janejane6178
Kaleido Star FOREVER in my heart <3
They underestimate kids....
I am sure many kids would want this too, but oh well
I am sure many kids would want this too, but oh well
They underestimate kids....
I am sure many kids would want this too, but oh well
You r right.Exactly. They're not mindless. They like to other things outside of mobile games.
But heck, their (GameFreak) view of fans overall these days is bleak one. And I'm thinking it could hurt the games in the long run. Neglecting other parts of a fan base is never good.
In other words, they didn't think the newer fans would enjoy it.Link
Q (Interviewer) : We noticed ORAS had a lower difficulty level compared to previous Pokemon games. What bought you to this decision? Any chance that future games will have the possibility to adjust difficulty level as seen in Black and White 2?
A (Junichi Masuda) : What? How come you've already played the games? hearty laughter [the games were supposed to come out in Italy the day after the interview] We created a "balanced" game that was suited for our time and age, where everyone is very busy and young people have various means of entertainment. Using smartphones and other devices they can access a great number of games, so the time they dedicate to a single game is less than in the past. The player can choose to keep on playing after the main story and continue to the post-game, where the difficulty rises and there are much more difficult Trainers and challenges to overcome.
Q : Why wasn't the Battle Frontier in the remakes?
A : This question is connected with my previous answer. We didn't put the BF in ORAS for this very reason. Interviewer's note: In short he means that they didn't include the BF because only a very small part of the players would have fully appreciated and made use of this feature; nowadays players get bored and frustrated more easily and they aren't interested in things that are so demanding/challenging.
So yeah, kids are too dumb and want to play mobile games. Battle Frontier has a very low chance of coming back.
You're not wrong. Let us have a look!Okay, unpopular opinion: I'd be okay if there was no battle frontier. Most of the non-Tower modes are too gimmicky (if not outright RNG dependent), and while they have some novelty at first, they become a major slog after the first few times. I feel like most people like the idea of the Battle Frontier more than its actual execution.
I wouldn't hold my breath for the Frontier after OR/AS didn't have them, but then again there's no way to know for certain until the games either release or they outright confirm/deny it prior to release.
And I'm thinking it could hurt the games in the long run.
I meant in general for what it's worth. Not in regards to Diamond and Pearl.Aren't we discussing comments about a game that will be seven years old by the time BD/SP release? Seven years, two generations, several rounds of core titles, and a hardware ago.
Keeping in mind that everything has been accused of doing damage to the games in the long run - every element added, every element omitted, and every feature that never existed in the first place - what damage has been done in the long run with the omission of the Battle Frontier in OR/AS?
Yea, but the lack of puzzles and what not since has been a glaring one.Not sure that changes much. Again, seven years and a lot of games since. Even in general, what damage has been done in the long run for omitting the Battle Frontier?
Bad execution isn't a reason to want a feature entirely cut though, that just means it needs better execution. There were some good facilities in there that are worth saving, they just need to be smarter about which facilities to include. The lack of a Battle Frontier definitely leaves a gaping void in the gameplay in terms of varied types of battling styles, so cutting it is definitely detrimental to the series. It could stand to be refined to make it more appealing, but cutting it outright is a detriment to the series.Okay, unpopular opinion: I'd be okay if there was no battle frontier. Most of the non-Tower modes are too gimmicky (if not outright RNG dependent), and while they have some novelty at first, they become a major slog after the first few times. I feel like most people like the idea of the Battle Frontier more than its actual execution.
I wouldn't hold my breath for the Frontier after OR/AS didn't have them, but then again there's no way to know for certain until the games either release or they outright confirm/deny it prior to release.
No offense but like... where have you been for the last 7 years? This interview has frequently been brought up in this kind of discussion and other fans have shared similar sentiments.All that sounds depressing. Having the games only be aimed at that audience and the competitive one, leaves other parts of the audience out.
Not everyone plays mobile games all the time, and even so, some people like some variety and challenge in a game.
To have it be stripped down to such a bland experience is both depressing and sad. (This coming from someone who didn't like all of the battle frontier. But at least it added to the game.)
Battling and item hunting leave little to be desired.
