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Children of Legend Redux (SU)

Pyroli

Banned
Funny story, I actually mixed this up with another RP I signed up for. Thankfully, I did sign up for the original version of this too.

Name: Peter Aren
Age: 18
Gender: Male
Hometown: Pewter City, Kanto

Type: Rock
Powers:
Rock Blast: Peter summons a blast of small rocks at a single target. They aren’t very big or powerful individually, but they can cause damage if they build up.

Wide Guard: Peter summons a thin barrier of stone around himself and nearby allies. It works to stop wide-area attacks, but more targeted attacks can easily break through the thin stone. The more he uses it without resting, the weaker the wall grows.

Rock Guard: A version of wide guard that only works on Peter and summons thicker rocks. It creates a wall of rocks around Peter that protect him from damage. Peter is still mobile while using Rock Guard, but if he moves too fast he will exit the guard. While it stops attacks from coming in, it also stops them from going out so he pretty much becomes a wall who can’t strike back.

Rock Slide: While he has Rock Guard up, Peter can break it and send the stones at a target. This strikes harder than Rock Blast and moves faster, but requires the build-up of summoning the Rock Guard.

Geokinesis: Peter can control rocks. He uses this to do his other powers, but can also use it for things like excavating rocks and redirecting rocks that come at him or others.

Appearance: As you might guess of someone who represents the rock type, Peter is a mountain of a man. Despite being only 18, he is tall for any man, and has been the same height since he was about 15. Also as you would expect of someone like him, he is wide-shouldered and muscular, making him overall very large. His skin is tanned from his time hiking and working outside. His hair is cut short, but blonde which makes it stand out against his dark skin. At least, it stands out when he isn’t wearing a hat. As a rather basic precaution for someone who spends a lot of time outdoors, Peter wears a tan sun hat with a brim big enough to cover his eyes if he were to tilt it down. He has a boulder badge attached to the hat. His face is surprisingly soft and emotive for someone connected to rocks. Peter’s eyes are large and a bright green and he usually has a smile on his face.

Peter dresses for work at the Pewter Gym and in Mount Moon, even on days when he does neither. He wears a simple white shirt with a picture of a boulder badge on it. He wears brown shorts and hiking boots. Peter always carries a green backpack with him stocked with water, snacks, a small first-aid kit, and a short cane for if he needs to poke around somewhere without wanting to risk his hands. His hands are calloused and have small scratches and injuries, but Peter doesn’t have any large injuries.

Personality: Peter doesn’t hide his emotions, but he still isn’t the most emotive of people. While his face and body language show how he feels, his tone of voice usually remains very neutral. Having spent a lot of time in the caves of Mount Moon, Peter is cautious to prevent dangerous situations. He is watchful of others to try and make sure that no one else gets into a dangerous situation or endangers others. While not disconnected from other humans, Peter is closer to Pokemon because of spending almost half of his life now assisting at a Pokemon gym. Also, because of being raised in Pewter City with Rock-type gym leaders as role models, Peter has a strong liking of Rock-type Pokemon and trainers who specialize in Rock-types.

While far from talkative, Peter isn’t very reserved with words either. He doesn’t brag about himself or belittle others, so he tends to be seen as a nice guy-a conclusion that isn’t far from the truth. There are probably nicer people-Peter is the type who would bring you give someone advice or a small favor if they asked but he won’t just give the shirt off his back to someone he doesn’t know-but Peter is still a fairly good person.

However, like a mountain, there is always the chance of hitting the wrong nerve and triggering a rock slide. Peter does not like rude people or those who refuse to listen to others. While he won’t immediately snap just from someone acting like this, he can stand it for only a short time. While he never physically lashes out at others, he doesn’t need to. An angry mountain of a man tends to intimidate others into listening. Then, after Peter calms himself down, he apologizes and continues on like nothing happened.

History: Peter is a second child in a small family. He was born and raised in Pewter City. His father was an excavator who worked in Mount Moon, digging up fossils, moonstones, and other things for the company he worked for to sell, though he is now a manager and not as active as he used to be. His mother is a worker at the Pewter Museum of Science. His brother, David, was already 13 when Peter was born and was one of the trainers that helped out at the Pewter City Gym.

With two well-off but not rich parents, Peter had a fairly average life for a resident of Pewter City. He went to school, spent a lot of time at the museum, and made the occasional trip to Mount Moon. Other than the fact that he was always large for kids his age, Peter didn’t have anything weird happen to him.

On his tenth birthday, he got a special present. David got Peter an apprenticeship at the Pewter Gym. Peter spent the first year of this apprenticeship cleaning up and organizing for the gym, and helping take care of the gym’s pokemon. Then, shortly after a year of apprenticeship, Peter met his guardian.

The foreign gym leader Grant was on vacation in the Kanto region and stopped by the Pewter gym. By luck, or potentially destiny, Grant had brought some pokemon as gifts for the gym and Peter was there when he arrived. Peter was looking over the Pokemon-a Tyrunt, an Amaura, a Larvitar, and a massive Shieldon-when something odd happened. The Shieldon introduced herself and her friends, and Peter understood them. While he didn’t know what happened, Brock noticed Peter paying attention to the Shieldon, Armure. So, as a reward for a year of assisting around the gym, Brock gave Peter the Shieldon.

Since then, Peter has continued working at the Pewter Gym, while recently taking up some volunteer work to clean up Mount Moon. He has been rather content with his life, continuing to help take care of Armure and the Pewter Gym Pokemon. He spent much time talking to Armure, as well as talking to other pokemon around the gym through her. A short while ago, both David and Brock have been encouraging Peter to take a break from the gym and go on a journey. Peter was hesitant, he had probably spent just as much time in the gym and Mt. Moon as he has his own home and didn't feel good just leaving them.

Then he had the dream. The legendary Pokemon Xerneas appeared in his dream and spoke to him. She told him to go to Celestic Town in Sinnoh. At first, Peter thought it was just an odd dream, but when he told Armure about it, she told him that it was very serious.

Guardians (Our lovable companions have a joint sign up)
Name: Armure
Gender: Female
Species: Shieldon

Appearance: Armure is absolutely massive for a Shieldon at about three feet tall. Her gigantism puts pressure on her joints, so she is usually resting with some heating pads to relieve the pain.
Personality: Armure is a prime example of ‘slow and steady’. She moves slowly because of her large size, but is hard to faze. Since she can’t do much physical movement, she spends a lot of time thinking. This can lead to incredibly weird trains of thought that can confuse those she talks to. Sometimes, though, she strikes on rather smart ideas even if they may be a bit out of the box. Because she uses heating pads, Armure is drawn to hot places.

Mentor
Species: Terrakion
Gender: Male

Appearance: None.
Personality: Terrakion is a driven idiot. He is driven towards justice and achieving peace and would be willing to go so far as to give his life for it. He is a nice guy who would help anyone with their problems. The problem is that he's as dumb as a bag of rocks. His problem solving methods are usually the kind of thing you'd see from small children.

You're accepted!
 

biggggg5

Bigglesworth
Name: Will Mason
Gender: Male
Age: 18
Hometown: Goldenrod

Type: Electric
Powers:
Thunderbolt: Will's main attack, shoots lightning, usually out of his hand but from anywhere with concentration
Charge beam: A beam of electricity that powers up other lightning moves for later if it hits. Not as accurate as Thunderbolt.
Discharge: Lets out a blast of electricity all around him. Potentially dangerous to allies. More tiring than Thunderbolt.
Magnet Rise: Can lift himself or objects lighter than him with electric energies. Taxing if done for a long while.
Electric types are fast man: He can run much faster than any normal human and has the dexterity to out-run even marathoners.

Appearance: Will looks like a stereo typical computer nerd. Pimples, thick glasses, nerdy fandom t-shirts etc. He is about 5'6, not terribly tall or athletic at all. He has a small build with skinny limbs and doesn't have a lot of physical strength until his powers were awoken and he got his running strength. However his upper body strength was not effected so he cannot lift much and his upper body matches that. He is very thin at only about 120 pounds with most of it found in his stomach so without his shirt he would look kind pudgy. He has very dark brown hair that is almost black and electric blue eyes with tiny flecks of yellow that make them look greenish in certain lighting. He tries to keep his face shaved but he can easily grow a beard and mustache if he goes a few days without shaving.
He wears T-shirts of various fandoms such as Homestuck and Star Wars and compliments them with blue jeans, gym shorts or sweat pants and rarely anything else. Never anything with a collar because he cares more about comfort in his clothes then how they look. However he always has pockets where he keeps Geddy's pokeball and whatever else he needs. He wears comfy tennis shoes and high cut socks wherever he goes. He has horrible eyesight without his glasses so his lenses are incredibly thick and fragile, popping out of the frame if too much pressure is applied, so he is kind of protective of them.

Personality: His main personality trait is his being an introvert. He seems to clash with a lot of people first, (like a static rug shock) but when he gets to know people better he gets along great and magnetizes towards them. it the meeting people to do it is the problem. When he does get know people he can be a bit joke happy, occasionally taking things too far without realizing it. But he loves jokes and bad puns and especially people's reactions to the latter. He is also empathetic and a good listener. He didn't talk too much growing up so he learned to listen first. He is also a complete and utter nerd. He knows tons about everything but focuses on his fandom things or on pokemon. He could be a walking pokedex and would have a promising career as a pokemon professor. Will is kind of passive to most things and will be difficult to anger but if he is angered by the hurting or threatening of his friends he will release all the pent up rage inside of him and lash out with a viciousness that could possibly scare off a raging charizard. (this is a slight exaggeration from before his powers because he had nothing to back it up with, now he would definitely scare one off.) Although he knows a lot he doesn't always employ it as he is also kind of laszy when he hits resistance in thing he doesn't see as important.

History: Will had a fairly blessed childhood. His father made enough money to support a middle class life in downtown Goldenrod. Despite his nerdiness the other kids at school were nice and actually liked him more often than not. He got good grades all throughout school in spite of his laziness and was set to do whatever he wanted with his life, whether become a professor or a trainer or whatever.

He met his guardian pokemon at a concert. He and his dad had gone to see their mutually favorite band Rush at the National Park. The show was running late so they went to go ask what the hold up was. A Tynamo had gotten backstage and was causing trouble and chewing on wires. It moved so fast that no one could catch it. Will asked to help and through part physics, destiny, and luck, he managed to bounce a pokeball off an amp and catch the tynamo inside it. The Tynamo was impressed and after getting used to each other they became the best of friends. Will bought him a magnetic necklace to commemorate the night and named the Tynamo Geddy after the lead singer of the band.

On the night of his 18th birthday Xerneas came to Will in a dream and explained how the legends of the world were allowing death to run rampant and that he had been chosen to help stop them due to his brain power. He was skeptical at first but he was convinced and told Geddy to get ready, they were heading to Sinnoh.

Guardian
:602:
Name: Geddy
Gender: Male
Species: Tynamo

Appearance: Has a small necklace with a double necked bass guitar on it
Personality: He is very rockstar-ish and outgoing, the complete opposite of Will. They cancel each other out and help with their faults: Geddy helps Will get out more and Will helps Geddy from doing stupid outgoing things.

Mentor
;145;
Species: Zapdos
Gender: Male

Appearance: Has a toe missing on one leg and a burn scar on the other leg.
Personality: Very territorial and protective of his land, and those he cares about, but mostly his land. Resents a certain Articuno and Moltres for the scars on his legs.
 
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AzerWrath

「深弾幕結界 -夢幻泡影-」
SU is done, y o.
 

Minteh

It's so shiny!
Name: Alianna Marston
Gender: Female
Age: 18
Hometown: Icirrus City, Unova

Type: Ice
Powers:
Freeze Dry - By channeling all of her energy, Ali is able to freeze objects. Whilst this usually requires her to be touching the object, it is possible for her to freeze objects without the need to touch, however this requires intense concentration on her part.

Icy Wind - By clapping her hands together rather forcefully, Ali is able to create a strong gust of cold wind. Not a particularly damaging move, but it can make her opponents feel cold.

Ice Ball - By channeling her energy into her palms, Ali is able to form balls or clumps of ice, which she can then fire off at opponents.

