alteredegoX
Sophi so silleh~
Yeah this is meant to be a silly little team for when I cosplay as a TR grunt. In this case I'm after using Pokémon only really used, and maybe associated with, by Team Rocket throughout the games. This is by no means a serious team at all, and likely needs work anyway just to make it reasonably playable.
Skarmory @ Assault Vest
Adamant Nature
Ability: Sturdy
EVs: 252 Att, 232 HP, 24 Spd
Drill Peck
Iron Head
Night Slash
X-Scissor
Eh, offensive set that has some semblance of staying in a little longer with Assault Vest. Not too much to say on this as it is.
Houndoom @ ??
Timid Nature
Ability: Flash Fire
EVs: 252 Spd, 252 SAtt, 4 HP
Flamethrower
Dark Pulse
Sludge Bomb
Hidden Power ??
Again, a sweeper I've not quite fully thought over just yet, hence it needs item and HP typing, just didn't know which to go with.
Nidoking @ Assault Vest
Adamant Nature
Ability: Sheer Force
EVs: 252 HP, 252 Att, 4 SDef
Earthquake
Fire Punch
Poison Jab
Megahorn
Could probably do with a different move set to work with Sheer Force a little better if I'm honest.
Muk @ Black Sludge
Relaxed Nature
Ability: Poison Touch
EVs: 252 HP, 252 SDef, 4 Att
Acid Armour
Poison Jab
Giga Drain
Haze
More of a utility mon I guess? Acid Armour just to boost the physical defence a little, Giga Drain to regenerate along with it's item, and Haze to remove buffs if the opponent is getting the upper hand (and BP teams are annoying >_> )
Rhypherior @ Leftovers
Adamant Nature
Ability: Solid Rock
EVs: 252 HP, 252 Att, 4 Def
Curse
Drill Run
Avalanche
Rock Slide
A bit of another wall, Curse to set up and then it's other moves to begin to hit hard. Solid Rock just keeps it taking a full X2/X4 damage. Obviously if it's a special sweeper it faces I'd switch over to Muk as they cover eachother decently I'd think.
Raticate @ Flame Orb (c'mon, a TR grunt must always have a rodent)
Jolly Nature
Ability: Guts
EVs: 252 Att, 224 Spd, 32 HP
Frustration
Pursuit
Sucker Punch
Super Fang
Yeah I kinda like this set, it has priority, follows a switch out, knocks off 1/2 of a high hp wall or just anything that resists normal, and with 0 happiness Frustration hits hard.
Skarmory @ Assault Vest
Adamant Nature
Ability: Sturdy
EVs: 252 Att, 232 HP, 24 Spd
Drill Peck
Iron Head
Night Slash
X-Scissor
Eh, offensive set that has some semblance of staying in a little longer with Assault Vest. Not too much to say on this as it is.
Houndoom @ ??
Timid Nature
Ability: Flash Fire
EVs: 252 Spd, 252 SAtt, 4 HP
Flamethrower
Dark Pulse
Sludge Bomb
Hidden Power ??
Again, a sweeper I've not quite fully thought over just yet, hence it needs item and HP typing, just didn't know which to go with.
Nidoking @ Assault Vest
Adamant Nature
Ability: Sheer Force
EVs: 252 HP, 252 Att, 4 SDef
Earthquake
Fire Punch
Poison Jab
Megahorn
Could probably do with a different move set to work with Sheer Force a little better if I'm honest.
Muk @ Black Sludge
Relaxed Nature
Ability: Poison Touch
EVs: 252 HP, 252 SDef, 4 Att
Acid Armour
Poison Jab
Giga Drain
Haze
More of a utility mon I guess? Acid Armour just to boost the physical defence a little, Giga Drain to regenerate along with it's item, and Haze to remove buffs if the opponent is getting the upper hand (and BP teams are annoying >_> )
Rhypherior @ Leftovers
Adamant Nature
Ability: Solid Rock
EVs: 252 HP, 252 Att, 4 Def
Curse
Drill Run
Avalanche
Rock Slide
A bit of another wall, Curse to set up and then it's other moves to begin to hit hard. Solid Rock just keeps it taking a full X2/X4 damage. Obviously if it's a special sweeper it faces I'd switch over to Muk as they cover eachother decently I'd think.
Raticate @ Flame Orb (c'mon, a TR grunt must always have a rodent)
Jolly Nature
Ability: Guts
EVs: 252 Att, 224 Spd, 32 HP
Frustration
Pursuit
Sucker Punch
Super Fang
Yeah I kinda like this set, it has priority, follows a switch out, knocks off 1/2 of a high hp wall or just anything that resists normal, and with 0 happiness Frustration hits hard.