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Break this team

McDanger

Well-Known Member
Break this team, as it sounds, is a thread dedicated to breaking the posted team. Similar to the rmts, a team will be posted here and everyone will discuss how to break the team with a specific pokemon, combinations and cores. Please keep your suggestions with in reason, things that dont make sense in actual play shouldn't be mention. Teams may be submitted at the designated time, and either I will pick a team or we'll vote. Each team will be up for 5-10 days based on activity and interest.


Previous Team

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landorus.gif


Deoxys-Defense @ Mental Herb
Ability: Pressure
EVs: 252 HP / 28 Atk / 228 Spd
Jolly Nature
- Stealth Rock
- Spikes
- Thunder Wave
- Superpower

Bisharp (M) @ Life Orb
Ability: Defiant
EVs: 32 HP / 252 Atk / 224 Spd
Jolly Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Knock Off

Aegislash @ Air Balloon
Ability: Stance Change
EVs: 180 Atk / 252 SAtk / 76 Spd
Quiet Nature
- Shadow Sneak
- Sacred Sword
- Shadow Ball
- King's Shield

Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 HP / 2 Atk / 30 Def / 30 SAtk / 30 SDef
- Thunder Wave
- Nasty Plot
- Thunderbolt
- Hidden Power [Flying]

Mawile (F) @ Mawilite
Ability: Intimidate
EVs: 152 HP / 252 Atk / 104 Spd
Adamant Nature
- Swords Dance
- Sucker Punch
- Play Rough
- Fire Fang

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Earth Power
- Focus Blast
- Sludge Wave
- Hidden Power [Ice]

Team Submitter - The Dragonknight

landorus.gif
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keldeo.gif
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tyranitar.gif
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garchomp-mega.gif
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azumarill.gif
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heatran.gif


Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Icy Wind
- Secret Sword
- Hydro Pump
- Hidden Power [Flying]

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Gravity
- Earth Power
- Focus Blast
- Sludge Wave

Garchomp @ Garchompite
Ability: Rough Skin
EVs: 124 Atk / 204 SpA / 180 Spe
Rash Nature
- Fire Blast
- Draco Meteor
- Earthquake
- Stone Edge

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Crunch
- Stone Edge
- Pursuit

Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Protect
- Roar
- Stealth Rock

Team Submitted by Saph - 7/14

Current Team

gardevoir-mega.gif
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garchomp.gif



Gardevoir @ Gardevoirite
Ability: Trace
EVs: 16 HP / 252 SpA / 240 Spe
Modest Nature
- Hyper Voice
- Will-O-Wisp
- Hidden Power [Ground]
- Psyshock

Bisharp @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit

Breloom @ Focus Sash
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Rock Tomb
- Bullet Seed

Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hidden Power [Ice]
- Thunderbolt
- Thunder Wave
- Superpower

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 22 HP / 156 Def / 100 SpD / 232 Spe
Calm Nature
- Rapid Spin
- Toxic
- Scald
- Knock Off

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Outrage
- Stone Edge
- Earthquake

Submitted by Trident - 7/20
 
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CM Raikou. Specifically this set:

Raikou @ Leftovers
Ability: Pressure
EVs: 32 Def / 252 SAtk / 224 Spd
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Extrasensory
- Calm Mind

Not even Aegis can break this set, as a Shadow Ball is only a 3HKO after +1. Ill even put myself on the chopping block by posting a replay:

http://replay.pokemonshowdown.com/oususpecttest-136349881 <-- not my best battle, but you get the point)

(Got this from here)
 

McDanger

Well-Known Member
Swords Dance Garchomp does a number to this team, able to easily set up on Deoxys or just come in and threaten KOes on Bisharp, Thundurus, Mawile, and if the balloon is popped Aegislash and deal a lot of damage to Landorus.

