So hey guys, its Brutaka. You may know from my Art Shop. Well, I can make art, but can I battle? Nope. Im not that great at team building either, so I would like you guys help me with that part. I've gone to many people, and I have changed my team many times(hence the Rev. 12 in the title), but its still lacking something. Without further ado, here it is!
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock
Though not my lead pokemon, it is first in the line up. It gets switched for Zoroark before battling via Team Preview. This pokemon sets up rocks for hazards, once it makes its way out. Unless its too late in the game. I use it against pokemon who hopefully can't hurt it too much, and then I do damage with its powerful attacks.HP Grass because my team has had problems with Water-Types. This is one of my newly added pokemon, so I'm still getting used to it.
Edits so far to Heatran:
~Hidden Power [Grass] switched to Hidden Power [Ice]
~Modest nature changed to Timid, for speed.
Latios @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Hidden Power [Fire]
- Recover
Another suggestion. I needed something to switch Jirachi with, as it wasn't working with this team. Latios was mostly added to counter Terrakion. It also has the added bonus of taking care of Skarmory and Scizor, both troublesome if Zoroark doesn't finish them first. Timid Nature required for taking care of Terrakion, HP Fire for Skarmory, and Scizor. Recover instead of Psyshock because Life Orb hurts after a while. And I'm not worried about Chansey and Blissey; Suicune takes care of them fairly well.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head
- Body Slam
- Wish
- U-Turn
Ah, Jirachi. I love this little guy. I had used to carry Togekiss, but swapped it for this one. Body Slam to paralyze, Iron Head to flinch.Fire Punch is for more coverage. This is the basic ParaFlinch Set. Not sure what else to say about it.
Edits so far to Jirachi:
~U-Turn put in place of Fire Punch
Dragonite @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 252 Spe / 4 Def
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Dragon Claw
- Fire Punch
- ExtremeSpeed
New edition. Suggested to replace Gastrodon. Dragon Dance set chosen to allow for the power of a choice, but with the ability to change moves. I find flexibility important.
Current Edits to Dragonite:
~Leftovers replaced with Lum Barry
Gastrodon @ Life Orb
Trait: Storm Drain
EVs: 240 HP / 252 SAtk / 16 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Earth Power
- Ice Beam
- Recover
Gastrodon, added to help my team stand up to water-types. I attempt to switch in to a suspected water move, and attempt to do as much damage before it falls, hopefully knocking out the water-type threat. Also a fairly new addition. Dies too quickly though.
Edits so far to Gastrodon:
~Recover put in place of HP Fire
Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 172 SpA / 84 Spd
Modest Nature (+SAtk, -Atk)
- Ice Beam
- Substitute
- Scald
- Calm Mind
Suicune! The favorite member on my team. And also one of the longest remaining party member, even after all my revisions. Its works both as stall and a sweeper, depending on the situation. If I can find something to set up on, like Chancey, I can get to +6 Sp. Atk and +6 Sp. Def, and their team falls like flies. Though they forfeit before that happens >_>Also, it stalls when it wants to, because of Rest+Sleep Talk. Especially to Sp. Attackers. I have to watch out for electricity though. Rotom-W is a big threat.
Edits so far to Suicune:
~New set replaces old set:
Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Rest
- Sleep Talk
- Scald
- Calm Mind
Breloom @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 212 SDef / 60 Spd
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Spore
- Seed Bomb
- Drain Punch
Breloom, added recently for much needed raw power. Spore, then Bulk Up is a great combo. Thinking about switching Seed Bomb for Stone Edge though, as D-Nite tears my team to shreds. I have experienced minor success with it. Hard to measure success when everyone forfeits before Breloom even makes it to the field.
Zoroark @ Focus Sash
Trait: Illusion
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dark Pulse
- Focus Blast
- Flamethrower
- Nasty Plot
And finally, Zoroark. Hasn't left my team since I made the team originally. Its stayed through all 12 revisions, and with good reason. I swap it for the first pokemon during Team Preview, and Illusion does its work well. Its usually a turn or two before the opponent catches on if I do it right. On minor threats, I Nasty Plot and proceed to sweep as long as i can, usually knocking two pokemon out and causing rage quits many times. Focus Sash gives Zoro the much needed time to either set-up, or spread damage. Nasty Plot+2Dark Pulses will usually KO a D-Nite, if I can keep Zoro alive that long. As far as using Dark Pulse over Night Daze, Flinch is better than Acc drop, because Zoro needs to kill things as fast it can, and a flinch can save Zoro a potential kill hit, or a sash break, allowing another turn of life. Besides, Zoro is the only pokemon that can use Night Daze, using it would ruin the disguise, so to speak. And I am not ditching Zoro, sorry.
