Cardcaptors RPG (Rating?)
This RPG is based on Manga/Anime series Cardcaptor Sakura (aka Cardcaptors), and takes place after the main series (in modern times). We have tried to provide all necessary information, but some familiarity with the series will help if you intend to play.
Co-owners:
VampirateMace
rotrum
bronislav84
RaZoR LeAf
Plot:
Back in 1996, a young girl in Japan, named Sakura found a magic book created by the sorcerer Clow Reed, and accidentally released the Clow Cards (aka Star Cards) from it, waking the card's guardian, Kero (aka Keroberos, Cerberus). Kero, then set her off on the adventurous life of a Cardcaptor.
Over the next couple decades, Sakura would have many adventures, and occasional battles with foes.
But last night, Sakura faces her biggest challenge yet, an enemy as strong as any she's ever known, -X-. (some back story goes here, yepum)
High above the City Sakura faced off with -X-. Each launching spells and attacks. After a while it looks like Sakura has the upper hand, but then -X- let loose a powerful attack. Sakura manages to block it with her Key Scepter, but the force of the impact shatters the Key and the fragments are scattered across the city.
As the pieces fall, they come in contact with ordinary objects, imbuing them with the Key's magical properties.
The cards, no longer kept in the Book by the Key, flutter free as well, much to Sakura's distress. She herself fell, no longer kept aloft by the Key and The Fly card.
As morning broke, an injured, and slightly hypodermic, young Japanese woman was found on the banks of the river. She was taken to the nearest hospital to be treated, and in presumed to be in shock, as she seems to be ranting about keys, books, and magical cards.
Your day beings much like any other, but this day is special. It is the day you come in contact with an object imbued with the Key's power, and discover your first Clow Card.
Clow Cards (Star Cards) - Are magical cards with a life of their own, first created by the sorcerer Clow Reed. These cards can, when loose (unowned and not in the book), or activated by their owner's key, will take on an alternate form. For example; the card The Windy, who can make gusts in card form, can also take on the form of a woman with two pairs of wings when fully activated, or loose.
Your first Clow Card will be discovered in card form, or in a weakened version of it's alternate form, due to it's continued proximity to your Key Fragment when they fell. Please select one of the 53 original cards as your first card: (to do: Find a good link)
Other cards will be much harder to capture than this first card, but you will now have the first card to aid you. Once you battled and captured a card, you will need to seal it with your scepter, and sign it, to make it yours. You will be permitted to lend cards to allies.
Also, additional card to the original 53, can be found as we proceed with the RPG, but must be approved by at least 2 co-owners in the discussion thread.
Key Fragments (Secpter/Wand) - The object you chose to have inherit the Key powers from the fragment that fell on it, needs to be portable. It must be an object you could actually carry around. For example; sports equipment, weapons, and personal electronics.
With your Key object, you will be able command cards you own (or are borrowing), and seal cards you have battled and subdued.
Player List
1. VampirateMace
2. rotrum
3. bronislav84
4. RaZoR LeAf
5.
6.
7.
8.
9.
10.
Sign-Ups:
Name:
Age:
Gender:
* You may include orientation here
Occupation/Grade:
Appearance:
Personality:
History: