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Broken Sun RP Discussion and Background

Avenger Angel

Warrior of Heaven
DiscussionThreadHeader.png

BROKEN SUN
Discussion and Background Thread

NOTE: This discussion thread has been approved by RaZoR LeAf and will be used throughout all Broken Sun episodes.

Introduction

In this discussion thread, I will be keeping track of updating and tracking maps, background information, terminology, mission objectives, and other key aspects of the Broken Sun RP. In the meantime, the thread is open for discussion and questions, and if you feel something about the current updates need to be adjusted.

And yes, the maps will be updated from time to time based on progression of the Schism War and what kinds of actions your characters take. New maps will be included in time, including maps of even the Abyss and Utopia, once your character finds themselves needing to go even beyond the threshold of death to accomplish their objectives.

Current Episode and Objectives: The Mandate of Anarchy

MISSION: BROKEN PROPHECY

The three Brothers of Despair, Xac the deranged Hypno, Undax the diseased Gengar, and Delath the villainous Grumpig, are the ones responsible for writing the Black Doom Prophecy on the Parchment of Fates. Until their dark deed has been undone, what has been written will come to pass, and Utopia and all the worlds of the living will fall. Already, time marches on and the shadow of doom creeps further over everything with every passing second.

The vision has told you that all three Brothers must been slain, and their black blood will need to be mixed together. Once done, the blood has to be used to blot out the dark runes on the Parchment of Fates, and then burned in fire. If and only when the dark words have been blotted will the Parchment of Fates be flammable.

Once this is done, only then will the vice of the Black Doom Prophecy be shattered. Only then will hope have any fighting chance whatsoever. However, you must beware. Xac, Undax, and Delath are formidable and merciless opponents, and will not be defeated easily.


  • Xac the Hypno slain and blood gathered
  • Undax the Gengar slain and blood gathered
  • Delath the Grumpig slain and blood gathered
    • Blood of the Brothers of Despair mixed together
  • Defiled Parchment of Fates found and recovered
    • Parchment of Fates annulled by the mixed blood
    • Parchment of Fates destroyed by fire, thus destroying the Black Doom Prophecy

MISSION: RITES OF PASSAGE

The Abyss has established a massive stronghold upon Talandra, a dark and truly damned citadel known as the Cathedral to Corruption, currently skewering its way into the fallen city of Sartaras in Victakan. Only the Indigo Seers know that this infernal building is the reason behind the Infernal Barrier, the reason why Utopia's warriors are barred from providing reinforcements. In their haste to establish their offensive front and keep Utopia blocked, the Abyss left this citadel as the only forefront to keeping Utopia barred, and it will be some time before they can reinforce the barrier or provide supplemental protection as their current operations are very resource demanding. At the current moment, they believe no one among the living knows about this weakness in their operation and have made a costly assumption.

The structure will fall and collapse if the Altar to Pain is destroyed by Cleansing Fire, a conjuration ability the Abyss did not think you and the other Indigo Seers possesses. If the Cathedral to Corruption falls, the Infernal Barrier will be shattered, and Utopia's armies will descend from the heavens by the millions. Once the holy battalion arrives, the Abyss will be completely unable to further prevent them from entering the realm of the living again, and their merciless massacre will have to become a war of equal sides. Victory for the Abyss will go from a certainty to a struggle.


  • Cathedral to Corruption outer defenses eliminated or bypassed
  • Cathedral to Corruption inner defenses eliminated
  • Altar to Pain destroyed by Cleansing Fire, thus destroying the Cathedral and breaking the Infernal Barrier.

Worlds

This section contains all the maps and background information regarding the various Pokémon worlds and afterlife realms currently involved in the Schism War. Only realms and worlds that are currently relevant to the RP or have mentioned in the past will be displayed here.

TALANDRA

talandramapbrokensun.png

Talandra is a Pokémon world that has revolutionized steampunk and various forms of steam technology, using machines, engines, and other forms of clockwork technology such as airships, clockwork robots, steam engines, and the like. Prior to the events of the Schism War, Talandra was mostly peaceful, with very little in the ways of tensions leading to war and other bloody confrontations. In the midst of the unholy uprising, Talandra has banded together as one global defense, setting aside the little they had for differences prior to the Schism War.