Ice Beam - Ali is able to fire off powerful beams of ice-like energy from one or both of her palms (though using both of her palms can weaken the strength of this move). This is essentially a less powerful version of Sheer Cold, rather than the actual Ice Beam move.

Appearance: Ali is a petite young lady, standing at around 5'5'. Shortness is a common trait amongst the women in her family, but in comparison to her mother and grandmother she is the tallest. As she has grown older, Ali has learnt to take more care of what she eats and how she excercises so at this point in her life she is physically fit and weighs just above the average for someone of her size. Growing up her weight was a bit of a problem as her parents would often shower her with sweet treats. She wasn't obese or anything like that, she was just very chubby. Ali has a lovely round face with very defined facial features. Her lips are small a plump and are curved ever so slightly, making it appear as though she is always smiling. Her nose is button shaped and falls a little too close to her upper lip. Her eyes are small and round with this inquisitive spark in them. In terms of colour, they are a striking pale, almost icy, blue colour flecked with darker blue hues around the iris.

In terms of her hair, she very rarely has it tied back or styled in a particular way. She prefers the freedom and feel of loose hair. Her hair is a platinum blonde colour, and falls in waves just above her shoulders.

In terms of clothes Ali would best describe her style as "whatever she feels comfortable in". She has never been the sort of person who obsesses over what she wears and she doesn't really understand people who constantly follow the latest fashion trends. Ali's typical attire usually consists of either a simple blue or white shirt, coupled with darker coloured skinny jeans and green trainers which closely resemble Converses. When it comes to a special occasion, Ali will admit she enjoys to put a bit more effort into her outfits.

Personality: Ariadne is a calm and collected individual, who is careful not to let her emotions get the better of her. She is quite confident when she speaks and enjoys striking up conversations with most of whom she interacts with. Ali is also a rather intelligent individual, having spent a great deal of her childhood with her nose in a book. Whilst she is a generally sweet person, if one were to provoke her enough they would soon wish they hadn't. She won't hesitate to voice her feelings, even it makes her come across as quite unfavourable to others. It is mainly strangers she has this problem with, as even though she can be provoked by her friends and family she knows not to lash out at them as they mean it in a teasing manner rather than an aggressive manner. When she does befriend someone, most find that she is an extremely loyal and patient friend, who's willing to listen to any fears or concerns they may have.

History: Ali grew up with her aunt in Icirrus City. Her parents were both famed researchers in the Unova region, who specialised in the study of fossils and ancient ruins. Their work often required them to travel around a lot, so they often left her in the care of her aunt. Despite not seeing her parents face-to-face very often, Ali does have a close bond them, thanks to letters and calls they would often share together. Her lack of parents lead her to become quite isolated from other children her age when she was young. This wasn't because they were mean to her, in fact, most of the time they were nothing but nice to her. No, her isolation from the other children, were because of her own actions. She grew jealous that the other children got to see their parents most of the time, and often hated the fact that she didn't have a "normal" family. Her aunt attempted to encourage her to make some friends, but everytime she tried, Ali was quick to shoot her down.

It was when she was eight that her aunt decided to try some more drastic measures. Seeing that her niece spent most of her time with books, and was isolating herself from nearly everyone, she got in contact with Ali's parents and forced them to come home. Her parents were able to organise their schedules so that they could home, and for two years Ali's parents lived within the city. They still worked from home, however they made sure that they spent as much time with their young child as possible. On her tenth birthday, they were called away, and this deeply saddened Ali. She had gradually warmed up over the two years, and she feared that with her parents gone again she would eventually slip into her former personality. Her parents reassured that this wasn't the case, and despite much pleading from their daughter they still left. However, the only good to come from this, is that they made more of an effort to keep in contact with their daughter, and she did not slip back into her former personality.

As time passed and Alianna grew, she gradually began to understand her parents work more and more. She understood how crucial their work was, and what sort of impact it could have on the world. When she was thirteen, Ali became rather interested in the city's gym. Though she no pokemon of her own, Ali enjoyed taking care of the ones that lived at the gym. Sometimes, the gym leader, Brycen, would even let her tend to his pokemon after a particular strenuous battle. It was when she was fourteen that she and Chewy first met. Brycen had seen how much she enjoyed working at the gym, and seeing how she had no pokemon of her own, he decided to gift her one of her own. Bred from his own Beartic, Brycen presented her with a Cubchoo which she later went on to name Chewy. Ali and Chewy were exceptionally close, and he really helped to bring her out of her shell more.

At the age of eighteen, Ali still resides in Icirrus City, though the gym where she spent a lot of her time is no longer apart of the official Unova league. Instead of the gym being completely disused, Ali has set about forming a small dance troupe who perform and train in the former gym. Known as the "Ice Maidens", the troupe and their pokemon put on spectacular shows based around the theme of winter. Even though it is new, the show has a growing fanbase throughout Unova, and is already extremely popular amongst the people of Icirrus City. However, there may be no more shows for a while, following a mysterious dream Ali had with Xerneas...

Guardian
cubchoo.gif

Name: Chewy
Gender: Male
Species: Cubchoo

Appearance: Looks like any standard Cubchoo. Sometimes he is give a red scarf to wear.
Personality: Chewy is a rather docile pokemon, who shows little interest in the affairs of others. He tends to judge others quite quickly, and when voicing his opinions he can come across as quite condescending. Even though he prefers to avoid drama, he is fiercely protective of Alianna, and should anyone threaten her or harm her, he won't hesitate to take the metaphorical bullet for her.

Mentor
kyurem.gif

Species: Kyurem
Gender: Genderless, but uses male pronouns

Appearance: N/A
Personality: Kyurem's personality is as mysterious as the lore surrounding him. He is a wise pokemon, who has a strong sense of truth and justice. Many legends suggest that he is quite hostile towards human, however, this quite the opposite. He actually holds humans in very high regard, especially those who manage to enter the Giant Chasm and reach out to him. Due to his lack of contact with humans, he speaks with a rather slow voice.
 
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Skillfulness

Well-Known Member
And SHAMWOW! It's done! Hope it's to your liking ^_^

Name: Marla “Mar” Linden
Gender: Female
Age: 18
Hometown: Azalea Town, Johto

Type: Normal
Powers:
~ Acupressure: One aspect of Mar’s character is increased such as strength, speed, or knowledge. She can decide what to augment.
~ Swift: With a sweep of her arm, large gold stars of energy fly from her arm and explode on contact.
~ Dizzy Punch: Mar dances around a foe and punches them rhythmically, potentially leaving them dizzy and confused.
~ Helping Hand: All allies to Mar gain a boost in attack and defense, making them stronger and more durable.
~ Endure: Mar is generally resistant to energy and psychic attacks. Fighting type attacks are her one main weakness.

Appearance: Mar is a bit of a plain Jane. She is average height and weight for her age, only slightly toned and tanned for all her work on the ranch. She has an oval face with gently pointed chin and thin lips. Her small brown eyes are gentle and kind above a myriad of sun freckles on her cheeks and pointed nose. Her hair is chestnut colored with natural red highlights. She usually has it long, a few inches past her shoulders, and it has a bit of natural wave to it. She has bangs that sweep straight across her forehead, covering a small scar she earned falling from a tree. Often she’ll put her hair up in a ponytail to stay out of the way.

Mar’s fashion varies as much as the weather. Some days she goes for a frilly skirt with bright V-neck and other times she’ll wear just jeans and a plain short sleeved shirt. She wears shorts and tanks in the summer and jeans and sweatshirts in the winter. She tends to favor colorful shirts with a simple pair of jeans and likes to layer, especially in cold weather. For accessories, she always wears a golden cross necklace from her parents, a purple, brown, and green friendship bracelet from her best friend, and a sleek black watch from her uncle.

Personality: Mar easily blends into the crowd. She is easygoing and kind. Her smile is big, genuine, and she’s not afraid to show it off. She’s a very peaceful person and often a bit jumpy. She’s often the one all of her friends tease due to her hilarious reactions. She can take jokes too seriously half the time and the other half of the time she makes the jokes funnier. She still tries to play everything off and act casual, even though she’s often very open about her enthusiasm.

One passion Mar has is for helping others. Her integrity is like no other and she can turn any dull event into a fun adventure. She treats everyone with a fair amount of respect and makes sure she does her best not to offend anyone. Despite being clumsy and foolish most of the time, she is wise and has a deep sense of right and wrong. She can complement virtually any personality and sees the best in everything, treasuring every moment.

History: Mar grew up with her uncle Antonio. Her parents were a part of the International Police and often left her with Antonio when they had long assignments. Antonio is an exciting uncle, always doing something bizarre and creative so Mar enjoyed living with him most of the time on his breeding ranch. Unfortunately, around 3 years old, her parents were lost on a mission. They never returned from Mt. Coronet and now Mar lived with her uncle permanently.

For years she went to school that included classes on Pokémon training and loved to help on the ranch with her uncle. She thoroughly enjoyed being with Pokémon of every type and learned all she could. Someday she hoped to be an expert trainer and battle with the best. Antonio would let her play fight with some of the ranch Pokémon not used for breeding and eventually he thought to give her one as a gift. A richer, kind client gave him an older Eevee as thanks for his work and Antonio passed him down to a joy filled Mar. Though surprised at the talking Pokémon at first, she was all the more excited to own an train him.

Eventually she graduated from school and had aspirations of being a great trainer, but still stayed with her uncle for a time. She planned on finding help to replace her so she could travel. Fortunately, she found a friend or two planning on settling down with some simple work that were interested. Around this time, she had a strange dream about a bizarre legendary Pokémon that Butler warned her about.

Guardian
Name: Butler
Gender: Male
Species: Eevee

Appearance: Butler has scraggly fur and usually has a small brown pouch attached to his side to carry helpful items.

Personality: Butler is a crabby, snobby, and standoffish Pokémon. While he does not generally believe himself better than others, he always has a critique to offer and judges everyone he meets harshly. He delivers advice in a condescending manner and generally has a look of why-did-you-think-that-was-a-good-idea. He can be haughty at times too, but works very hard at whatever task he is put to. He shows his soft, joyful side when his hard work generates great outcomes.

Mentor
Species: Meloetta
Gender: Genderless (with female pronouns)
Appearance: The headset on the right of her head is upside down when in both forms.

Personality: Meloetta, or Mel, is incredibly happy-go-lucky. She hardly has a care in the world and just loves to share her joy with others! This also lends her to be a bit forgetful and unfocused. Her enthusiasm is still unmatched and she just loves helping others. This happy demeanor is only broken when a friend gets hurt. She will get serious and protect or avenge any of her friends that are treated wrongly.
 

Pyroli

Banned
IN CONSTRUCTION BECAUSE THE LAST TIME I WROTE THIS SEREBII KILLED MY AUTOSAVE will be done in a bit while i go play dota lol

Name: Anathol Iryua (Another Eru-ya)
Gender: Male
Age: 18
Hometown: Born in the inn outside the Sinjoh Ruins. Raised in Sinnoh, Resort Area.

Type:
Ghost
Powers:
-Shadow Claw: This hand of his is a malevolent black. It's abysmal roar tells him to grasp victory. With all his love, anger, and all of his sorrow, Anathol slashes the air, releasing three large claw marks that travel in a straight line in the direction of the slash.
-Nightmare: Anathol is plagued with nightmares. He gets tired and sluggish easily. He sleepwalks occasionally outside of having Nightmares.
-Destiny Bond: Eventually, Anathol will form a connection with those around him. They will be unable to feel Anathol's emotions and sensations, but he will. This however, only works if the two/or more are within a few meters of each other.
-Wonder Guard: Instead of blocking all super effective moves like a pokemon would, it prevents physical attacks (things like Stone Edge/Slash/Bite/DynamicPunch) from hitting Anathol.

Appearance: Anathol is of average height. Around 165cm tall. He has a petite body, and is slender all around. He has shoulder-length scarlet red hair, with the tips of it dyed blonde. It's just his natural hair growing out. He has a fringe that covers his right eye, but he always pulls it over his ear so that it doesn't block his vision while walking or while eating. He has peachy skin, with deep purple eyes that seem to be looking through you. There's always some remnants of eye bags on his face, as he never really gets enough sleep. He always smiles softly, not too big, not too small. His face makes him seem to be holding onto something precious, struggling through life. He's easily mistaken as a girl. When the weather's hot, Anathol ties a ponytail.

