Welcome to Waterlogged, a BW2 OU RMT. I'm not such a great battler, but this has been my most successful team I ever made since I started playing competitively in July. The first team I ever made was a rain team, and then I realized how crappy I was at battling and blamed it on the rain, later realizing that it was just me. 2 months later since I started revamping the team, it has worked extremely well, on my standards at least, reaching a sky-high (for me) 1750 on PS. Usually I peak around 1550, but this team has gotten my much further in the metagame. Around when I get to 1750, I lose and get back to 1700, so I'm pretty much stuck there. Anyways, enough talk.
Team-Building Process
So I start off with Politoed because this a rain team obviously.
Next comes Tornadus-T, my awesome sweeper that earns me most of my wins. The set I use may not be approved by some people, but it definitely works wonders for me.
Here comes my favorite wall and status inflicter/ absorber, Vaporeon. This was part of my original rain team, but I totally revamped it into a full-blown beast.
I needed something to lay hazards down so Vaporeon's Roar can irritate opponents like crazy. Forretress came to mind because it's 4x Fire weakness is halved, making it all the more important in rain.
I needed a revenge killer to come in and also clean up late-game as well as punch holes for other Pokemon to sweep, and Salamence fills all those roles with it's Scarf Moxie set.
Electivire is my last Pokemon. It's completely underrated, yet so powerful. How could anyone miss the power in this beast? The coverage of it's physical set! Blessed with an ability that enables it to sweep with the snap of your fingers! Let me tell you, this thing is pretty boss.
In-Depth Approch
Politoed @ Leftovers
Ability: Drizzle
Modeest Nature
252 HP | 252 SpA | 4 Spe
Hydro Pump | Ice Beam | HP Grass | Perish Song
Politoed's main role is to set up rain and nothing else for the most part. But this set takes advantage of the fact that some people think it to be useless except for rain. I come in, they think I might just switch out, and they try to attack, but I just stay in and kill 'em or Perish Song the set up and Substitute abusers. This proves that Politoed does more than one might think.
Tornadus-T @ Choice Specs
Ability: Regnerator
Timid Nature
4 HP | 252 SpA | 252 Spe
Hurricane | Focus Miss | Sleep Talk | U-Turn
Some people will look at this and say, "U nub y u us TT wit specs nub?" But I look at them and say, "Do you want to be the next person in line to get utterly devastated by the sheer power of this thing?" This thing can kick some serious ***. A Specs boosted Hurricane hits like a truck, so you don't want to come across one of these bad boys. It needs it's support, but overall it's quite the boss.
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Vaporeon @ Leftovers
Ability: Hydration
Bold Nature
252 HP | 220 Def | 32 SpD
Scald | Rest | Toxic | Roar
This Vaporeon has caused many of the rage quits I've called by trolling with Hydration. Status absorber, Vaporeon is here. Status inflicter, Vaporeon is here. Physical wall, Vaporeon is here. Special wall, Vaporeon is here. You get the point I'm sure, Vaporeon is one of the best rain walls ever in the existence of Pokemon so far.
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Forretress @ Leftovers
Ability: Sturdy
Relaxed Nature
252 HP | 168 Def | 88 SpD
Toxic Spikes | Spikes | Stealth Rock | Rapid Spin
You may be asking, why the hell doesn't this have any moves like Volt Switch and Gyro Ball? That's a very good question. Well, Vaporeon and Forretress work very well with each other, as Forretress sets up hazards, then Vaporeon stalls and wears out the enemy team with Roar, leaving it open for sweepers like Salamence to demolish the opposing team.
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Salamence @ Choice Scarf
Ability: Moxie
Jolly Nature
4 HP | 252 Atk | 252 Spe
Outrage | Dragon Claw | Earthquake | Hydro Pump
Salamence is my late-game sweeper, specializing in getting more and more powerful with each Moxie boost it gets from the victims that fall to it's Outrages. You might be wondering why I run Hydro Pump over Fire Blast. Well it's pretty simple why. Fire Blast won't do **** with rain, and Hydro Pump in rain nails steels like Heatran that try to wall it with air Balloon pretty hard as well. Anyways, not much else to say.
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Electivire @ Life Orb
Ability: Motor Drive
Jolly Nature
48 HP | 236 Atk | 224 Spe
Wild Charge | Ice Punch | Earthquake | Cross Chop
13 out of 17 types for super-effective damage. DAMN that's some nice stuff. But without the speed to back it up, it's not worth crap in OU. Or is it? With Motor Drive, it stands a chance, and with a rain team attracting electric attacks from 4 Pokemon, chances are, it'll get a boost sooner or later. Then it can proceed to utterly destroy the opponent with it's great coverage.
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So uh, that's my rain team that has won me so much pride (at my level of battling). Please feel free to leave some rates, and gimme some Luvdiscs (I hope I deserve them). Thanks for reading!
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