Garchomp@Yache Berry
rough skin
jolly nature
252 attack/4sp def/252 speed
-earthquake
-dragon claw
-stone edge
-swords dance
 

The Master Chief

Well-Known Member
Charizard X will surely give you problems. It threatens KOs on Bisharp, Mawile, Aegislash if its DDs on a predicted King's Shield, and Thundurus even though it'll have to take a twave to the face. Plus you have no safe switch in to it so somethig will surely take massive damage.

Charizard @ Charizardite-X
Blaze -> Tough Claws
Adamant Nature
Evs: 252 Atk / 252 Spe / 4 HP
-Dragon Dance
-Roost
-Flare Blitz
-Dragon Claw
 

S0ul

Banned
Mawile (F) Mawilite
Ability: Intimidate
EVs: 152 HP / 252 Atk / 104 Spd
Adamant Nature
- Swords Dance
- Sucker Punch
- Play Rough

A very similar Mawile set can use Deo as setup bait and tear through this team once it gets a SD
- substitute
 

Ðew™

Definition of insanity
First thing I noticed was a glaring weakness to specs keldeo. (Shout out to SilentReaper for mauling me with one of these.)

Keldeo @ choice specs
Justified
252 sp atk / 252 spd / 4 sp def
Timid Nature
-Hydro Pump
-Secret Sword
-Icy Wind
-Scald

To put this simply, nothing on this team wants to directly take a hydro pump.

Now, it's story time: Now, for some reason, I couldn't help but go deeper into a situation where this team is facing said poke. Obviously nothing wants to directly switch into it; what, though, if something did? If it was me, I'd want to paralyze it so I can at least cripple it, knowing that both thundurus and mega mawile OHKO it with play rough and thunderbolt, respectively. So, I thought of what pokes are immune to paralysis and at least threaten thundurus, seeing as it outspeeds keldeo. My first thought went directly to the currently UU Thundurus T, seeing as it is immune to thunder wave and thunderbolt while also resisting hidden power flying.

Thundurus-T @ choice scarf
Volt Absorb
252 sp atk / 252 spd / 4 sp def
Timid Nature
-Thunderbolt
-Volt Switch
-Focus Blast
-Hidden Power Ice

The scarf is crucial for this to be both a check and a counter since thundy t won't outspeed thundy i and kill it without it. HP ice provides a guaranteed 2HKO on thundurus (with or without stealth rock), which can only hit back with a resisted hp flying. Hp flying can only 4HKO without stealth rock but can 3HKO with them, thus the added importance of the choice scarf.

Excadrill also came to mind, seeing as it's more common and also fits the aforementioned criteria.

Excadrill @ air balloon
Mold Breaker
252 atk / 252 spd / 4 hp
Adamant Nature
-Rapid Spin
-Earthquake
-Rock Slide
-Iron Head

Unboosted hp flying 4HKOs standard exca but is OHKOed by a single rock slide. Exca also can get rid of rocks to make keld's life coming in and out easier.
 
Surprised this hasn't been mentioned yet, but this thing is the best way to beat the standard DeoSharp team.

absol-mega.gif


Absol (F) @ Absolite
Ability: Justified
EVs: 100 Atk / 184 SpA / 224 Spe
Hasty Nature
- Fire Blast
- Ice Beam
- Knock Off / Sucker Punch
- Superpower

Comes in on Deoxys and 2HKOs the whole team. A combination of Knock Off + Any Attack 2HKOs anything. Clone can vouch for this :]

It's durability is an issue, as it can't take Sucker Punches from both Mawile and Bisharp, but it can come in on most things and do a lot of damage.
 

McDanger

Well-Known Member
I'll get a new team up by this weekend, feel free to nominate teams in the thread as long as they're good
 

McDanger

Well-Known Member
Alright, new team is up

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heatran.gif


Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Icy Wind
- Secret Sword
- Hydro Pump
- Hidden Power [Flying]

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Gravity
- Earth Power
- Focus Blast
- Sludge Wave

Garchomp @ Garchompite
Ability: Rough Skin
EVs: 124 Atk / 204 SpA / 180 Spe
Rash Nature
- Fire Blast
- Draco Meteor
- Earthquake
- Stone Edge

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Crunch
- Stone Edge
- Pursuit

Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Protect
- Roar
- Stealth Rock
 
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off

Oh the irony. Literally no safe switch ins with the closest being Garchomp (still shaky af) who still takes a buttload from Waterfall. AV is the icing on the cake which allows her to beat Lando 1 on 1. Sludge Wave isn't an OHKO while Waterfall is.

