Cardcaptors RPG (PG-13)
This RPG is based on Manga/Anime series Cardcaptor Sakura (aka Cardcaptors), and takes place after the main series (in modern times, with Sakura now being an adult, and having learned additional magic). We have tried to provide all necessary information, but some familiarity with the series will help if you intend to play.
Co-owners:
VampirateMace
rotrum
bronislav84
RaZoR LeAf
Plot:
Back in 1996, a young girl in Japan, named Sakura, found a magic book created by the sorcerer Clow Reed, and accidentally released the Clow Cards (aka Star Cards) from it, waking the card's guardian, Kero (aka Kerberos, Cerberus). Kero, then gave her the Key Scepter and charged her with recapturing the cards (which have a life of their own, and take alternate forms from their card forms), and set her off on the adventurous life of a Cardcaptor.
Over the next couple decades, Sakura would have many adventures collecting cards, and occasionally battle with foes.
But last night, Sakura faces her biggest challenge yet, an enemy as strong as any she's ever known, one that knew her weaknesses, her doubts; herself... or rather her evil Doppelgänger, created through a sorceresses' black magic, and nearly identical to Sakura in appearance, with a dark card deck nearly identical to Sakura's own Clow Card deck.
Sakura was unnerved by the appearance of this dark reflection, and it soon became apparent that it wanted more than just her looks.
High above the City Sakura faces off with her Doppelgänger, Each launching spells and card based attacks. After a while it looks like Sakura has the upper hand, but then the Doppelgänger lets loose a powerful attack. Sakura manages to block it with her Key Scepter, but the force of the impact shatters the Key Scepter! With a cracking sound and brilliant yellow flash, pieces of the key explode outward and these fragments are scattered across the city.
As the pieces fall, they come in contact with ordinary objects, imbuing them with the Key's magical properties, creating new Key Objects.
The Cards, no longer kept in the Book by the Key, flutter free as well, much to Sakura's distress. They also no longer bear her signature. A few Cards that fall near where the remaining Key magic is being transferred into objects, are kept in check however by the newly formed Key Objects. Sakura herself falls as well, no longer kept aloft by the Key and The Fly card.
Doppelgänger, frustrated and still desiring her memories and life-force, flies down after her, but looses sight of her as she falls into the wooded Riverside Park. After a brief and fruitless search, it encounters a teenage vandal, and stealing his form, slinks off unnoticed.
As morning breaks, an injured, and slightly hypodermic, young Japanese woman is found on the banks of the river. She is taken to the nearest hospital to be treated, and is presumed to be in shock, as she seems to be ranting about keys, books, and magical cards.
Your day beings much like any other, you might be getting ready for work or school, but this day is special. It is the day you come in contact with an object imbued with the former Key's power (this must be a portable object), and discover your first Clow Card nearby (suppressed or weakened by your key object).
The remaining cards are wreaking havoc across the city, not to mention what Doppelgänger is up to. Now it's your turn to become a cardcaptor, collect the remaining cards (along with your allies and rivals), and face off against Doppelgänger. But, be warned, she still has another trick up her sleeve.
If you are successful in defeating her (again along with allies and rivals), then you may get the opportunity to collect the dark cards as well, and go after the sorceress who created the Doppelgänger in the first place.
The Clow Card's guardians Kero and Yue were fragmented when the Key broke, and cannot take their true forms, or even appear in alternate physical forms at this time, however their remaining essence may guide the new cardcaptors (through GMs) from time to time.
Clow Cards (Star Cards) - Are magical cards with a life of their own, first created by the sorcerer Clow Reed. These cards can, when loose (unowned and not in the book), or activated by their owner's key, will take on an alternate form. For example; the card The Windy, who can make gusts in card form, can also take on the form of a woman with two pairs of wings when fully activated, or loose.
Your first Clow Card will be discovered in card form, or in a weakened version of it's alternate form, due to it's continued proximity to your Key Fragment when it fell and created your Key Object. Please select one of the 53 original cards to use as your first card (excluding the 6 Elements and Attributes: The Earthy, The Firey, The Windy, The Watery, The Light and The Dark).
Other cards will be much harder to capture than this first card (particularly the Elements and Attributes), but you will now have the first card to aid you in their capture. Once you've battled and captured a card, you will need to seal it with your Key Object, and sign it, to make it yours.
*You will be permitted to lend cards to allies.
Also, additional card to the original 53, can be found as we proceed with the RPG, but must be approved by at least 2 co-owners in the discussion thread. Name, element/attribute (listed above), appearance, and powers, must all be included when suggesting a new card.
Key Fragments/Key Object (Secpter/Wand) - The object you chose to have inherit the Key powers, from the fragment that fell on it, needs to be portable. It must be an object you could actually carry around. For example; sports equipment, melee weapons, and personal electronics.
With your Key object, you will be able command cards you own (or are borrowing), and seal cards you have battled and subdued. Your Key will also transform from it's normal/dormant state, into it's Key state when you command it (“Release!”) . The details and extent of the transformation is up to you, barring anything too unrealistic.
