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Clamperl good in battle

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Auraninja

Eh, ragazzo!
To those who don't want to evolve Clamperl, did you know that Clamperl can be good in battle as well? With the deepseatooth or deepseascale, you can actually make it worthy for battle.

Item held: Deepseatooth
New stats:
HP: 35
Attack: 64
Defense: 85
Sp. Attack: 148
Sp. Defense: 55
Speed: 32

Attacks:
Surf (or Waterfall in DB)
Ice Beam
HP Max: Some Sp. Attack other than Water or Ice
Mimic (Take a strong Sp. Attack and make it your own)

Basic Stategy: Having a bad speed and HP, your opponent can send in an attack that can be devastating, especially since your Sp. Defense is only slightly good. But when it is your turn, you can truly cause a lot of mayhem when you ever get the chance. Deepseascale Clamperl is probably better in double battles, since you can get your partner to stall your opponents and make Clamperl have the chance to strike.

Item held: Deepseascale
New Stats:
HP: 35
Attack: 64
Defense: 85
Sp. Attack: 74
Sp. Defense: 110
Speed: 32

Attacks:
Clamp
Whirlpool
Toxic
Iron Defense

Basic Strategy: This kind of Clamperl is like having a Shuckle. You can use Clamp and Whirlpool to continuously attack the opponent and you can use Toxic to wither down your opponents HP at a good rate. Iron Defense is used to make your already good Defense become higher.

What does anybody think about this?
 
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I completely agree with you on the stat basis, but i dont think anyone elso knows about Clampearl's power.
The tank one that is like Shuckle is an awsome idea too. The only thing you would have to, is train it in the two defences and lots of HP. This way it would become a formidable foe. The only problem is you would have to give it a healing move, because you cant give the leftovers!
Oh PS, what level is this Clamearl?
 

TTar-X

<-Don't wake him up!
psychic politoed said:
To those who don't want to evolve Clamperl, did you know that Clamperl can be good in battle as well? With the deepseatooth or deepseascale, you can actually make it worthy for battle.

Item held: Deepseatooth
New stats:
HP: 35
Attack: 64
Defense: 85
Sp. Attack: 148
Sp. Defense: 55
Speed: 32

Attacks:
Surf (or Waterfall in DB)
Ice Beam
HP Max: Some Sp. Attack other than Water or Ice
Mimic (Take a strong Sp. Attack and make it your own)

Basic Stategy: Having a bad speed and HP, your opponent can send in an attack that can be devastating, especially since your Sp. Defense is only slightly good. But when it is your turn, you can truly cause a lot of mayhem when you ever get the chance. Deepseascale Clamperl is probably better in double battles, since you can get your partner to stall your opponents and make Clamperl have the chance to strike.

Item held: Deepseascale
New Stats:
HP: 35
Attack: 64
Defense: 85
Sp. Attack: 74
Sp. Defense: 110
Speed: 32

Attacks:
Clamp
Whirlpool
Toxic
Iron Defense

Basic Strategy: This kind of Clamperl is like having a Shuckle. You can use Clamp and Whirlpool to continuously attack the opponent and you can use Toxic to wither down your opponents HP at a good rate. Iron Defense is used to make your already good Defense become higher.

What does anybody think about this?
A pretty good strategy, but electric types laugh at Clamperl. A stabbed T-bolt would ruin your fun. Roar and Whirlwind would also disturb your strategy.(here comes Skarmory LoL)
Other than that, that strategy could be effective in battle. Another hold item to consider giving it is leftovers, since your using iron defense in your MS, so the more HP gain with Iron Defense, the harder it'll be for your Clamperl to die.
 

Missingno. Master

Poison-type Trainer
psychic politoed said:
To those who don't want to evolve Clamperl, did you know that Clamperl can be good in battle as well? With the deepseatooth or deepseascale, you can actually make it worthy for battle.

Item held: Deepseatooth
New stats:
HP: 35
Attack: 64
Defense: 85
Sp. Attack: 148
Sp. Defense: 55
Speed: 32

Attacks:
Surf (or Waterfall in DB)
Ice Beam
HP Max: Some Sp. Attack other than Water or Ice
Mimic (Take a strong Sp. Attack and make it your own)

Basic Stategy: Having a bad speed and HP, your opponent can send in an attack that can be devastating, especially since your Sp. Defense is only slightly good. But when it is your turn, you can truly cause a lot of mayhem when you ever get the chance. Deepseascale Clamperl is probably better in double battles, since you can get your partner to stall your opponents and make Clamperl have the chance to strike.

Item held: Deepseascale
New Stats:
HP: 35
Attack: 64
Defense: 85
Sp. Attack: 74
Sp. Defense: 110
Speed: 32

Attacks:
Clamp
Whirlpool
Toxic
Iron Defense

Basic Strategy: This kind of Clamperl is like having a Shuckle. You can use Clamp and Whirlpool to continuously attack the opponent and you can use Toxic to wither down your opponents HP at a good rate. Iron Defense is used to make your already good Defense become higher.