Also BellyJet variants completely sweep this team if given a set up opportunity.
 

Minedreigon

A monument to all your sins
Abomasnow @ Abomasite
Ability: Snow Warning
EVs: 252 HP / 4 Atk / 252 SpA
Serious Nature (ooops)
- Giga Drain
- Ice Shard
- Blizzard
- Earthquake

RIP. It's as simple as nothing switches in period (at least after rocks) and that Ttar's Stone Edge doesn't even OHKO. Saph, I like the team, but Mega Abom is real af (well not really) and it messes with you.

I cheated.
 
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McDanger

Well-Known Member
venusaur-mega.gif


Venusaur @ Venusaurite
Ability: Overgrow
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Earthquake
- Synthesis
- Sleep Powder

This team does have trouble breaking mega venusaur, keldeo lacks the raw power to as well as landorus leaving Mega Garchomp the best option or Tyranitar negating synthesis with its sand stream, but it doesnt stop Mega Venusaur from causing a lot of grief for the team in general. Able to find several switch ins, Azumarill, Keldeo, Lando I, but needs to be mega evolved, and applys pressure to everything else.
 
mamoswine.gif

Mamoswine (M) @ Life Orb
Ability: Oblivious
EVs: 4 Def / 252 Atk / 252 Spe
Adamant Nature
- Ice Shard
- Earthquake
- Icicle Spear
- Stealth Rock

latias.gif

Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

Mamoswine outspeeds and OHKOs half of the team by itself, 2HKOs both water types with EQ and OHKOs Tyranitar on the switch. The waters can only force Mamoswine out, and not kill him. As such, Latias can come in on their Water/Fighting Attack, kill or attack, and then use Healing Wish, restoring Mamoswine/Teammates HP.
 

roserade the warrior

Well-Known Member
Abomasnow
Item: Abomasite
Ability: Snow Warning
EVs: 252 HP / 4 Atk / 252 SpA
Serious Nature
- Giga Drain
- Ice Shard
- Blizzard
- Earthquake

RIP. It's as simple as nothing switches in period (at least after rocks) and that Ttar's Stone Edge doesn't even OHKO. Saph, I like the team, but Mega Abom is real af (well not really) and it messes with you.

I cheated.

Sorry but... why would you run a neutral nature? I mean, he could take advantage from a nature that makes him lose in speed, it is extremely slow, and you have Ice shard priority anyway. I think the best natures for this set could be Quiet(+SpAtk, -Spd) due to it being more specialized in the special offensive side, or Brave (+Atk, -Spd) just to make Ice shard a bit more powerful, and earthquake of course.

BACK TO TOPIC

I see that normal venusaur can wipe out your team quite easily, with garchomp and heatran being the only good counters, and landorus just being a bit annoying to it. Another one that can make big damage (but not like to break your team) is mega-gardevoir with hyper beam and moonblast, as I said, it will only make holes in your team, never wreck it, tyranitar will die if it gets a hyper beam (of course you can revenge kill pretty easily, bt your sandstorm is gone...) and mega-garchomp and keldeo both cant stand even a moonblast from this mega; landorus is another that can fall to hyper beam or 2 moonblast, of course 2 sludge wave is just enough to help you out; heatran and azumarill on the other side can wipe the floor with the dress of mega-gardevoir.

