not a nice thing for it. If it isn't choiced, Queen can Come in and Just destroy it with Psychic. Everyon e else can also reasonable take care of it easily as well, with either having Earthquake, Earth Power, or a powerful STAB attack at their disposal.
Scizor, Medium- Scizor can pretty much decimate my team if Dragonite is KO'd, with STAB Bullet Punch. If it carries Superpower, heatran will succumb to it, but if not Heatran is also a good counter to it. It's mainly a threat as it can knock out Snowfall, Queen, and Hollow. If those three are gone, Hail becomes more of a burden then a boost, at times.
Lucario, High- Physical Variants can outspeed most of the team and can decimate the team with Bullet Punch/CC, though if it's a Special Varient Dragonite can easily take it down.
T-Tar, Medium-High - Scarf'D set can outpace post of the team can just destroy them, though the banded variant can wreck, it's outpaced and killed by Snowfall's Wood Hammer
THundurus-T, Medium- Agility THundurus can wreck this team with Focus Miss, well if it does hit. If it's Spec'D, Jynx can come in and destroy him, if it's Scarf'd. Snowfall is a good switch in if it's locked into T-Bolt.
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