While many decades of peace allowed Talandra to grow into prosperity, they were ill-prepared for the upcoming war, and now face a struggle of trying to combat it.

THE TALANDRAN DEFENSE

The Indigo Seers - The Indigo Seers, often referred to as the Seers for short, are a small band of Pokémon capable of clairvoyance, divination, and other mystic and psychic like abilities. For this reason, they're able to discern the plots of the Abyss, track their actions, and pursue them in ways other Pokémon can't. For these very reasons, they Abyss has painted them as high priority targets for elimination.

NOTE: The only Indigo Seers in existence are those controlled by RPers. They do not exist as NPCs.

The Veteran Alliance - The Veteran Alliance is a post-war union of older Pokémon that have survived long enough to have participated in one of the last few wars that have ever happened on Talandra. These Pokémon dedicate their time, strategy, and experience toward mainly teaching those who now have to carry to burden of protecting Talandra from the incoming swarms of the Abyssal horde.

The Peacekeepers - A broad term usually referred to any Pokémon intent on laying down even their lives for the sake of protecting and defending Talandara's remaining cities and towns from being overrun by the Abyss's legions. Most of them are unskilled and inexperienced, but they fight the best way they can using whatever technology, skills, and weaponry they have on hand. From warriors, mechanists, healers, and everything in between, most Pokémon upon Talandra actively helping to defend the world from the chaos fall into this category.

Mechamin - A term designated for any clockwork, steam, or mechanical device, robot, or apparatus being used as a weapon, sentry, or soldier against the Abyss. While AI is limited, these machines are valued for their resistance against the Abyss's soul-tainting abilities, and are quite capable in combat. They feel no pain, no fear, and can be repaired quicker than it takes for a Pokémon defender to heal.

THE ABYSS

<Abyss World Map Coming Soon>

The Abyss is infamous for the fact they broke the only real agreement they had with Utopia, and underhandedly struck first while the battalion of the heavenly realm was unprepared. But deep within its core, the Abyss has been linking from itself to the inner cores of the worlds of the living, sending out its legions and battalions of hatred, scorn, and misery, to rise up from the ground, virtually rotting Pokémon worlds from the inside out.

As for the Abyss itself, it is a realm of pain, anguish, torture, and eternal darkness meant for the evil dead, housing a countless number of continents each with their own miseries, diseases, and malice. Meanwhile, its oceans of pure blood are a gruesome and grotesque sight, although these horrors are just but a few of the nightmares waiting in store for the truly damned, or for those steadfast enough to face them in opposition.

LEGIONS OF THE ABYSS

The Infernal Scourge - These fetid, ghoul-like Pokémon are the souls of the wicked. Those that murdered others and enjoyed it. Those that acted as fiends even in life, and now continue to seek that same, murderous desire. Others have been so corrupted by sin that they know nothing but slaughter and mindless mayhem. Like many other horrors of the Abyss, they bleed black.

The Cohorts of Chaos - These blackened, shadow-colored Pokémon are the main workhorse of the Abyss's legion. These foul but strong warriors of doom never breathed life, and have always been savage combatants of the Abyss's army since their grotesque creation. While many of them still reside in the Abyss, many of them have set foot upon the living worlds of Pokémon, infecting the living and the environment with their pestilence and plagues of sin and vice.

Unlike the legions of the Infernal Scourge, the Cohorts have the power to wound souls, but not kill them. Wounds inflicted by the Cohorts and their jagged weapons of darkness will not heal on their own, and must be healed by Utopia's clerics or by their heavenly salves.

The Cohorts of Chaos are commanded by Meiun and Banjin, the Brothers of Despair and the twisted renditions and rejected legendaries that are the Fallen of Lugia and Ho-oh. They currently command their dark legions from the Abyss.