Just in case, I am talking about this set(I just changed focus blast for charge beam or energy ball, dont remember quite):

Gardevoir
Item: Gardevoirite
Ability: Trace (Pixilate upon mega evolving)
EV's: 252 HP / 4 SpA / 252 Spe
Timid nature
-Moon Blast
-Hyper Beam
-Psyshock / Psychic
-Focus Blast

As you can see it has a neutral nature for Special Attack, and only has 4 EV's in it. But still is powerful enough to OHKO the ones I mentioned.
Hyper beam OHKO's landorus, tyranitar (during sandstorm) and azumarill (most of the time).
Moon blast OHKO's MegaGarchomp, keldeo and tyranitar (if there is no sandstorm); 2HKO landorus and tyranitar (during sandstorm).
Psyshock / Psychic OHKO keldeo (for psyshock is most of the time).
Focus Blast 3HKO heatran (In little cases can be 2HKO).

Fortunately for you, almost nobody brings a MegaGardevoir to OU, and less people run Hyper beam with it, so is almost impossible you have to deal with this.
 
I see that normal venusaur can wipe out your team quite easily, with garchomp and heatran being the only good counters, and landorus just being a bit annoying to it. Another one that can make big damage (but not like to break your team) is mega-gardevoir with hyper beam and moonblast, as I said, it will only make holes in your team, never wreck it, tyranitar will die if it gets a hyper beam (of course you can revenge kill pretty easily, bt your sandstorm is gone...) and mega-garchomp and keldeo both cant stand even a moonblast from this mega; landorus is another that can fall to hyper beam or 2 moonblast, of course 2 sludge wave is just enough to help you out; heatran and azumarill on the other side can wipe the floor with the dress of mega-gardevoir.

Just in case, I am talking about this set(I just changed focus blast for charge beam or energy ball, dont remember quite):

Gardevoir
Item: Gardevoirite
Ability: Trace (Pixilate upon mega evolving)
EV's: 252 HP / 4 SpA / 252 Spe
Timid nature
-Moon Blast
-Hyper Beam
-Psyshock / Psychic
-Focus Blast

As you can see it has a neutral nature for Special Attack, and only has 4 EV's in it. But still is powerful enough to OHKO the ones I mentioned.
Hyper beam OHKO's landorus, tyranitar (during sandstorm) and azumarill (most of the time).
Moon blast OHKO's MegaGarchomp, keldeo and tyranitar (if there is no sandstorm); 2HKO landorus and tyranitar (during sandstorm).
Psyshock / Psychic OHKO keldeo (for psyshock is most of the time).
Focus Blast 3HKO heatran (In little cases can be 2HKO).

Fortunately for you, almost nobody brings a MegaGardevoir to OU, and less people run Hyper beam with it, so is almost impossible you have to deal with this.

How is normal Venusaur a threat, much less a relevant one? It's used less than 2% of the time in the OU-1825 stats, meaning you'll see it once or twice out of 100 battles. It's not even relevant due to being outclassed in every single way. Chlorophyll sweepers are irrelevant in OU with the weather nerf, the only viable weathers are Sand and Rain. There is literally no reason to run a normal Venusaur in OU, you'll find another Pokemon that does it better.

Hyper Beam Mega Gardevoir is horrible. It is completely unviable. Sure, you'll hit off with an insanely powerful attack, but if you're playing a competent player, you'll probably only get to use it once. Hyper Beam is a horrible move competitively, especially when you'll do more damage by using Hyper Voice twice then you would using Hyper Beam. There's also no reason to run Moonblast, Hyper Voice does a lot more damage, and if Mega Gardevoir couldn't run Hyper Voice it wouldn't be near as viable. You might as well run Normal Gem Explosion Lickilicky if you're running Hyper Beam Gardevoir. The best Mega Gardevoir set is Taunt / Hyper Voice / Psyshock / Focus Blast, it completely shuts down stall and hits really hard.

Also, a lot of people do use Mega Gardevoir in OU, you just don't normally see it on the lower portion of the ladder. It's quite popular in the higher area of the ladder, and with good reason.

