FrozTKnight
Will ORA ORA ORA you
I have seen a lot of casual players being turned of by Pokemon online play just because they don't want to put in the work required to breed Pokemon to go and actually stand a chance of winning in an online game and some don't like it because they don't get to use their main in-game team online. This would be especially true for the Switch game since most possible buyers of the game would be casual players of Pokemon and haven't had exposure to the online meta and mechanics which would be a huge turn of to them to play online.
A solution to this would introducing 2 battle modes for online play. One with every competitive aspect of Pokemon in the meta and a casual mode where those aspects are removed.
To make things easier for casual players IVs, EVs, items (probably), would be ignored in casual mode and any competitively viable Pokemon brought to this mode will have those aspects that make them useful ignored and make it a level playing field for those who are casual players.
Now the question is with the casual mode what reason would players have to play the competitive mode? The people who love to play competitive will be willing to continue to play it but what about the players that played competitive because they had no choice and the players who would never play competitive how are you supposed to get them to put in the necessary work the play the competitive format, a good solution to this would be giving the players rewards. Rare items and legendaries would be a nice reward for the players and rewards could be given in a leader board format that updates every season or month.
Ex.
Top 100 players - Prize:nuggets
Top 50 players - Prize:Master ball
Top 20 players - Special Pokemon
Top 5 players - Special Legendary
Top player - Special character costume.
Also players could be giving performance rewards with battle points like sweeping a team with one Pokemon would give you 20 BP.
A solution to this would introducing 2 battle modes for online play. One with every competitive aspect of Pokemon in the meta and a casual mode where those aspects are removed.
To make things easier for casual players IVs, EVs, items (probably), would be ignored in casual mode and any competitively viable Pokemon brought to this mode will have those aspects that make them useful ignored and make it a level playing field for those who are casual players.
Now the question is with the casual mode what reason would players have to play the competitive mode? The people who love to play competitive will be willing to continue to play it but what about the players that played competitive because they had no choice and the players who would never play competitive how are you supposed to get them to put in the necessary work the play the competitive format, a good solution to this would be giving the players rewards. Rare items and legendaries would be a nice reward for the players and rewards could be given in a leader board format that updates every season or month.
Ex.
Top 100 players - Prize:nuggets
Top 50 players - Prize:Master ball
Top 20 players - Special Pokemon
Top 5 players - Special Legendary
Top player - Special character costume.
Also players could be giving performance rewards with battle points like sweeping a team with one Pokemon would give you 20 BP.
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