The Fallen - Every living and deceased Pokémon has a Fallen, a powerful, evil rendition of themselves made of all the sins that Pokémon has committed in their lives. The more sins a Pokémon commits, the more powerful their Fallen is. But in contrast, a righteous and honorable Pokémon is mirrored by only a weak and frail Fallen. While Fallen are rare to see outside of the Abyss, there are a few that have surfaced in the world of the living, often serving as captains of the Infernal Scourge or the Cohorts of Chaos.

Fallen can also wound souls, but seeking the soul of their counterpart to infest them with an overwhelming darkness is their highest priority. However, they will not hesitate to corrupt those that seek to stop them or hinder the efforts of their dark allies. A soul that is defeated by their Fallen becomes forever corrupted, lost in mind, body, and soul into a never-ending whirlwind of sin and malice. These Fallen become "The Defilers," and are stronger and harder to kill as they are the living embodiments of sin and insanity.

Defeating and destroying a Fallen is extremely difficult, although possible (definitely not in groups). Upon destroying a Fallen, the counterpart soul undergoes a divine, angelic transformation, a state of such infinite white purity that they become Utopian Paladins, resistant to the temptation of sin and influence of corruption, and possess powers of holy purity and righteousness. These Paladins are very rare, and make up some of the strongest warriors Utopia has for this very reason...

Legendary Pokémon also have Fallen renditions (such as the case of Meiun and Banjin, and other Abyssal commanders). Meanwhile, The Fallen are commanded by Zaiaku, the Overlord of Sin, the twisted, dark travesty of Arceus himself.

The Legion of Xov - The Legion of Xov is made up of dark, shadowy, blob like enigmas that are living entities of the void, vaguely resembling black, oily Pokémon with glowing red eyes.

Xov's minions of despair are infamous for their ability to vaporize souls upon consumption, and erase their existence from history and memory of all. Meanwhile, Xov has many lieutenants, sub-commanders that have lost all resemblance to Pokémon. As for Xov himself, he resembles a massive, shifting mass of voids and nothingness, constantly shaping itself into intimidation, resembling skulls, unholy symbols, clawed hands, and other infernal shapes.

Even just touching Xov or any of his underlings results in full and total erasure. But even worse, the means to destroy them still remains a mystery. Thankfully, these abominations remain exclusively in the Abyss, although those that would venture into its depths would need to beware.

UTOPIA
More about Utopia will be revealed once the Infernal Barrier falls. All that is known about them now is but an enigmatic whisper, hidden within an unheard plea...

Episode Summaries Archive

This is a list of key events and summaries in chapter and bulleted format for each of the Broken Sun episodes. If you need to catch up in the RP or check up on more of the past lore with regards to this RP, this is a fantastic place to check first, as everything will be archived in here. If you notice any errors or feel something should be added/taken out, please bring them to my attention and I'll correct them.

I'll try my best to keep this as updated as possible, but bear with me and be patient, I can get a bit busy at times. The Archive is good up to the last covered post mentioned.

Broken Sun Episode 1 - The Mandate of Anarchy

Plot Introduction
The True Soul Pact has been shattered. And now oblivion is at hand.

The Pact was meant to be an agreement between the heavenly skies of Utopia and the burning bowels of Abyss. The pact decreed that no living soul of Pokémon would bear witness and be influenced by either of the two afterlife realms before the moment of their death. If left alone to live their own life according to their own choices, the true nature of their soul could be determined for proper and adequate judgment. The Abyss would be able to claim their evil dead, while Utopia would welcome the compassionate and the righteous that had passed on, one of the only things Utopia and the Abyss could agree upon. For many centuries, the True Soul Pact was honored by both the righteous and the wicked for the mutual benefit of discerning proper judgment.

But the Abyss crossed the line. The legions of the Abyss were able to break into the Pokémon world of Talandra after a portal was created by the dark necromancers and warlocks of the infernal pits. But like a thief in the night, they were silent, spreading among normal Pokémon as sleeper cells while causing no initial alarm or suspicion. These agents of the Abyss made no friends or enemies among the living Pokémon. They simply waited, watching and listening for the moment. Their entry had been undetected by Utopia, and when the Abyss took note of this, they spread even further, their secret shadow moving like an underground plague. They soon settled upon other living worlds of Pokémon, erupting into the very cataclysm that would later be called The Infernal Schism.