Anathol's clothes are unique, to say the least. He's normally seen wearing long black pants, with a formal, long-sleeved red shirt. It's almost as if he's going to work. Over the red shirt, there is a grey nondescript blazer, followed by his signature long coat. It's a long, black coat that ends in tails which reach just above his ankles. Collared but buttonless, it's almost like wearing a tuxedo over his attire. The coat is trimmed red and has golden aesthetic caps that go across the front folds of the coat. If it's too hot however, he can be seen just pulling the coat across his shoulder, wearing a long white shirt and red vest.

Upon his neck is a loose necklace of stainless steel. There's a ring attached to it, plain silver with a single line of black across it. The ring however, is surrounding a single small yellow nondescript crystal. It has been polished into a ball. It was given to him by Neicht.

Personality: Always seemingly lost in his own thoughts, Anathol is a silent boy with a tendency to stare into the night sky. He enjoys being alone, but would much prefer having someone beside him. Having Neicht and eventually, Giratina, at his side, makes him calm and happy. He keeps a small smile upon his face at all times, no matter now grim the situation may be. This inadvertently causes other people to loathe him, during hard times. Some may think of him as a shining beacon, where he represents how through thick and thin, maintaining a smile would be the greatest feat a man can achieve. Others may think of him as insensitive towards the situation, too laidback and carefree. Taking things for granted and generally throwing responsibility to others. Neither are true.

Anathol is knowledgeable on many myths and fiction, having read his fair share of books. He enjoys the Medieval-Fantasy genre most of all, but never comments on it. Even with a vast amount of knowledge in his pocket, he's bad with more educational-related topics, such as math and geography. Language is his strong point. Shame that he never really speaks or writes that much. The times Anathol does speak, his words are soft and gentle, reflecting his smile. He has a hard time comforting others, contrary to his manner of speech. The most he can do is sympathize. Neither a Leader nor a Strategist, there wouldn't really be a label to put him under. He's a few steps short of a Jack of all Trades, but could get there with some hard work. Anathol however, doesn't put in that hard work. He doesn't really laze around either, but instead just does what he feels like doing.

His temper is nonexistent, but there are times where the smile on his face seems to fade temporarily. It's only when others try to get him to do something he doesn't want to. Repeatedly. There are some lines that you can't step on, however. Anathol can react violently if he must, and with that explosive violence can also be followed up with a period of coldness. There's a stark contrast between Anathol being himself and him actually disliking you. Secretly, Anathol adores females that can take a caring, motherly or older-sister type of role. He falls in love with said types of girls much easier and has a hard time communicating with them.

History: Anathol was born to an adventure-loving mother, who was venturing the Sinjoh Ruins at the time of her pregnancy. It was surprising, how strong she was, to be able to do so much when carrying another human inside of her. His Father was a strong man, in both spirit and will. Him and Her were a fine match indeed. With their combined efforts, Anathol was born in the inn within vicinity of the Sinjoh Ruins. Sadly, neither parent got the chance to explore the ruins due to the birth. The family returned back to Sinnoh, living in a villa in the Resort Area.

For a long time, Anathol lived isolated, being home schooled by a curious woman who were friends with the duo. All he remembers of her is her long blonde hair and black attire. Anathol did have a sister however, who was brought up normally. Their family wasn't wealthy despite owning a sizable, luxurious property. Their funds were scattered around the different regions, owning small cabins and lodges acting as inns for travelers near and far. At the age of 13, his parents left to journey to the Kalos region, leaving his sister in charge of him. They stayed together as two for years and years, with no sign of their parents ever returning. It was strange and sudden and terrible, but to the duo, they fought against reality and managed to live their life. Anathol, being young and having only one person to count on, began to rely on his older sister for everything. This began a long and dreadful chain of events that would eventually lead to Anathol being the only one left in his family.

The two went on a trip one day, attempting to follow in their parents footsteps. Well, less of that and more with the intention of finding trails and hints of where they could have left. There left a heavy strain upon Anathol's sister, having to take care of Anathol, venturing away from the life she once had, and the fact that her parents were missing. Months past as the two traveled around Sinnoh, attempting to find their parents and managing to get a Pass that allowed travel to Kalos. The two went home, safe and sound, but not intact. The immense strain had taken it's toll on Anathol's sister, and eventually, she fell ill. The sickness was sudden, and struck like a bolt of lightning. It snatched her life in the blink of an eye, and all she could leave Anathol would be a single word.

"Smile."

And he loved her, so, so much.

Lying below the azure sky, under the shining beacon of light above him, a single pokemon approached Anathol during his mourning. Through the rain and through the splendid breeze it awaited him. A Nincada whose cracks within his shell showed nothing but black. Anathol took it upon himself to accompany the Nincada, and likewise did it. Niecht was it's name, for his eyes showed the true depths of the night sky. With a new friend at his side (read: on his head), Anathol ventured out. Dreams and nightmares began to plague his mind, but Niecht stood by him at dusk and dawn. He spoke not, but showed him a path within his dreams. Flowers, gems, and a spring shower. Eventually, a Pokemon presented itself to Anathol. One who spoke, who told him of the world. And the destiny that awaits them all.

Others: Anathol can sing with a peculiar female voice. It's enrapturing. It strains his throat and he'll lose his voice for a few hours if he sings in that pitch for around 15 minutes. He says the songs that Niecht taught him can only be sung in that pitch. He has a sister-complex.

Guardian

Name: Niecht
Gender: Genderless (Because I intend for it to evolve into Shedinja)
Species: Nincada

Appearance: Niecht's body seems to be cracked in various places. Niecht's eyes are dark and glow a dim purple in the dark.
Personality: Niecht is unresponsive to anyone except Anathol and Giratina. He merely follows orders and nods when appropriate. When he becomes a Shedinja, Niecht will continue his silence, but react to anyone who attempts to communicate with him. He has a strange attraction to books and reading. Most of the time, Niecht rests atop Anathol's hair, as if he weighs nothing. Niecht can be seen caressing Anathol's hair when he is having a nightmare.

Mentor

Species: Giratina
Gender: Male

Appearance: Anathol's necklace has a shard of the Griseous Orb, so Giratina can take on his Origin Form at will. In Origin Form, Giratina has a large crack that goes from his upper eye down to his mouth, across the mouthguard. He got this from a brawl with Dialga.
Personality: Honour and glory are the most precious things to Giratina. He is prideful, arrogant, yet sympathetic and understanding to those around him. He calls Anathol 'Friend', whereas others as 'Companion'. He holds a rivalry against Dialga and Palkia. To all of his fellow Legendaries, he calls them 'Brother', regardless of gender. He wants not to be recognized as the strongest or the best, but rather the one who will defend others. He takes on the mediator role within the Legendaries, allowing both sides to speak their mind if an argument occurs, and comforting both sides. Giratina is affected by Anathol's singing in mysterious ways.

Name: Alianna Marston
Gender: Female
Age: 18
Hometown: Icirrus City, Unova

Type: Ice
Powers:
Freeze Dry - By channeling all of her energy, Ali is able to freeze objects. Whilst this usually requires her to be touching the object, it is possible for her to freeze objects without the need to touch, however this requires intense concentration on her part.

Icy Wind - By clapping her hands together rather forcefully, Ali is able to create a strong gust of cold wind. Not a particularly damaging move, but it can make her opponents feel cold.

Ice Ball - By channeling her energy into her palms, Ali is able to form balls or clumps of ice, which she can then fire off at opponents.

Ice Beam - Ali is able to fire off powerful beams of ice-like energy from one or both of her palms (though using both of her palms can weaken the strength of this move). This is essentially a less powerful version of Sheer Cold, rather than the actual Ice Beam move.

Appearance: Ali is a petite young lady, standing at around 5'5'. Shortness is a common trait amongst the women in her family, but in comparison to her mother and grandmother she is the tallest. As she has grown older, Ali has learnt to take more care of what she eats and how she excercises so at this point in her life she is physically fit and weighs just above the average for someone of her size. Growing up her weight was a bit of a problem as her parents would often shower her with sweet treats. She wasn't obese or anything like that, she was just very chubby. Ali has a lovely round face with very defined facial features. Her lips are small a plump and are curved ever so slightly, making it appear as though she is always smiling. Her nose is button shaped and falls a little too close to her upper lip. Her eyes are small and round with this inquisitive spark in them. In terms of colour, they are a striking pale, almost icy, blue colour flecked with darker blue hues around the iris.

In terms of her hair, she very rarely has it tied back or styled in a particular way. She prefers the freedom and feel of loose hair. Her hair is a platinum blonde colour, and falls in waves just above her shoulders.

In terms of clothes Ali would best describe her style as "whatever she feels comfortable in". She has never been the sort of person who obsesses over what she wears and she doesn't really understand people who constantly follow the latest fashion trends. Ali's typical attire usually consists of either a simple blue or white shirt, coupled with darker coloured skinny jeans and green trainers which closely resemble Converses. When it comes to a special occasion, Ali will admit she enjoys to put a bit more effort into her outfits.

Personality: Ariadne is a calm and collected individual, who is careful not to let her emotions get the better of her. She is quite confident when she speaks and enjoys striking up conversations with most of whom she interacts with. Ali is also a rather intelligent individual, having spent a great deal of her childhood with her nose in a book. Whilst she is a generally sweet person, if one were to provoke her enough they would soon wish they hadn't. She won't hesitate to voice her feelings, even it makes her come across as quite unfavourable to others. It is mainly strangers she has this problem with, as even though she can be provoked by her friends and family she knows not to lash out at them as they mean it in a teasing manner rather than an aggressive manner. When she does befriend someone, most find that she is an extremely loyal and patient friend, who's willing to listen to any fears or concerns they may have.

History: Ali grew up with her aunt in Icirrus City. Her parents were both famed researchers in the Unova region, who specialised in the study of fossils and ancient ruins. Their work often required them to travel around a lot, so they often left her in the care of her aunt. Despite not seeing her parents face-to-face very often, Ali does have a close bond them, thanks to letters and calls they would often share together. Her lack of parents lead her to become quite isolated from other children her age when she was young. This wasn't because they were mean to her, in fact, most of the time they were nothing but nice to her. No, her isolation from the other children, were because of her own actions. She grew jealous that the other children got to see their parents most of the time, and often hated the fact that she didn't have a "normal" family. Her aunt attempted to encourage her to make some friends, but everytime she tried, Ali was quick to shoot her down.

It was when she was eight that her aunt decided to try some more drastic measures. Seeing that her niece spent most of her time with books, and was isolating herself from nearly everyone, she got in contact with Ali's parents and forced them to come home. Her parents were able to organise their schedules so that they could home, and for two years Ali's parents lived within the city. They still worked from home, however they made sure that they spent as much time with their young child as possible. On her tenth birthday, they were called away, and this deeply saddened Ali. She had gradually warmed up over the two years, and she feared that with her parents gone again she would eventually slip into her former personality. Her parents reassured that this wasn't the case, and despite much pleading from their daughter they still left. However, the only good to come from this, is that they made more of an effort to keep in contact with their daughter, and she did not slip back into her former personality.

As time passed and Alianna grew, she gradually began to understand her parents work more and more. She understood how crucial their work was, and what sort of impact it could have on the world. When she was thirteen, Ali became rather interested in the city's gym. Though she no pokemon of her own, Ali enjoyed taking care of the ones that lived at the gym. Sometimes, the gym leader, Brycen, would even let her tend to his pokemon after a particular strenuous battle. It was when she was fourteen that she and Chewy first met. Brycen had seen how much she enjoyed working at the gym, and seeing how she had no pokemon of her own, he decided to gift her one of her own. Bred from his own Beartic, Brycen presented her with a Cubchoo which she later went on to name Chewy. Ali and Chewy were exceptionally close, and he really helped to bring her out of her shell more.

