Posted the two leads before, but I found two backup pokémon, so here's the full team;
:612: Haxorus @ Focus Sash
Jolly/Mold Breaker
EVs; 4HP/252ATK/252Spe
-EQ
-Dragon Claw
-Rock Slide
-Protect
;006; Charizard @ Life Orb/Leftovers
Timid/Blaze (until female DW Charizard is released, then will switch to Solar Power)
EVs; 4HP/252SpA/252Spe
-Sunny Day
-Solarbeam
-Heat Wave
-Air Slash
These two pokémon help each other and won't get in each other's way. Mold Breaker EQ is really good, and dragon claw>outrage so I can choose who I attack. Sunny Day is to up Heat Wave, let me use Solarbeam the next turn (I will sunny day before I would solarbeam, so it's like the turn of charging but with flexibility), and it will save Haxorus's sash from weather. Protect is on Haxorus because BS pokémon will almost always go for the KO, and because Haxorus will have 1HP, protect on him will give the partner a free turn. On Charizard, Heat Wave for a 168 BP (on each opponent) spread attack in sun and STAB, and Air Slash is just for another STAB.
:640: Virizion @ Leftovers/LifeOrb
Naive(+Speed, -SpD)/Justified
EVs; 4HP/252ATK/252Spe
-Leaf Blade
-Swords Dance
-Sacred Sword
-Reflect/Protect
First; the nature will be Naive because I will only be able to catch one Virizion as I only have one cartridge, and I may want to re-EV it to be a mixed or special attacker for some team. Naive lowers the SpD, which is pretty high, so I figure it won't be too much of an issue. Leaf Blade and Sacred Sword for STAB. Reflect helps my defense, and teammates, but protect is a good move for doubles. I also don't know which item I should use.
I said 4 HP EVs for Virizion and Charizard, but I will actually take away EVs from their respective attack stats to make HP be a number that works with the life orb or leftovers, whichever I choose to give them.
;474; Porygon-z @ Choice Scarf
Timid with Adaptability/Download
EVs; 4HP/252SpA/252Spe
-Thunderbolt
-Ice Beam
-Tri Attack
-Psychic/Shadow Ball
I would give it trick, but I do my IV breeding in gen v, and I refuse to go back to gen iv for moves. Therefore, the last slot is up for grabs. Psychic is 10BP more and hits fighting types and poisons for SE damage. Shadow ball gets Psychics and Ghosts. I was thinking psychic, but Charizard already hits fightings for 2X from Air Slash. I will test it once porygon is trained, but both are TMs, so I can change them easily.
Please respond. (Even if it's short, this thread is called RATE my team, so even just saying a #/10 with a small explanation would be appreciated.)
:612: Haxorus @ Focus Sash
Jolly/Mold Breaker
EVs; 4HP/252ATK/252Spe
-EQ
-Dragon Claw
-Rock Slide
-Protect
;006; Charizard @ Life Orb/Leftovers
Timid/Blaze (until female DW Charizard is released, then will switch to Solar Power)
EVs; 4HP/252SpA/252Spe
-Sunny Day
-Solarbeam
-Heat Wave
-Air Slash
These two pokémon help each other and won't get in each other's way. Mold Breaker EQ is really good, and dragon claw>outrage so I can choose who I attack. Sunny Day is to up Heat Wave, let me use Solarbeam the next turn (I will sunny day before I would solarbeam, so it's like the turn of charging but with flexibility), and it will save Haxorus's sash from weather. Protect is on Haxorus because BS pokémon will almost always go for the KO, and because Haxorus will have 1HP, protect on him will give the partner a free turn. On Charizard, Heat Wave for a 168 BP (on each opponent) spread attack in sun and STAB, and Air Slash is just for another STAB.
:640: Virizion @ Leftovers/LifeOrb
Naive(+Speed, -SpD)/Justified
EVs; 4HP/252ATK/252Spe
-Leaf Blade
-Swords Dance
-Sacred Sword
-Reflect/Protect
First; the nature will be Naive because I will only be able to catch one Virizion as I only have one cartridge, and I may want to re-EV it to be a mixed or special attacker for some team. Naive lowers the SpD, which is pretty high, so I figure it won't be too much of an issue. Leaf Blade and Sacred Sword for STAB. Reflect helps my defense, and teammates, but protect is a good move for doubles. I also don't know which item I should use.
I said 4 HP EVs for Virizion and Charizard, but I will actually take away EVs from their respective attack stats to make HP be a number that works with the life orb or leftovers, whichever I choose to give them.
;474; Porygon-z @ Choice Scarf
Timid with Adaptability/Download
EVs; 4HP/252SpA/252Spe
-Thunderbolt
-Ice Beam
-Tri Attack
-Psychic/Shadow Ball
I would give it trick, but I do my IV breeding in gen v, and I refuse to go back to gen iv for moves. Therefore, the last slot is up for grabs. Psychic is 10BP more and hits fighting types and poisons for SE damage. Shadow ball gets Psychics and Ghosts. I was thinking psychic, but Charizard already hits fightings for 2X from Air Slash. I will test it once porygon is trained, but both are TMs, so I can change them easily.
Please respond. (Even if it's short, this thread is called RATE my team, so even just saying a #/10 with a small explanation would be appreciated.)