That moment of darkest dusk has come, and now the fires of The Schism War have been lit and enrage with soul-consuming flames. Dishonorably, the Abyss ignited its rebellion against Utopia, and have already begun to entrench their morbid pestilence among the living Pokémon of these three ravaged worlds, soon to spread further with every dishonorable victory they acquire. Through dark influence, evil and scourge has spread across all three of these once-beautiful, lively worlds, already plunging the souls of the living into darkness, anxiety, and wickedness. Pokémon, both wicked and righteous, are being ensnared by the shackles of damnation as the dark legions of the Abyss continue to rise to make way for their ultimate plot. Their infernal plan is to grasp the plane of Utopia itself with its hideous gauntlets of damnation, and send the heavenly realm itself plummeting into the foul, fetid trenches of the infernal underworld. Once this happens, no Pokémon, no matter where in the universe they are, will ever see salvation, doomed to suffer the fate of the damned no matter how honorable or righteous they live their lives...

Already, they have begun to carve, butcher, and craft Talandra, Valkea, and Kokoro into the material of nightmares, the same, macabre abomination that The Abyss is, and will soon target others if not suppressed. In time, it is feared that these three worlds will be transformed into the horrific sisters of the Abyss with more to come. Now, the infernal dominion continues to grow and threatens to dominate all existence both in life and beyond death in a final, eternal apocalypse. As the Abyss sneers and smirks at their vile, dishonorable deed, screaming laughter at their cheating act of villainy, Utopia has been blocked from entering the world of the living by the Infernal Barrier, bound to only watch and weep as all of creation succumbs to this unholy apocalypse.

Already, a dark prophecy, one called the Black Doom, has been made, a foresight that has declared all living worlds will be sullied and infested by the Abyss, and once this has been done, Utopia itself will join it as the gauntlets of death seize the heavenly realm by the heart, and laughingly yank it from its celestial haven and send it screaming into the foul pits of burning doom.

Hope for all Pokémon dies for eternity if we fail...

YOUR INTERVENTION

Upon the industrialized, steampunk world of Talandra inhabited only by Pokémon, you are one of the Indigo Seers, just one of a handful of mystical warrior sages born with powers and capabilities that some Pokémon can only dream of. As a mystic soothsayer, other Pokémon have gone to you for your power of clairvoyance and divination, but never once did you think your powers would be the ultimate gambit against the Infernal Schism. Initially, the Abyss didn't suspect you of being any different from all the others. But, it wasn't long until they realized the danger of that assumption.

Now you're a critical target for their assassins.

The truth came to you in a vision, and visions of the Indigo Seers never lie. The Abyss's infernal plan would have already worked, and all would have been forever lost. But instead, because of you, a small but fading splinter of hope still exists. In a universe so rapidly collapsing out of control, you are but the few grains of sand in the hourglass of doom that cling to the edge and have not plummeted through the infernal vortex that so many are falling through already.

Meanwhile, the Abyss has cut Utopia off, ensuring the souls of the deceased are only pulled into the underworld, and the armies of Utopia are prevented from interfering. You can hear Utopia's cry in your visions and dreams, but it is distorted and distant, only able to stutter incomprehensible statements before being swallowed by the shroud.

But you can change it.

The power of the Indigo Seers goes far beyond the powers of mysticism. Alone, you carry the power to alter the course of the Black Doom Prophecy, to rewrite the dark declaration made by the Abyss's acolytes. And only you have the power to undo the chains and shackles that prevent the armies of Utopia from defending the souls of the living.

You must ensure that The Schism War will take place and be a true war... and not a horrific massacre of woe and eternal grief...

YOUR MISSION OBJECTIVES ARE AS FOLLOWS

The mission has been made clear in the visions you have seen. Only you and the other Seers are capable of changing the course of doom.