At the age of eighteen, Ali still resides in Icirrus City, though the gym where she spent a lot of her time is no longer apart of the official Unova league. Instead of the gym being completely disused, Ali has set about forming a small dance troupe who perform and train in the former gym. Known as the "Ice Maidens", the troupe and their pokemon put on spectacular shows based around the theme of winter. Even though it is new, the show has a growing fanbase throughout Unova, and is already extremely popular amongst the people of Icirrus City. However, there may be no more shows for a while, following a mysterious dream Ali had with Xerneas...

Guardian
cubchoo.gif

Name: Chewy
Gender: Male
Species: Cubchoo

Appearance: Looks like any standard Cubchoo. Sometimes he is give a red scarf to wear.
Personality: Chewy is a rather docile pokemon, who shows little interest in the affairs of others. He tends to judge others quite quickly, and when voicing his opinions he can come across as quite condescending. Even though he prefers to avoid drama, he is fiercely protective of Alianna, and should anyone threaten her or harm her, he won't hesitate to take the metaphorical bullet for her.

Mentor
kyurem.gif

Species: Kyurem
Gender: Genderless, but uses male pronouns

Appearance: N/A
Personality: Kyurem's personality is as mysterious as the lore surrounding him. He is a wise pokemon, who has a strong sense of truth and justice. Many legends suggest that he is quite hostile towards human, however, this quite the opposite. He actually holds humans in very high regard, especially those who manage to enter the Giant Chasm and reach out to him. Due to his lack of contact with humans, he speaks with a rather slow voice.

And SHAMWOW! It's done! Hope it's to your liking ^_^

Name: Marla “Mar” Linden
Gender: Female
Age: 18
Hometown: Azalea Town, Johto

Type: Normal
Powers:
~ Acupressure: One aspect of Mar’s character is increased such as strength, speed, or knowledge. She can decide what to augment.
~ Swift: With a sweep of her arm, large gold stars of energy fly from her arm and explode on contact.
~ Dizzy Punch: Mar dances around a foe and punches them rhythmically, potentially leaving them dizzy and confused.
~ Helping Hand: All allies to Mar gain a boost in attack and defense, making them stronger and more durable.
~ Endure: Mar is generally resistant to energy and psychic attacks. Fighting type attacks are her one main weakness.

Appearance: Mar is a bit of a plain Jane. She is average height and weight for her age, only slightly toned and tanned for all her work on the ranch. She has an oval face with gently pointed chin and thin lips. Her small brown eyes are gentle and kind above a myriad of sun freckles on her cheeks and pointed nose. Her hair is chestnut colored with natural red highlights. She usually has it long, a few inches past her shoulders, and it has a bit of natural wave to it. She has bangs that sweep straight across her forehead, covering a small scar she earned falling from a tree. Often she’ll put her hair up in a ponytail to stay out of the way.

Mar’s fashion varies as much as the weather. Some days she goes for a frilly skirt with bright V-neck and other times she’ll wear just jeans and a plain short sleeved shirt. She wears shorts and tanks in the summer and jeans and sweatshirts in the winter. She tends to favor colorful shirts with a simple pair of jeans and likes to layer, especially in cold weather. For accessories, she always wears a golden cross necklace from her parents, a purple, brown, and green friendship bracelet from her best friend, and a sleek black watch from her uncle.

Personality: Mar easily blends into the crowd. She is easygoing and kind. Her smile is big, genuine, and she’s not afraid to show it off. She’s a very peaceful person and often a bit jumpy. She’s often the one all of her friends tease due to her hilarious reactions. She can take jokes too seriously half the time and the other half of the time she makes the jokes funnier. She still tries to play everything off and act casual, even though she’s often very open about her enthusiasm.

One passion Mar has is for helping others. Her integrity is like no other and she can turn any dull event into a fun adventure. She treats everyone with a fair amount of respect and makes sure she does her best not to offend anyone. Despite being clumsy and foolish most of the time, she is wise and has a deep sense of right and wrong. She can complement virtually any personality and sees the best in everything, treasuring every moment.

History: Mar grew up with her uncle Antonio. Her parents were a part of the International Police and often left her with Antonio when they had long assignments. Antonio is an exciting uncle, always doing something bizarre and creative so Mar enjoyed living with him most of the time on his breeding ranch. Unfortunately, around 3 years old, her parents were lost on a mission. They never returned from Mt. Coronet and now Mar lived with her uncle permanently.

For years she went to school that included classes on Pokémon training and loved to help on the ranch with her uncle. She thoroughly enjoyed being with Pokémon of every type and learned all she could. Someday she hoped to be an expert trainer and battle with the best. Antonio would let her play fight with some of the ranch Pokémon not used for breeding and eventually he thought to give her one as a gift. A richer, kind client gave him an older Eevee as thanks for his work and Antonio passed him down to a joy filled Mar. Though surprised at the talking Pokémon at first, she was all the more excited to own an train him.

Eventually she graduated from school and had aspirations of being a great trainer, but still stayed with her uncle for a time. She planned on finding help to replace her so she could travel. Fortunately, she found a friend or two planning on settling down with some simple work that were interested. Around this time, she had a strange dream about a bizarre legendary Pokémon that Butler warned her about.

Guardian
Name: Butler
Gender: Male
Species: Eevee

Appearance: Butler has scraggly fur and usually has a small brown pouch attached to his side to carry helpful items.

Personality: Butler is a crabby, snobby, and standoffish Pokémon. While he does not generally believe himself better than others, he always has a critique to offer and judges everyone he meets harshly. He delivers advice in a condescending manner and generally has a look of why-did-you-think-that-was-a-good-idea. He can be haughty at times too, but works very hard at whatever task he is put to. He shows his soft, joyful side when his hard work generates great outcomes.

Mentor
Species: Meloetta
Gender: Genderless (with female pronouns)
Appearance: The headset on the right of her head is upside down when in both forms.

Personality: Meloetta, or Mel, is incredibly happy-go-lucky. She hardly has a care in the world and just loves to share her joy with others! This also lends her to be a bit forgetful and unfocused. Her enthusiasm is still unmatched and she just loves helping others. This happy demeanor is only broken when a friend gets hurt. She will get serious and protect or avenge any of her friends that are treated wrongly.

Nice sign-ups, all three of you are accepted!

Name: Will Mason
Gender: Male
Age: 18
Hometown: Goldenrod

Type: Electric
Powers:
Thunderbolt: Will's main attack, shoots lightning, usually out of his hand but from anywhere with concentration
Charge beam: A beam of electricity that powers up other lightning moves for later if it hits. Not as accurate as Thunderbolt.
Discharge: Lets out a blast of electricity all around him. Potentially dangerous to allies. More tiring than Thunderbolt.
Magnet Rise: Can lift himself or objects lighter than him with electric energies. Taxing if done for a long while.
Electric types are fast man: He can run much faster than any normal human and has the dexterity to out-run even marathoners.

Appearance: Will looks like a stereo typical computer nerd. Pimples, thick glasses, nerdy fandom t-shirts etc. He is about 5'6, not terribly tall or athletic at all. He has a small build with skinny limbs and doesn't have a lot of physical strength until his powers were awoken and he got his running strength. However his upper body strength was not effected so he cannot lift much and his upper body matches that. He is very thin at only about 120 pounds. He has dark brown hair and bluish green eyes with flecks of yellow. He wears T-shirts of various fandoms such as Homestuck and Star Wars and compliments them with blue jeans or sweat pants. He always has pockets though where he keeps Geddy's pokeball and whatever else he needs.

Personality: His main personality trait is his being an introvert. He seems to clash with a lot of people first, (like a static rug shock) but when he gets to know people better he gets along great. it the meeting people to do it is the problem. He is also a complete and utter nerd. He knows tons about everything but focuses on his fandom things or on pokemon. He could be a walking pokedex and would have a promising career as a pokemon professor. Will is kind of passive to most things and will be difficult to anger but if he is angered by the hurting or threatening of his friends he will release all the pent up rage inside of him and lash out with a viciousness that could possibly scare off a raging charizard. (this is a slight exaggeration from before his powers because he had nothing to back it up with, now he would definitely scare one off.) Although he knows a lot he doesn't always employ it as he is also kind of laszy when he hits resistance in thing he doesn't see as important.

History: Will had a fairly blessed childhood. His father made enough money to support a middle class life in downtown Goldenrod. Despite his nerdiness the other kids at school were nice and actually liked him more often than not. He got good grades all throughout school in spite of his laziness and was set to do whatever he wanted with his life, whether become a professor or a trainer or whatever.

He met his guardian pokemon at a concert. He and his dad had gone to see their mutually favorite band Rush at the National Park. The show was running late so they went to go ask what the hold up was. A Tynamo had gotten backstage and was causing trouble and chewing on wires. It moved so fast that no one could catch it. Will asked to help and through part physics, destiny, and luck, he managed to bounce a pokeball off an amp and catch the tynamo inside it. The Tynamo was impressed and after getting used to each other they became the best of friends. Will bought him a magnetic necklace to commemorate the night and named the Tynamo Geddy after the lead singer of the band.

On the night of his 18th birthday Xerneas came to Will in a dream and explained how the legends of the world were allowing death to run rampant and that he had been chosen to help stop them due to his brain power. He was skeptical at first but he was convinced and told Geddy to get ready, they were heading to Sinnoh.

Guardian
:602:
Name: Geddy
Gender: Male
Species: Tynamo

Appearance: Has a small necklace with a double necked bass guitar on it
Personality: He is very rockstar-ish and outgoing, the complete opposite of Will. They cancel each other out and help with their faults: Geddy helps Will get out more and Will helps Geddy from doing stupid outgoing things.

Mentor
;145;
Species: Zapdos
Gender: Male

Appearance: Has a toe missing on one leg and a burn scar on the other leg.
Personality: Very territorial and protective of his land, and those he cares about, but mostly his land. Resents a certain Articuno and Moltres for the scars on his legs.

I'm going to put you down as pending for now, as I'd like for you to expand upon your personality and appearance a little.
 

SoulMuse

Shadow of nothing
There we hopefully go. Anything needs editing or changes, let me know. man has it been a while since I've written one of these.

Name: Valyrie Estrade
Gender: Female
Age: 18
Hometown: Born is Fortree City, recently moved to Floaroma Town in Sinnoh

Type: Bug
Powers:

Bug Buzz: unleash high pitched buzzing noise over about a 10-15 foot circle. Can cause hearing damage, or even damage to organs at close range, due to vibrations.

X-Scissor: can be done either with a weapon or barehanded. Easier with a weapon, and barehanded can damage user. Slash in an X pattern extremely swiftly and with force

U-turn: Dash forwards, delivering a sharp blow and then using the force of the blow to throw oneself back and out of danger

Insect Kin: Valyrie is able to command some insects to a limited degree, and is never bothered by insects.


Appearance: Despite her best efforts, Valyrie tends to stand out in a crowd. Standing just slightly over five and a half feet tall, with dark red hair, and ghostly pale skin, she would tend to draw attention inherently, a fact that is compounded by her normal mode of dress. Long sleeved shirts are a must, usually in shades of grey. Black gloves, a dark leather jacket, boots and jeans complete her usual ensemble. On sunny days, she wears a hooded long sleeved shirt, with the hood pulled up. Her green eyes are usually hidden behind sunglasses, which have lens that look like dragon fly eyes, something that disconcerts her peers.

Physically, Valyrie doesn’t look exceptionally strong, and looks are not deceiving. Still, it is obvious that she is a dancer and a runner from her build, as she is lithe and athletic. Not, however, that one can usually tell, as she wears clothing that is fairly loose, to allow herself to breathe under the layers.

Personality: Valyrie’s personal motto is “You don’t bother me, and I won’t bother you.” While she will not actively seek out human contact, she also doesn’t, normally, shun it, instead letting people approach her if they wish, having learned at as a rule, someone who can get past her clothing, and somewhat standoffish manner are usually worth knowing. To these people, she isn’t nearly as uncaring; in fact, she can be downright chatty, and willing to talk one’s ear off about Pokémon, biology, bugs, and a number of other subjects.

Intelligent and standoffish, Valyrie has some selfish tendencies, and the somewhat odd tendency to call her friends ‘my people’, and defend ‘her’ people viciously. Most of her friends just chalk this up to her being quirky, although there have been occasions of her threatening to bring a sword and demonstrate how to use it.


History: Valyrie was born to a relatively well-off middle class couple in northern Hoenn. Her life however, got off to a rocky start at a young age when it was determined she had an extremely rare genetic condition known as Xeroderma pigmentosum (XP for short), that prevented her body from healing damage done by UV rays, and leaving her burned after only short periods of exposure to sunlight. Given that the odds of this condition at beyond one in a million, Valyrie’s parents were dumbfounded to discover that was what was afflicting their daughter, however, they were determined to give her the best and most normal life they could. They made simple changes, such as putting UV blockers on lights in the house, and throughout her life worked to keep her safe in schools and so on.

From an early age, Valyrie learned several things. First, she loved studying animals, of all shapes and sizes, especially insects. Second, always, always, always to wear full body covering clothing. Third, even in the height of summer, insects never seemed to bother her any, including an incident when she was five when she wandered under a very angry bee’s nest, yet was never once stung or even especially bothered.

Throughout school, Valyrie was a sort of willing social outcast. Her usually garb of hooded shirt, sleeves, gloves and more came off as both weird and off putting to younger children, and as a result, Valyrie was somewhat ignored, a state of affairs she never truly minded. At one point, a teacher inquired to her about it, and Valyrie waved the concern off, making a comparison to most varieties of bees, who are quite content ot go about their lives, assuming you leave them alone. She did, however have a select few steadfast friends, who stuck with her, despite getting teased, and even occasionally more physically bullied in the process.

At that point, though, Valyrie wasn’t too keen on letting her friends get harassed over her, after all, it was her that people had a problem with, and she never asked people to make friends with her anyway, not that she was letting them go. Then, one day after school, while she was stalking through the forest around the city, generally feeling sorry for herself, she was abruptly pounced on by a Scyther. When she got over her shock, the feeling returned, as the Pokémon began berating her for feeling sorry for herself, and if there was an issue, deal with it, even suggesting the somewhat morbid idea of just getting a sword and having at whoever these people where.

Although she didn’t approve of the idea of slashing people up with a sword, Valyrie did take the cue from the Scyther, which for a while was content to simply be her confidant in the woods, and start learning how to defend herself. She started taking self defense classes, and in secret, spent her entire savings to buy a legitimate sword, much to the delight of the Scyther, who she had taken to calling Reaper, on account of his somewhat morbid tendencies.

By this time, Valyrie was almost sixteen, and the Scyther had taken to accompanying her everywhere he could, much to her parents’ surprise, and secret delight, as their daughter had found someone, even if it was a Pokémon, she could connect with. They still reacted poorly to find out she had a sword though. However, they did find her evening dance classes, something that Reaper insisted would help her learn to use the sword, and defend herself better. Valyrie, although skeptical, found she honestly enjoyed the activity, along with the task of learning to use a sword, albeit from the internet, and a Pokémon.

A few months after her sixteenth birthday, the family moved to Floaroma Town in Sinnoh on account of her father’s job. Valyrie found that, although she was stuck indoors more during the day, due to the lack of forest to shade the area, and sun being a nonstarter, but when wandering at night, and during the new dance class, she made a few friends, although slowly.

The day of her eighteenth birthday, Valyrie was visited by a legendary deer that she knew at once to be Xerneas, a Pokémon of myth and legend, who told her to journey across the mountain dividing the region and into the ruins of the town there. Supposedly a great destiny awaited her.

Other: Valyrie has a mild case of XP by all rights, as prolonged sun exposure will leave her burnt badly, and these burns are slow to heal if at all. She tries to avoid going out during the day, unless the area is heavily shaded, but can if need be.

Guardian
Name: Reaper
Gender: Male
Species: Scyther

Appearance: Bog standard Scyther
Personality: Reaper is at best, straightforward. He much prefers to the headlong and direct approach to problem solving, sometimes putting him at odds with Valyrie’s more laid back approach to life. Together they balance well, and often can, when working together come to reasonably good solutions and idea.

Mentor
Species: Genesect
Gender: Female.

Appearance: Fairly normal, although she does have a long scratch down the side of her cannon, and is quite tight lipped as to how she got it.
Personality: Genesect is a warrior and hunter to the core, with a no nonsense mannerism to her. Her behavior might be equated to a medieval night, as she does have a sort of honor code that she seems to live by. Doesn’t like to back down from anything, evne when it might be smarter.
 
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biggggg5

Bigglesworth
I have edited my post with expansions on what you asked. I am prepared to expand more if you absolutely need me to.
 

Cometstarlight

What do I do now?
It's done! I've never had such writer's block when it comes to sign ups, but there it is! Let me know if anything needs to be changed.
 

Cobalt XIV

Well-Known Member
Name: Nicolas “Nico” Mainard
Gender: Male
Age: 18
Hometown: Driftveil City, Unova; Shalour City, Kalos
Type: Fighting

Powers:
Superpower: Nico has superhuman strength and durability that gives a potent boost to his attacks. He must consume more calories than normal humans to have enough energy to use this ability.
Aura Sphere: Nico is able to use his internal energy to create a blast of energy that rarely misses its mark, but it is very taxing on his reserves.
Detect: Nico focuses his mind. Everything around him slows down for a short period of time, allowing him to skillfully evade incoming attacks and projectiles. The more he uses this ability in succession, he gets less and less time to dodge.
Brick Break: A mighty punch that can shatter barriers. Barriers made by stronger individuals prove to be more difficult to remove.
Force Palm: Nico uses an open hand to strike his target in the chest. The attack disrupts the balance of the target’s aura and causes them to experience a temporary bout of paralysis. Some targets can resist this side effect.


Appearance: Nicolas is considered tall for a man. He has a muscular, taut build and brown, radiant skin. He is fresh-faced and has a chiseled jawline and high cheekbones. His lips are full, and his nose is straight but unimpressive. The arches of his thick eyebrows give him a stern expression. His hair is styled into a crew-cut. His most notable features are his huge, hazel eyes and large, round ears. He used to be uncomfortable with these features, but he has since grown into them, giving him an exotic visage.

Nicolas carries himself with confidence and dignity, preferring a clean-cut look. He pulls off casual ensembles, adding in splashes of bold colors liberally, indicating fashion-forward thinking. At the moment, he is wearing a burgundy bomber jacket over a green, v-neck shirt. This is paired with a pair of brown chinos and smart, brown desert boots. His burgundy socks can be seen because they rise slightly above his ankles. He has a brick-colored, leather backpack that he uses when travels. A pair of sunglasses is clipped to his belt along with his Pokeball.

Personality: Nico is a kind man despite his tough expression. He often has a positive outlook and sense of humor in most situations. Despite his optimistic views, he is not naive and understands the world for what it is. He is a skilled communicator, able to tailor his message to whomever it is for. However, he loathes superficial conversation topics and finds them the equivalent of getting a root canal. Complimenting his communication skills are his talents for listening and observation. This allows him to swiftly notice the emotions and intentions of others.

Nico finds social situations taxing and needs time to relax alone to recuperate. If he does mingle, it is with those he trusts or to be polite to people who approach him. When he is around people that he knows well enough, he is a real sweetheart. He gets riled up when in competition with others, most of this coming from his pride. He has the makings of being a true companion, but he finds it difficult to establish lasting bonds with others.

Nico has many interests, most of them in the arts and humanities. He likes to write and paint. He’s fascinated by the spiritual aspects of the world he lives in. He can often be found indulging one of the pursuits. Despite not always applying it, his mind often picks up on information others don’t notice, connecting dots and patterns to come to a conclusion that may not have been considered. He typically relies on his intuition and wisdom to make decisions, as he is more street smart than book smart.

Nico is righteous in his actions and fights against injustice, hoping to inspire others to do the same. He despises discrimination against others as he treats everyone equally, for better or for worse. This gives him the confidence to speak his mind when he feels compelled to do so, not caring much for who he is speaking to. He has a hard time controlling his temper when encountering issues that go against his values. At times, he imposes his views on others. His intentions are pure when he does this, as he just wants to establish harmony. He is compassionate and feels emotions deeply, even if he will not always display them. This causes him to reluctantly be dragged into ordeals that he feels a connection to.

Nico is not immune to doubt and skepticism creeps up on him, but he tries to keep it at bay. He is constantly facing an internal struggle between looking for the best in humanity and giving up on humanity.


History: Nico was born to a marital arts expert, his mother, and a police officer, his father. They split when he was younger, but Nico understood that sometimes people grow apart. This emotional maturity shocked his parents, but they were grateful for it. His mother moved back to Kalos to run her family’s dojo.

Nico was an introvert in his youth, a trait that carried over into his adult years. As a boy, he was often teased for his looks. This caused him to withdraw more into his books and art. His parents wanted him to break out of his shell, but they weren’t aware of the teasing that he faced at school. The teasing grew violent once he reached middle school, but the administration classified this as “boys being boys.” This forced his father to take notice of the teasing. He quickly enrolled his son into self-defense classes and transferred him to a different school. His mother even began teaching him martial arts when he visited for the holidays.

Puberty was kind to Nico, and he discovered a natural athletic ability. This led him to join sports teams at his high school. His average grades, superb athleticism, and good looks made him popular with the ladies, but he didn’t care too much for their affection. He began to explore his sexuality in his teenage years, before realizing that he was gay. This was difficult for some people to understand, which lead to him being ostracized by some of the sports teams and even teachers. He just wanted to be like everyone else. The other students avoided getting into a physical confrontation with him because of his training, so they took it out on his boyfriend, Joshua, at the time. This was classified as a hate crime, but Joshua was too afraid to speak up about it.

Nico was furious and in his anger he went after the captain of the football team. He was the last person to make a serious threat, so Nico attacked him since administration didn’t handle the situation in a way that fit Nico’s liking. Nico snapped out of his rage, once he realized what he was doing. He gave in to their games and let it change him for the worse. It was then that he decided that he would stand up against the bullies, but in a less violent way. He was suspended from school for a month due to his violent outburst.

During this time, he went to Kalos and decided to move here with his mother. He encountered a Riolu that was training with his mom. The Riolu took a liking to Nico. His mother offered Nico the chance to take it as his partner. Nico agreed. He was shocked to find that the Riolu could speak. Initially, he was freaked out, but he came to terms with it after being visited by Xerneas in a dream that seemed like an important memory. This dream proved to him that he was meant to do great things in the world.

He recently graduated from school. He was preparing to head to Sinnoh to meet the others. However, something happened that awakened his true abilities. A car accident in the city occurred. The driver was pinned inside by the damaged door. It would be sometime before helped arrive. Everyone stood around, panicking for what may happen to the drive if they were removed from the smoking car. Nico attempted to help. He pulled and pulled at the door, until finally, with a creak, it was ripped off the hinges. The door was light in his hand, but when he tossed it to the ground, it made a loud sound, indicating its true weight.

Many onlookers gasped and awed at the strong man, some even shrieked. He stabilized the injured civilian and fled the scene. He was unsure of what to do, so he turned to his Riolu, Louie, who promised to help him the best that he could.

Guardian
Name: Louie
Gender: Male
Species: Riolu

Appearance: Louie looks like an average Riolu other than the yellow sash it has tied around its waist.
Personality: Louie is cocky, proud, and brash. He tackles situations head on and focuses on the present. This can get him into trouble at times. He is gregarious and often gives himself important titles and names his attacks. He is clever and cunning. He is a reliable ally and works tirelessly to hone his strength.

Mentor
Species: Cobalion
Gender: Male

Appearance: Cobalion looks just like any other Cobalion.
Personality: Cobalion is intense and serious. He looks out for those he is close to. Ultimately, he makes decisions that are for the greater good. This blinds him at times and puts him at odds with others who are more concerned with their own desires. Cobalion can show compassion to those when needed, but this side of him is only seen by a few. He is not known to show mercy. His is blunt and efficient.
 
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Pyroli

Banned
I have edited my post with expansions on what you asked. I am prepared to expand more if you absolutely need me to.