But I think things have changed with the Switch. During the 3DS era, mobile dominated the market, the whole industry was suffering because of it, and there was growing concern that mobile was going to kill traditional consoles. But now? The mobile market seems to have settled a bit and consoles are not only surviving, but some like the PS4 and Switch have been thriving. Speaking of, Nintendo has now merged their home and handheld consoles and Game Freak is now along for the ride on consoles being forced to compete with flagship AAA games like BotW and Mario Odyssey. So with Game Freak transitioning to mobile looking less viable and having to adapt to console and even further demands with HD console development, they seem to feel they have no choice but to spend more time on development and now with BDSP and LA their strategy appears to be outsource the smaller games and focus internally on larger, open world entries and utilizing DLC to add extra features they didn't have time for.
Game Freak doesn't have, and never will have, any reason to upgrade their games. They hit a goldmine with RBY, only that the goldmine will never run out of gold. I didn't buy SwSh nor am I planning to, but even with all the controversy over Dexit, it sold 20 million copies. There are many (and by many, I mean maaaaaaaaaaaaany) games that are exponentially better than any Pokemon game ever made and come out a lower price but have sales way less than that. Pokemon is already selling way too good for them to even consider change.
Nintendo has always tried to maintain quality in their new releases (but their full cost ports are pretty bad) and BoTW and Odyssey are just examples of that. Nintendo isn't just making good games nowadays, Mario 64 and Ocarina of Time were basically "Learn from us how to make a game" to the entire industry at thay point.
Pokemon, however, has never even tried that level of creativity or refinement in any of the games. They fail to compare to games of their times on almost any aspect.
The enjoyment and love of Pokemon has never been on how good the game is, but rather how good of a Pokemon game it is. People don't compare it to Final Fantasy 6 or Persona. They compare these games to the previous Pokemon entry. As long as the fanbase is comparing the games to BW2 or HGSS, you get "Meh, this wasn't as good. Fine, maybe the next one will be better". If you compare it to FF6 (an RPG with turn based combat) you'll get "Holy fock, why the hell did I buy this garbage !!!".
Simple point, the majority of people don't buy Pokemon with the intention to play a game with well crafted RPG mechanics, innovative gameplay and a deep storyline since it'll be **** if you go in looking for those. They play it for Pokémon, since it can't be found anywhere else. Same reason for why the sales are so high despite the mediocre game. There isn't any alternative to Pokémon. You can't get it anyway else. People love the idea of Pokemon. TPC just makes so much money of merchandise that great sales look like small numbers in comparison. Game Freak gets 32 % of that and is more than happy.
I fear the same will be the case for Legends Arceus. Game Freak is tackling something they have no experience in and open world is so overdone at this point. People will still buy it because Pokemon.
The problem with going open world is that there is no mercy if you screw it up. The 'Open World RPG' genre is bloated way too much. The classic Pokemon experience prevented such backlash as you couldn't get that anywhere. Your go open world RPG route and you just shot yourselves in the foot when you have a thousand other games to compare to.
I think a big part of the problem is there really aren't many similar games to Pokemon to compare it to. It's not a traditional JRPG although it does share some simularities to the genre. It's by far the most well-known monster battler game and, while I know there are others, the small handful I've tried have generally been even shallower than Pokemon. Finally, the appropriate-for-all-ages style of its storylines, dialogue, etc. makes it very difficult to compare to other games that I play which simply lack that staunch attitude. It's hard to criticise Pokemon for generally having a shallow storyline when that's sort of the point.
Seemed to me like you were saying essentially the opposite, like here...... that's pretty much what I said but thanks for the summary.
and here...If you compare it to FF6 (an RPG with turn based combat) you'll get "Holy fock, why the hell did I buy this garbage !!!".
Your go open world RPG route and you just shot yourselves in the foot when you have a thousand other games to compare to.
Well, there have been similar games like Yo-Kai Watch & Temtem (plus an upcoming indie game called Casette Beasts), but none of them have ever been as successful as pokemonhere isn't any alternative to Pokémon
Seemed to me like you were saying essentially the opposite, like here...
Simple point, the majority of people don't buy Pokemon with the intention to play a game with well crafted RPG mechanics, innovative gameplay and a deep storyline since it'll be **** if you go in looking for those. They play it for Pokémon, since it can't be found anywhere else. Same reason for why the sales are so high despite the mediocre game. There isn't any alternative to Pokémon. You can't get it anyway else. People love the idea of Pokemon. TPC just makes so much money of merchandise that great sales look like small numbers in comparison. Game Freak gets 32 % of that and is more than happy.