Broken Prophecy - The three Brothers of Despair, Xac the deranged Hypno, Undax the diseased Gengar, and Delath the villainous Grumpig, are the ones responsible for writing the Black Doom Prophecy on the Parchment of Fates. Until their dark deed has been undone, what has been written will come to pass, and Utopia and all the worlds of the living will fall. Already, time marches on and the shadow of doom creeps further over everything with every passing second.

The vision has told you that all three Brothers must been slain, and their black blood will need to be mixed together. Once done, the blood has to be used to blot out the dark runes on the Parchment of Fates, and then burned in fire. If and only when the dark words have been blotted will the Parchment of Fates be flammable.

Once this is done, only then will the vice of the Black Doom Prophecy be shattered. Only then will hope have any fighting chance whatsoever. However, you must beware. Xac, Undax, and Delath are formidable and merciless opponents, and will not be defeated easily.

Rites of Passage - The Abyss has established a massive stronghold upon Talandra, a dark and truly damned citadel known as the Cathedral to Corruption, currently skewering its way into the fallen city of Sartaras in Victakan. Only the Indigo Seers know that this infernal building is the reason behind the Infernal Barrier, the reason why Utopia's warriors are barred from providing reinforcements. In their haste to establish their offensive front and keep Utopia blocked, the Abyss left this citadel as the only forefront to keeping Utopia barred, and it will be some time before they can reinforce the barrier or provide supplemental protection as their current operations are very resource demanding. At the current moment, they believe no one among the living knows about this weakness in their operation and have made a costly assumption.

The structure will fall and collapse if the Altar to Pain is destroyed by Cleansing Fire, a conjuration ability the Abyss did not think you and the other Indigo Seers possesses. If the Cathedral to Corruption falls, the Infernal Barrier will be shattered, and Utopia's armies will descend from the heavens by the millions. Once the holy battalion arrives, the Abyss will be completely unable to further prevent them from entering the realm of the living again, and their merciless massacre will have to become a war of equal sides. Victory for the Abyss will go from a certainty to a struggle.

Others - While these two missions are of utmost, critical importance, there will be other missions that will need to be accomplished. Stopping key commanders of the Abyss, providing support for Utopia, and undermining the Mandate of Anarchy are but just a few. Some of these missions may require you to head into the heavenly realm of Utopia, while others may only be accomplished by heading into the Abyss itself.

Chapter 1: The Shattered Threshold (Post #1 - Post #12)
  • Jax the Lopunny tracks Xac, one of the three Brothers of Despair responsible for writing the Black Doom Prophecy, in Centratel. He then heads west through the Koraken Desert in his pursuit. (Brownrock City, Azmarax)
  • Ignoid, one of Tariq the Archeops's advisors, sends him on a mission to investigate a ruins in the Koraken Desert and a school in Kivian City in search of a book to locate the other Seers. (Houan Peak, Azmarax)
  • Melanthio Malachi the Sableye is deployed by his master, Ledumos the Breloom, into the heart of Koraken Valley, intent on ruining the Abyss for his own ascension. ("The Sea" - Koraken Valley, Azmaraxe)
  • Seng the Grovyle begins her search to find the Parchment of Fates despoiled by the Brothers of Despair, starting with a gemstone that would allow her to amplify psychic powers. Her pursuit leads her toward Syn City in Synamax (Kunthen, Kanat)
  • Jax is attacked in the Koraken Desert by three members of the Abyssal Scourge. After dispatching the three of them, he meets with Tariq, who had only recently been attacked as well in his mission to locate the ruins.
  • Liechi the Whimsicott finds herself having to escape a political tension to tend to Lakeville's defenses. She and her compatriots hear reports of a worsening situation in the nearby cities outside of Lakeville. (Lakeville, Kanat)
  • While grieving for his deceased parents, Zix the Typhlosion is ambushed by a squad of the Scourge, intent on finding and assassinating him. Zix kills all but one of them, who retreats to warn his superiors. (Koraken Valley, Azmarax)
  • Melanthios taunts and fights one of the minions of the Abyss in Koraken Valley, also under pursuit of the underworld's legions. Shortly after, he is found by Diego the Pikachu, another Indigo Seer. In the meantime, Diego struggles with the entity of DX, his Fallen nemesis. (Koraken Valley, Azmarax)