---

Posting two more threats because they really should've been posted before now.

manaphy.gif

Manaphy @ Leftovers
Ability: Hydration
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Rest
- Rain Dance
- Scald

suicune.gif

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Rest
- Sleep Talk
- Scald

Both Pokemon serve the same purpose; an insanely bulky Pokemon that sets up and sweeps unprepared teams. There really isn't anything on this team that can safely switch into these Pokemon, as the only thing that can 2HKO it are Mega Garchomp and Landorus, both fearing Scalds. Heatran is also a way to handle it by Roaring it out, but Tran won't be able to phaze them out but once due to lack of recovery. Most competent players should be able to beat Saph's team with relative ease when using either CMRD Manaphy or Crocune.
 

roserade the warrior

Well-Known Member
[...]Hyper Beam Mega Gardevoir is horrible. It is completely unviable. Sure, you'll hit off with an insanely powerful attack, but if you're playing a competent player, you'll probably only get to use it once. Hyper Beam is a horrible move competitively, especially when you'll do more damage by using Hyper Voice twice then you would using Hyper Beam. There's also no reason to run Moonblast, Hyper Voice does a lot more damage, and if Mega Gardevoir couldn't run Hyper Voice it wouldn't be near as viable. You might as well run Normal Gem Explosion Lickilicky if you're running Hyper Beam Gardevoir. The best Mega Gardevoir set is Taunt / Hyper Voice / Psyshock / Focus Blast, it completely shuts down stall and hits really hard.

Also, a lot of people do use Mega Gardevoir in OU, you just don't normally see it on the lower portion of the ladder. It's quite popular in the higher area of the ladder, and with good reason.
[...]

Hello, those threats you put seriously are ones to fear! But getting to the point:
Normal Venusaur:
--Of course it is outclassed in OU, but thats not reason at all to not use it, I used one with OVERGROW and was quite surprised with its speed, most pokemon I thought would Out-Speed it, couldnt... even though I didnt invest anything on Speed nor had a beneficial nature on that Stat as well (It has Modest to be precise).
--The pokemon is bulky as no one can ever imagine, above average HP, defense and special defense, not bad for a kind of speedy pokemon.
--Its special attack is impresively high! I mean, you can play with him as a wall or a special sweeper... Awesome!
--Has access to Black Sludge, so the ones that try to steal, instead of winning lose (unless is poison type or has Klutz as ability).
--Giga drain, Synthesis, Leech seed, sludge bomb and many others are good moves to make damage and recover. Not bad.
--Its lower in the tier, yes. But because a pokemon is lower to some tier does that mean you cant use it in that tier? I mean, its somewhat normal to see UU in OU... In fact, I use it in OU, and I have seen it a lot of times in OU, and let me tell you, venusaur is a big moster. Seriously, its the kind of thing you are happy with if its at your side, but you hate as well if its against you (poison and things like that are good examples of that).

