Auraninja
Eh, ragazzo!
To those who don't want to evolve Clamperl, did you know that Clamperl can be good in battle as well? With the deepseatooth or deepseascale, you can actually make it worthy for battle.
Item held: Deepseatooth
New stats:
HP: 35
Attack: 64
Defense: 85
Sp. Attack: 148
Sp. Defense: 55
Speed: 32
Attacks:
Surf (or Waterfall in DB)
Ice Beam
HP Max: Some Sp. Attack other than Water or Ice
Mimic (Take a strong Sp. Attack and make it your own)
Basic Stategy: Having a bad speed and HP, your opponent can send in an attack that can be devastating, especially since your Sp. Defense is only slightly good. But when it is your turn, you can truly cause a lot of mayhem when you ever get the chance. Deepseascale Clamperl is probably better in double battles, since you can get your partner to stall your opponents and make Clamperl have the chance to strike.
Item held: Deepseascale
New Stats:
HP: 35
Attack: 64
Defense: 85
Sp. Attack: 74
Sp. Defense: 110
Speed: 32
Attacks:
Clamp
Whirlpool
Toxic
Iron Defense
Basic Strategy: This kind of Clamperl is like having a Shuckle. You can use Clamp and Whirlpool to continuously attack the opponent and you can use Toxic to wither down your opponents HP at a good rate. Iron Defense is used to make your already good Defense become higher.
What does anybody think about this?
Item held: Deepseatooth
New stats:
HP: 35
Attack: 64
Defense: 85
Sp. Attack: 148
Sp. Defense: 55
Speed: 32
Attacks:
Surf (or Waterfall in DB)
Ice Beam
HP Max: Some Sp. Attack other than Water or Ice
Mimic (Take a strong Sp. Attack and make it your own)
Basic Stategy: Having a bad speed and HP, your opponent can send in an attack that can be devastating, especially since your Sp. Defense is only slightly good. But when it is your turn, you can truly cause a lot of mayhem when you ever get the chance. Deepseascale Clamperl is probably better in double battles, since you can get your partner to stall your opponents and make Clamperl have the chance to strike.
Item held: Deepseascale
New Stats:
HP: 35
Attack: 64
Defense: 85
Sp. Attack: 74
Sp. Defense: 110
Speed: 32
Attacks:
Clamp
Whirlpool
Toxic
Iron Defense
Basic Strategy: This kind of Clamperl is like having a Shuckle. You can use Clamp and Whirlpool to continuously attack the opponent and you can use Toxic to wither down your opponents HP at a good rate. Iron Defense is used to make your already good Defense become higher.
What does anybody think about this?
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