shiron said:
thunderbolt doesnt do much damage and when you use thunderdance thunder never misses and that would be really good against annoyers and when you use sunnybeam you can use solarbeam without a 2nd turn and hp grass it would only go up to 100power.
Here comes the magic of maths:
Theory A, using Thunderbolt.
Turn 1: Thunderbolt (95 Total Damage)
Turn 2: Thunderbolt (190 Total Damage)
Turn 3: Thunderbolt (285 Total Damage)
Turn 4: Thunderbolt (380 Total Damage)
Turn 5: Thunderbolt (475 Total Damage)
Theory B, using Thunder.
Turn 1: Rain Dance (0 Total Damage)
Turn 2: Thunder (120 Total Damage)
Turn 3: Thunder (240 Total Damage)
Turn 4: Thunder (360 Total Damage)
Turn 5: Thunder (480 Total Damage)
So, in the five turns that Rain Dance was up, by using Thunder AND a second moveslot for Rain Dance, you get a grand profit of FIVE damage, and this is discounting the quite clearly obvious fact that it'd never be profitable to chain 5 Thunderbolts or 4 Thunders anyway unless you were battling a vegatable who'd never heard of special walls.
Fortunately for Solarbeam, the outlook isn't quite so bleak:
Theory 1, HP Grass
Turn 1: HP Grass (70 Total Damage)
Turn 2: HP Grass (140 Total Damage)
Turn 3: HP Grass (210 Total Damage)
Theory 2, SunnyBeam
Turn 1: Sunny Day (0 Total Damage)
Turn 2: Solarbeam (120 Total Damage)
Turn 3: Solarbeam (240 Total Damage)
It only takes SunnyBeam 3 turns to overtake HP Grass in the damage charts, a much more positive outlook for the world of SunnyBeamers. So why is it that SunnyBeamers suck so much? Well, firstly, if you don't have a Pokemon with Chlorophil you really are just wasting a space using Sunny Day when msot times you have something better to put in that moveslot, and if you don't, chances are the Pokemon sucks anyway. Secondly, the magic of special walls and things resisting Grass typed moves make the magic of blowing a turn on Sunny Day pointless, since you have just infact wasted a turn with Sunny Day if you aren't going to use Solarbeam. And finally, getting your a*s owned by a TTar switch in, or in the case of the Uber Metagame, a Kyogre switch in, blows.
Qed.
shiron said:
I figured it was sarcasm before i saw the wordwhat i meant was that if you train them in the right way they can be very powerful sweepers so next time get your facts straight and actually try something before judging someones team
Sure, anything can sweep. That's why Raticate owns every team out there. You don't know anything about the present Metagame, don't try to act like you do. It's what gets people accused of being a gimmick. There's a NU, UU, OU and Uber Metagame for a reason, it's because some pokes are more powerful than others. This isn't the anime, Pikachu can't kil la Rhydon with Thundebrolt and a trainer's "Heart and Soul" has as much effect on the outcome of a battle as Britney Spear's affairs does on the Iran Nuclear Programme.
Now in your case, you seem to think Lugia is much more profitable to a team as a sweeper than a wall. Take a look at it's stats and compare it to the other Uber sweepers and then take a step back and ask yourself: "If he really needed a sweeper, wouldn't it be more profitable for him to invest in a Mewtwo than a Lugia". Lugia is a tank, deal with it.