It's done! I've never had such writer's block when it comes to sign ups, but there it is! Let me know if anything needs to be changed.

Name: Nicolas “Nico” Mainard
Gender: Male
Age: 18
Hometown: Driftveil City, Unova; Shalour City, Kalos
Type: Fighting

Powers:
Superpower: Nico has superhuman strength and durability that gives a potent boost to his attacks. He must consume more calories than normal humans to have enough energy to use this ability.
Aura Sphere: Nico is able to use his internal energy to create a blast of energy that rarely misses its mark, but it is very taxing on his reserves.
Detect: Nico focuses his mind. Everything around him slows down for a short period of time, allowing him to skillfully evade incoming attacks and projectiles. The more he uses this ability in succession, he gets less and less time to dodge.
Brick Break: A mighty punch that can shatter barriers. Barriers made by stronger individuals prove to be more difficult to remove.
Force Palm: Nico uses an open hand to strike his target in the chest. The attack disrupts the balance of the target’s aura and causes them to experience a temporary bout of paralysis. Some targets can resist this side effect.


Appearance: Nicolas is considered tall for a man. He has a muscular, taut build and brown, radiant skin. He is fresh-faced and has a chiseled jawline and high cheekbones. His lips are full, and his nose is straight but unimpressive. The arches of his thick eyebrows give him a stern expression. His hair is styled into a crew-cut. His most notable features are his huge, hazel eyes and large, round ears. He used to be uncomfortable with these features, but he has since grown into them, giving him an exotic visage.

Nicolas carries himself with confidence and dignity, preferring a clean-cut look. He pulls off casual ensembles, adding in splashes of bold colors liberally, indicating fashion-forward thinking. At the moment, he is wearing a burgundy bomber jacket over a green, v-neck shirt. This is paired with a pair of brown chinos and smart, brown desert boots. His burgundy socks can be seen because they rise slightly above his ankles. He has a brick-colored, leather backpack that he uses when travels. A pair of sunglasses is clipped to his belt along with his Pokeball.

Personality: Nico is a kind man despite his tough expression. He often has a positive outlook and sense of humor in most situations. Despite his optimistic views, he is not naive and understands the world for what it is. He is a skilled communicator, able to tailor his message to whomever it is for. However, he loathes superficial conversation topics and finds them the equivalent of getting a root canal. Complimenting his communication skills are his talents for listening and observation. This allows him to swiftly notice the emotions and intentions of others.

Nico finds social situations taxing and needs time to relax alone to recuperate. If he does mingle, it is with those he trusts or to be polite to people who approach him. When he is around people that he knows well enough, he is a real sweetheart. He gets riled up when in competition with others, most of this coming from his pride. He has the makings of being a true companion, but he finds it difficult to establish lasting bonds with others.

Nico has many interests, most of them in the arts and humanities. He likes to write and paint. He’s fascinated by the spiritual aspects of the world he lives in. He can often be found indulging one of the pursuits. Despite not always applying it, his mind often picks up on information others don’t notice, connecting dots and patterns to come to a conclusion that may not have been considered. He typically relies on his intuition and wisdom to make decisions, as he is more street smart than book smart.

Nico is righteous in his actions and fights against injustice, hoping to inspire others to do the same. He despises discrimination against others as he treats everyone equally, for better or for worse. This gives him the confidence to speak his mind when he feels compelled to do so, not caring much for who he is speaking to. He has a hard time controlling his temper when encountering issues that go against his values. At times, he imposes his views on others. His intentions are pure when he does this, as he just wants to establish harmony. He is compassionate and feels emotions deeply, even if he will not always display them. This causes him to reluctantly be dragged into ordeals that he feels a connection to.

Nico is not immune to doubt and skepticism creeps up on him, but he tries to keep it at bay. He is constantly facing an internal struggle between looking for the best in humanity and giving up on humanity.


History: Nico was born to a marital arts expert, his mother, and a police officer, his father. They split when he was younger, but Nico understood that sometimes people grow apart. This emotional maturity shocked his parents, but they were grateful for it. His mother moved back to Kalos to run her family’s dojo.

Nico was an introvert in his youth, a trait that carried over into his adult years. As a boy, he was often teased for his looks. This caused him to withdraw more into his books and art. His parents wanted him to break out of his shell, but they weren’t aware of the teasing that he faced at school. The teasing grew violent once he reached middle school, but the administration classified this as “boys being boys.” This forced his father to take notice of the teasing. He quickly enrolled his son into self-defense classes and transferred him to a different school. His mother even began teaching him martial arts when he visited for the holidays.

Puberty was kind to Nico, and he discovered a natural athletic ability. This led him to join sports teams at his high school. His average grades, superb athleticism, and good looks made him popular with the ladies, but he didn’t care too much for their affection. He began to explore his sexuality in his teenage years, before realizing that he was gay. This was difficult for some people to understand, which lead to him being ostracized by some of the sports teams and even teachers. He just wanted to be like everyone else. The other students avoided getting into a physical confrontation with him because of his training, so they took it out on his boyfriend, Joshua, at the time. This was classified as a hate crime, but Joshua was too afraid to speak up about it.

Nico was furious and in his anger he went after the captain of the football team. He was the last person to make a serious threat, so Nico attacked him since administration didn’t handle the situation in a way that fit Nico’s liking. Nico snapped out of his rage, once he realized what he was doing. He gave in to their games and let it change him for the worse. It was then that he decided that he would stand up against the bullies, but in a less violent way. He was suspended from school for a month due to his violent outburst.

During this time, he went to Kalos and decided to move here with his mother. He encountered a Riolu that was training with his mom. The Riolu took a liking to Nico. His mother offered Nico the chance to take it as his partner. Nico agreed. He was shocked to find that the Riolu could speak. Initially, he was freaked out, but he came to terms with it after being visited by Xerneas in a dream that seemed like an important memory. This dream proved to him that he was meant to do great things in the world.

He recently graduated from school. He was preparing to head to Sinnoh to meet the others. However, something happened that awakened his true abilities. A car accident in the city occurred. The driver was pinned inside by the damaged door. It would be sometime before helped arrive. Everyone stood around, panicking for what may happen to the drive if they were removed from the smoking car. Nico attempted to help. He pulled and pulled at the door, until finally, with a creak, it was ripped off the hinges. The door was light in his hand, but when he tossed it to the ground, it made a loud sound, indicating its true weight.

Many onlookers gasped and awed at the strong man, some even shrieked. He stabilized the injured civilian and fled the scene. He was unsure of what to do, so he turned to his Riolu, Louie, who promised to help him the best that he could.

Guardian
Name: Louie
Gender: Male
Species: Riolu

Appearance: Louie looks like an average Riolu other than the yellow sash it has tied around its waist.
Personality: Louie is cocky, proud, and brash. He tackles situations head on and focuses on the present. This can get him into trouble at times. He is gregarious and often gives himself important titles and names his attacks. He is clever and cunning. He is a reliable ally and works tirelessly to hone his strength.

Mentor
Species: Cobalion
Gender: Male

Appearance: Cobalion looks just like any other Cobalion.
Personality: Cobalion is intense and serious. He looks out for those he is close to. Ultimately, he makes decisions that are for the greater good. This blinds him at times and puts him at odds with others who are more concerned with their own desires. Cobalion can show compassion to those when needed, but this side of him is only seen by a few. He is not known to show mercy. His is blunt and efficient.

You three are all accepted, I'll update the list. c:

EDIT: SoulMuse, you are also accepted. Didn't see your sign up right away.
 
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Schade

Metallic Wonder
I dare say my second SU is done now. Let me know if I need to change anything.
 

Momma

Quality Bonding
My second application. The history section's a bit on the long side. Basically, he was rescued from the sewers by Baxter and lived alongside him as an orphan. The orphanage discovered him, took him in and he eventually grew to adore the place. Now, he's being adopted by a mysterious lady. During this time, he has the dream with Xerneas.
--------------------------------------
Name: Casper Ole
Gender: Male
Age: 18
Hometown: Castelia City, Unova

Type: Poison

Powers:
- Immunity: Casper is fully resistant to any sort of poisoning, as well as most effects from high-level acids.

- Poison Touch: Casper’s hands contain hazardous toxins that constantly ooze from his palms. When contact is made with the fronts of his hands, receivers feel a lasting, stinging sensation, nothing more. Casper currently has no control over the constant pumping of toxic goop and usually wears gloves to conceal them, although they are eventually filled with the stuff if he wears them for too long.

- Acids: Though Casper’s breath is not poisonous, he is capable of hacking out two variations of acid, each with a different effect. Acid itself is a greenish color, similar to vomit. It burns like the poisons expelled via Casper’s hands but is also capable of eating away flesh, especially in more vulnerable areas, such as the eyes. Gastro Acid is a lighter yellow-green shade and a much weaker variation of acid. Gastro Acid comes out a large, sloppy heaving of bile that renders anyone stunned, lowering their range of movement and even their attack power. It dribbles slowly from Casper’s mouth and seems to have a shorter range that Acid itself, so it is easier to avoid.

- Poison Fang: To prevent Casper’s teeth from corroding away, their enamel is also poisonous. Casper’s canines also contain venom. If he bites down on a foe and hits a vein, the searing venom will be inserted. It will linger there, chipping slowly at an opponent until they fall due to fatigue. Despite being torturous, it is not lethal and will only bring about eventual unconsciousness.

- Stench: The chemicals in Casper’s skin are churning constantly, giving off a wretched odor that is impossible to permanently remove. It becomes more powerful when his Poison-based abilities are at work. The body odor is more of a distraction than an actual ability and Casper personally sees it as a hinderance.


Appearance: Casper is cleansy. He takes stellar care of his hygeine. He takes a thorough shower every morning, scrubbing from head to toe. He brushes his teeth everyday. He even flosses, something so many seem to forget. Yet, to some, he looks utterly disgusting. His hair sloshes down from his scalp like greasy tar, hanging down to his shoulders in gooey strands. His eyes are sunken into his skull, like a skeleton’s. His skin is tight-fitting, as if it were taken out to dry for too long. His veins pop from his naturally light complexion. Natural, yet off-putting. Everything about Casper is a bit off-putting. It’s just the way he is. He has an honest, toothy smile and a casual choice of dress; a sweatshirt and jeans, the expectable. But everything else tends to send overlookers on edge, no matter how hard he tries to look decent.

Personality: One look at Casper Ole and you’ll know he’s eighteen. One moment with him acting naturally and you’ll doubt your original assumption. Casper is indeed a young adult, but behavior-wise he seems to be stuck at grade school level. Casper has never grown up and it appears he’ll always have that little boy mentality. He’s stubborn, mischievous, playful and will not eat his vegetables. You can usually find him in-hiding: reading under the sink, lying in wait in the laundry bin or hanging upside down from a tree. Casper is a fantastic climber, as well as a humongous dreamer. He believes himself to have a great purpose in life that expands past being able to do whatever he wants. Casper thinks he’s an honest-to-god hero destined the save the world, or something similar. Save someone, at the very least. Perhaps this derives from his vanity. Casper is on the self-absorbed side, always fussing over his appearance and overall acting as an arrogant, boastful show-off. But there’s also the possibility that he might be onto something...

History: Casper’s always been a dreamchaser, since he was just a toddler. You have to believe in something when you’re lost and alone in this vast world of ours. See, Casper was born, but he never knew the rest of the Ole family. One day, there were warm sheets and smiling faces. The next, he was wandering the cold Castelia Sewers with nary a grimace in sight. Being an orphan was difficult, especially at such a young age in those dank, stench-ridden sewage piles. As a toddler, Casper spent many a freezing night trailing through thick green liquid and scavenging off the few remnants he could find. He was pitiful. He might even have died down there, a young boy lost and afraid, all memories of his happier life replaced with fear and utter loneliness. Fortunately, Baxter found him first.