As far as Pokemon that need to be changed or swapped, think for something to take Jirachi's spot. Jirachi's not doing great. It doesn't have to do the same thing, though. It can be whatever. Preferably not Ferrothorn though. And I'm not getting rid of Zoroark. You'll have to find a way to make the team work with it.
Well, that's my team. It needs work, but its come far. And sorry if my descriptions suck, I'm not good at putting words to these things. I hope its enough. And thanks for any replies I will get!
I'll post a pokemon threat list here, but I dont know if you guys need the set or not, a may not be able to figure them out anyways.
Current Threat List~Being Added to as I Battle
-Espeon
-Latias
-Sun Team(Mostly Ninetales+Victini)
-Weavile hurts, but isnt completely unmanageable.
-Virizion
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock
Though not my lead pokemon, it is first in the line up. It gets switched for Zoroark before battling via Team Preview. This pokemon sets up rocks for hazards, once it makes its way out. Unless its too late in the game. I use it against pokemon who hopefully can't hurt it too much, and then I do damage with its powerful attacks.
Edits so far to Heatran:
~Hidden Power [Grass] switched to Hidden Power [Ice]
~Modest nature changed to Timid, for speed.
Latios @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Hidden Power [Fire]
- Recover
Another suggestion. I needed something to switch Jirachi with, as it wasn't working with this team. Latios was mostly added to counter Terrakion. It also has the added bonus of taking care of Skarmory and Scizor, both troublesome if Zoroark doesn't finish them first. Timid Nature required for taking care of Terrakion, HP Fire for Skarmory, and Scizor. Recover instead of Psyshock because Life Orb hurts after a while. And I'm not worried about Chansey and Blissey; Suicune takes care of them fairly well.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head
- Body Slam
- Wish
- U-Turn
Ah, Jirachi. I love this little guy. I had used to carry Togekiss, but swapped it for this one. Body Slam to paralyze, Iron Head to flinch.
Edits so far to Jirachi:
~U-Turn put in place of Fire Punch
Dragonite @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 252 Spe / 4 Def
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Dragon Claw
- Fire Punch
- ExtremeSpeed
New edition. Suggested to replace Gastrodon. Dragon Dance set chosen to allow for the power of a choice, but with the ability to change moves. I find flexibility important.
Current Edits to Dragonite:
~Leftovers replaced with Lum Barry
Gastrodon @ Life Orb
Trait: Storm Drain
EVs: 240 HP / 252 SAtk / 16 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Earth Power
- Ice Beam
- Recover
Gastrodon, added to help my team stand up to water-types. I attempt to switch in to a suspected water move, and attempt to do as much damage before it falls, hopefully knocking out the water-type threat. Also a fairly new addition. Dies too quickly though.
Edits so far to Gastrodon:
~Recover put in place of HP Fire
Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 172 SpA / 84 Spd
Modest Nature (+SAtk, -Atk)
- Ice Beam
- Substitute
- Scald
- Calm Mind
Suicune! The favorite member on my team. And also one of the longest remaining party member, even after all my revisions. Its works both as stall and a sweeper, depending on the situation. If I can find something to set up on, like Chancey, I can get to +6 Sp. Atk and +6 Sp. Def, and their team falls like flies. Though they forfeit before that happens >_>
Edits so far to Suicune:
~New set replaces old set:
Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Rest
- Sleep Talk
- Scald
- Calm Mind
Breloom @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 212 SDef / 60 Spd
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Spore
- Seed Bomb
- Drain Punch
Breloom, added recently for much needed raw power. Spore, then Bulk Up is a great combo. Thinking about switching Seed Bomb for Stone Edge though, as D-Nite tears my team to shreds. I have experienced minor success with it. Hard to measure success when everyone forfeits before Breloom even makes it to the field.