Player List
#. Screen-name (char name) [Key][Card]
1. VampirateMace (Lucy Rivers) [Wooden Sword][The Jump]
2. rotrum
3. bronislav84 (???) [Smartphone][The Fly]
4. RaZoR LeAf (???) [Ele. Car Key][The Shield]
5. chihaya01 (???) [Parasol][The Mirror] *
6. Monster Guy (???)[???][???] *
7.
8.
9.
10.
(* Reserved for a week [note: after sign-up thread text is finalized])
Sign-Ups:
Name:
What your parents called you and/or what your friends call you
Age:
The number of years you've walked this Earth
Gender:
Boy, Girl, Neither, or some variation thereon
* You may include orientation here
Occupation/Grade:
What you do for a living and/or what school grade/major you're in
Key Object:
The object you have, that a key fragment fell on, include transformation details
First Clow Card:
The first card you find
Appearance:
What you look like, only include a cardcaptor costume if it's realistic you'd have something like that lying around, +8 sentences
Personality:
How you think and act, remember a good character has both virtues and vices, +8 sentences
History:
What's happened in your past, this should reflect your personality and appearance, +8 sentences
___
Me:
Name: Lucy Rivers
Age: 23
Gender: Woman
Occupation/Grade: College, Acting Major
Key Object:
Wooden Sword from a renaissance festival - This plain wooden sword is 16 inches long and made from cheap wood, printed with the name of the local renaissance festival. It is a souvenir prize Lucy won from a ring toss game when she was 17. When transformed, the sword grows into a full-size broadsword (albeit still wooden, but stronger, thicker, and more shapely), with the end of the hilt, or pommel appearing as the bird head seen on the original key.
First Clow Card: The Jump
Appearance:
Lucy is a bit short, and around average weight, with a little less curves than she would like. Her skin is a light tan, with a few freckles across her cheeks, and her jet black hair is short in a pixy cut. She's got a few minor scrapes and bruises, and a scar on the right side of her forehead. She's usually wearing at least one band-aid. Her face is oval, with soft cheekbones and a small upturned nose. Her sparkling eyes are large, and dark brown, with touches of gold around the edges of the irises.
Typically Lucy wears tank-tops and short-sleeves, and shorts. Her favorite outfit consists of a dark blue tank-top and green shorts with a matching short-sleeve hooded jacket. It's kinda 90s, but she feels she looks good in it. Add some plain white socks, black and green behind the head headphones, silver star shaped earrings, and black tennis shoes with neon green laces, and she's ready to go.
When the weather gets cold, Lucy will reluctantly put on jeans, and maybe, a black cotton trench coat.
Personality:
Lucy can be a bit of a tomboy, and is kind of a daredevil. She's not afraid to burp along with the guys and laugh at their jokes. And she certainly isn't afraid of heights or hurting herself, which she does a lot, because she likes to try new tricks when skating, but can also be a bit of a klutz. She usually has a band-aid or two in her pocket for a reason.
She doesn't wear a lot of make-up (off stage), and almost never wears pink, but she can definitely appreciate girly things, and has a ton of cutesy stuffed animals in her room. Not to mention her pink bedspread. So really, she's a closet girly-girl, but conflicted about it, because she really like being one of the guys and doing stunts with them at the skate park, and doesn't want to be seen as a prissy girly-girl. It's not that she wouldn't like a boy friend, but she doesn't want to be forced into being a girly-girl all the time, or appear weak.
Lucy likes to put on a show, whether it's preforming stunts or in the theater. She's currently an acting major at the local college, occasionally landing bit parts in local theaters. The lack of parts though has her a bit discouraged. Some of her peers have been nagging her to wear some make-up during auditions, saying she'll look pretty and it'll boost her chances. She's pretty sure skill and experience trump make-up, but she knows has to make some sort of a change.
History:
Lucy grew up an only child in an apartment building with her parents. Her childhood was nothing exceptional, neither great or horrible. She had a few friends, more commonly boys than girls, and got mostly Bs in school.
At 17 she and some friends visited a renaissance fair, and had a great time. She keeps the wooden sword she won on the wall near her bed. Last night it came in contact with a key fragment from Sakura's broken Key Scepter, which fell in her open window. The Jump Card also fell in, landing among the stuffed animals across from her bed.
At 19 she moved out, into a different apartment building, closer to the college she'd soon be attending. It was kind of nerve wrecking because a couple of her guy friends were helping her, and she spent the whole time worrying one of them would look into the wrong box and see all her girly-girl stuff. However when one of them did find a purple stuffed bear, he simply made a joke about it's overly sweet expression to the other guy, tossed it to her, and they went on with unloading her stuff.
She's nearing the end of college now, and still hasn't landed any significant roles, having to take part-time jobs to pay her bills. She's hoping to get a break soon, but waking up to a strange pink creature amongst her stuffed animals, has certainly distracted her from her discouragement.