Baxter was unlike the other Rattata and Muk slinking around the sewers, in that he could speak to Casper. Mouth movements and everything. He waddled up to the snivelling boy and explained rather plainly: “I’m Baxter. I’m here to help you, I guess. Follow me.” A perplexed Casper followed the Trubbish through the sewage-filled maze he’d at first saw as confusing. However, it was always a straight path into Castelia all along. He was relieved to see society again, but he was still an orphan. Baxter was slumping off, back into the sewers, but Casper refused to let him go down underneath the surface. To some, a Trubbish would seem a less than desirable companion, unless you wanted to drag a walking trash bag on a leash. But Casper was a much different situation. He was too young to understand Pokemon but he did know one thing: they didn’t talk. And Baxter did! He must have been magic. He must have been a sign! Casper grabbed him like a giant, trash-filled teddy bear and kickstarted his life as a street-wandering orphan.

For a few years, Casper and Baxter grew up with one another. They scavenged and stole from Castelia cone stands. They went dumpster diving for new stuff. They helped the occasional person out. They spent nights in the alley-side bar and listened to guitar players and drank shirley temples. It was a good life, a life of freedom. Perhaps Casper wasn’t getting an education or arranging hangouts with his friends, but he needed no one else but Baxter. He was gaining street smarts and learning life lessons from his days as an orphan. Life as a wanderer had its perks, but news of a kid and his Trubbish roaming the streets reached the officials. He put up a fight, but Casper was eventually overpowered and sent to an orphanage.

He was disobedient at first, and for good reason. The orphanage wouldn’t take Baxter. He smelled horrendous and always left a mess, so he had to live outside near the garbage disposal. This made Casper furious. He threw frequent tantrums, flung clothes at the nurses, played nasty tricks on the headmaster and tried to run away three times in two months. He was driving those poor orphanage workers up the wall and the other kids he lived with were not happy either. They finally let Baxter visit (occasionally, he still stunk terribly) and he began to calm down. They tried a more aggressive approach and, while Casper was still quick to talk back, he was beginning to fall into line. Finally, the phase came to an end when he made faces behind one of the hired tutor’s back. A little girl that had seemed shy practically roared at him, scolding Casper for his immaturity. It was frightening then but hilarious now, though Casper was never the same afterwards. He still wasn’t the most obedient of children but began to fall in love with the orphanage, seeing it as a home in itself and not as a temporary one. For years onward, as he grew into a young adult, Casper slid down stair railings (something the maids hated), played with toys and helped the younger kids feel welcome and accepted. He forgot all about turmoil that most orphans feel: being alone, being judged, not having actual parents… Casper just wanted to play forever.

Unfortunately, the real world didn’t work that way. As much as the staff grew to love Casper and all of his quirks, he couldn’t stay there for the rest of his life. He was eighteen now, old enough to live by himself, yet he was stubborn to. For the majority of his childhood, the headmaster had given him a say in whether he wanted to be adopted or not, but this time Casper was given little freedom. In a few days, he’ll finally be released into the hands of a loving widow named… Mrs. Meyu? A peculiar name, but she seemed like a gentle caretaker, although reluctant to show her face. Casper was, obviously, appalled and showed off that stubbornness of his again. However, his attitude shifted recently after experiencing the oddest dream in his entire life. In this dream, Casper was created by a hooved, slender-necked creature that spoke clearly of a wonderful blessing. A blessing that applied to him. Perhaps a few others, but he didn’t catch onto that. Finally, his urge was confirmed: Casper was meant for something. He was meant to do more than just help people. He was special and unusual in a fantastic, positive way, just as he’d always dreamed! Although the headmaster is reluctant to believe him, perhaps he might find his heroic path in life if he does leave with this mysterious Meyu lady.


Guardian ~

Name: Baxter
Gender: Male
Species: Trubbish

Appearance: He seems abnormally slimy, compared to the majority of Trubbish, and leaves a trail of goo as he moves. It is not advised to handle him without care.

Personality: Trubbish aren’t known for their smarts and, despite Baxter’s position, he’s just as limited as the rest of his species. He’s a laid-back fellow who follows a few strong ideals and otherwise allows whatever else to happen. He sees himself as a punching bag; his lack of self-esteem is almost humorous. Whenever life offers a swift kick in the pants -- which happens, unfortunately, often -- Baxter never gets angry or frustrated, only sighs. “Well, that’s the way it’s gonna be” is his catchphrase. He can’t seem to wrap his head around the idea that some people may not share this mindset. There are many, many things Baxter finds complicated, but he nevers frets about them. He always waddles on, helping whoever out that might be in trouble because, despite what he might say, he has a golden heart under that slime-coated hide.

Mentor ~

Species: Mew
Gender: Female

Appearance: One of the original Mew, she is the smallest and youngest of her siblings, or at least by comparison.

Personality: An elusive and cryptic Pokemon who rarely explains her actions and is reluctant to give any information at all. She seems more wide-eyed and innocent at first, however, and she speaks more bluntly than anything. Mew is not at all modest, unlike her siblings, and is actually quite teasing and playful.. She can even be flirtatious, as well as bold. However, her habit of moving at a fast pace with little speaking is a source of major irritation. She also tends to be quite envious, mostly for not being the original Mew and mother of Mewtwo. Mew interprets the main reason for her being summoned was out of desperation, as her more significant sister was far too shy to ever show her face. Because of this, she takes her position as a mentor very seriously. She has trained thoroughly in Poison types moves just to assist Casper, although she is stubborn in believing her teaching abilities are a bit on the rustier side.
 

Pyroli

Banned
Here is the second WIP for my second SU. The first one got lost when my Mac died. Requiescat in pace (As I was typing it during its hour of Death)

Name: Alessandro "Sandro" Bertinelli
Gender: Male
Age: 18
Hometown: Born in Italy. Raised and living in Celadon city, Kanto.

Type: Steel
Powers:
- Magnet Bomb: Sandro releases a small barrage og Metal orbs that stick to their target. After a short while, the balls explode. This move cannot miss.
- Iron Defense: He hardens his body to withstand impact from Things such as bullets, falling from great heights etc.
- Meteor Mash: He launches a punch strong as a meteor at his oponents.
- Metal Burst: Cloaking himself in a silvery aura, he can reflect any attack and send them back to where they came from.

Appearance: Sandro is just above average height With a slender, yet fairly fit physique. He Works out a lot, which can be seen in his toned muscle, and slightly broad shoulders. He has Natural olive skin With a slight tan, due to his Italian Heritage. He also has dark Brown hair, which is medium short in length, which he keeps styled most of the times. He spends quite some time on his hair, as it seems a single gust of Wind is all that it takes for it to mess up. His eyes are grey in color, and makes a contrast to his hair. He also have thick eyebrows, curved in a way that gives him a permanent flirty and mischievous look whenever he smiles, which he tends to do a lot.

For clothing, despite being a man of great wealth, he dresses in a rather casual way. His main outfit consists of a skintight plain black T-shirt with a deep V-neck, with an open, dark blue hoodie that is one size bigger than Sandro is himself. This goes With a pair os black, slim jeans, and a pair of blue Converse shoes. Though he dresses casually, he does have a sense of style and fashion, and on formal occations, he utilize that to the max. Around his neck, he wears a pair of black headphones which are Connected to a yellow iPod in his pocket, and he has two belts crossing each others on his waist. The belts are black leather, and one of them is decorated With a Skull buckle, while the other holds a holster for one of Sandros knives: A simple jagged Dagger With a black hilt, With a silvery grey blade. His hoodie covers it, for the most part. He also wearsa Family ring. Being the son of the Capo Famiglia of the Bertinelli Family, his ring symbolize his rank in the Family, as well as giving him the status of Capo Bastone, being surpassed by only his own father. The ring itself is metallic grey, and is a Dark Blue Jewel framed by decorative silver. The ring isn't too big.

Personality: Sandro is a pretty laid back guy that doesn't seem to have a single care in the wrld. He is often seen With a grin on his face, and he emits a certain energic aura. Under this facade, however, there is a totally different side than what he is displaying. He is a pretty self-centered guy that prioritize his own agenda before all else. He have manipulative tendencies, and has a way With Words, making it easy for him to talk People over to his cause, With the help of his outgoing facade. He can be chatty, and People have a tendency to warm up to him quickly, which he sometimes use for personal gain. He is also a pretty flirty guy, capable of talking himself into anyones arms. He is also a secretive person, rarely ever revealing his agendas or certain sides of himself to others in order to have an advantage in case of need. Most People mistakingly take him for being just another idealistic teenager with a dream, but he is much more. His good social skills are often used for manipulative purposes, but once you get to really know him, you'll see that he never does such to his friends. He is a trustworthy guy deep Down who just wants to do his own thing.

He is also somewhat of a rebel, often going against his fathers Words, most notably in his hobby of DJ-ing, which his father dislikes tremendously. He despise the thought of his entire life being planned out for him, as he is the heir to the title of the Bertinelli family's Capo Famiglia. Though he does help his father out a lot With a variety of tasks in the name of the Family, he don't want to put his own goals and dreams to end in order to sustain the Family business. He also has pretty questionable morals, obvoiusly, considering the Family business. He has willingly helped out With a lot of illegal jobs, smuggeling, blackmailing and even assassinations. Though his motives for helping his father out is mostly so that he won't nag him all the time about it.

He is also a party animal that loves to be pulling all-nighters where he's partying With his friends and/or potential enemies. He is driven by a very strong social need, and loves the Company of others, despite never being truly honest With them. He likes to be in Control, which he feels through managing the DJ table. It can be somewhat obsessive compulsive, as he gets stressed or angry when Things doesn't og as he has planned. Though he wouldn't reveal his anger, he would instead keep up his good mood by improvising his way out of the situation. He is good With Words, and is very skilled at making excuses or being charming in order to get what he wants. His father sees his potential, and tries to talk him into the Family business for real, allthough Sandro doesn't really want to. He will rather be at the latest party. He also loves luxury, as he grew up in a very wealthy Family, he has always been used to get whatever he wants of material goods, though his parents were strict in letting him know that nothing is free, and that to maintain such wealth, one has to work for it.

History: Alessandro was born as the second son to the Capo Famiglia of the Bertinelli Family in Italy, where he spent most of his early childhood. He had an older Brother named Pietro, who was initially going to inherit the Family business. His fathers name was Franco Bertinelli, a well-known and feared name in Italy, leading numerous criminal activities both in, and out of the country. Living in the shadows of his Brother, Sandro initially lived an isolated life, spending time With his mother, Ariana, as his father would bring Pietro along for Family business, as well as to learn him how to be a good crime boss in the future. Due to his fathers abscence, Sandro developed a strong sense of Independence, often striking out on his own, sometimes eve against his mothers will. He was a good student throughout his earlier years, and showed off his great intellect in School, where he would be left alone for the most part, considering how Pietro was the one rumored to be a crime-boss in the making. No one knew Sandro was also a Bertinelli, as he used a foax surname to be left alone. This worked out fine until he was around the age of 13.

One day when the Family was out during one of Arianas attempts of "being a real Family", they were made victim of a drive-by shooting from one of the oposing families in Italy. Sandro and his father survived the hit, but his mother and Brother weren't as Lucky. Pietro was shot dead on the scene, and Ariana later died of internal bleedings, leaving Sandro and his father alone. A little something in Sandro died that day and he blames his father for his mother and Brothers passing to this very day. His father managed to finish off the oposing Family in retaliation, and set the example that no one messes With the Bertinellis, and that if they would, they would just rise to Power, stronger than before, depite their losses. Franco would from there on out Train Sandro to take his Place, as Pietro was intended to do, but Sandro wasn't happy to do so at all. He grew more distant from his father, and began to seek Comfort in social settings, where he quickly grew fond of the "art" of producing Music. Not the violin or something sofisticated like that, but rather managing the DJ table. He had always been rather good at it, but didn't take it seriously until he needed something to take his mind off his Family. Despite spending more time on hmself than on his dad, he still loves Franco, and agreed to undergo his fathers strict regimen, allthough in Return, Franco would have to Accept Sandros way of releasing his steam.

