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BloodyBlades

Discussion in 'Rate My Deck' started by Esperante, Feb 25, 2007.

  1. Esperante

    Esperante XJ220

    Pokemon-20

    4x beldum (CFF)
    2x metang (DX)
    2x metagross (DX)
    2x metagross EX (PK)
    3x scyther (UF)
    3x scizor ex (UF)
    2x skitty (PK)
    2x delcatty (PK)

    Energy-13

    4x metal
    9x psychic

    Trainers-27

    3x copycat
    3x PETM
    3x holon scientist
    3x holon adventurer
    1x holon farmer
    2x holon transceiver (only 2 are necessary- believe me)
    3x potion
    2x pokemon reversal
    2x dual ball
    2x windstorm
    2x rare candy
    1x warp point

    Trainers are currently very messy... still experimenting, since this deck is totally fresh.

    The idea is, delcatty can discard an energy for 3 cards, and then metagross can super connectivity that energy onto metagross ex/scizor ex. The starts have been kind of sluggish, but once a main hitter or two comes out, the deck is set. I've been testing mainly against metanite, and it's been winning the majority of its games with the latest fixes. Gonna use this in a noobie tournament next week, to test before states. Any further fixes on the trainers, or possibly suggestions to help the very very painful fire weakness?
     
  2. okothnuva

    okothnuva or something

    I believe you'll need more than 2 Candy, and I don't really think you need the potions. Mentor > Dual Ball.
     
    Last edited by a moderator: Feb 25, 2007
  3. Esperante

    Esperante XJ220

    Look what else mods can do. :rolleyes:

    I'll agree on the candies, but potions are needed in this deck. Keeping scizor at 60 hp is crucial, and healing metagross EX is always nice too. I was playing mentors before, but it always seemed like a waste of a supporter since 2 of my basics can search for other basics, and if I need 1 or 2 other ones, dual ball works in a pinch.
     

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