What does anybody think about this?
YES! Finally, someone else who agrees with me that Clamperl can be good in battle!
 
W

Wrigley\'s Extra

Guest
you sHOULD give SNore to ClAMP if It SLEePS By SpORE
 
C

Carpetted!

Guest
Wrigley, that's the most ridiculous thing I've ever heard.
 

pikadon92

Raiden Maximus
Wrigley\'s Extra said:
you sHOULD give SNore to ClAMP if It SLEePS By SpORE
I'll pefer sleep talk than snore for clampearl.
This can be included in in-game stadegies.
 

Auraninja

Eh, ragazzo!
fighting_master said:
Oh PS, what level is this Clamearl?

These are just strategies. I personally like Huntail and Gorebyss better IMO.
I'm made this thread to tell people that you can also use Clamperl effectively in battle. And I think people are forgetting Clamperl's true enemy, that being Theif or Knock Out.
 
psychic politoed said:
These are just strategies. I personally like Huntail and Gorebyss better IMO.
I'm made this thread to tell people that you can also use Clamperl effectively in battle. And I think people are forgetting Clamperl's true enemy, that being Theif or Knock Out.

Yes, didnt think 'bout that!
Though who honestly does teach any Pokemon those 2 moves??? (except possibly Crobat or Sabelye)
 
Well, those Clampearls have awesome special stats with their hold items, and the tank Clampearl looks absolutely excellent (reminds me of Shuckle). I use knockoff occasionaly but not thief brcause if you intend to use thief to steal an item you cannot have an item in the first place while with knock off you can still be holding an item for your benifit too. However Knock off is annoying when the opponent uses Magic coat and knocks you item off too. Clampearl is a rather strange Pokemon because you have to use completely different tactics with it compared to its relatives.
 

Flygonzilla

**_ IS FEMALE _**
I heard that deepseatooth clamperl has higher special attack than light ball pikachu (though I need to check), and it most certainly has higher defense... but speed and HP took a blow. I suppose it would be cool in UU, if it was only just a little faster.

Still cool, and a little unexpected using pre evos.
 

Naraku_Diabolos

DNC20/NIN10
SHUCKLE MAN said:
Well, those Clampearls have awesome special stats with their hold items, and the tank Clampearl looks absolutely excellent (reminds me of Shuckle). I use knockoff occasionaly but not thief brcause if you intend to use thief to steal an item you cannot have an item in the first place while with knock off you can still be holding an item for your benifit too. However Knock off is annoying when the opponent uses Magic coat and knocks you item off too. Clampearl is a rather strange Pokemon because you have to use completely different tactics with it compared to its relatives.

Okay, Shuckle has defenses through the roof. Clampearl has no way to compete with defenses. I've personally lvled my Shuckle to Lv60 on Crystal, and it has Wrap, Sandstorm, Toxic, and Rest. THAT is the ultimate tank. I've also raised a Wobbuffet to Lv60 (all of my Pokemon Crystal are at that lvl; I've played Crystal above 900 hours to this day and I've been playing it since the summer of 2001 as well).

So then again, Clampearl is nothing like a Shuckle, and it will never be. Oh, and my Shuckle on Crystal isn't Shuckie; I captured this one from the wild.
 
P

Poke Freak

Guest
With the tooth Clamperl does get a nice base SP. attack and it would be a nice sweeper if it only had speed, which it really doesn't.

And with the scale it does get nice SP defence, but it's weak against two types of SP. attacks, what's the use of special wall if it doesn't defend against two of the types of special attacks very well? And with it's HP Blissey does a MUCH better job protecting against special attacks.

Not to mention either way if your opponents uses knock off, thief or covet then Clamperl is nearly useless for the rest of the battle.

So in my opinion Clamperl isn't very useful.
 
C

ChurroSerebii

Guest
Doesn't learn any new attacks at all, wasn't built for fighting like Huntail, so overall try not to use it against enemies it has practically no chance of beating, case closed. (for me it is anyway...)
 

Chris

Old Coot
As brought up before, Skarmory completely destroys this strategy. Being resistant to Water-type attacks and immune to Poison nulls the strategy. Plus Skarmory tending to have Roar also ends up screwing with it completely.
 

Ilex

Oddish plzkthnxbai
Attacks:
Surf (or Waterfall in DB)
Ice Beam
HP Max: Some Sp. Attack other than Water or Ice
Mimic (Take a strong Sp. Attack and make it your own)

Sorry if I'm missing something here, but Clamperl can't learn any Sp. moves other than Water or Ice
 
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T

TheBlueDragon

Guest
Edward Elric said:
As brought up before, Skarmory completely destroys this strategy. Being resistant to Water-type attacks and immune to Poison nulls the strategy. Plus Skarmory tending to have Roar also ends up screwing with it completely.

Skarmory isn't resistant to water.

.:Ilex:. said:
Sorry if I'm missing something here, but Clamperl can't learn any Sp. moves other than Water or Ice[/COLOR]

That's the reason he suggested a Special, non water/ice Hidden Power.
 
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