Following the Deaths of Pietro and Ariana, Franco moved the base of opperations to the Kanto region, as he felt Sandro would be safer there. He quickly bargained With the local crime syndicate, Team Rocket, to cooperate, which resulted in a mutual friendship between the two crime organizations. Sandro would help With his fathers work at day, and party all night. It was a weird cycle, and resulted in him getting less sleep, and made him do worse in School. His father enrolled him to homeschooling instead, getting the best tutors Money can buy. This helped a little, and Sandro managed to graduate With average grades. after School, he decided he would spend more time and effort on his hobby, which became a major part of his life. As he gradually got better at it, he was requested at parties, gatherings and the like, much to his fathers annoyance. But, Franco knew that this made Sandro happy, and allowed his son to have his fun.

Then one day, seemingly out of the blue, Sandro found a sword lying on the floor in one of the halways of the mansion they lived in. The sword belonged to one of the suits of armor that decorated the halls. It wasn't difficult to figure out which armor it was, as one of them had somehow obtained a fancy, New sword With a blue cloth Attached to it. Knowing pokemon, Sandro quickly knew that the Pokemon was a Honedge, and prepared to make it og away so he could Place the other sword back. Honedge, however, wuickly Attached to his arm, and spoke to him. Spoke, in Words he understood. He rattled on about how Sandro was destined to greatness, something about doom, and an ancient prophecy. Since that day, Honedge kinda just stuc around Sandro, claiming to be his guardian. Sandro wasn't exactly thrilled over obtaining his first Pokemon, but he gradually warmed up to the sentient sword.

Then one night, he was visited by the Deer-God, Xerneas. Odd dream indeed, as it told him more about destinies and stuff. Sandro wasn't at all thrilled by it, as he felt like his life was difficult enough as it was.


Guardian
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Name: N/A
Gender: Male
Species: Honedge

Appearance: Its blue cloth is slighty worn out.
Personality: Honedge is a Pokemon of great honor. He is a loyal Companion to Sandro, and has his back whatever the situation. He is polite of nature, and doesn't really understand humor, or emotions at all besides the friendship he shares With Sandro. He is a voice of reason, often giving him advice when he has issues.


Mentor
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Species: Dialga
Gender: Genderless

Appearance: N/A
Personality: Dialga is a mature Pokemon that is very similar to Honedge in a few ways. He Carries himself With a certain bravado, preaching about Peace, loyalty etc. He is also cam and collected, and doesn't activly seek fights. He does get serious when threats are lingering, which brings forward his inner fighting spirit. He fights for justice, and the belief that everything will some day be sorted out for everyone, everywhere. He can be somewhat of an idealist, daydreaming of a world without conflict.

My second application. The history section's a bit on the long side. Basically, he was rescued from the sewers by Baxter and lived alongside him as an orphan. The orphanage discovered him, took him in and he eventually grew to adore the place. Now, he's being adopted by a mysterious lady. During this time, he has the dream with Xerneas.
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Name: Casper Ole
Gender: Male
Age: 18
Hometown: Castelia City, Unova

Type: Poison

Powers:
- Immunity: Casper is fully resistant to any sort of poisoning, as well as most effects from high-level acids.

- Poison Touch: Casper’s hands contain hazardous toxins that constantly ooze from his palms. When contact is made with the fronts of his hands, receivers feel a lasting, stinging sensation, nothing more. Casper currently has no control over the constant pumping of toxic goop and usually wears gloves to conceal them, although they are eventually filled with the stuff if he wears them for too long.

- Acids: Though Casper’s breath is not poisonous, he is capable of hacking out two variations of acid, each with a different effect. Acid itself is a greenish color, similar to vomit. It burns like the poisons expelled via Casper’s hands but is also capable of eating away flesh, especially in more vulnerable areas, such as the eyes. Gastro Acid is a lighter yellow-green shade and a much weaker variation of acid. Gastro Acid comes out a large, sloppy heaving of bile that renders anyone stunned, lowering their range of movement and even their attack power. It dribbles slowly from Casper’s mouth and seems to have a shorter range that Acid itself, so it is easier to avoid.

- Poison Fang: To prevent Casper’s teeth from corroding away, their enamel is also poisonous. Casper’s canines also contain venom. If he bites down on a foe and hits a vein, the searing venom will be inserted. It will linger there, chipping slowly at an opponent until they fall due to fatigue. Despite being torturous, it is not lethal and will only bring about eventual unconsciousness.

- Stench: The chemicals in Casper’s skin are churning constantly, giving off a wretched odor that is impossible to permanently remove. It becomes more powerful when his Poison-based abilities are at work. The body odor is more of a distraction than an actual ability and Casper personally sees it as a hinderance.


Appearance: Casper is cleansy. He takes stellar care of his hygeine. He takes a thorough shower every morning, scrubbing from head to toe. He brushes his teeth everyday. He even flosses, something so many seem to forget. Yet, to some, he looks utterly disgusting. His hair sloshes down from his scalp like greasy tar, hanging down to his shoulders in gooey strands. His eyes are sunken into his skull, like a skeleton’s. His skin is tight-fitting, as if it were taken out to dry for too long. His veins pop from his naturally light complexion. Natural, yet off-putting. Everything about Casper is a bit off-putting. It’s just the way he is. He has an honest, toothy smile and a casual choice of dress; a sweatshirt and jeans, the expectable. But everything else tends to send overlookers on edge, no matter how hard he tries to look decent.

Personality: One look at Casper Ole and you’ll know he’s eighteen. One moment with him acting naturally and you’ll doubt your original assumption. Casper is indeed a young adult, but behavior-wise he seems to be stuck at grade school level. Casper has never grown up and it appears he’ll always have that little boy mentality. He’s stubborn, mischievous, playful and will not eat his vegetables. You can usually find him in-hiding: reading under the sink, lying in wait in the laundry bin or hanging upside down from a tree. Casper is a fantastic climber, as well as a humongous dreamer. He believes himself to have a great purpose in life that expands past being able to do whatever he wants. Casper thinks he’s an honest-to-god hero destined the save the world, or something similar. Save someone, at the very least. Perhaps this derives from his vanity. Casper is on the self-absorbed side, always fussing over his appearance and overall acting as an arrogant, boastful show-off. But there’s also the possibility that he might be onto something...

History: Casper’s always been a dreamchaser, since he was just a toddler. You have to believe in something when you’re lost and alone in this vast world of ours. See, Casper was born, but he never knew the rest of the Ole family. One day, there were warm sheets and smiling faces. The next, he was wandering the cold Castelia Sewers with nary a grimace in sight. Being an orphan was difficult, especially at such a young age in those dank, stench-ridden sewage piles. As a toddler, Casper spent many a freezing night trailing through thick green liquid and scavenging off the few remnants he could find. He was pitiful. He might even have died down there, a young boy lost and afraid, all memories of his happier life replaced with fear and utter loneliness. Fortunately, Baxter found him first.

Baxter was unlike the other Rattata and Muk slinking around the sewers, in that he could speak to Casper. Mouth movements and everything. He waddled up to the snivelling boy and explained rather plainly: “I’m Baxter. I’m here to help you, I guess. Follow me.” A perplexed Casper followed the Trubbish through the sewage-filled maze he’d at first saw as confusing. However, it was always a straight path into Castelia all along. He was relieved to see society again, but he was still an orphan. Baxter was slumping off, back into the sewers, but Casper refused to let him go down underneath the surface. To some, a Trubbish would seem a less than desirable companion, unless you wanted to drag a walking trash bag on a leash. But Casper was a much different situation. He was too young to understand Pokemon but he did know one thing: they didn’t talk. And Baxter did! He must have been magic. He must have been a sign! Casper grabbed him like a giant, trash-filled teddy bear and kickstarted his life as a street-wandering orphan.

For a few years, Casper and Baxter grew up with one another. They scavenged and stole from Castelia cone stands. They went dumpster diving for new stuff. They helped the occasional person out. They spent nights in the alley-side bar and listened to guitar players and drank shirley temples. It was a good life, a life of freedom. Perhaps Casper wasn’t getting an education or arranging hangouts with his friends, but he needed no one else but Baxter. He was gaining street smarts and learning life lessons from his days as an orphan. Life as a wanderer had its perks, but news of a kid and his Trubbish roaming the streets reached the officials. He put up a fight, but Casper was eventually overpowered and sent to an orphanage.

He was disobedient at first, and for good reason. The orphanage wouldn’t take Baxter. He smelled horrendous and always left a mess, so he had to live outside near the garbage disposal. This made Casper furious. He threw frequent tantrums, flung clothes at the nurses, played nasty tricks on the headmaster and tried to run away three times in two months. He was driving those poor orphanage workers up the wall and the other kids he lived with were not happy either. They finally let Baxter visit (occasionally, he still stunk terribly) and he began to calm down. They tried a more aggressive approach and, while Casper was still quick to talk back, he was beginning to fall into line. Finally, the phase came to an end when he made faces behind one of the hired tutor’s back. A little girl that had seemed shy practically roared at him, scolding Casper for his immaturity. It was frightening then but hilarious now, though Casper was never the same afterwards. He still wasn’t the most obedient of children but began to fall in love with the orphanage, seeing it as a home in itself and not as a temporary one. For years onward, as he grew into a young adult, Casper slid down stair railings (something the maids hated), played with toys and helped the younger kids feel welcome and accepted. He forgot all about turmoil that most orphans feel: being alone, being judged, not having actual parents… Casper just wanted to play forever.

Unfortunately, the real world didn’t work that way. As much as the staff grew to love Casper and all of his quirks, he couldn’t stay there for the rest of his life. He was eighteen now, old enough to live by himself, yet he was stubborn to. For the majority of his childhood, the headmaster had given him a say in whether he wanted to be adopted or not, but this time Casper was given little freedom. In a few days, he’ll finally be released into the hands of a loving widow named… Mrs. Meyu? A peculiar name, but she seemed like a gentle caretaker, although reluctant to show her face. Casper was, obviously, appalled and showed off that stubbornness of his again. However, his attitude shifted recently after experiencing the oddest dream in his entire life. In this dream, Casper was created by a hooved, slender-necked creature that spoke clearly of a wonderful blessing. A blessing that applied to him. Perhaps a few others, but he didn’t catch onto that. Finally, his urge was confirmed: Casper was meant for something. He was meant to do more than just help people. He was special and unusual in a fantastic, positive way, just as he’d always dreamed! Although the headmaster is reluctant to believe him, perhaps he might find his heroic path in life if he does leave with this mysterious Meyu lady.


Guardian ~

Name: Baxter
Gender: Male
Species: Trubbish

Appearance: He seems abnormally slimy, compared to the majority of Trubbish, and leaves a trail of goo as he moves. It is not advised to handle him without care.

Personality: Trubbish aren’t known for their smarts and, despite Baxter’s position, he’s just as limited as the rest of his species. He’s a laid-back fellow who follows a few strong ideals and otherwise allows whatever else to happen. He sees himself as a punching bag; his lack of self-esteem is almost humorous. Whenever life offers a swift kick in the pants -- which happens, unfortunately, often -- Baxter never gets angry or frustrated, only sighs. “Well, that’s the way it’s gonna be” is his catchphrase. He can’t seem to wrap his head around the idea that some people may not share this mindset. There are many, many things Baxter finds complicated, but he nevers frets about them. He always waddles on, helping whoever out that might be in trouble because, despite what he might say, he has a golden heart under that slime-coated hide.

Mentor ~

Species: Mew
Gender: Female

Appearance: One of the original Mew, she is the smallest and youngest of her siblings, or at least by comparison.

Personality: An elusive and cryptic Pokemon who rarely explains her actions and is reluctant to give any information at all. She seems more wide-eyed and innocent at first, however, and she speaks more bluntly than anything. Mew is not at all modest, unlike her siblings, and is actually quite teasing and playful.. She can even be flirtatious, as well as bold. However, her habit of moving at a fast pace with little speaking is a source of major irritation. She also tends to be quite envious, mostly for not being the original Mew and mother of Mewtwo. Mew interprets the main reason for her being summoned was out of desperation, as her more significant sister was far too shy to ever show her face. Because of this, she takes her position as a mentor very seriously. She has trained thoroughly in Poison types moves just to assist Casper, although she is stubborn in believing her teaching abilities are a bit on the rustier side.

Both of you are accepted! I'll update the list.
 
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