Usatoday
Eternal God
Team Preview
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Introduction
I have grown to absolutely love this team. It has been quite successful when I've used it on the ladder and for some localized tournament matches. The basis around the team was simple; I wanted to use Arceus-Fire and after hearing about how bad Chansey was in today's metagame because of Mega-Gengar I was curious about it myself. I created a team that is quite bizarre in it's nature in that I decided to go with a stall team obviously, but it ended up being a rain team. This was something That I thought was absolutely bizarre but somehow worked, alllowing me to use some various threats and open up moveslots for moves that are needed in the ever constant offensive metagame. These included pursuit Mega-Scizor and the ever so evil snatch Chansey.
Kyogre @ Leftovers
Ability: Drizzle
EVs: 252 HP / 224 Def / 32 Spd
Bold Nature
- Scald
- Roar
- Rest
- Sleep Talk
First up we have a personal favorite of mine in physically defensive Kyogre. It serves as a good switch in for Ekiller so that it can phaze it out as my team is a little weak to offensive oriented swords dancers such as Rayquaza. Kyogre also lets me have something to check the ever present choice banded Ho-oh so that I don't have to risk the burn with Landorus-T and rest talk allows me to heal off whatever status is thrown at me. Kyogre also serves as my secondary switch in to Darkrai after my Xerneas is down if I need a sleep fodder for my team. Scald rounds off my set as the obvious stab move that scores multiple chances to burn when spamming the move randomly.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Toxic
- Stone Edge
This thing is a flying version of Groudon. It is simply incredible to play with and honestly it is quite annoying to face when used correctly. It can simultaneously check Rayquaza, Groudon, and Arceus through intimidate and toxic combination. Landorus also allows for my team to hit Ho-oh and Rayquaza with stone miss depending on how desperately I need to hit them. It provides the rocks support that any team nowadays must have and finally provided a stab earthquake to nail things such as Arceus-Rock, Zekrom, and Dialga.
Xerneas @ Leftovers
Ability: Fairy Aura
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Moonblast
- Rest
- Aromatherapy
- Sleep Talk
Xerneas is sort of the oddball on my team. I find it often will either shine to the stars and back, or it will simply not do anything other than removing the status from my team. I have found that defensive Xerneas is simply an amazing check to the dragons that run rampant in the tier. It also acts as a great check to Yveltal and Darkrai who lack sludge bomb. Moonblast is ridiculously powerful even without investment that allows me to hit specially defensive Palkia for some nice damage.
Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 40 Atk / 216 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- Roost
- Defog
Specially defensive Mega-Scizor the love of my life. I cannot describe how much I love using this thing. Now since I'm running Chansey on this team and the main thing that prevents Chansey from stopping it from doing it's job is Mega-Gengar pursuit might not be a bad option. Most Gengar will directly switch into Chansey from what I've found and it seemed a good way to defeat and trap Gengar especially with the rain support, I can also better handle hidden power fire variants.
Arceus-Fire @ Flame Plate
Ability: Multitype
EVs: 248 HP / 164 SDef / 96 Spd
Timid Nature
- Judgment
- Thunder
- Calm Mind
- Recover
Arceus-Fire the star of the team, and the thing that scoffs at anything Xerneas throws. Even after a geomancy Xerneas can be made into setup fodder simply by spamming calm mind and recover. Judgement and Thunder (Thanks to rain) allow for some scary coverage hitting everything pretty hard except for Zekrom and Palkia both of which scare out Arceus-Fire. Fire Arceus also allows me to turn the tides on an opponents sun team and destroy them with sun boosted judgments rising to huge power.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Seismic Toss
- Soft-Boiled
- Toxic
- Snatch
Ah my second love. This thing is what makes my stall teams, it does a great job playing mind games with all the Arceus forms. Seismic toss, Toxic, and Soft-boiled are standard moves on Chansey. Snatch however allows me to play mind games that can be incredibly fun to use. It can steal Calm minds, swords dances, and even Wishes from opposing Pokemon preventing them from healing. I have found that this is pretty much the only thing that can decently check Lustrous orb Palkia.
Importable
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Kyogre @ Leftovers
Ability: Drizzle
EVs: 252 HP / 224 Def / 32 Spd
Bold Nature
- Scald
- Roar
- Rest
- Sleep Talk
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Toxic
- Stone Edge
Xerneas @ Leftovers
Ability: Fairy Aura
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Moonblast
- Rest
- Aromatherapy
- Sleep Talk
Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 40 Atk / 216 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- Roost
- Defog
Arceus-Fire @ Flame Plate
Ability: Multitype
EVs: 248 HP / 164 SDef / 96 Spd
Timid Nature
- Judgment
- Thunder
- Calm Mind
- Recover
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Seismic Toss
- Soft-Boiled
- Toxic
- Snatch
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Introduction
I have grown to absolutely love this team. It has been quite successful when I've used it on the ladder and for some localized tournament matches. The basis around the team was simple; I wanted to use Arceus-Fire and after hearing about how bad Chansey was in today's metagame because of Mega-Gengar I was curious about it myself. I created a team that is quite bizarre in it's nature in that I decided to go with a stall team obviously, but it ended up being a rain team. This was something That I thought was absolutely bizarre but somehow worked, alllowing me to use some various threats and open up moveslots for moves that are needed in the ever constant offensive metagame. These included pursuit Mega-Scizor and the ever so evil snatch Chansey.