MegaGardevoir:
--I saw that set in some page, and at first I thought it was extremely weird and insane running Hyper Beam. But I decided to use it. It happens that MGardevoir is more bulky than some people think: it only has 3 weakness, two of them are poison and steel type (which are still a bit difficult to see in play even though they now take advantage from the fairy type), the other one is ghost, which is more common but not all that much (and one of the most commons is shadow ball, a special move, and you know? MGardevoir has a lot of Special Defense, so is not big deal. Even so MegaGengar could use Sludge Bomb or Shadow Ball against a MegaGardevoir with 252 EV's on HP and not a single EV in Special Defense and it can survive the hit, even so to fight back with Psyshock/Psychic and OHKO the MGengar, with only 4 EV points investment in Special Attack).
--MGardevoir has such an SpecialAttack, that if you want you can use a detrimental nature to it, not invest a single EV on it, and had 0 IV's in it and it still will be on the 300s (301 to be more precise), so, if you just give it Timid, and only give it 4 EV's in Special Attack, it can still OHKO many pokemons with MOONBLAST no hyper voice needed, although is better.
--Actually I havent seen MGardevoir in OU too much, just a couple of times, maybe less...
--About Hyper Beam: yes, its one of the worst moves ever, a lot of power for what? take damage the next turn? Well, kind of, but, not everybody has access to hyper voice (which is a move tutor from B2/W2) or if you wanted to use it in pokemon tournaments better not do it because almost in all of them the pokemons have to be KB, and is impossible to get a KB gardevoir with Hyper Voice, so the set I showed was a "replacement" or solution to it. If we get Hyper Voice as move tutor in ORAS, then the set will be completely drawn on to oblivion (although its almost in oblivion from the day it was created...). But as I said, MGardevoir is quite bulky, being capable of surviving a STAB Crunch or Stone Edge from 252 Atk Adamant MegaTyranitar (And even the Crunch from a Life Orb 252 Atk Adamant Tyranitar) with 252 HP and 0 EV's on Def. So you could just Insta-kill a threat like Tyranitar with Hyper Beam (and if its not a choice scarf set you will go first, so you defeat it with no damage... of course the next pokemon will surely make you a lot of damage, which is kind of bad, but, if you are at full health, maybe you can survive, who knows; but getting rid of tyranitar will surely be good, because, you know? That thing its pretty difficult to beat. The thing is, that MGardevoir will die almost for sure the turn after using HyperBeam, but you can wipe (or at least weaken) an strong opponent with it). In resume, Hyper Beam is a use-Wise move. Just like Curse, Healing wish and Destiny Bond, and some others.

Points apart:
--You know? "competitive battling" is not only using strong and reliable moves, is taking the best from a pokemon and its movepool. Making an Strategy that can deal with many enemies without letting your guard down. But sometimes, sacrifices are needed to win or, at least, making a forced "Tie" (Even though "Ties" are not possible anymore in pokemon). Of course, you have to have fun while doing it, because if not, then, what is the value of all this? Anyway have a nice day =)

And to the moderators and the creator of this thread, sorry for going off-topic.
BTW: Sorry for my bad english and probably very weird way of writing, hope you can understand without getting confused or having to re-read it many times.
 
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McDanger

Well-Known Member
I probably should have stated in the OP since most of our comp is now wifi, this is Showdown based, meaning any move a pokemon can learn is easily accessed

While I do agree mega Gardevoir is a big threat, I also agree that your set is off. Mega Gardevoir first lacks the defensive ability to really want to run HPs as most physical attacks are going to do a hefty chunk of damage irregardless of the evs, so its better of trying to OHKO everything. On hyper beam, it is quite bad but as far as another move, you could always run natural power which is now tri force. As for the issue of weakness, Aegislash is everywere at least on the ladder, i dont know about wifi closely followed by Mega Mawile and Scizor.

Venusaur really doesnt need to be addressed as the set you're talking about is basically the set defensive mega venusaur runs, the one i posted. Using standard venusaur defensively is a bad option because, as you said, its outclassed making it inferior to others. Normal Venusaur is slaughtered by Mega Garchomp and cant stand up to Heatran, Keldeo, or Landorus like its mega form can, making it actually not a threat to the team because of said reasons.
 
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Moony

Well-Known Member
Greninja (M) @ Life Orb
Trait: Torrent
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Extrasensory

ah yes, no switch ins to greninja, yummy, should put av azu > cb and something over tran 2ez, gets switch in on 4/6 mon after putting a lamb to slaughter on the opp team

i would like to submit next team, kthxbye frens
 
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Trevenant

Banned
In resume, Hyper Beam is a use-Wise move. Just like Curse, Healing wish and Destiny Bond, and some others.
Sadly, this isn't the case. You literally hand your opponent a free turn to setup, and the more common Tyranitar sets won't get killed by Hyper Beam anyway.

I'd rather have an easier to handle guy like Tyranitar around than something utterly dreadful like a +6 Azumarill or something.
Moonblast is a perfectly acceptable alternative to Hyper Voice if it isn't available in the format you're playing in.

Gardevoir's physical bulk is admittedly terrible, but she can take special hits very well, and due to her obscene Special Attack, she doesn't need much. if any investment to do good damage.
 
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