Chapter 2: The Gathering of the Seers (Post #13 - Post #32)
  • Kawahira the Mismagius attempts to track the locations of the other Seers and other entities near the Koraken Desert, but is ambushed by Abyss emissaries. He barely escapes before heading back toward Koraken. (Eastedge, Victakan)
  • After hearing the report about the fall of Dysan and Jansen, Liechi volunteers to head out and confront the Abyss, still burdened with having to deal with Lakeville's politics and inner confrontations. (Lakeville, Kanat)
  • Horizon the Victini heads to the Sylath town hall to hear news of an evacuation from Emerald Coast. He realizes his Fallen that has been haunting his dreams was responsible for wounding a messenger. (Sylath, Synamax)
  • Jax and Tariq meet in the desert, and Jax tends to Tariq's injuries. They device to travel together toward Centratel. (Koraken Desert, Azmarax)
  • Kraxel, hellbent on accomplishing his objectives by any means, seeks out to find Delath the Grumpig, the third of the three brothers. (Snowpoint, Victakan)
  • Tariq confesses his role of being a member of the Ifran to Jax before they head north and cross the strait. Following closely behind them are Melanthios and Diego, who are all in pursuit of Xac. (Koraken Desert, Azmarax)
  • Liechi heads into Dysan, only to find the once great city has been utterly butchered by the Abyss. Before long, however, she is quickly spotted and falls under attack. (Dysan, Kanat)
  • Tariq and Jax soon cross the strait into Centratel to find the town ravaged by the Abyss's forces. Melanthios alerts them to his presence, and together, they work out a plan to surround Xac's position, and assassinate the first of the three brothers. (Centratel, Victakan)
  • Kraxel, after interrogating one of the members of the Abyss, seeks out the other Seers to assist with assassinating Xac. (North of Sartaras)
  • Salvista the Zangoose informs the king of Oasis regarding the Abyss's plans, and the role of the Indigo Seers. He mentions the prophecy of the 108 souls, the ones to bring the world out of darkness, and makes it clear they are three of those very souls. (Oasis, Synamax)
 
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DVB

Philosopher Knight
This will help. I noticed that DX is near Xac's location and will probably try and stalk him to find a weak point as well as find a way to signal his counterpart. Thanks for the discussion thread.
 

Tasslehoff

ExplicitEclipse
I might have Kraxel come over and meet you guys in Victakan considering a brother of despair is on there, sooo your characters might get to meet my criminal lol :)
 

Avenger Angel

Warrior of Heaven
Updated the summary archive. Everything up until post #32 is covered, but if you think I missed anything important, again, let me know.

And Tasslehoff, Kraxel is quite the apathetic badass, I'd have to say. XD
 

R.I. Saraibre

Draconis Deviantus
Well thanks to my managers inability to do her job correctly and hire a new person in needs of one while we're extremely short staffed before she deicdes to leave for a trip, I've been slammed with insane hours at work so my posting will be very very slow...for the next two weeks...

Pray tell I don't die that is.
 

DVB

Philosopher Knight
Hey, don't forget about Diego and DX. Their battle is over, but I am surprise by the lack of attention.
 

Necros

Magus of Fantasy
I didn't forget. My Raichu pawn even commented on your battle as they walked past. And Melanthios is about to mention it in my next post.
 

Avenger Angel

Warrior of Heaven
Hey, don't forget about Diego and DX. Their battle is over, but I am surprise by the lack of attention.

I just badly needed to catch up, as quite a few things happened in the warehouse. When quite a few RPers get in the same area, very often a lot of things happen.
 