Kyogre @ Leftovers
Ability: Drizzle
EVs: 252 HP / 224 Def / 32 Spd
Bold Nature
- Scald
- Roar
- Rest
- Sleep Talk
First up we have a personal favorite of mine in physically defensive Kyogre. It serves as a good switch in for Ekiller so that it can phaze it out as my team is a little weak to offensive oriented swords dancers such as Rayquaza. Kyogre also lets me have something to check the ever present choice banded Ho-oh so that I don't have to risk the burn with Landorus-T and rest talk allows me to heal off whatever status is thrown at me. Kyogre also serves as my secondary switch in to Darkrai after my Xerneas is down if I need a sleep fodder for my team. Scald rounds off my set as the obvious stab move that scores multiple chances to burn when spamming the move randomly.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Toxic
- Stone Edge
This thing is a flying version of Groudon. It is simply incredible to play with and honestly it is quite annoying to face when used correctly. It can simultaneously check Rayquaza, Groudon, and Arceus through intimidate and toxic combination. Landorus also allows for my team to hit Ho-oh and Rayquaza with stone miss depending on how desperately I need to hit them. It provides the rocks support that any team nowadays must have and finally provided a stab earthquake to nail things such as Arceus-Rock, Zekrom, and Dialga.
Xerneas @ Leftovers
Ability: Fairy Aura
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Moonblast
- Rest
- Aromatherapy
- Sleep Talk
Xerneas is sort of the oddball on my team. I find it often will either shine to the stars and back, or it will simply not do anything other than removing the status from my team. I have found that defensive Xerneas is simply an amazing check to the dragons that run rampant in the tier. It also acts as a great check to Yveltal and Darkrai who lack sludge bomb. Moonblast is ridiculously powerful even without investment that allows me to hit specially defensive Palkia for some nice damage.
Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 40 Atk / 216 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- Roost
- Defog
Specially defensive Mega-Scizor the love of my life. I cannot describe how much I love using this thing. Now since I'm running Chansey on this team and the main thing that prevents Chansey from stopping it from doing it's job is Mega-Gengar pursuit might not be a bad option. Most Gengar will directly switch into Chansey from what I've found and it seemed a good way to defeat and trap Gengar especially with the rain support, I can also better handle hidden power fire variants.
Arceus-Fire @ Flame Plate
Ability: Multitype
EVs: 248 HP / 164 SDef / 96 Spd
Timid Nature
- Judgment
- Thunder
- Calm Mind
- Recover
Arceus-Fire the star of the team, and the thing that scoffs at anything Xerneas throws. Even after a geomancy Xerneas can be made into setup fodder simply by spamming calm mind and recover. Judgement and Thunder (Thanks to rain) allow for some scary coverage hitting everything pretty hard except for Zekrom and Palkia both of which scare out Arceus-Fire. Fire Arceus also allows me to turn the tides on an opponents sun team and destroy them with sun boosted judgments rising to huge power.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Seismic Toss
- Soft-Boiled
- Toxic
- Snatch
Ah my second love. This thing is what makes my stall teams, it does a great job playing mind games with all the Arceus forms. Seismic toss, Toxic, and Soft-boiled are standard moves on Chansey. Snatch however allows me to play mind games that can be incredibly fun to use. It can steal Calm minds, swords dances, and even Wishes from opposing Pokemon preventing them from healing. I have found that this is pretty much the only thing that can decently check Lustrous orb Palkia.
Importable
[hide]
Kyogre @ Leftovers
Ability: Drizzle
EVs: 252 HP / 224 Def / 32 Spd
Bold Nature
- Scald
- Roar
- Rest
- Sleep Talk
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Toxic
- Stone Edge
Xerneas @ Leftovers
Ability: Fairy Aura
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Moonblast
- Rest
- Aromatherapy
- Sleep Talk
Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 40 Atk / 216 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- Roost
- Defog
Arceus-Fire @ Flame Plate
Ability: Multitype
EVs: 248 HP / 164 SDef / 96 Spd
Timid Nature
- Judgment
- Thunder
- Calm Mind
- Recover
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Seismic Toss
- Soft-Boiled
- Toxic
- Snatch
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