D
Dr. Sun
Guest
I admit I'm no Pokemon expert, but I think this is still an interesting idea to consider. I think some types (namely Poison) get royally screwed when it comes to weaknesses, and some other types (namely Fighting) have an overwhelming advantage. So, I was just wondering about possible changes to the way elemental types work in the game, and how they'd affect the in-game pokemon battles. Some of the changes I had in mind were:
Poison
Effective against: Grass, Fighting
Ineffective against: Ghost, Ground, Bug, Poison
Cannot affect: Steel
Water
Effective against: Rock, Ground, Steel, Fire
Ineffective against: Water, Grass, Dragon
Electric
Effective against: Flying, Water, Steel
Ineffective against: Electric, Grass, Dragon
Cannot affect: Ground
Fire
Effective against: Bug, Grass, Ice
Ineffective against: Water, Rock, Fire, Dragon
Fighting
Effective against: Rock, Dark, Normal
Ineffective against: Bug, Psychic, Flying, Poison
Cannof affect: Ghost
Dragon
Effective against: Water, Electric, Dragon
Ineffective against: Steel
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What are my rationales for these changes? I personally think that Electric and Water should be doing more damage against Steel, since metal conducts electricity and rusts when exposed to water, as opposed to melting when exposed to fire-and I can't see the rationale for making Fighting effective against it. Fire and Fighting are the only other elements besides Water and Electric that would do more than half damage to Steel-types, so it evens out.
Poison gets a boost for being strong against a common type, and gets an elemental advantage that isn't totally redundant, when you consider how many other types have a bonus against Grass. As for Dragon, I think it's kind of a waste to have powerful Dragons and Dragon attacks, without any other type they're effective against.
Any thoughts?
Poison
Effective against: Grass, Fighting
Ineffective against: Ghost, Ground, Bug, Poison
Cannot affect: Steel
Water
Effective against: Rock, Ground, Steel, Fire
Ineffective against: Water, Grass, Dragon
Electric
Effective against: Flying, Water, Steel
Ineffective against: Electric, Grass, Dragon
Cannot affect: Ground
Fire
Effective against: Bug, Grass, Ice
Ineffective against: Water, Rock, Fire, Dragon
Fighting
Effective against: Rock, Dark, Normal
Ineffective against: Bug, Psychic, Flying, Poison
Cannof affect: Ghost
Dragon
Effective against: Water, Electric, Dragon
Ineffective against: Steel
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What are my rationales for these changes? I personally think that Electric and Water should be doing more damage against Steel, since metal conducts electricity and rusts when exposed to water, as opposed to melting when exposed to fire-and I can't see the rationale for making Fighting effective against it. Fire and Fighting are the only other elements besides Water and Electric that would do more than half damage to Steel-types, so it evens out.
Poison gets a boost for being strong against a common type, and gets an elemental advantage that isn't totally redundant, when you consider how many other types have a bonus against Grass. As for Dragon, I think it's kind of a waste to have powerful Dragons and Dragon attacks, without any other type they're effective against.
Any thoughts?