Flash Sport

Whatcha gotta say?
Soooo I kinda deviated from and expanded the original idea I sent to you, but it's still going to have some of the things I mentioned. I hope its okay that I introduced a rebel group. Since everyone was going after the brothers, I thought it would be okay to start building a resistance group in preparation for the future. After all, there are only a few Fallen roaming Talandra (I'm guessing) at the moment and armies of those have yet to show up. The same goes for the Cohorts. Not to mention the Brothers of Despair, Xov, Xov's legion, and Zaiaku have yet to be spoken of (if I remember correctly) and have yet to make an appearance.


I'm still planning to introduce that item I mentioned in the pm. It will require a key for activation and usage. Anything inside that contraption will remain inside until an outsider uses the appropriate key and the same applies to stuff being put in it. Kind of like a safety deposit box. It's an invention of Doctor Dyne. He develops things strikingly similar to some in-battle items such as choice specs, wide lens, and zoom lens (each is like a clunky eyepiece/goggle). I was also thinking of having him work on creating combat shells/robotic combat armor for Pokemon to wear and use once he thinks the resistance is serious enough. These shells would not only be able to have weapons attached to it, but can be modified to augment the wearer's/user's power. However, he would usually require artifacts (often mystical ones) that would help to power these things.


I will work on getting Liechi to pursue the parchment eventually, unless someone else gets to it first. I would imagine something like that would be in the Abyss where it is heavily guarded, which would pave the way for characters to fight against foes they've already defeated. Or after developing her own squad, Liechi can take on/assist with missions concerning the cathedral.​
 

Agent Tectonic

From Ashes, I Come
^^^ Actually, I was thinking the same thing about most of the others seeking the brothers, so I pursued the Peacekeepers. Then, a rather devilish idea popped into my head, so I acted on it. Though, Neo, as I said in my ooc, if that is a bit too far regarding my interpretation or actions, I'll change it.
 
I'm sorry, I'm gonna have to pull out of this. I'm particularly busy at this time and I just can't handle an RP on top of what I've currently got going on! I really do love the RP idea though. Good luck to all of you!
 

R.I. Saraibre

Draconis Deviantus
In regards to Shen's post, that actually goes well with what I was thinking for Delath. The only thing was I'd have him more in his temple stronghold but that worked out really well actually. XD
 

Shen Sorein

Paladin of Dragons
Thanks, Sabi x3

Also, apologies for my posts having been taking so long between each one. Sometimes I really get into a planning phase where I try and put together everything I can before making the post. I'll try and post faster ^^
 

Tasslehoff

ExplicitEclipse
Dude Shen i loved your post on Oasis falling, that was some intense fighting and the music gave me a depressed feel which added to the dreadness of it all. GOOD JOB!
 

Slipomatic

Eon Collector
I cringe at the amount of posts that somehow overlooked Horizon's telapathic message to other seers, although it was mostly in response to Seng. I think my next post my either detail in attack from Kivian City or Oasis first ,I don't know. Neo pikachu already saw the mistake when he posted so I won't bug him about it.
 

Avenger Angel

Warrior of Heaven
For those who haven't noticed, DVB is banned from the RP. I've talked to a few people about it already, and the bottom line is that he's spoiling the entire thing. The thing with the substitute before was really pushing it and grinding my gears, but this, forget it. No deal.

Anyway, I'll try to get the summary updated soon. I didn't expect to fall so far behind with that.
 

Slipomatic

Eon Collector
mmm, I'd love to post, but I need to wait for enough sufficient time to have passed to post. I don't like posting immediate recoveries so I'm waiting for the time setting to reach night time so I can post a reasonable post. It also wouldn't make sense for both sides to have pushed away the abyss army within less than an hour.

I'm not inactive, just needing to wait for the right time setting to post.
 

Agent Tectonic

From Ashes, I Come
More on the Fallen thing, Neo. My second and hopefully last question regarding them is this: if/when a character dies by his/her Fallen, do they become one entity or are they two separate evil entities? I'm still toying with the idea of it, so I want to iron out everything if I decide to shake it up a bit.
 

Kintio

Dark Type Trainer
So, should I just jump into the story? I've read the summery and I think I can introduce myself properly.
 
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