The Lucario has a well done pose, but really weird shading, particularly on the tail which completely randomly has a light source of its own. The aura sensors, as pointed out, are also shaded a bit sloppily. I think you'd do nicely to reshade that one.
The tail is called: I looked at it and couldn't figure out where the hell to put the shading. xP It's been called out before, and I've stared at it trying to figure out how to do it, but failed. What with the light source being in the top right, but the tail being at a down left angle, neither side seemed to work. *_*
Latios and Latias I don't think I've commented on before. I love their poses, but Latias's ears seem to be sticking out of the side of her head, making them look odd. The paw that's under Latios's body also looks a bit weird, and again, his lower wing has a randomly different light source from everything else.
Hm...her ears do splay out more than Latios's, but I might have done them too far. Latios's left paw was indeed really hard part to do, one that still bugs me for reasons I can't figure out.
The Tyranitar is the worst one. You should have some sort of a shadow both under the spikes above its eyes and on the tail just by the body, and that unnaturally straight line across the lower three spikes on the back just looks strange. In general, really, I think one of your most major problems here is that you don't seem to like to make parts actually cast shadows on other parts unless you absolutely have to and use shading mostly to define the shape of the part being shaded. Here Tyranitar's neck and body would cast shadows on the spikes on the back, and the body would cast a shadow on part of the tail. The front of the body under the arm is also missing the black spots that ought to be there, and something really bugs me about the anatomy of the head or neck but I can't really put my finger on what. ><; The arms also look awfully stiff, awkward and unjointed. The shading on the leg that's closer to us to indicate the lower joint looks really odd. Also, the tip of the tail is yet another one of those sudden-new-lightsource parts.
The head spike and base of the tail missing shading makes perfect sense and is one of those "why didn't I notice?" type things. xP The flat shading on the lower set of spikes was me trying to convey how they're not rounded like the first set, but more like a flat plate...and kinda failing at doing so. I dunno what you mean about missing black spots...
Tyranitar's tail tip, Lucario's tail, and Latios's left wing = ongoing problem that has me confused every time I sprite. How do you shade something at an angle opposite of the light source? The top is higher, but further away, and the bottom is closer, but seemingly too low.
And show the Mewtwo and Mew. I wanna seeeeee. D:
Kehhhh... x_X Alright...the Mew I don't mind
so much, but my drawing style for Mew is an awkward mix of anime and manga styles. The Mewtwo I have no excuses...it just didn't come out as good as my normal drawings of him.
Chronologically, they were made after the Latis.
Mewtwo's tail/right hand = need help. *_* I think I know how to fix the torked anatomy, but those...just...
Ooh. You should try a Charizard.
Or a Grovyle. (Man, that would make elyvorg happy.)
Ironically enough, I was considering one of those two.
There are a few outline issues that could use some attending too. Most noticeable on Lugia and Lucario. AA could take it out.
Well, considering that I AA-ed everything I could find on those two, I admittedly can't see what you mean. =P Maybe more of an explanation as to what I did wrong?
Dragonfree's said pretty much everything I was going to say, except this:
Tyranitar's a rock-type. Rocks are normally rough. Please, please at least try dithering Tyranitar. It'll give it that 'realistic' look (sorry if you're not into that), and make it look dynamic.
Eeeeerm...yeah, dithering, um...I'd do it if I, well...didn't fail at it. *chuckles* Seriously. *_*
~Chibi~;249;;448;