I understand your criticism, but I like to maximize the chance that one pokemon can take care of many things, rather than switching to another pokemon. So that's why I like Daikenki with dig, rather than having to switch to Ononokusu everytime an ELC is sent out.
You make sense, but consider this. The Electrics in this generation are, in their fully evolved forms, Zeburaika, Emonga, Denchura, Shibirudon, Maggyo, Voltolos and Zekrom.
Out of those, you are only hitting Zeburaika, Maggyo and Zekrom for Super Effective damage with a Ground type move. Emonga and Voltolos are both part-Flying, Denchura's Bug typing resists Ground and Shibirudon has Levitate. You only fight Zekrom once, and Maggyo it hit harder with Waterfall as it is part Ground type.
So, narrowing it down, all that is left for you to deal with is Zeburaika. In essence, you are spending an entire moveslot on Dig so that you can hit only one Pokémon for more damage. This, to me anyway, is extremely inefficient.
Archeos is still a work in progress, again, I posted my current team, and I like that he has fly as of right now. I don't know why you recommended claw sharpen, because you said he was frail anyways...
Filler really. If you don't want to set up then Dragon Claw can work, I guess.
so would you have fly and acrobat? I don't like having two of the same type of move, and I don't know why you'd choose acrobat over fly, maybe you can clear me on that.
Acrobat is a great move tbh. With its effect in play, it has 165 Base Power after factoring in STAB and 100 Accuracy. An attack this powerful open for instant use on a glass cannon like Archeos is, imo, too good to pass up on unless you're running an extremely specialised set. Fly, on the other hand, had imperfect accuracy, lower Base Power, and takes two turns to use, making it inefficient and predictable. Since all Archeos really needs is Earthquake, Rock Slide and Acrobat, the 4th slot is mainly filler so Fly can go in there if you have no HM Slave.
As for the other moves... I like stone edge over rock slide, idk why, but the first seems better than the latter to me. But I will consider Earthquake instead of Crunch or Dragon Claw...
If you use Stone Edge then I recommend Claw Sharpen > Fly to at least resolve the Accuracy problem. Like you said, it's good to be able to cover a lot with one Pokémon, and Earthquake handles Steel, Rock and Electric, all of which Archeos is weak to so it's a great choice in this case imo.
As for Ononokusu... Brick Break has served well so many times, especially when I'm on a dragon dancing role and I happen to run into an ice type. And shadow claw, is really a good way to counter any ghost/psychic types... I stuck it on there when I was going through the elite four. What would be better instead of that?
Well Rock Slide will kill Ice just as well as Brick Break. The real problem with using Brick Break is its redundancy alongside Earthquake, should you use it; they both hit Rock and Steel hard, so you only really need one of them and Rock Slide gives some nice coverage alongside Earthquake which can hit absolutely everything in the game except for Breloom, Claydol and Levitate Bronzong (iirc) for at least Neutral damage. I don't see why you need Shadow Claw so much when neither Ghost nor Psychic is a massive threat to Ononokusu and Sazandora can counter both of these types perfectly, being immune to one and resisting the other.
Which, incidentally, is why you should run Dark Pulse > the horribly unreliable Focus Blast on Sazandora. Nice coverage, a second STAB, and perfect accuracy. Sazandora would only really use Focus Blast mainly for Steel and Ice anyway, both of which are taken down by Flamethrower.