Zoroark @ Focus Sash
Trait: Illusion
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dark Pulse
- Focus Blast
- Flamethrower
- Nasty Plot
And finally, Zoroark. Hasn't left my team since I made the team originally. Its stayed through all 12 revisions, and with good reason. I swap it for the first pokemon during Team Preview, and Illusion does its work well. Its usually a turn or two before the opponent catches on if I do it right. On minor threats, I Nasty Plot and proceed to sweep as long as i can, usually knocking two pokemon out and causing rage quits many times. Focus Sash gives Zoro the much needed time to either set-up, or spread damage. Nasty Plot+2Dark Pulses will usually KO a D-Nite, if I can keep Zoro alive that long. As far as using Dark Pulse over Night Daze, Flinch is better than Acc drop, because Zoro needs to kill things as fast it can, and a flinch can save Zoro a potential kill hit, or a sash break, allowing another turn of life. Besides, Zoro is the only pokemon that can use Night Daze, using it would ruin the disguise, so to speak. And I am not ditching Zoro, sorry.
As far as Pokemon that need to be changed or swapped, think for something to take Jirachi's spot. Jirachi's not doing great. It doesn't have to do the same thing, though. It can be whatever. Preferably not Ferrothorn though. And I'm not getting rid of Zoroark. You'll have to find a way to make the team work with it.
Well, that's my team. It needs work, but its come far. And sorry if my descriptions suck, I'm not good at putting words to these things. I hope its enough. And thanks for any replies I will get!
I'll post a pokemon threat list here, but I dont know if you guys need the set or not, a may not be able to figure them out anyways.
Current Threat List~Being Added to as I Battle
-Espeon
-Latias
-Sun Team(Mostly Ninetales+Victini)
-Weavile hurts, but isnt completely unmanageable.
-Virizion
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Grass]
- Stealth Rock
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head
- Body Slam
- Wish
- Fire Punch
Gastrodon (Gastrodon-East) (M) @ Life Orb
Trait: Storm Drain
EVs: 240 HP / 252 SAtk / 16 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Earth Power
- Ice Beam
- Hidden Power [Grass]
Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Rest
- Sleep Talk
- Scald
- Calm Mind
Breloom (F) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 212 SDef / 60 Spd
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Spore
- Seed Bomb
- Drain Punch
Zoroark (M) @ Focus Sash
Trait: Illusion
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dark Pulse
- Focus Blast
- Flamethrower
- Nasty Plot
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Grass]
- Stealth Rock
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head
- Body Slam
- Wish
- Fire Punch
Gastrodon (Gastrodon-East) (M) @ Life Orb
Trait: Storm Drain
EVs: 240 HP / 252 SAtk / 16 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Earth Power
- Ice Beam
- Hidden Power [Grass]
Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Rest
- Sleep Talk
- Scald
- Calm Mind
Breloom (F) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 212 SDef / 60 Spd
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Spore
- Seed Bomb
- Drain Punch
Zoroark (M) @ Focus Sash
Trait: Illusion
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dark Pulse
- Focus Blast
- Flamethrower
- Nasty Plot
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock
Latios (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Hidden Power [Fire]
- Recover
Dragonite (F) @ Lum Berry
Trait: Multiscale
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Dragon Claw
- Fire Punch
- ExtremeSpeed
Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 172 SAtk / 84 Spd
Bold Nature (+Def, -Atk)
- Ice Beam
- Substitute
- Scald
- Calm Mind
Breloom (F) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 212 SDef / 60 Spd
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Spore
- Seed Bomb
- Drain Punch
Zoroark (M) @ Focus Sash
Trait: Illusion
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dark Pulse
- Focus Blast
- Flamethrower
- Nasty Plot
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock
Latios (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Hidden Power [Fire]
- Recover
Dragonite (F) @ Lum Berry
Trait: Multiscale
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Dragon Claw
- Fire Punch
- ExtremeSpeed
Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 172 SAtk / 84 Spd
Bold Nature (+Def, -Atk)
- Ice Beam
- Substitute
- Scald
- Calm Mind
Breloom (F) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 212 SDef / 60 Spd
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Spore
- Seed Bomb
- Drain Punch
Zoroark (M) @ Focus Sash
Trait: Illusion
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dark Pulse
- Focus Blast
- Flamethrower
- Nasty Plot
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